SPSTEAMPULSELIVE ANALYTICS
Redswood VR

Redswood VR Steam metadata

Patrick Beavers | Aug 18, 2016 | game

Released

0players observed · 22 September 2026 - 04:51:48 UTC

AdventureIndieEarly AccessVRSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)1,800
  • Revenue (VGI)$5,421
  • Review score69% positive

Redswood VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)1,800
  • Revenue (VGI)$5,421
  • Review score69% positive
  • Total reviews29
  • Release dateAug 18, 2016
  • DeveloperPatrick Beavers
  • PublisherB__Vers

Genres: Adventure, Indie, Early Access

Company pages: Developer: Patrick BeaversPublisher: B__Vers

Top Steam chartsTop 100 gamesGame directorySteam Store page

Redswood VR Steam metadata

Redswood VR metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/499760/metadata
Steam Storehttps://store.steampowered.com/app/499760/
Steam Communityhttps://steamcommunity.com/app/499760
PCGamingWiki search
IGDB searchSearch IGDB for Redswood VR

Reviews, pricing, and metadata

Review summary

Mixed

69% positive, 20 positive, 9 negative

Price and discount

$3.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Family Sharing

Achievements

Not available

Platform releases
  • Steam 18 August 2016

Latest Steam announcements

  • Graphics Update, Performance Improvements, Nav Mesh fixes. - 5 November 2016

    Hello all you people. Apologies for the long silence, had some things take priority over everything else. Today's update is a small or big one, depending on what you place importance on in gaming: -After quite a few comments and reviews stating dissatisfaction with the resolution and visual design of the game, I've made efforts to improve on both. It's still a work in progress, but I've made pretty substantial improvements to ground textures, rock textures, and the overall look of the environment. Things should now look far more natural and realistic, hopefully improving on immersion. -Fiddling with the occlusion, I've managed to increase performance, which should improve jittering for some systems. -Fixed a nav mesh issue that was causing pathing issues on the Huntsman level for NPCs. Please leave feedback if there are any issues, in the Steam forum preferably. -P

  • Graphics Update, Performance Improvements, Nav Mesh fixes. - 5 November 2016

    Hello all you people. Apologies for the long silence, had some things take priority over everything else. Today's update is a small or big one, depending on what you place importance on in gaming: -After quite a few comments and reviews stating dissatisfaction with the resolution and visual design of the game, I've made efforts to improve on both. It's still a work in progress, but I've made pretty substantial improvements to ground textures, rock textures, and the overall look of the environment. Things should now look far more natural and realistic, hopefully improving on immersion. -Fiddling with the occlusion, I've managed to increase performance, which should improve jittering for some systems. -Fixed a nav mesh issue that was causing pathing issues on the Huntsman level for NPCs. Please leave feedback if there are any issues, in the Steam forum preferably. -P

  • Devlog 3 Patch Notes: Wolf Fighting and Level Direction - 14 September 2016

    Today's update is a smaller one, and going forward you can expect smaller updates with similar fanfare as well. I'll explain why after the patch notes: -Updates and changes to the level design, small things to help guide the player in the "right" direction. I say that in quotes because in the end, the forest of Redswood is a playground, and the story only ends the game, not the gameplay. -Changes to the wolf attacking behavior. They should now circle, move back and forth to attack, and evade your attacks. It's not perfect yet (what is?), but it should provide slightly more interesting mechanics than bopping them on the head as they stand there and attack. -Code cleanup. So. The VR community is very small right now. Very niche. Among that community is a solid percentage of people who are prone to VR sickness, and thus there is a percentage who are not. Perhaps I underestimated the percen…

