- Non-Game Update. Trading Cards released - 1 October 2020
Hello dear players, Since the publisher of app is changed and we are new owners of app, we would like to inform that we added Trading Cards in Project Lounge, it's just a small "thank you" for all players who supported this project. We understand that project was abandoned long time ago, and you are looking for "real" updates, not a trading cards, so we hope that we can work and update the game in future Thanks again Here is some preivew of cards:
- Unstable Build 14 - Important - 13 August 2017
Unstable Build 14 is available through Steam Beta program. !!! Please use Unstable Build 14 if you want to have Lounge compability with upcoming builds. However, please do keep in mind, game breaking bugs might be present. Not all features intended for build 14 are still in the build, so more are to come. Current changelog (Subject to Change): General: - Network optimization. - Physics optimization. - Save file formatting rehauled designed for as much compability as possible with future updates. - Heavy file size optimization as well as seperate files for terrain and lounge data. This means faster loading, less downloading. - Physics detection change, objects should not fall through ground anymore. - Water visual improvement. - Made most of the small plant objects uncollidable, thus being able to walk through them. - Added a button in main menu to lead to the Item Store from where playe…
- Unstable Build 14 - Important - 13 August 2017
Unstable Build 14 is available through Steam Beta program. !!! Please use Unstable Build 14 if you want to have Lounge compability with upcoming builds. However, please do keep in mind, game breaking bugs might be present. Not all features intended for build 14 are still in the build, so more are to come. Current changelog (Subject to Change): General: - Network optimization. - Physics optimization. - Save file formatting rehauled designed for as much compability as possible with future updates. - Heavy file size optimization as well as seperate files for terrain and lounge data. This means faster loading, less downloading. - Physics detection change, objects should not fall through ground anymore. - Water visual improvement. - Made most of the small plant objects uncollidable, thus being able to walk through them. - Added a button in main menu to lead to the Item Store from where playe…
- State of Project Lounge - 28 March 2017
To all who have been wondering what's with the absence of updates and all that kind of stuff alike. Right now I'm very busy getting ready for upcoming school exams and that means progress has been quite stagnant. My last exam will be on June 16th. After that day, the development pace will steamroll into full potential as it was on the launch days! I hope to push out one major before getting back to full pace. It's going to include optimized saving system and upcoming Unity 5.6 which features network optimization and it's a really big deal for game like Project Lounge! If you've got any questions, please comment here or on our Discord server, I'll try to answer all the questions! Thank You for supporting Project Lounge, we still have a lot to go!
- State of Project Lounge - 28 March 2017
To all who have been wondering what's with the absence of updates and all that kind of stuff alike. Right now I'm very busy getting ready for upcoming school exams and that means progress has been quite stagnant. My last exam will be on June 16th. After that day, the development pace will steamroll into full potential as it was on the launch days! I hope to push out one major before getting back to full pace. It's going to include optimized saving system and upcoming Unity 5.6 which features network optimization and it's a really big deal for game like Project Lounge! If you've got any questions, please comment here or on our Discord server, I'll try to answer all the questions! Thank You for supporting Project Lounge, we still have a lot to go!
- Founder's Edition offer to end soon - 18 February 2017
Founder's Edition offer is going to end in upcoming week. The price is going to stay the same and to clear up any possible misunderstanding - this doesn't mean that the game is coming out of the early access. It's just so we could track people who supported Project Lounge in it's very early development as first supporters. If you ever planned to gift this game to your friend or buy it for yourself, it would be the best time do so! Thank You for being with Project Lounge and supporting it! ːDː
- Founder's Edition offer to end soon - 18 February 2017
Founder's Edition offer is going to end in upcoming week. The price is going to stay the same and to clear up any possible misunderstanding - this doesn't mean that the game is coming out of the early access. It's just so we could track people who supported Project Lounge in it's very early development as first supporters. If you ever planned to gift this game to your friend or buy it for yourself, it would be the best time do so! Thank You for being with Project Lounge and supporting it! :D:
- Regarding Next Update - 17 January 2017
Next Update will make old Lounge saves uncompatible with newer build that's coming out soon. (14) This is required to change how the Lounge gets saved and loaded. New format decreases the size of Lounges almost by 6 times. This will make loading into Lounges way faster and general loading faster. There's also some other good stuff coming in the update, one of which is super-wanted feature by the community... good 'ol CTRL + Z
- Regarding Next Update - 17 January 2017
