SPSTEAMPULSELIVE ANALYTICS
Azulgar: Star Commanders

Azulgar: Star Commanders Steam metadata

SZEINER | Aug 31, 2017 | game

Released

0players observed · 25 September 2026 - 00:46:06 UTC

ActionAdventureIndieSimulationSpaceSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)6,051
  • Revenue (VGI)$60,630
  • Review score51% positive

Azulgar: Star Commanders metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)6,051
  • Revenue (VGI)$60,630
  • Review score51% positive
  • Total reviews108
  • Release dateAug 31, 2017
  • DeveloperSZEINER
  • PublisherSZEINER

Genres: Action, Adventure, Indie, Simulation

Company pages: Developer: SZEINERPublisher: SZEINER

Top Steam chartsTop 100 gamesGame directorySteam Store page

Azulgar: Star Commanders Steam metadata

Azulgar: Star Commanders metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/503010/metadata
Steam Storehttps://store.steampowered.com/app/503010/
Steam Communityhttps://steamcommunity.com/app/503010
PCGamingWiki search
IGDB searchSearch IGDB for Azulgar: Star Commanders

Reviews, pricing, and metadata

Review summary

Mixed

51% positive, 55 positive, 53 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases
  • Steam 19 August 2016

Latest Steam announcements

  • Azulgar 0.46 - 1 January 2023

    It has been a long time, too long, but new content update is finaly here. New way of aquiring resources has been added to the game. You can upgrade your ship with asteroid drill and mine asteroids. This will give you more yield than salvaging the debris with salvage laser. Asteroids have different pockets of resources in them, you have to scan the asteroid to see where the deposits you want are. You can then choose what to mine. Scanning speed is determined by your sensors module. Mining speed by the number of drills on your ship. Other content updates in this release are cockpit view and ship tab in inventory window, where you can view your ship's stats and modules. Another small feature is that content of your inventory now spawns after death into a cargo box. On a slightly different note. Azulgar Star Commanders has been in Early Access since 2017. We started as a team of people, but…

  • Azulgar 0.45 - 2 August 2021

    Hello Everyone ! We have added factory stations into the game. Once inside it, you can craft ship building parts from various resources, finally giving them purpose in the game. Drop rates from salvaging have been increased, while simultaneously cost of modules has been slightly reduced. Start of the game was really long and grindy, but these changes should speed things up. World generation and level design will be a gradual development. This update we added mega station into the earth's spawn location, to give Earth its own visual style. Dust clouds have been fixed and made a comeback. Your ship's cargo capacity is now taken into account. Either when trying to pick up cargo pod or when receiving loot drop from salvaging. There are also a couple of minor fixes like death messages and server message memory release issues. For the next update we will be implementing asteroid mining.

  • Azulgar 0.44 - 1 June 2021

    Hello Everyone ! After three long months we are finally releasing a new update. We have added a first type of mining mechanic into the game. That is: salvaging of debris. You will find salvageable debris scattered all around the spawn location as well as some derelict ships in Mars sector. You can start mining right from the spawn, since default ship starts with salvage laser instead of minigun. Debris and derelict ships will drop various building parts and resources depending on their type. The drop is small and intended to give you some initial upgrades. Since there is no way to process resources into building parts yet and there is no other content you will still start with some building parts in your inventory for testing purposes. FTL jumping is also enabled by default and costs no fuel. In this version we switched to unity's universal rendering pipeline. Thanks to this, game runs…

  • Status Report - 2 May 2021

    Hello Everyone ! During last month we were working on adding first type of mining into the game, that is salvaging of debris. This is intended to be a early game activity and will give you some small amount of building parts and resources. Unfortunately we still have a list of bugs and issues that need to be resolved. We plan to spend next month polishing everything we added during last two months, so we can release an update next month.

  • Status Report - 1 April 2021

    Hello Everyone ! We are currently working on bringing some life into the game. Namely adding rudimentary quest system and game progression along with differentiating game locations from one another. Unfortunately it is not good enough in its current state, so we will not be releasing update this month. See you on 1st of May.

  • Azulgar 0.43 - 1 March 2021

    Ship editor now uses building parts from new resource system. We have also reworked and improved most of the editor features. Hopefully providing more streamlined and easier to understand interface. New features have also been added. Help overlay that explains functionality that can be turned on with F1. You can now rotate ship parts via right click context menu. Automatic snapping to ship surface can be toggled on and off. Along with improved dragging of parts (they are picked at the point under cursor), this allows for much more precision and creativity with ship designs. Last but not least, you can undo changes to the ship via Ctrl+Z up to five steps. We also started working on visual side of the game. Station parts have all been unified in style. Previously there were some pieces of stations that were not textured in the same style. In terms of graphics and visuals, this is not the…