  • Devlog 3 Patch Notes: Wolf Fighting and Level Direction - 14 September 2016

    Today's update is a smaller one, and going forward you can expect smaller updates with similar fanfare as well. I'll explain why after the patch notes: -Updates and changes to the level design, small things to help guide the player in the "right" direction. I say that in quotes because in the end, the forest of Redswood is a playground, and the story only ends the game, not the gameplay. -Changes to the wolf attacking behavior. They should now circle, move back and forth to attack, and evade your attacks. It's not perfect yet (what is?), but it should provide slightly more interesting mechanics than bopping them on the head as they stand there and attack. -Code cleanup. So. The VR community is very small right now. Very niche. Among that community is a solid percentage of people who are prone to VR sickness, and thus there is a percentage who are not. Perhaps I underestimated the percen…

  • Redswood VR Devlog Week 2: New Wolf level, new and improved enemies, and pesky bugs. - 31 August 2016

    http://imgur.com/Syek2dk Happy Wednesday everyone! Today's update comes with a few more improvements to gameplay, performance, and a few a brand new mechanics. -Bunnies! Evil bunnies! -Plant enemies now move around, presenting increased challenge. -Bug fixes regarding climbing, it should be a smoother process. -Bug fix regarding the door to Granny's house not properly opening when collecting the necessary apples. -Added in a walking slider on the in-game menu. This adjusts the walking speed for the arm-swinging movement, with the default set at medium speed. Turning it all the way down turns it off, for those that wish to avoid it altogether. -Tweaked the Redswood map to allow for more natural swinging and grappling rhythm. -Fixed bug that caused the player to jump when throwing an axe. -Added a bit of flair to the axe model. -Fixed sound issues related to enemies and enemy attacking. O…

  • Redswood VR Devlog Week 2: New Wolf level, new and improved enemies, and pesky bugs. - 31 August 2016

    http://imgur.com/Syek2dk Happy Wednesday everyone! Today's update comes with a few more improvements to gameplay, performance, and a few a brand new mechanics. -Bunnies! Evil bunnies! -Plant enemies now move around, presenting increased challenge. -Bug fixes regarding climbing, it should be a smoother process. -Bug fix regarding the door to Granny's house not properly opening when collecting the necessary apples. -Added in a walking slider on the in-game menu. This adjusts the walking speed for the arm-swinging movement, with the default set at medium speed. Turning it all the way down turns it off, for those that wish to avoid it altogether. -Tweaked the Redswood map to allow for more natural swinging and grappling rhythm. -Fixed bug that caused the player to jump when throwing an axe. -Added a bit of flair to the axe model. -Fixed sound issues related to enemies and enemy attacking. O…

  • Redswood 1.06 Week 1 Devlog - Colliders, controls, and coffee. - 24 August 2016

    Big update today! Of both the new and cumulative variety. After opening up the game to Early Access last Thursday, I received a great deal of fantastic feedback. I took a lot of suggestions to heart, took a step back from my own playstyle to see how others were trying to play the game, and made a variety of improvements to both gameplay and comfort. For those of you, who have bought and played Redswood, THANK YOU! It has been an amazing experience watching people respond to this whole video game thing I made, and I only want to make it better and better. For those who have played it but found issue with previous bugs, I encourage you to try it again and see if it's any better of an experience. And for those of you who haven't tried it but are curious...well... it's only natural to be curious. To get up to speed, updates I have made since last Thursday: -Player walking fixes when encount…

  • Redswood 1.06 Week 1 Devlog - Colliders, controls, and coffee. - 24 August 2016

    Big update today! Of both the new and cumulative variety. After opening up the game to Early Access last Thursday, I received a great deal of fantastic feedback. I took a lot of suggestions to heart, took a step back from my own playstyle to see how others were trying to play the game, and made a variety of improvements to both gameplay and comfort. For those of you, who have bought and played Redswood, THANK YOU! It has been an amazing experience watching people respond to this whole video game thing I made, and I only want to make it better and better. For those who have played it but found issue with previous bugs, I encourage you to try it again and see if it's any better of an experience. And for those of you who haven't tried it but are curious...well... it's only natural to be curious. To get up to speed, updates I have made since last Thursday: -Player walking fixes when encount…

  • Update: Update Tomorrow - 24 August 2016

    I haven't disappeared, I'm just dotting my T's and crossing my I's as I prepare a big update for tomorrow morning. Be on the lookout! Patrick

