SPSTEAMPULSELIVE ANALYTICS
Virtual Islands

Virtual Islands Steam metadata

Tim McCulloch | Apr 24, 2017 | game

Released

0players observed · 25 September 2026 - 20:37:50 UTC

CasualSportsEarly AccessGolfMini GolfSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)300
  • Revenue (VGI)$720
  • Review score80% positive

Virtual Islands metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)300
  • Revenue (VGI)$720
  • Review score80% positive
  • Total reviews5
  • Release dateApr 24, 2017
  • DeveloperTim McCulloch
  • PublisherTim McCulloch

Genres: Casual, Sports

Company pages: Developer: Tim McCullochPublisher: Tim McCulloch

Top Steam chartsTop 100 gamesGame directorySteam Store page

Virtual Islands Steam metadata

Virtual Islands metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/519540/metadata
Steam Storehttps://store.steampowered.com/app/519540/
Steam Communityhttps://steamcommunity.com/app/519540
PCGamingWiki search
IGDB searchSearch IGDB for Virtual Islands

Reviews, pricing, and metadata

Review summary

5 user reviews

80% positive, 4 positive, 1 negative

Price and discount

$3.99

Platforms

Windows

Categories

Single-player, Tracked Controller Support, VR Only, Family Sharing

Achievements

Not available

Platform releases
  • Steam 24 April 2017

Latest Steam announcements

  • Final Early Access Update - (1.0) - 24 April 2017

    Woo! This update marks the transition of my game out of early access. With this patch I have fixed just about every bug that was on my list and polished up some other things. To list a few: - Fixed a bug where the global leader board scores wouldn't load when the game first launches - Changed the Pro Shop transport bubble to require a trigger pull rather than just touching it to avoid accidentally ending a round - Fixed a bug which caused the club to resize to a longer length when a new hole loads if it was previously the longest possible length - Altered the terrain on 16 to make it a little easier - Altered spawn locations for players to make it more convenient (i.e. moved right for left handed shots and vice-versa) I'm sure there are a couple more I'm forgetting, I've done a fair amount since last update but those are the main points. As for the future, I'm not 100% sure on my plans…

  • Final Early Access Update - (1.0) - 24 April 2017

    Woo! This update marks the transition of my game out of early access. With this patch I have fixed just about every bug that was on my list and polished up some other things. To list a few: - Fixed a bug where the global leader board scores wouldn't load when the game first launches - Changed the Pro Shop transport bubble to require a trigger pull rather than just touching it to avoid accidentally ending a round - Fixed a bug which caused the club to resize to a longer length when a new hole loads if it was previously the longest possible length - Altered the terrain on 16 to make it a little easier - Altered spawn locations for players to make it more convenient (i.e. moved right for left handed shots and vice-versa) I'm sure there are a couple more I'm forgetting, I've done a fair amount since last update but those are the main points. As for the future, I'm not 100% sure on my plans…

  • Bug Fixes and Leaderboard Detail - (0.5.1) - 8 April 2017

    This update features some more information on the global leader boards, rank and score are now displayed alongside the player name and stroke count. This update also fixes a bug which affected the club length after the player had stretched or compressed it. Upon loading a new hole, the bug would cause the club length to revert back to its pre-stretched/compressed length. Also some various other bug fixes and general ironing out of the wrinkles as I am preparing to leave Early Access. There are still a couple of things that need fixing or improving but I am almost there. Thank you for playing!

  • Bug Fixes and Leaderboard Detail - (0.5.1) - 8 April 2017

    This update features some more information on the global leader boards, rank and score are now displayed alongside the player name and stroke count. This update also fixes a bug which affected the club length after the player had stretched or compressed it. Upon loading a new hole, the bug would cause the club length to revert back to its pre-stretched/compressed length. Also some various other bug fixes and general ironing out of the wrinkles as I am preparing to leave Early Access. There are still a couple of things that need fixing or improving but I am almost there. Thank you for playing!

  • Full 18 with Global Boards - (0.5.0) - 6 March 2017

    This update is rather exciting for me as I have finally completed the original vision I had for this game at its inception. I am still a ways away from being "finished", but I finally have a full 18 hole course with functioning Local and Global leader boards. I even made a driving range, which I hadn't originally planned, but turned out to be a fun addition. I think I still have one or two updates to do before publishing a version 1.0 and leaving Early Access. There is still a minor bug or two and I can do a bit more polishing. I also want to add one or two things that aren't necessary but would be nice to have. Main features of this update are: - Global and Local leader board for front and back nine - Some terrain fixes on 16 and 18 - Fixed a keyboard bug on 18 - Changed par for back nine (2 strokes easier now) Anyway, I hope everyone has had fun playing my game as it's been developing…

