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Kommissar

Kommissar Steam news

Beardserk | Apr 6, 2017 | game

Released

0players observed · 25 September 2026 - 05:15:59 UTC

ViolentAdventureIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score14% positive

Kommissar news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score14% positive
  • Total reviews35
  • Release dateApr 6, 2017
  • DeveloperBeardserk
  • PublisherBeardserk

Genres: Violent, Adventure, Indie, Simulation, Strategy

Company pages: Developer: BeardserkPublisher: Beardserk

Top Steam chartsTop 100 gamesGame directorySteam Store page

Kommissar Steam news

Kommissar news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Weekly Report - CW 14 (2018) - 8 April 2018

    Mellow greetings Comrades, There has been a couple of weeks without updates, but we finally have some material to show. As you all know from previous updates, we are now focused in 2 main topics: The 1st chapter cutscene The UI refactoring Regarding the cutscene, we are going pretty fast. First we were composing the storyboard of what we mainly wanted to show in there, and having decided the composition, we started to set up the style for the different scenes: https://steamuserimages-a.akamaihd.net/ugc/919173236314177417/FDE33423F0246F08ABFF1E428F8D93C3304CA530/ Black/White tests https://steamuserimages-a.akamaihd.net/ugc/919173236314188052/404956A55A0610D0C4A52E89419733F86A90574B/ Color tests Regarding the UI refactoring, we started changing the whole system in main menu and options, since there are less dependencies there, and we are now into the main game itself. I´m trying to decoup…

  • Weekly Report - CW 14 (2018) - 8 April 2018

    Mellow greetings Comrades, There has been a couple of weeks without updates, but we finally have some material to show. As you all know from previous updates, we are now focused in 2 main topics: The 1st chapter cutscene The UI refactoring Regarding the cutscene, we are going pretty fast. First we were composing the storyboard of what we mainly wanted to show in there, and having decided the composition, we started to set up the style for the different scenes: https://steamuserimages-a.akamaihd.net/ugc/919173236314177417/FDE33423F0246F08ABFF1E428F8D93C3304CA530/ Black/White tests https://steamuserimages-a.akamaihd.net/ugc/919173236314188052/404956A55A0610D0C4A52E89419733F86A90574B/ Color tests Regarding the UI refactoring, we started changing the whole system in main menu and options, since there are less dependencies there, and we are now into the main game itself. I´m trying to decoup…

  • Weekly Report - CW 11 (2018) - 18 March 2018

    Mellow greetings Comrades, This week we would like to give a very warm welcome to Natalia, a very good and talented friend of us who is gonna be helping with graphics & design ːsteamhappyː. She is gonna be focused for now with the game cinematics and events, as well on any upcoming new game extras to disclosure. Thanks to her, we already have a reworked Kommissar Dossier "Extra" PDF included in the game, that will replace last week WIP version. We will as well be posting new concepts and graphics as we work on them so you can be giving us your feedback. On my side, beside the required "on boarding" process with Natalia and the team, I've been focused on the UI changes as I told last week, but nothing stable at the moment. I hope to have something ready for next weekend As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on…

  • Weekly Report - CW 11 (2018) - 18 March 2018

    Mellow greetings Comrades, This week we would like to give a very warm welcome to Natalia, a very good and talented friend of us who is gonna be helping with graphics & design ːsteamhappyː. She is gonna be focused for now with the game cinematics and events, as well on any upcoming new game extras to disclosure. Thanks to her, we already have a reworked Kommissar Dossier "Extra" PDF included in the game, that will replace last week WIP version. We will as well be posting new concepts and graphics as we work on them so you can be giving us your feedback. On my side, beside the required "on boarding" process with Natalia and the team, I've been focused on the UI changes as I told last week, but nothing stable at the moment. I hope to have something ready for next weekend As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on…

  • Weekly Report - CW 10 (2018) - 11 March 2018

    Mellow greetings Comrades, This week new build finally includes some of the corrected narratives as well as one of the first game goodies. You will be able to find the PDF game brochure in the "Extras" folder of the game. It is just a WIP version since has been a bit problematic to modify the original document layout, but i didn't want to let another week with excuses to no deliver content, and i decided to include at least the WIP version. When we manage to fix the layout problems again i will update it ;). Since next week looks like is still gonna be busy for the team, and i cant finish the missing content without their help, im gonna be focusing on implementing the UI changes that i was planning to work on after finishing Chapter 1. As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the…

  • Weekly Report - CW 10 (2018) - 11 March 2018

    Mellow greetings Comrades, This week new build finally includes some of the corrected narratives as well as one of the first game goodies. You will be able to find the PDF game brochure in the "Extras" folder of the game. It is just a WIP version since has been a bit problematic to modify the original document layout, but i didn't want to let another week with excuses to no deliver content, and i decided to include at least the WIP version. When we manage to fix the layout problems again i will update it ;). Since next week looks like is still gonna be busy for the team, and i cant finish the missing content without their help, im gonna be focusing on implementing the UI changes that i was planning to work on after finishing Chapter 1. As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the…

  • Weekly Report - CW 9 (2018) - 6 March 2018

    Mellow greetings Comrades, Sorry all for the delay on the weekly report, I'm having again some tough time at work, including the weekend, and I've not been able to implement any of the changes I had in mind for this week. I did get some support from our writing collaborator IndieLogic, who sent us some nice narrative corrections, music tracks and even an updated video for the trailer. Thanks a lot again mate, you have here your home if you ever have again some time or mood to help us out :) So I will try to pull some time here and there to have those changes on this weekend build. I will also include this time a goodie in the game, a PDF brochure explaining a bit the game setting and our idea behind it, and hope you all find it interesting. As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair…