  • Update: Update Tomorrow - 24 August 2016

    I haven't disappeared, I'm just dotting my T's and crossing my I's as I prepare a big update for tomorrow morning. Be on the lookout! Patrick

  • Save Points! - 20 August 2016

    At more request, I've implemented a new function to the glowing mushroom checkpoints: saving! Now, in addition to being able to reset to them when using the "Checkpoint" button on your in-game menu, they serve as save points! Exiting the level or the game and coming back allows you to continue from where you left off, instead of starting the level over entirely. You can also reset each level's checkpoint in the main menu screen, under "Options". Please drop a note in the Discussion forums if anyone has issues! Patrick

  • Save Points! - 20 August 2016

    At more request, I've implemented a new function to the glowing mushroom checkpoints: saving! Now, in addition to being able to reset to them when using the "Checkpoint" button on your in-game menu, they serve as save points! Exiting the level or the game and coming back allows you to continue from where you left off, instead of starting the level over entirely. You can also reset each level's checkpoint in the main menu screen, under "Options". Please drop a note in the Discussion forums if anyone has issues! Patrick

  • v1.025 Control cleanup - 19 August 2016

    After some feedback from multiple sources, I've begun steps to clean up the controls and make things a little more intuitive and a little less clunky. Today's changes: -Axes now work differently, as the Huntsman. Instead of using the menu button to "summon" one in each hand, you must reach behind you, and pull trigger to "unsheathe" one from your back. You can do this with either hand. You will feel like a badass mammajamma. -No more holding multiple buttons down and clicking awkwardly for the menu. Instead, just hold the left menu button as either Red or the Huntsman. Select with right trigger button. -Lightened a couple of too-dark areas. This is all in continued efforts to consolidate controls and use as few button combinations as possible. Patrick

  • v1.025 Control cleanup - 19 August 2016

    After some feedback from multiple sources, I've begun steps to clean up the controls and make things a little more intuitive and a little less clunky. Today's changes: -Axes now work differently, as the Huntsman. Instead of using the menu button to "summon" one in each hand, you must reach behind you, and pull trigger to "unsheathe" one from your back. You can do this with either hand. You will feel like a badass mammajamma. -No more holding multiple buttons down and clicking awkwardly for the menu. Instead, just hold the left menu button as either Red or the Huntsman. Select with right trigger button. -Lightened a couple of too-dark areas. This is all in continued efforts to consolidate controls and use as few button combinations as possible. Patrick

  • v1.02: When Plants Attack! - 19 August 2016

    Today's update is a followup to yesterday's quick patch, just cleaning up colliders and walking issues. Please let me know if anyone is still running into problems, I know it's still possible to walk through the world but it should be severely reduced at this point. Also, plants should properly attack now! Too close, they'll chomp at you. Too far though, and they'll now spit acid balls your way. Duck, dodge, dip, dive, and dodge out of the way, they do a ton of damage! Patrick

  • v1.02: When Plants Attack! - 19 August 2016

    Today's update is a followup to yesterday's quick patch, just cleaning up colliders and walking issues. Please let me know if anyone is still running into problems, I know it's still possible to walk through the world but it should be severely reduced at this point. Also, plants should properly attack now! Too close, they'll chomp at you. Too far though, and they'll now spit acid balls your way. Duck, dodge, dip, dive, and dodge out of the way, they do a ton of damage! Patrick

  • Release Day Patch Notes 1.01 - 18 August 2016

    -Added in additional walking boundaries and scripted restrictions to prevent the player from walking through walls and outside the environment, greatly reduced incidence. -Changed UI font and added in cursor pointer for clarity. -Fixed issues with the Daytime Huntsman level. -Minor object placement adjustments and missing climbable collider fixes.

  • Release Day Patch Notes 1.01 - 18 August 2016

    -Added in additional walking boundaries and scripted restrictions to prevent the player from walking through walls and outside the environment, greatly reduced incidence. -Changed UI font and added in cursor pointer for clarity. -Fixed issues with the Daytime Huntsman level. -Minor object placement adjustments and missing climbable collider fixes.

