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VRMultigames

VRMultigames Steam news

Mad Triangles | Jul 25, 2016 | game

Released

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ActionCasualFree To PlayIndieSportsSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive

VRMultigames news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive
  • Total reviews87
  • Release dateJul 25, 2016
  • DeveloperMad Triangles
  • PublisherMad Triangles

Genres: Action, Casual, Free To Play, Indie, Sports

Company pages: Developer: Mad TrianglesPublisher: Mad Triangles

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VRMultigames Steam news

VRMultigames news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update: Added high quality Oculus Touch support. New game announcement. - 6 December 2016

    VRMultigames Update As promised, the newest update of the game supports Oculus Touch natively. You will get holographic hands, improved haptics, and hand gestures. The engine version has been upgraded to 4.14. This lets us use a much higher quality of antialiasing by default. You will see that the Oculus Touch version looks much smoother and with better graphics. There is one downside to the Oculus Touch version of the game. Due to changes in the engine code, the leaderboards for the Oculus Touch version are broken, so they have been disabled for now. If you want to compete in the leaderboards, you have to use the SteamVR version of the game. To launch the Oculus Touch version, just select the Oculus SDK launch option when launching the game. The steamVR and the oculus SDK versions of the game are separate and different. SteamVR version has NVidia Multires support and leaderboards, whil…

  • Update: Added high quality Oculus Touch support. New game announcement. - 6 December 2016

    VRMultigames Update As promised, the newest update of the game supports Oculus Touch natively. You will get holographic hands, improved haptics, and hand gestures. The engine version has been upgraded to 4.14. This lets us use a much higher quality of antialiasing by default. You will see that the Oculus Touch version looks much smoother and with better graphics. There is one downside to the Oculus Touch version of the game. Due to changes in the engine code, the leaderboards for the Oculus Touch version are broken, so they have been disabled for now. If you want to compete in the leaderboards, you have to use the SteamVR version of the game. To launch the Oculus Touch version, just select the Oculus SDK launch option when launching the game. The steamVR and the oculus SDK versions of the game are separate and different. SteamVR version has NVidia Multires support and leaderboards, whil…

  • New Minigame. Shootout Prototype - 3 December 2016

    Added the 4th minigame, called Shootout Prototype. Due to how it was developed, its not alongside the other 3, but as a launch option. This minigame is a prototype of a cover shooter, inspired by games such as time crysis. It is buggy at the moment and quite barebones, but its a fun little game. Please comment and discuss in the forum its problems. This minigame also works fine in both Oculus Touch and Vive. The Oculus Touch update for the other 3 minigames will come later. Controls are: Touchpad to teleport(to the blue balls). Trigger to fire. Grab button to grab objects, like the pistols that respawn at your waist. Press Grab again to drop the held object. You can pick up the rifles from the enemies, just aim at them with the hand and press Grab. A Red line appears if you are aiming at a interactuable object. This video shows the gameplay of this current prototype. https://www.youtube…

  • New Minigame. Shootout Prototype - 3 December 2016

    Added the 4th minigame, called Shootout Prototype. Due to how it was developed, its not alongside the other 3, but as a launch option. This minigame is a prototype of a cover shooter, inspired by games such as time crysis. It is buggy at the moment and quite barebones, but its a fun little game. Please comment and discuss in the forum its problems. This minigame also works fine in both Oculus Touch and Vive. The Oculus Touch update for the other 3 minigames will come later. Controls are: Touchpad to teleport(to the blue balls). Trigger to fire. Grab button to grab objects, like the pistols that respawn at your waist. Press Grab again to drop the held object. You can pick up the rifles from the enemies, just aim at them with the hand and press Grab. A Red line appears if you are aiming at a interactuable object. This video shows the gameplay of this current prototype. https://www.youtube…

  • Announcing First Day Oculus Touch Support - 27 November 2016

    We post this update to let you know that VRMultigames will update native Oculus Rift Touch support at day one, this December 6. The new update of the game will add tracked hands with gesture recognition, and a bunch of bugfixes. The game will stay free for Oculus users, and it will also launch on Oculus Store, but not on touch release, but later. The game wont change for Oculus and Vive users, when the game starts it will create the proper hands (or a wand) depending on what headset you have plugged in.

