SPSTEAMPULSELIVE ANALYTICS
Azulgar: Star Commanders

Azulgar: Star Commanders Steam news

SZEINER | Aug 31, 2017 | game

Released

0players observed · 25 September 2026 - 17:59:42 UTC

ActionAdventureIndieSimulationSpaceSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score51% positive

Azulgar: Star Commanders news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score51% positive
  • Total reviews108
  • Release dateAug 31, 2017
  • DeveloperSZEINER
  • PublisherSZEINER

Genres: Action, Adventure, Indie, Simulation

Company pages: Developer: SZEINERPublisher: SZEINER

Top Steam chartsTop 100 gamesGame directorySteam Store page

Azulgar: Star Commanders Steam news

Azulgar: Star Commanders news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Azulgar 0.46 - 1 January 2023

    It has been a long time, too long, but new content update is finaly here. New way of aquiring resources has been added to the game. You can upgrade your ship with asteroid drill and mine asteroids. This will give you more yield than salvaging the debris with salvage laser. Asteroids have different pockets of resources in them, you have to scan the asteroid to see where the deposits you want are. You can then choose what to mine. Scanning speed is determined by your sensors module. Mining speed by the number of drills on your ship. Other content updates in this release are cockpit view and ship tab in inventory window, where you can view your ship's stats and modules. Another small feature is that content of your inventory now spawns after death into a cargo box. On a slightly different note. Azulgar Star Commanders has been in Early Access since 2017. We started as a team of people, but…

  • Azulgar 0.45 - 2 August 2021

    Hello Everyone ! We have added factory stations into the game. Once inside it, you can craft ship building parts from various resources, finally giving them purpose in the game. Drop rates from salvaging have been increased, while simultaneously cost of modules has been slightly reduced. Start of the game was really long and grindy, but these changes should speed things up. World generation and level design will be a gradual development. This update we added mega station into the earth's spawn location, to give Earth its own visual style. Dust clouds have been fixed and made a comeback. Your ship's cargo capacity is now taken into account. Either when trying to pick up cargo pod or when receiving loot drop from salvaging. There are also a couple of minor fixes like death messages and server message memory release issues. For the next update we will be implementing asteroid mining.

  • Azulgar 0.44 - 1 June 2021

    Hello Everyone ! After three long months we are finally releasing a new update. We have added a first type of mining mechanic into the game. That is: salvaging of debris. You will find salvageable debris scattered all around the spawn location as well as some derelict ships in Mars sector. You can start mining right from the spawn, since default ship starts with salvage laser instead of minigun. Debris and derelict ships will drop various building parts and resources depending on their type. The drop is small and intended to give you some initial upgrades. Since there is no way to process resources into building parts yet and there is no other content you will still start with some building parts in your inventory for testing purposes. FTL jumping is also enabled by default and costs no fuel. In this version we switched to unity's universal rendering pipeline. Thanks to this, game runs…

  • Status Report - 2 May 2021

    Hello Everyone ! During last month we were working on adding first type of mining into the game, that is salvaging of debris. This is intended to be a early game activity and will give you some small amount of building parts and resources. Unfortunately we still have a list of bugs and issues that need to be resolved. We plan to spend next month polishing everything we added during last two months, so we can release an update next month.

  • Status Report - 1 April 2021

    Hello Everyone ! We are currently working on bringing some life into the game. Namely adding rudimentary quest system and game progression along with differentiating game locations from one another. Unfortunately it is not good enough in its current state, so we will not be releasing update this month. See you on 1st of May.

  • Azulgar 0.43 - 1 March 2021

    Ship editor now uses building parts from new resource system. We have also reworked and improved most of the editor features. Hopefully providing more streamlined and easier to understand interface. New features have also been added. Help overlay that explains functionality that can be turned on with F1. You can now rotate ship parts via right click context menu. Automatic snapping to ship surface can be toggled on and off. Along with improved dragging of parts (they are picked at the point under cursor), this allows for much more precision and creativity with ship designs. Last but not least, you can undo changes to the ship via Ctrl+Z up to five steps. We also started working on visual side of the game. Station parts have all been unified in style. Previously there were some pieces of stations that were not textured in the same style. In terms of graphics and visuals, this is not the…

  • Azulgar 0.42 - 1 February 2021

    We added new sectors into the game. Namely: Earth, Venus, Ganymede and Saturn. It was our long time plan and was necessary to implement before moving forward to mining and giving players ability to do permanent changes to the world, like building stations. You can travel between them via warp gates. At the moment the sectors don't differ from each other in content, only in celestial body in the background. But this will be changed when resource mining comes to the game. Along with future expansions to other, possibly procedurally generated alien sectors. Most of the time since last update we spent upgrading the networking code to improve performance. In the old version all the players were synchronized with each other all the time. Synchronization interval between players in one sector is now based on distance and players in other sectors are not synchronized at all. This will allow for…