  • Full 18 with Global Boards - (0.5.0) - 6 March 2017

    This update is rather exciting for me as I have finally completed the original vision I had for this game at its inception. I am still a ways away from being "finished", but I finally have a full 18 hole course with functioning Local and Global leader boards. I even made a driving range, which I hadn't originally planned, but turned out to be a fun addition. I think I still have one or two updates to do before publishing a version 1.0 and leaving Early Access. There is still a minor bug or two and I can do a bit more polishing. I also want to add one or two things that aren't necessary but would be nice to have. Main features of this update are: - Global and Local leader board for front and back nine - Some terrain fixes on 16 and 18 - Fixed a keyboard bug on 18 - Changed par for back nine (2 strokes easier now) Anyway, I hope everyone has had fun playing my game as it's been developing…

  • I Finally Bought A Vive!! - 15 February 2017

    It might seem strange that I've made this much of a game without actually owning a Vive yet... Regardless, I will soon own one. I have no idea when it will arrive, I don't think it has even shipped yet, but I am super excited to be able to finish my game! Thanks to everyone for playing, more updates coming soon. ːsteamhappyːːsteamhappyː

  • I Finally Bought A Vive!! - 15 February 2017

    It might seem strange that I've made this much of a game without actually owning a Vive yet... Regardless, I will soon own one. I have no idea when it will arrive, I don't think it has even shipped yet, but I am super excited to be able to finish my game! Thanks to everyone for playing, more updates coming soon. ːsteamhappyːːsteamhappyː

  • [BETA] Some Landscaping and Detail for 18 - (0.4.1) - 15 January 2017

    This update just makes 18 look much better and it probably plays a bit better too, although I can't say for certain without testing it, which I'm still unable to do at the moment. I'm leaving this on the beta branch for now since I haven't sorted out the global leader boards yet, and since I can't actually test it anymore (still don't have my own Vive yet) I'm not even 100% sure everything works still. So someone please tell me if there is some game-breaking bug in this version.... ːsteamfacepalmː Anyway, thanks for playing, enjoy. (P.S. If you didn't see the previous patch notes, the password for beta is timmcculloch)

  • [BETA] Some Landscaping and Detail for 18 - (0.4.1) - 15 January 2017

    This update just makes 18 look much better and it probably plays a bit better too, although I can't say for certain without testing it, which I'm still unable to do at the moment. I'm leaving this on the beta branch for now since I haven't sorted out the global leader boards yet, and since I can't actually test it anymore (still don't have my own Vive yet) I'm not even 100% sure everything works still. So someone please tell me if there is some game-breaking bug in this version.... ːsteamfacepalmː Anyway, thanks for playing, enjoy. (P.S. If you didn't see the previous patch notes, the password for beta is timmcculloch)

  • 18 Holes Now Available on [Beta] Branch - (0.4) - 31 December 2016

    So a bit of a different update this time, instead of putting it directly onto the main branch I wanted to put it onto the Beta (password is timmcculloch) so that people would have to opt in and could go back if they chose, mainly because this update is even less polished than usual. Please allow me to explain. The only reason this game exists is because my brother-in-law (the nicest guy on Earth) allowed me to borrow his Vive for extended periods of time, I don't actually own one. Naturally he would like to use his own Vive after months of letting me use it and he came to get it yesterday. Luckily I have finished 17 holes and have completed the basic layout of the 18th (18 isn't pretty but it's playable). However I have taken a small step backwards with regards to the global leaderboards. I had been using a free hosting service for the leader data but it was unreliable at times so I'm c…

  • 18 Holes Now Available on [Beta] Branch - (0.4) - 31 December 2016

    So a bit of a different update this time, instead of putting it directly onto the main branch I wanted to put it onto the Beta (password is timmcculloch) so that people would have to opt in and could go back if they chose, mainly because this update is even less polished than usual. Please allow me to explain. The only reason this game exists is because my brother-in-law (the nicest guy on Earth) allowed me to borrow his Vive for extended periods of time, I don't actually own one. Naturally he would like to use his own Vive after months of letting me use it and he came to get it yesterday. Luckily I have finished 17 holes and have completed the basic layout of the 18th (18 isn't pretty but it's playable). However I have taken a small step backwards with regards to the global leaderboards. I had been using a free hosting service for the leader data but it was unreliable at times so I'm c…

  • Driving Range Fix and Added Option - (0.3.3) - 17 December 2016

    Fixed some performance bugs in the driving range scene and also added the option to turn the trail behind the driver head on or off. I know I found it helpful when I was getting used to the distance but once I knew where to swing consistently I wanted it off so now the option is in there. I'm still working on the last few holes but it's been taking me longer than I originally thought because I recently had to get a full time job so now I have way less time. Thanks to everyone for your patience and for playing.