  • Announcing First Day Oculus Touch Support - 27 November 2016

    We post this update to let you know that VRMultigames will update native Oculus Rift Touch support at day one, this December 6. The new update of the game will add tracked hands with gesture recognition, and a bunch of bugfixes. The game will stay free for Oculus users, and it will also launch on Oculus Store, but not on touch release, but later. The game wont change for Oculus and Vive users, when the game starts it will create the proper hands (or a wand) depending on what headset you have plugged in.

  • VRMultigames Stable Branch Update: Leaderboards, performance, and stability. - 19 August 2016

    The improvements that have been done in the public test branch are now ready for the normal branch. This update adds leaderboards and a menu with some settings. General Added settings menu on the vive Menu button. It adds a panel to the hand with settings for Multires and Screen Resolution, alongside a teleport mode toggle. Its closed by pressing the Menu button again. Added Screen Resolution scaling , you can edit it from the settings menu. Careful, values above 200 are massive performance hits. Added Nvidia MultiRes. As an option to the menu button, you can set it to different intensities, 0 disables it. The best mode is the mode 2, mode 3 is too aggreesive most of the time. Enabling it to mode 2 or 3 can give +40-60% performance if you have an Nvidia card. Feel free to put it to mode 2 or 3 and bump the screen resolution up for improved game quality without a performance hit. It does…

  • VRMultigames Stable Branch Update: Leaderboards, performance, and stability. - 19 August 2016

    The improvements that have been done in the public test branch are now ready for the normal branch. This update adds leaderboards and a menu with some settings. General Added settings menu on the vive Menu button. It adds a panel to the hand with settings for Multires and Screen Resolution, alongside a teleport mode toggle. Its closed by pressing the Menu button again. Added Screen Resolution scaling , you can edit it from the settings menu. Careful, values above 200 are massive performance hits. Added Nvidia MultiRes. As an option to the menu button, you can set it to different intensities, 0 disables it. The best mode is the mode 2, mode 3 is too aggreesive most of the time. Enabling it to mode 2 or 3 can give +40-60% performance if you have an Nvidia card. Feel free to put it to mode 2 or 3 and bump the screen resolution up for improved game quality without a performance hit. It does…

  • Test branch update 17/08/2016 Leaderboards now showing in-game. - 17 August 2016

    New Test branch update, getting closer to stable. If you have an Oculus Touch becouse you are a developer, you can try them ingame, their implementation is basic, but it will actually work fine. Leaderboards are now enabled for the goalkeeper game too. Both leaderboards(drone fight and goalkeeper) are now in a HUGE panel to the left of the player, that panel will show the scores around your highest. It updates when you start the level. Slight performance improvements.

  • Test branch update 17/08/2016 Leaderboards now showing in-game. - 17 August 2016

    New Test branch update, getting closer to stable. If you have an Oculus Touch becouse you are a developer, you can try them ingame, their implementation is basic, but it will actually work fine. Leaderboards are now enabled for the goalkeeper game too. Both leaderboards(drone fight and goalkeeper) are now in a HUGE panel to the left of the player, that panel will show the scores around your highest. It updates when you start the level. Slight performance improvements.

  • Dev Update 05/08/2016 . Leaderboards beta, Performance Improvements, and multiplayer news. - 5 August 2016

    New Betatest Branch Added a new branch to the game, the public_betatest branch. This build will get updates more often, but its going to be less stable than the main branch. Once the new things are stable, they will get added to the main branch. Graphics and performance It contains a build of the game using NVidia VRWorks for multiresolution. If you are on an AMD card, you wont get anything new, but if you are in a nvidia 970GTX or newer, you have access to multires. Multires is a hardware optimization for VR(AMD hasnt done that yet) that renders the center of the eye with more resolution, and the edges with less. It allows for BIG performance improvements ( up to 40% ). Right now, there is no in-game configuration (is being worked on for the release on the main version of the game), so you have to configure it by console commands. You can open the console by pressing the "`" key. If yo…