  • Status Report - 1 January 2021

    Happy New Year Everyone ! We have decided that starting year 2021, we will be posting status report every 1st of the month. Potential game update will be released alongside status reports. Since last update we have been working on expanding world to new sectors, so the game is not situated just around Mars. We needed to do this before implementing mining and resources in the world. It was also prudent to upgrade our multiplayer architecture to handle more players sooner rather than later, so we did it. We used to synchronize each player with each player every 100ms. Now the speed of player synchronization depends on distance between them. Server also does not synchronize players in different sectors. This should allow many more players on the server. These changes need to get through some additional testing, but will be released with next status report on 1st of February. https://store.…

  • Azulgar 0.41 - 1 October 2020

    New update for Azulgar is here ! We have added shields and three new weapons into the game. Guided Missiles, that follow locked target. Plasma Gun, which is a short range beam weapon with bonus against shields. And a Rail Gun, which is a long range sniping weapon with high reload time. Minigun has also been tweaked and now uses overheating mechanism. Shields create a protective bubble around ship, that takes energy upon damage based on shield's ratio. There have also been several other tweaks and bugfies. Full List at the end. So what's next ? Resource gathering and crafting update. See you soon ! Release Notes: Key action mapping added to options Added new weapons (Missile Launcher, Rail Gun, Plasma Gun) Added shields (take energy instead of damage) Added shooting indicator for minigun (other weapons dont need it) Added bottom action panel to activate/deactivate weapons & shields Minig…

  • Azulgar 0.4 - 30 April 2020

    Azulgar is not dead, it's undead. It will keep coming back. It took us 16 months what we originally planned for 4 months. We stayed silent, because there was no point in promising a date that we didn't even know would come. So we decided to work on it until it is finished and prove it with results not words. First we moved to a new version of unity. Then we had to rework a lot of internal features (again) to work with multiplayer. And after that, the multiplayer itself took 8 months. It has been too long, longer than we had hoped for, but it is here. Multiplayer is in. We are releasing standalone Server Application for Azulgar, that can generate its own world and run the server code. It can be downloaded directly from our website (link below) or you can find it in your Azulgar installation directory packaged as Azulgar Server.zip. To connect to a server you have to manually fill in the…

  • Status Report - 24 May 2019

    Hello everyone ! Unfortunately we are lagging behind our road-map. Due to setbacks in development, our multiplayer code is still not ready for release. We also decided to migrate to new version of Unity, which slowed us down for another couple of weeks. At this point we won't be setting up any official dates and next update will be released when it is done. It should be clarified at this point that we are a small team of enthusiasts working on this game in our own free time. Which means our development is slower, but it also means that we are not planning on stopping any time soon either. Sorry and thank you for your understanding. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25992026%2Ffee51095907365cd2dea84411a2088b21b253ef4.png

  • Status Report - 31 March 2019

    Hello everyone ! We are currently working hard on finishing the multiplayer code, there are a few features left to implement. Unfortunately we won't be able to meet our goals, but releasing half-working code is definitely not a way to go. After restart update we hoped to release it by the end of February. Its now end of March. With regrets, we have to push the release of the update to the end of April. Sorry for the delay and thank you for your understanding. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25992026%2Fe301c8c1c13eef8d59f13d08b2e56916d49387a5.png

  • Azulgar New Dawn Update - 31 December 2018

    Hello Everyone ! It has been a year a long year, but we are finally back. After a long struggle we realized, that version we originally released should have been considered a prototype. We encountered many software design hurdles and game engine problems. We strapped too many unpolished features on unfinished core software architecture. Good news is that we overcame all the difficulties and are now releasing baseline alpha version. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25992026%2F9f099b5750fe54fd2acc23c9dc342ae87d3bbff4.png We decided to pivot from manually created game world to procedurally generated one. Altough it takes time to develop this feature and we are nowhere close to having a good world generator, it is still better way for indie project that changes a lot. Our game world was also much smaller than reality and felt really out of place. With procedu…

  • We are still here - 21 May 2018

    Everything is taking longer than expected, but we are still here and working. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25992026%2Fabed75bdc614df04f5a35d054da0b32fc15c1f39.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25992026%2F37766a968a3924a192de1e0d2314b465558b6d64.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25992026%2F4b8abff5c86d56d5f4657a330dd33686b92de3ec.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F25992026%2F516d848761275afc400d96e9ffa0f6bbffaafcb9.png