Next Update will make old Lounge saves uncompatible with newer build that's coming out soon. (14) This is required to change how the Lounge gets saved and loaded. New format decreases the size of Lounges almost by 6 times. This will make loading into Lounges way faster and general loading faster. There's also some other good stuff coming in the update, one of which is super-wanted feature by the community... good 'ol CTRL + Z
- Build 13 - 14 January 2017
General: - NAT Punchthrough functionality testing. This is automatic and should help people behind firewalls to connect. After direct connect failure on the first time, NAT Punchthrough will be used to try establish connection between host and client. - When subscribing to Lounges on Steam Workshop it's no longer necassary to restart the game. After the Lounge will get downloaded through Steam Client, the list of Workshops will be updated. - Uploading Lounges to workshop will now show progress. - Player head faces the direction which player actually looks at. - Shadow tweaks, this one needs a bit more tweaking, but it looks a bit better. - VSync option unlocked. - When connecting to Lounge the download progress will be shown in megabytes. - Animations are now syncronized locally. This needs to be improved a bit more, but already gives better net and local perfomance. Editor: - New Primi…
- Build 13 - 14 January 2017
General: - NAT Punchthrough functionality testing. This is automatic and should help people behind firewalls to connect. After direct connect failure on the first time, NAT Punchthrough will be used to try establish connection between host and client. - When subscribing to Lounges on Steam Workshop it's no longer necassary to restart the game. After the Lounge will get downloaded through Steam Client, the list of Workshops will be updated. - Uploading Lounges to workshop will now show progress. - Player head faces the direction which player actually looks at. - Shadow tweaks, this one needs a bit more tweaking, but it looks a bit better. - VSync option unlocked. - When connecting to Lounge the download progress will be shown in megabytes. - Animations are now syncronized locally. This needs to be improved a bit more, but already gives better net and local perfomance. Editor: - New Primi…
- Build 12 Hotfix 2 - 23 December 2016
Build 12 Hotfix 2 - Fixed Coloring not being applied properly in the Editor. - Made empty lobbies to not appear in the Lobby.
- Build 12 Hotfix 2 - 23 December 2016
Build 12 Hotfix 2 - Fixed Coloring not being applied properly in the Editor. - Made empty lobbies to not appear in the Lobby.
- Build 12 Hotfix - 23 December 2016
Build 12 Hotfix - Fixed Glass not saving and loading properly. - Fixed light not being able to be selected or deleted. - Fixed scaling not saving properly. - Fixed Terrain not changing to visible/invisible. - Minor optimization in Lounge loading.
- Build 12 Hotfix - 23 December 2016
Build 12 Hotfix - Fixed Glass not saving and loading properly. - Fixed light not being able to be selected or deleted. - Fixed scaling not saving properly. - Fixed Terrain not changing to visible/invisible. - Minor optimization in Lounge loading.
- Build 12 - Festive Season Start! - 22 December 2016
Build 12 - Festive Season Start! - 8 New Christmas Items! They'll only drop for duration Festive Season, so make sure to get them all. P.S. - You'll be happy to read next line. - Double Drops until the end of Festive Season! - New Lounge Editor objects to fill up your experience. - Engine Update, better perfomance. - Added warning before saving Lounge if there are no Spawn Points present. - Tweaked water effect a little bit. - Fixed Ambient Lightning.
- Build 12 - Festive Season Start! - 22 December 2016
Build 12 - Festive Season Start! - 8 New Christmas Items! They'll only drop for duration Festive Season, so make sure to get them all. P.S. - You'll be happy to read next line. - Double Drops until the end of Festive Season! - New Lounge Editor objects to fill up your experience. - Engine Update, better perfomance. - Added warning before saving Lounge if there are no Spawn Points present. - Tweaked water effect a little bit. - Fixed Ambient Lightning.
- Build 11 Hotfix - 21 December 2016
- Fixed terrain holes, you will have to use clamp tool to fix ones caused in previous update for new Lounge. - Fixed memory leak. - Fixed possible read error. If you don't receive the update make sure to restart Steam client.
- Build 11 Hotfix - 21 December 2016
- Fixed terrain holes, you will have to use clamp tool to fix ones caused in previous update for new Lounge. - Fixed memory leak. - Fixed possible read error. If you don't receive the update make sure to restart Steam client.
- Build 11 - About damn time - 21 December 2016
Okay, it's been a long time and I'm sorry. Hopefully what's in the new update will be okay after such long pause and especially how I used to do frequent patches. Anyway, lets get to the main features. I can't remember everything what's in there so I'll go through most important parts: LOUNGE TERRAIN: - New structure, allows more detail and looks prettier itself. - Resizable. - No need to preview low-poly anymore, changes are immediate. - Optimization for when sculpting, smaller FPS drops. LOUNGE GENERAL: - UI change, should be easier for eyes with less orange and white colors blending. - Entities: Spawnpoints. Previously you could only have one spawnpoint, now you can have several of them on Lounge and when spawning player will go to the random one of those. Lights. Now you can have lights in your Lounge, however keep in mind that they are a bit perfomance invasive, so try to use them…