  • Azulgar 0.42 - 1 February 2021

    We added new sectors into the game. Namely: Earth, Venus, Ganymede and Saturn. It was our long time plan and was necessary to implement before moving forward to mining and giving players ability to do permanent changes to the world, like building stations. You can travel between them via warp gates. At the moment the sectors don't differ from each other in content, only in celestial body in the background. But this will be changed when resource mining comes to the game. Along with future expansions to other, possibly procedurally generated alien sectors. Most of the time since last update we spent upgrading the networking code to improve performance. In the old version all the players were synchronized with each other all the time. Synchronization interval between players in one sector is now based on distance and players in other sectors are not synchronized at all. This will allow for…

  • Status Report - 1 January 2021

    Happy New Year Everyone ! We have decided that starting year 2021, we will be posting status report every 1st of the month. Potential game update will be released alongside status reports. Since last update we have been working on expanding world to new sectors, so the game is not situated just around Mars. We needed to do this before implementing mining and resources in the world. It was also prudent to upgrade our multiplayer architecture to handle more players sooner rather than later, so we did it. We used to synchronize each player with each player every 100ms. Now the speed of player synchronization depends on distance between them. Server also does not synchronize players in different sectors. This should allow many more players on the server. These changes need to get through some additional testing, but will be released with next status report on 1st of February. https://store.…

  • Azulgar 0.41 - 1 October 2020

    New update for Azulgar is here ! We have added shields and three new weapons into the game. Guided Missiles, that follow locked target. Plasma Gun, which is a short range beam weapon with bonus against shields. And a Rail Gun, which is a long range sniping weapon with high reload time. Minigun has also been tweaked and now uses overheating mechanism. Shields create a protective bubble around ship, that takes energy upon damage based on shield's ratio. There have also been several other tweaks and bugfies. Full List at the end. So what's next ? Resource gathering and crafting update. See you soon ! Release Notes: Key action mapping added to options Added new weapons (Missile Launcher, Rail Gun, Plasma Gun) Added shields (take energy instead of damage) Added shooting indicator for minigun (other weapons dont need it) Added bottom action panel to activate/deactivate weapons & shields Minig…

  • Azulgar 0.4 - 30 April 2020

    Azulgar is not dead, it's undead. It will keep coming back. It took us 16 months what we originally planned for 4 months. We stayed silent, because there was no point in promising a date that we didn't even know would come. So we decided to work on it until it is finished and prove it with results not words. First we moved to a new version of unity. Then we had to rework a lot of internal features (again) to work with multiplayer. And after that, the multiplayer itself took 8 months. It has been too long, longer than we had hoped for, but it is here. Multiplayer is in. We are releasing standalone Server Application for Azulgar, that can generate its own world and run the server code. It can be downloaded directly from our website (link below) or you can find it in your Azulgar installation directory packaged as Azulgar Server.zip. To connect to a server you have to manually fill in the…

  • Status Report - 24 May 2019

    Hello everyone ! Unfortunately we are lagging behind our road-map. Due to setbacks in development, our multiplayer code is still not ready for release. We also decided to migrate to new version of Unity, which slowed us down for another couple of weeks. At this point we won't be setting up any official dates and next update will be released when it is done. It should be clarified at this point that we are a small team of enthusiasts working on this game in our own free time. Which means our development is slower, but it also means that we are not planning on stopping any time soon either. Sorry and thank you for your understanding. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25992026%2Ffee51095907365cd2dea84411a2088b21b253ef4.png

  • Status Report - 31 March 2019

    Hello everyone ! We are currently working hard on finishing the multiplayer code, there are a few features left to implement. Unfortunately we won't be able to meet our goals, but releasing half-working code is definitely not a way to go. After restart update we hoped to release it by the end of February. Its now end of March. With regrets, we have to push the release of the update to the end of April. Sorry for the delay and thank you for your understanding. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25992026%2Fe301c8c1c13eef8d59f13d08b2e56916d49387a5.png

  • Azulgar New Dawn Update - 31 December 2018

    Hello Everyone ! It has been a year a long year, but we are finally back. After a long struggle we realized, that version we originally released should have been considered a prototype. We encountered many software design hurdles and game engine problems. We strapped too many unpolished features on unfinished core software architecture. Good news is that we overcame all the difficulties and are now releasing baseline alpha version. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25992026%2F9f099b5750fe54fd2acc23c9dc342ae87d3bbff4.png We decided to pivot from manually created game world to procedurally generated one. Altough it takes time to develop this feature and we are nowhere close to having a good world generator, it is still better way for indie project that changes a lot. Our game world was also much smaller than reality and felt really out of place. With procedu…

  • We are still here - 21 May 2018

    Everything is taking longer than expected, but we are still here and working. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25992026%2Fabed75bdc614df04f5a35d054da0b32fc15c1f39.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25992026%2F37766a968a3924a192de1e0d2314b465558b6d64.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25992026%2F4b8abff5c86d56d5f4657a330dd33686b92de3ec.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25992026%2F516d848761275afc400d96e9ffa0f6bbffaafcb9.png