  • Dev Update 05/08/2016 . Leaderboards beta, Performance Improvements, and multiplayer news. - 5 August 2016

    New Betatest Branch Added a new branch to the game, the public_betatest branch. This build will get updates more often, but its going to be less stable than the main branch. Once the new things are stable, they will get added to the main branch. Graphics and performance It contains a build of the game using NVidia VRWorks for multiresolution. If you are on an AMD card, you wont get anything new, but if you are in a nvidia 970GTX or newer, you have access to multires. Multires is a hardware optimization for VR(AMD hasnt done that yet) that renders the center of the eye with more resolution, and the edges with less. It allows for BIG performance improvements ( up to 40% ). Right now, there is no in-game configuration (is being worked on for the release on the main version of the game), so you have to configure it by console commands. You can open the console by pressing the "`" key. If yo…

  • Bow Action improvement update. 30/07/2016 - 30 July 2016

    From the work done in AI and enemy logic in the 4th minigame, there are new enemy types in the game code. This update uses those enemy types to overhaul the bow game in a big way. At the 3rd round, enemies wich use rifles will appear. This enemies run up to a set distance, and then shoot you with good accuracy. This means you cant stay in a corner and club everything to death with the bow anymore, as this enemies dont get close. Their AI will be improved over time. You can still teleport close to them and then hit them with the bow, but then you risk getting shot at point blank range, and also you have to be careful to not hit the bullets while teleporting. It also adds flying drones, at the 4th round and in small quantities. This little buggers will stay at around 2 meters from the player, with similar movement as the lightsaber ones, but in 360 degrees instead of staying in front of t…

  • Bow Action improvement update. 30/07/2016 - 30 July 2016

    From the work done in AI and enemy logic in the 4th minigame, there are new enemy types in the game code. This update uses those enemy types to overhaul the bow game in a big way. At the 3rd round, enemies wich use rifles will appear. This enemies run up to a set distance, and then shoot you with good accuracy. This means you cant stay in a corner and club everything to death with the bow anymore, as this enemies dont get close. Their AI will be improved over time. You can still teleport close to them and then hit them with the bow, but then you risk getting shot at point blank range, and also you have to be careful to not hit the bullets while teleporting. It also adds flying drones, at the 4th round and in small quantities. This little buggers will stay at around 2 meters from the player, with similar movement as the lightsaber ones, but in 360 degrees instead of staying in front of t…

  • Post Release Hotfix 2.0 27/07/2016 - 27 July 2016

    Another post-release update from player feedback. General When you pick a object such as the weapons or the goalkeeper hands, the Vive blue outlines get hidden. Drone Fight Improved drone spawn rate, it increases speed slower now, giving more time until the player gets swarmed. Pistol now has faster projectiles, and vibrates the hand when shooting. Goalkeeper Simulator Small changes to how the launchers throw the balls, now is less common for them to launch them at the very edge of the goal. The hands now vibrate when blocking a ball Last Stand(bow game) Big changes to the bow. The way the bow is attached to the hand is changed now, the bow loses its physicallity, no longer colliding with the environment. On the other hand, it now moves in a MUCH more responsive way and works much better on teleports and slowing time. You can still use it to attack the robots. The enemies now do their h…

  • Post Release Hotfix 2.0 27/07/2016 - 27 July 2016

    Another post-release update from player feedback. General When you pick a object such as the weapons or the goalkeeper hands, the Vive blue outlines get hidden. Drone Fight Improved drone spawn rate, it increases speed slower now, giving more time until the player gets swarmed. Pistol now has faster projectiles, and vibrates the hand when shooting. Goalkeeper Simulator Small changes to how the launchers throw the balls, now is less common for them to launch them at the very edge of the goal. The hands now vibrate when blocking a ball Last Stand(bow game) Big changes to the bow. The way the bow is attached to the hand is changed now, the bow loses its physicallity, no longer colliding with the environment. On the other hand, it now moves in a MUCH more responsive way and works much better on teleports and slowing time. You can still use it to attack the robots. The enemies now do their h…

