- GI Racing 2.0 Status - 7 January 2017
Hey Guys, First of all, let me apologize for the very slow response and the lack of recent updates. I'll have more to say on that in a moment, but let me also state right upfront that, despite appearances, this is not a dead or abandoned project. We have already put a fair amount of work into it after our last set of updates and we very much want to continue working on it. Here's the basic situation. When we went into early access, we were hoping for a little more initial funding than we got out of the gate. Having never done this before, we really were not sure what to expect or the best way to go about promoting it. We gave out lots of free keys to people promising to do reviews and promote the game, but with one or two exceptions, we got nothing back in return. I guess we got scammed for some keys :) Oh well, it turns out this is a more common phenomena than we knew about, but such i…
- GI Racing 2.0 Status - 7 January 2017
Hey Guys, First of all, let me apologize for the very slow response and the lack of recent updates. I'll have more to say on that in a moment, but let me also state right upfront that, despite appearances, this is not a dead or abandoned project. We have already put a fair amount of work into it after our last set of updates and we very much want to continue working on it. Here's the basic situation. When we went into early access, we were hoping for a little more initial funding than we got out of the gate. Having never done this before, we really were not sure what to expect or the best way to go about promoting it. We gave out lots of free keys to people promising to do reviews and promote the game, but with one or two exceptions, we got nothing back in return. I guess we got scammed for some keys :) Oh well, it turns out this is a more common phenomena than we knew about, but such i…
- Brand New Build - Important Features and Fixes - 9 August 2016
Hi All, We just uploaded the latest build of the game and it's filled with a number of new community requested features along with a bunch of squashed bugs as well. This is quite a significant update actually because it really gives a lot more control to the player over how they prefer to experience the game. For example, messing around with the sensitivity controls can dramatically affect the feel of the game. The new damage controls also provide for a more forgiving experience if you just want to whip around at high speeds and not have to worry too much about the consequences. You'll find these new controls on the Game tab in the in-game menu. Anyway, here's the complete list: • Added User Control - Joypad/Joystick Sensitivity • Added User Control - Virtual Camera/Cockpit Sensitivity • Added System Damage enable/disable (incl. during race) • Added Body Damage enable/disable (incl. dur…
- Brand New Build - Important Features and Fixes - 9 August 2016
Hi All, We just uploaded the latest build of the game and it's filled with a number of new community requested features along with a bunch of squashed bugs as well. This is quite a significant update actually because it really gives a lot more control to the player over how they prefer to experience the game. For example, messing around with the sensitivity controls can dramatically affect the feel of the game. The new damage controls also provide for a more forgiving experience if you just want to whip around at high speeds and not have to worry too much about the consequences. You'll find these new controls on the Game tab in the in-game menu. Anyway, here's the complete list: • Added User Control - Joypad/Joystick Sensitivity • Added User Control - Virtual Camera/Cockpit Sensitivity • Added System Damage enable/disable (incl. during race) • Added Body Damage enable/disable (incl. dur…
- Brand New Build - Major Features and Fixes - 9 August 2016
Hi All, We just uploaded the latest build of the game and it's filled with a number of new community requested features along with a bunch of squashed bugs as well. This is quite a significant update actually because it really gives a lot more control to the player over how they prefer to experience the game. For example, messing around with the sensitivity controls can dramatically affect the feel of the game. The new damage controls also provide for a more forgiving experience if you just want to whip around at high speeds and not have to worry too much about the consequences. You'll find these new controls on the Game tab in the in-game menu. Anyway, here's the complete list: • Added User Control - Joypad/Joystick Sensitivity • Added User Control - Virtual Camera/Cockpit Sensitivity • Added System Damage enable/disable (incl. during race) • Added Body Damage enable/disable (incl. dur…
- Early Access Price Reduction - 27 July 2016
Hey Guys, We decided to drop the price of the Early Access build to $9.99. As this is our first go at this whole Greenlight / Early Access process, we're still feeling our way through what works and what doesn't. Trying to pick a reasonable, fair price that is accessible to more people, while simultaneously trying to target earning enough to fund the remainder of the game's development is still new territory for us. We don't really know what to expect, and there's not an easy formula availale, so we're kind of winging it. To anyone who purchased the Early Access build already at the higher price, we apologize for the abrupt shift, but don't worry, we're more than happy to make up the difference to you and there are a couple of ways we can do that, including PayPal, check, etc. If you're interested, you can alternatively turn your three bucks into a 6 month membership at our pretty darn…
- Early Access Price Reduction - 27 July 2016
Hey Guys, We decided to drop the price of the Early Access build to $9.99. As this is our first go at this whole Greenlight / Early Access process, we're still feeling our way through what works and what doesn't. Trying to pick a reasonable, fair price that is accessible to more people, while simultaneously trying to target earning enough to fund the remainder of the game's development is still new territory for us. We don't really know what to expect, and there's not an easy formula availale, so we're kind of winging it. To anyone who purchased the Early Access build already at the higher price, we apologize for the abrupt shift, but don't worry, we're more than happy to make up the difference to you and there are a couple of ways we can do that, including PayPal, check, etc. If you're interested, you can alternatively turn your three bucks into a 6 month membership at our pretty darn…
- GI Racing 2.0 New Update - 27 July 2016
Hey Guys We have now updated both tracks with the visual enhancements. Stay tuned for more exciting updates.
- GI Racing 2.0 New Update - 27 July 2016
Hey Guys We have now updated both tracks with the visual enhancements. Stay tuned for more exciting updates.
- Third Person Camera Update and Visual Enhancements - 26 July 2016
we just deployed a new build that includes a brand new chase camera that should make for a much more pleasant experience and also makes it way easier to see the track, anticipate corners, and navigate more smoothly and freely. we also started a few small graphics updates and fixed a minor glitch or two along the way, however the main focus was improving the default chase camera experience and some of the associated game physics. we hope you guys like it and please let us know your thoughts.
- Third Person Camera Update and Visual Enhancements - 26 July 2016
we just deployed a new build that includes a brand new chase camera that should make for a much more pleasant experience and also makes it way easier to see the track, anticipate corners, and navigate more smoothly and freely. we also started a few small graphics updates and fixed a minor glitch or two along the way, however the main focus was improving the default chase camera experience and some of the associated game physics. we hope you guys like it and please let us know your thoughts.