  • Azulgar Status Report - 2 February 2018

    Fellow Star Commanders ! This is brief status update on Azulgar : Star Commanders development and its future. We now realize that the game was released on early access a little too soon. Our software design just wasn't prepared for alot of the content we were trying to push into the game. Most of it is based on old code that was not designed with the final vision in mind. We were running into more and more obstructions and hurdles in the development process because of that. You might have noticed that multiplayer was at first part of the game and then was removed after couple of weeks. But there were and still are some others. We have to recode our core game architecture and it is better to do this kind of thing sooner rather than later. So we decided to do it now. This means that the next update will come no sooner than in 3-4 months. But we are determined and unyielding to bring back…

  • Azulgar Status Report - 2 February 2018

    Fellow Star Commanders ! This is brief status update on Azulgar : Star Commanders development and its future. We now realize that the game was released on early access a little too soon. Our software design just wasn't prepared for alot of the content we were trying to push into the game. Most of it is based on old code that was not designed with the final vision in mind. We were running into more and more obstructions and hurdles in the development process because of that. You might have noticed that multiplayer was at first part of the game and then was removed after couple of weeks. But there were and still are some others. We have to recode our core game architecture and it is better to do this kind of thing sooner rather than later. So we decided to do it now. This means that the next update will come no sooner than in 3-4 months. But we are determined and unyielding to bring back…

  • All the best in New Year 2018!!! - 31 December 2017

    Dear players, Another yeas passed, and we are here again with you. This year, we managed to fulfill many of the plans we have set, a year full of great people, both creation and ideas. Our team has improved as far as it has ever been. We would like to thank you for standing behind us and believing in our work. By next year we are planning new updates to Azulgar but also other attractions that you can look forward to. Wishing all the best for Lusorion Creatives and Azulgar - Alexandr Szeiner and Tomáš Pšenička

  • All the best in New Year 2018!!! - 31 December 2017

    Dear players, Another yeas passed, and we are here again with you. This year, we managed to fulfill many of the plans we have set, a year full of great people, both creation and ideas. Our team has improved as far as it has ever been. We would like to thank you for standing behind us and believing in our work. By next year we are planning new updates to Azulgar but also other attractions that you can look forward to. Wishing all the best for Lusorion Creatives and Azulgar - Alexandr Szeiner and Tomáš Pšenička

  • Start your engines Commanders! - 22 December 2017

    Christmas time has come and you will soon be unpacking your presents. We have one for you. We have carefully listened to your views and suggestions, which eventually crystallized our new update. Let's look at it in more detail. Let’s get bigger! 0.209 is the first of a series of major updates that will increase over the next year and will fundamentally change your Azulgar game experience. As we have already outlined, your suggestions have created a new ship control that will completely change your flying and dueling experience. And where else can you enjoy a new way of flying than in a new and larger map of the star system. This map will contain new locations, nebulae or hidden places and it is up to you to explore it. Do you wanna build? We are also pleased to introduce our own station construction system where you can build modules and build your future fleet. This system of construct…

  • Start your engines Commanders! - 22 December 2017

    Christmas time has come and you will soon be unpacking your presents. We have one for you. We have carefully listened to your views and suggestions, which eventually crystallized our new update. Let's look at it in more detail. Let’s get bigger! 0.209 is the first of a series of major updates that will increase over the next year and will fundamentally change your Azulgar game experience. As we have already outlined, your suggestions have created a new ship control that will completely change your flying and dueling experience. And where else can you enjoy a new way of flying than in a new and larger map of the star system. This map will contain new locations, nebulae or hidden places and it is up to you to explore it. Do you wanna build? We are also pleased to introduce our own station construction system where you can build modules and build your future fleet. This system of construct…

Patch notes and updates

S.noRelease datePatch nameGID number
131 December 2018Azulgar New Dawn Update2417769111321347786
222 December 2017Start your engines Commanders!4249665521686604152
329 September 2017Crafting! + asteroid gathering, survival progression and more!4249665521686604518
414 September 2017Hook added to drag stuff around and news on crafting! + map update4249665521686604628
511 September 2017Build 0.206 Release notes + fixes - New Quests and a Boss battle4249665521686604738
611 September 2017Build 0.206 Release notes + fixes - New Quests and a Boss battle2127244540331801479
79 September 2017Build 0.205 Release notes + fixes4249665521686604846
89 September 2017Build 0.205 Release notes + fixes2127244540324987167
96 September 2017New enemies and a Quest system, Ship physics improved!4249665521686605175
1031 August 2017New and completely Redesigned Legends of Azulgar Enters Early Access + trailer4249665521686605385

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID503010
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateAug 31, 2017
DeveloperSZEINER
PublisherSZEINER
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent51%
Positive reviews55
Negative reviews53
Total reviews108
Steam recommendationsNot available
AchievementsNot available
Average playtime forever5 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/503010/

Short description

Azulgar: Star Commanders is a Sci-Fi open world sandbox game that puts you in a command of your own custom made space ship. Explore aftermath of the Azulgar event that reshaped the face of the solar system.