  • REDSWOOD VR RELEASE NOTES v1.0 EARLY ACCESS: - 18 August 2016

    Hello, I'm Patrick, and thanks for playing Redswood VR! I want to take this opportunity to say hello (did that), and spell out not only the current state of the game, but also where I intend to take it as well as where those intentions come from in the first place. Redswood VR is all about choice. Not choice in story, but in gameplay. I want to make it as clear as possible that if you are in any way susceptible to VR sickness, you can use teleport to enjoy the game just fine from beginning to end. However, if you have the legs for it, there is really no veritable ceiling to the way you can move around these woods. Notes regarding the build as of release/known issues: -There will be bugs. Please report anything you find, don't leave it in a review! I'm want this game to be everything you and Daniel Day-Lewis want it to be. -Colliders are funky in VR. There is no way to prevent your physi…

  • REDSWOOD VR RELEASE NOTES v1.0 EARLY ACCESS: - 18 August 2016

    Hello, I'm Patrick, and thanks for playing Redswood VR! I want to take this opportunity to say hello (did that), and spell out not only the current state of the game, but also where I intend to take it as well as where those intentions come from in the first place. Redswood VR is all about choice. Not choice in story, but in gameplay. I want to make it as clear as possible that if you are in any way susceptible to VR sickness, you can use teleport to enjoy the game just fine from beginning to end. However, if you have the legs for it, there is really no veritable ceiling to the way you can move around these woods. Notes regarding the build as of release/known issues: -There will be bugs. Please report anything you find, don't leave it in a review! I'm want this game to be everything you and Daniel Day-Lewis want it to be. -Colliders are funky in VR. There is no way to prevent your physi…

Patch notes and updates

S.noRelease datePatch nameGID number
15 November 2016Graphics Update, Performance Improvements, Nav Mesh fixes.4249665521684635329
214 September 2016Devlog 3 Patch Notes: Wolf Fighting and Level Direction4249665521684635436
314 September 2016Devlog 3 Patch Notes: Wolf Fighting and Level Direction243581623176669570
431 August 2016Redswood VR Devlog Week 2: New Wolf level, new and improved enemies, and pesky bugs.4249665521684635548
524 August 2016Redswood 1.06 Week 1 Devlog - Colliders, controls, and coffee.4249665521684635650
620 August 2016Save Points!4249665521684635858
719 August 2016v1.025 Control cleanup4249665521684635976
819 August 2016v1.02: When Plants Attack!4249665521684636072
918 August 2016Release Day Patch Notes 1.014249665521684636196
1018 August 2016Release Day Patch Notes 1.01252586225974394873
1118 August 2016REDSWOOD VR RELEASE NOTES v1.0 EARLY ACCESS:4249665521684636315
1218 August 2016REDSWOOD VR RELEASE NOTES v1.0 EARLY ACCESS:252586225973218112

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID499760
Live current players0
SteamPulse tracked peak5
Live count (today's peak floor)0
Price$3.99
Free to playNo
Discount0%
Original price USD$3.99
Current price USD$3.99
Release dateAug 18, 2016
DeveloperPatrick Beavers
PublisherB__Vers
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent69%
Positive reviews20
Negative reviews9
Total reviews29
Steam recommendationsNot available
AchievementsNot available
Average playtime forever100 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/499760/

Short description

Redswood VR is a virtual retelling of the Red Riding Hood story. In this tale, you play as both Red and then the Huntsman, each separately tasked with making their way through a dying and unrecognizable forest from their pasts to the inevitable conclusion at Granny's house.