  • Post-Release hotfix update 26/07/2016 - 26 July 2016

    Given the starting feedback at the release, a few things have been tweaked. General Teleport is a toggle now, you can toggle it by teleporting into a new sphere in the wall of the gallery map, or by pressing the spacebar. Works anywhere, and stays for the whole game. It resets to the "fast movement" style when opening the game. Drone fight Unchanged Goalkeeper simulator Unchanged Last Stand (bow game) Bow is now more "heavily" attached to the hand, being faster to move Enemies on the later rounds spawn a lot faster and there are more at the same time. Improvements to the "menus" for graphics settings and other gameplay settings such as wich teleport type to use will come over time. Also, ill show you one thing. A sneak peek of the 4th minigame map, wich is still being done, but will be finished and added to the pack this week. It will be a shooter designed from the ground up for VR and…

  • Post-Release hotfix update 26/07/2016 - 26 July 2016

    Given the starting feedback at the release, a few things have been tweaked. General Teleport is a toggle now, you can toggle it by teleporting into a new sphere in the wall of the gallery map, or by pressing the spacebar. Works anywhere, and stays for the whole game. It resets to the "fast movement" style when opening the game. Drone fight Unchanged Goalkeeper simulator Unchanged Last Stand (bow game) Bow is now more "heavily" attached to the hand, being faster to move Enemies on the later rounds spawn a lot faster and there are more at the same time. Improvements to the "menus" for graphics settings and other gameplay settings such as wich teleport type to use will come over time. Also, ill show you one thing. A sneak peek of the 4th minigame map, wich is still being done, but will be finished and added to the pack this week. It will be a shooter designed from the ground up for VR and…

  • Pre-Release bugfix update - 23 July 2016

    Getting ready for release soon. This is a mostly performance and bugfix update. General Improved stability of the game, improved performance a little bit, added SteamWorks SDK so it now counts as a steam application properly, Changed the teleport to a "fast movement" style. Now instead of just blinking to the location, it moves you fast to it. It allows for interesting gameplay in the bow game as you can stop time with another teleport while flying to the target, and shoot arrows mid-flight. Let me know in the comments if you dont like it and would like an option for normal blink teleport Drone game Added some more sound FX, alongside better particle effects for the light sword, drones now spawn endlessly, and difficulty is increased a bit. The pistol now has a energy meter(shown by the color of the pistol light) wich controls how fast you can shoot. If you shoot too much, the pistol fi…

  • Pre-Release bugfix update - 23 July 2016

    Getting ready for release soon. This is a mostly performance and bugfix update. General Improved stability of the game, improved performance a little bit, added SteamWorks SDK so it now counts as a steam application properly, Changed the teleport to a "fast movement" style. Now instead of just blinking to the location, it moves you fast to it. It allows for interesting gameplay in the bow game as you can stop time with another teleport while flying to the target, and shoot arrows mid-flight. Let me know in the comments if you dont like it and would like an option for normal blink teleport Drone game Added some more sound FX, alongside better particle effects for the light sword, drones now spawn endlessly, and difficulty is increased a bit. The pistol now has a energy meter(shown by the color of the pistol light) wich controls how fast you can shoot. If you shoot too much, the pistol fi…

Patch notes and updates

S.noRelease datePatch nameGID number
119 August 2016VRMultigames Stable Branch Update: Leaderboards, performance, and stability.4249665521684638041
217 August 2016Test branch update 17/08/2016 Leaderboards now showing in-game.4249665521684638156
35 August 2016Dev Update 05/08/2016 . Leaderboards beta, Performance Improvements, and multiplayer news.4249665521684638252
430 July 2016Bow Action improvement update. 30/07/20164249665521684638366
527 July 2016Post Release Hotfix 2.0 27/07/20164249665521684638478
627 July 2016Post Release Hotfix 2.0 27/07/2016252584317719206305
726 July 2016Post-Release hotfix update 26/07/20164249665521684638580
826 July 2016Post-Release hotfix update 26/07/2016251457560660074829
923 July 2016Pre-Release bugfix update4249665521684638668
1017 July 2016New bugfixes and improvements, 17/07/20164249665521684638782

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