Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 5125780 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | $2.49 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $2.49 |
| Current price USD | $2.49 |
| Release date | Sep 24, 2026 |
| Developer | Ancient Ankh Studios |
| Publisher | Ancient Ankh Studios |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | 1 user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 1 |
| Total reviews | 1 |
| Steam recommendations | Not available |
| Achievements | 17 |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/5125780/ |
Short description
Stranded on an infected world, one survivor against a rising tide of alien bugs. A top-down survivors roguelite where every enemy is a single pixel and the whole swarm is on screen... a million of them. Build your loadout, hold the line, reach extraction.
About this game
Stranded and waiting for help You are stranded on an alien-infected planet with your starting weapon and rescue twenty six minutes away. Everything on the planet is coming for you. Pixel Planet Survivor is a top-down survivors roguelite built around a single idea: every enemy is one pixel, and every one of them is really there. No sprite culling, no fake crowds, no smoke and mirrors, by the final stand there are a million individually simulated bugs between you and the dropship, and you can see all of them at once. Craft your build and then figure out what works for you and what doesn't 26 base weapons with 19 evolutions across ten firing patterns: projectile, nova, beam, orbital, aura, lobbed, ground fields, sweep, chain and turret. Each with an evolved form. Everything auto-targets; you only ever control where you stand. 21 passives to choose from making every run unique Five damage elements with affinity passives Various starting classes separated by their opening weapon and innate perks Twelve different enemy types As your run progress's more enemy types will spawn making the horde more chaotic as time passes. Each enemy has its own resistances, movement type/speed, HP, and damage. See how you did and plan your next run At a million enemies things get chaotic quickly, so every run ends with an exact per-weapon breakdown. Find out that your third weapon slot only contributed 4% of your damage, and draft differently next time. Features Up to 1,000,000 simultaneously simulated enemies A 26-minute runs, either extract or stay to see how long you can hold out Five titan bosses each with their own attack pattern 26 base weapons, 19 weapon evolutions, 21 passives, multiple classes, 5 elements 12 enemy types Hand-drawn maps with destructible terrain
Supported languages
English