  • Azulgar Status Report - 2 February 2018

    Fellow Star Commanders ! This is brief status update on Azulgar : Star Commanders development and its future. We now realize that the game was released on early access a little too soon. Our software design just wasn't prepared for alot of the content we were trying to push into the game. Most of it is based on old code that was not designed with the final vision in mind. We were running into more and more obstructions and hurdles in the development process because of that. You might have noticed that multiplayer was at first part of the game and then was removed after couple of weeks. But there were and still are some others. We have to recode our core game architecture and it is better to do this kind of thing sooner rather than later. So we decided to do it now. This means that the next update will come no sooner than in 3-4 months. But we are determined and unyielding to bring back…

  • Azulgar Status Report - 2 February 2018

    Fellow Star Commanders ! This is brief status update on Azulgar : Star Commanders development and its future. We now realize that the game was released on early access a little too soon. Our software design just wasn't prepared for alot of the content we were trying to push into the game. Most of it is based on old code that was not designed with the final vision in mind. We were running into more and more obstructions and hurdles in the development process because of that. You might have noticed that multiplayer was at first part of the game and then was removed after couple of weeks. But there were and still are some others. We have to recode our core game architecture and it is better to do this kind of thing sooner rather than later. So we decided to do it now. This means that the next update will come no sooner than in 3-4 months. But we are determined and unyielding to bring back…

  • All the best in New Year 2018!!! - 31 December 2017

    Dear players, Another yeas passed, and we are here again with you. This year, we managed to fulfill many of the plans we have set, a year full of great people, both creation and ideas. Our team has improved as far as it has ever been. We would like to thank you for standing behind us and believing in our work. By next year we are planning new updates to Azulgar but also other attractions that you can look forward to. Wishing all the best for Lusorion Creatives and Azulgar - Alexandr Szeiner and Tomáš Pšenička

  • All the best in New Year 2018!!! - 31 December 2017

    Dear players, Another yeas passed, and we are here again with you. This year, we managed to fulfill many of the plans we have set, a year full of great people, both creation and ideas. Our team has improved as far as it has ever been. We would like to thank you for standing behind us and believing in our work. By next year we are planning new updates to Azulgar but also other attractions that you can look forward to. Wishing all the best for Lusorion Creatives and Azulgar - Alexandr Szeiner and Tomáš Pšenička

  • Start your engines Commanders! - 22 December 2017

    Christmas time has come and you will soon be unpacking your presents. We have one for you. We have carefully listened to your views and suggestions, which eventually crystallized our new update. Let's look at it in more detail. Let’s get bigger! 0.209 is the first of a series of major updates that will increase over the next year and will fundamentally change your Azulgar game experience. As we have already outlined, your suggestions have created a new ship control that will completely change your flying and dueling experience. And where else can you enjoy a new way of flying than in a new and larger map of the star system. This map will contain new locations, nebulae or hidden places and it is up to you to explore it. Do you wanna build? We are also pleased to introduce our own station construction system where you can build modules and build your future fleet. This system of construct…

  • Start your engines Commanders! - 22 December 2017

    Christmas time has come and you will soon be unpacking your presents. We have one for you. We have carefully listened to your views and suggestions, which eventually crystallized our new update. Let's look at it in more detail. Let’s get bigger! 0.209 is the first of a series of major updates that will increase over the next year and will fundamentally change your Azulgar game experience. As we have already outlined, your suggestions have created a new ship control that will completely change your flying and dueling experience. And where else can you enjoy a new way of flying than in a new and larger map of the star system. This map will contain new locations, nebulae or hidden places and it is up to you to explore it. Do you wanna build? We are also pleased to introduce our own station construction system where you can build modules and build your future fleet. This system of construct…

Patch notes and updates

S.noRelease datePatch nameGID number
131 December 2018Azulgar New Dawn Update2417769111321347786
222 December 2017Start your engines Commanders!4249665521686604152
329 September 2017Crafting! + asteroid gathering, survival progression and more!4249665521686604518
414 September 2017Hook added to drag stuff around and news on crafting! + map update4249665521686604628
511 September 2017Build 0.206 Release notes + fixes - New Quests and a Boss battle4249665521686604738
611 September 2017Build 0.206 Release notes + fixes - New Quests and a Boss battle2127244540331801479
79 September 2017Build 0.205 Release notes + fixes4249665521686604846
89 September 2017Build 0.205 Release notes + fixes2127244540324987167
96 September 2017New enemies and a Quest system, Ship physics improved!4249665521686605175
1031 August 2017New and completely Redesigned Legends of Azulgar Enters Early Access + trailer4249665521686605385

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.