About this game

Azulgar is an procedurally generated open world space sandbox survival game inspired by legendary game Freelancer. By buying an open alpha you will support us in the developement of the new game features such as mining minerals from planets and asteroids, new weapons and hopefully soon even the whole game! But even now the game has a lot to offer, players can customise their own spaceships, exploring the vast universe of Azulgar and compete or cooperate with other players thanks to optional multiplayer. OUR WORK : ROADMAP REPORT A BUG GAME FEATURES: Multiplayer Create own dedicated server Procedurally Generated Locations Build Your Own Ship Combat system Thank you in advance for your support and we can´t wait to see you in the interesting universe of Azulgar: Star Commanders.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Azulgar: Star Commanders's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Azulgar: Star Commanders's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Azulgar: Star Commanders at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$19.99$19.99No discountSteam Store

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Overwatch®65,57825 September 2026 - 01:17:21 UTC164,636420,984Blizzard Entertainment, Inc.

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS165,05425 September 2026 - 02:47:56 UTC3,236,0272,744,193PUBG Corporation
Valheim134,78525 September 2026 - 01:30:40 UTC498,478533,888Iron Gate AB
Aniimo101,33024 September 2026 - 12:21:05 UTC118,266Not availablePawprint Studio
Apex Legends™69,37524 September 2026 - 20:46:56 UTC624,4731,047,228Respawn
Rust60,30625 September 2026 - 01:09:00 UTC259,6461,359,516Facepunch Studios
Palworld49,32025 September 2026 - 02:47:54 UTC2,101,535451,088Pocketpair
Delta Force49,01225 September 2026 - 02:21:11 UTC246,418192,933Team Jade
Baldur's Gate 343,56025 September 2026 - 01:25:12 UTC875,343836,282Larian Studios
Grand Theft Auto V Enhanced42,98824 September 2026 - 10:16:34 UTC161,805217,159Rockstar North
VRChat38,89225 September 2026 - 00:58:37 UTC74,217261,953VRChat Inc.
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Diablo® IV29,80324 September 2026 - 01:24:14 UTC64,51869,242Blizzard Entertainment, Inc.

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,04925 September 2026 - 00:05:15 UTC399,748Not availableBULKHEAD
Bongo Cat144,68324 September 2026 - 23:25:48 UTC193,859108,446Marcel Zurawka, Julius Krüger
Project Zomboid45,11825 September 2026 - 02:39:40 UTC122,811467,999The Indie Stone
VRChat38,89225 September 2026 - 00:58:37 UTC74,217261,953VRChat Inc.
Stardew Valley36,79525 September 2026 - 01:27:10 UTC236,6141,016,067ConcernedApe
Farming Simulator 2534,49724 September 2026 - 15:38:55 UTC135,88351,357GIANTS Software
War Thunder31,93624 September 2026 - 22:44:10 UTC125,317781,076Gaijin Entertainment
Hearts of Iron IV26,74325 September 2026 - 02:46:37 UTC93,196377,014Paradox Development Studio
Graveyard Keeper 225,58524 September 2026 - 05:28:00 UTC49,484Not availableLazy Bear Games
The Sims™ 422,40024 September 2026 - 21:22:12 UTC96,185193,399Maxis
RimWorld20,24525 September 2026 - 00:08:11 UTC95,851239,107Ludeon Studios
Once Human19,08124 September 2026 - 20:45:21 UTC231,343179,110Starry Studio

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,04925 September 2026 - 00:05:15 UTC399,748Not availableBULKHEAD
Bongo Cat144,68324 September 2026 - 23:25:48 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim134,78525 September 2026 - 01:30:40 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero64,53325 September 2026 - 01:05:53 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine61,97525 September 2026 - 02:25:41 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 260,33225 September 2026 - 02:43:56 UTC574,638199,438Mega Crit
Rust60,30625 September 2026 - 01:09:00 UTC259,6461,359,516Facepunch Studios
Palworld49,32025 September 2026 - 02:47:54 UTC2,101,535451,088Pocketpair
Project Zomboid45,11825 September 2026 - 02:39:40 UTC122,811467,999The Indie Stone
Geometry Dash39,76825 September 2026 - 00:18:11 UTC108,707590,977RobTop Games
Stardew Valley36,79525 September 2026 - 01:27:10 UTC236,6141,016,067ConcernedApe
Rocket League®32,02324 September 2026 - 22:14:47 UTC146,902579,707Psyonix LLC

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