About this game

Redswood VR is a virtual retelling of the Red Riding Hood story. In this tale, you play as both Red and then the Huntsman, each separately tasked with making their way through a dying and unrecognizable forest from their pasts to the inevitable conclusion at Granny's house. As Red, you recount the past and discover new things in the forest, while rekindling your love for tree climbing and refreshing your skills with your old trusty slingshot. Granny's house awaits, as does the forest. As the Huntsman, you must uncover the mystery of what happened to Red, and why she hasn't returned. Hired for a job, you soon discover this gig is far more personal than you realized. You must use your skills as a huntsman and former woodsman to traverse the forest, avoiding or plowing through danger, and finding out what happened to the missing girl. Play as both, play the story, or play around in living, breathing forest. Walk, run, jump, climb, shoot, throw, swim, and swing. Key features -Various forms of world locomotion, including teleporting, arm swinging to walk, climbing rocks and trees, and grapple hooking around like your favorite wallcrawler. Choice in movement designed to maximize flexibility and provide comfortable options for all players. -A deeper look into the characters of Red and the Huntsman, exploring their thoughts and motivations beyond the context of the fable. -A forest playground from both character's past, completely open to exploration and traversal.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbNot availableMild Fantasy Violence Mild Animated Blood Mild Language Drug Reference
pegiNot availableMild Fantasy Violence Mild Animated Blood Mild Language Drug Reference
bbfcNot availableMild Fantasy Violence Mild Animated Blood Mild Language Drug Reference
uskNot availableMild Fantasy Violence Mild Animated Blood Mild Language Drug Reference
oflcNot availableMild Fantasy Violence Mild Animated Blood Mild Language Drug Reference
nzoflcNot availableMild Fantasy Violence Mild Animated Blood Mild Language Drug Reference
ceroNot availableMild Fantasy Violence Mild Animated Blood Mild Language Drug Reference
kgrbNot availableMild Fantasy Violence Mild Animated Blood Mild Language Drug Reference
dejusNot availableMild Fantasy Violence Mild Animated Blood Mild Language Drug Reference
fpbNot availableMild Fantasy Violence Mild Animated Blood Mild Language Drug Reference
csrrNot availableMild Fantasy Violence Mild Animated Blood Mild Language Drug Reference
crlNot availableMild Fantasy Violence Mild Animated Blood Mild Language Drug Reference

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $3.99
  • Highest observed: $3.99

Redswood VR's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.99, the highest is $3.99, and the first visible tracked price is $3.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Redswood VR's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $3.99. The latest run records $3.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.99
  • Current list price: $3.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Redswood VR at $3.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.99$3.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.99$3.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$3.99$3.99No discountSteam Store

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TBH: Task Bar Hero73,60622 September 2026 - 03:38:32 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine60,32022 September 2026 - 04:22:08 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 256,78822 September 2026 - 05:14:17 UTC574,638199,438Mega Crit
Rust51,71822 September 2026 - 02:17:06 UTC259,6461,359,516Facepunch Studios
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
Stardew Valley37,82822 September 2026 - 04:49:49 UTC236,6141,016,067ConcernedApe
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Crosshair X27,36622 September 2026 - 01:46:13 UTC87,92844,617CenterPoint Gaming

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS204,52222 September 2026 - 03:56:32 UTC399,748Not availableBULKHEAD
Valheim139,05422 September 2026 - 02:48:13 UTC498,478533,888Iron Gate AB
Slay the Spire 256,78822 September 2026 - 05:14:17 UTC574,638199,438Mega Crit
Palworld48,89022 September 2026 - 05:01:02 UTC2,101,535451,088Pocketpair
VRChat44,44222 September 2026 - 01:47:29 UTC74,217261,953VRChat Inc.
Project Zomboid37,42922 September 2026 - 04:44:37 UTC122,811467,999The Indie Stone
Path of Exile 231,89222 September 2026 - 01:22:28 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds30,04722 September 2026 - 01:46:13 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended16,58722 September 2026 - 03:33:13 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,65822 September 2026 - 04:19:57 UTC27,916111,695Afterthought LLC
R.E.P.O.12,11822 September 2026 - 04:01:00 UTC266,908420,693semiwork
BeamNG.drive10,66222 September 2026 - 03:32:01 UTC44,232392,944BeamNG

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