  • Driving Range Fix and Added Option - (0.3.3) - 17 December 2016

    Fixed some performance bugs in the driving range scene and also added the option to turn the trail behind the driver head on or off. I know I found it helpful when I was getting used to the distance but once I knew where to swing consistently I wanted it off so now the option is in there. I'm still working on the last few holes but it's been taking me longer than I originally thought because I recently had to get a full time job so now I have way less time. Thanks to everyone for your patience and for playing.

  • Hole 15 and Minor Bug Fix - (0.3.2) - 8 December 2016

    First of all sorry to my right handed players, I only recently noticed the spawn for the righties on the 14th was off the map, should be fixed now (that's what I get for working late at night). This update also brings hole number 15 which is pretty simple, but don't worry I'm planning for at least one more really interesting hole in the final three. As always, thank you to anyone that's playing!

  • Hole 15 and Minor Bug Fix - (0.3.2) - 8 December 2016

    First of all sorry to my right handed players, I only recently noticed the spawn for the righties on the 14th was off the map, should be fixed now (that's what I get for working late at night). This update also brings hole number 15 which is pretty simple, but don't worry I'm planning for at least one more really interesting hole in the final three. As always, thank you to anyone that's playing!

  • Two More Holes - (0.3.1) - 29 November 2016

    Slowly but surely I am getting there! Unfortunately I was without access to a Vive for a couple weeks which is why there has been such a gap between updates but I'm getting close to the finish line. With this update I now have completed 14 of the desired 18 holes and I am very excited to be so close to finishing my project. Thank you to everyone who has been playing and I hope you are all having fun!

  • Two More Holes - (0.3.1) - 29 November 2016

    Slowly but surely I am getting there! Unfortunately I was without access to a Vive for a couple weeks which is why there has been such a gap between updates but I'm getting close to the finish line. With this update I now have completed 14 of the desired 18 holes and I am very excited to be so close to finishing my project. Thank you to everyone who has been playing and I hope you are all having fun!

  • A Few New Holes - (0.3.0) - 10 November 2016

    Rather than wait until I've completed the entire back nine holes I decided to roll them out as I finish them (although they still may be subject to change) since it's all early access anyways. So this update has the first three holes in the back nine as well as some added polish on the front nine, mostly just terrain contours and details. Also fixed a few minor bugs. Thanks for playing, Hope you enjoy the new holes!

  • A Few New Holes - (0.3.0) - 10 November 2016

    Rather than wait until I've completed the entire back nine holes I decided to roll them out as I finish them (although they still may be subject to change) since it's all early access anyways. So this update has the first three holes in the back nine as well as some added polish on the front nine, mostly just terrain contours and details. Also fixed a few minor bugs. Thanks for playing, Hope you enjoy the new holes!

Patch notes and updates

S.noRelease datePatch nameGID number
124 April 2017Final Early Access Update - (1.0)4249665521686705772
28 April 2017Bug Fixes and Leaderboard Detail - (0.5.1)4249665521686705889
36 March 2017Full 18 with Global Boards - (0.5.0)4249665521686706013
415 January 2017[BETA] Some Landscaping and Detail for 18 - (0.4.1)4249665521686706257
531 December 201618 Holes Now Available on [Beta] Branch - (0.4)4249665521686706376
617 December 2016Driving Range Fix and Added Option - (0.3.3)4249665521686706493
729 November 2016Two More Holes - (0.3.1)4249665521686706733
810 November 2016A Few New Holes - (0.3.0)4249665521686706848
96 November 2016Global Leaderboard and More - (0.2.9)4249665521686706966
104 November 2016Driving Range and Bug Fixes - (0.2.8)4249665521686707075

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID519540
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$3.99
Free to playNo
Discount0%
Original price USD$3.99
Current price USD$3.99
Release dateApr 24, 2017
DeveloperTim McCulloch
PublisherTim McCulloch
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type5 user reviews
Positive review percent80%
Positive reviews4
Negative reviews1
Total reviews5
Steam recommendationsNot available
AchievementsNot available
Average playtime forever1,886 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/519540/

Short description

Enjoy a hybrid of realistic putting and arcade style mini-golf in a chill, virtual, tropical island setting!

About this game

Enjoy a hybrid of realistic putting and arcade style mini-golf in a chill, virtual, tropical island setting! - 18 fun Holes - Global & Local leader-boards to challenge guests and the world - Bonus driving range! - Drive-able golf cart!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
52Tracked Controller Support
54VR Only
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $3.99
  • Highest observed: $3.99

Virtual Islands's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.99, the highest is $3.99, and the first visible tracked price is $3.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Virtual Islands's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $3.99. The latest run records $3.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.99
  • Current list price: $3.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Virtual Islands at $3.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.99$3.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.99$3.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$3.99$3.99No discountSteam Store

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