  • Weekly Report - CW 9 (2018) - 6 March 2018

    Mellow greetings Comrades, Sorry all for the delay on the weekly report, I'm having again some tough time at work, including the weekend, and I've not been able to implement any of the changes I had in mind for this week. I did get some support from our writing collaborator IndieLogic, who sent us some nice narrative corrections, music tracks and even an updated video for the trailer. Thanks a lot again mate, you have here your home if you ever have again some time or mood to help us out :) So I will try to pull some time here and there to have those changes on this weekend build. I will also include this time a goodie in the game, a PDF brochure explaining a bit the game setting and our idea behind it, and hope you all find it interesting. As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair…

  • Weekly Report - CW 8 (2018) - 25 February 2018

    Mellow greetings Comrades, This week we have a pretty good news! A fellow from the community, IndieLogic, has offered us his help in writing and reviewing the game narratives. He is as passionate as us about the game and wants to make something really special for the Steam community too. We are very thankful for his offer and can´t wait to read his lines! Our English writing was clearly not good (apologies for that, that is on me) and it is a weak point in the game that most of you pointed out from the beginning, we think having his help is a really big step forward and we all are gonna see it on each new update we go through. The bad news on this week is that we don't have a new build, since we have been focusing more on how to collaborate, and prepared an exporter for the game narratives from our internal system to "Twine" (a tool for writing interactive and non-linear stories), so we…

  • Weekly Report - CW 8 (2018) - 25 February 2018

    Mellow greetings Comrades, This week we have a pretty good news! A fellow from the community, IndieLogic, has offered us his help in writing and reviewing the game narratives. He is as passionate as us about the game and wants to make something really special for the Steam community too. We are very thankful for his offer and can´t wait to read his lines! Our English writing was clearly not good (apologies for that, that is on me) and it is a weak point in the game that most of you pointed out from the beginning, we think having his help is a really big step forward and we all are gonna see it on each new update we go through. The bad news on this week is that we don't have a new build, since we have been focusing more on how to collaborate, and prepared an exporter for the game narratives from our internal system to "Twine" (a tool for writing interactive and non-linear stories), so we…

  • Weekly Report - CW 7 (2018) - 18 February 2018

    Mellow greetings Comrades, This week has been focused as planned on reviewing some of the last content lately included, incidents has been also added. I also found some rare cases where day 6 was not correctly finished and the game was being stuck there, now that should be fixed :) Only thing missing of Chapter 1 should be the cinematic event and the third narrative with the assistant. After that the plan would be focus some updates working a bit on some systems and UI, but we will get into detail once we finish this last things. As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the Beardserk team. ChangeLog: ADDED: Remaining incidents on Chapter 1. FIXED: Issue causing getting stuck on Day 6. FIXED: Text issues in objectives report. Thanks to IndieLogic

  • Weekly Report - CW 7 (2018) - 18 February 2018

    Mellow greetings Comrades, This week has been focused as planned on reviewing some of the last content lately included, incidents has been also added. I also found some rare cases where day 6 was not correctly finished and the game was being stuck there, now that should be fixed :) Only thing missing of Chapter 1 should be the cinematic event and the third narrative with the assistant. After that the plan would be focus some updates working a bit on some systems and UI, but we will get into detail once we finish this last things. As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the Beardserk team. ChangeLog: ADDED: Remaining incidents on Chapter 1. FIXED: Issue causing getting stuck on Day 6. FIXED: Text issues in objectives report. Thanks to IndieLogic

  • Weekly Report - CW 6 (2018) - 11 February 2018

    Mellow greetings Comrades, This week has been focused mainly in bug-fixing. There was not much advance in content because I literally couldn't pull more time together (had to be doing extra hours at work for the whole week). What we are still missing and needs to be done in Chapter 1 is: Add Narrative "ASSISTANT_REVIEW01" Review Case "Bank Heist" Review Case "Factory Fire" Add Cinematic "The Spark" Add & Balance missing map incidents We are also polishing a bit the screens navigation, since now feels all a bit off, and transitions between them are sort of jumping out. As soon as i start to have more time back the updates will be a bit more "cool" and less "mieh", nevertheless, nothing stops me from rocking anymore, even if i have to push the update to 3am like last week ːsteamfacepalmː. As always, please feel free to share your issues, recommendations and feedback on the forums, or dire…

  • Weekly Report - CW 6 (2018) - 11 February 2018

    Mellow greetings Comrades, This week has been focused mainly in bug-fixing. There was not much advance in content because I literally couldn't pull more time together (had to be doing extra hours at work for the whole week). What we are still missing and needs to be done in Chapter 1 is: Add Narrative "ASSISTANT_REVIEW01" Review Case "Bank Heist" Review Case "Factory Fire" Add Cinematic "The Spark" Add & Balance missing map incidents We are also polishing a bit the screens navigation, since now feels all a bit off, and transitions between them are sort of jumping out. As soon as i start to have more time back the updates will be a bit more "cool" and less "mieh", nevertheless, nothing stops me from rocking anymore, even if i have to push the update to 3am like last week ːsteamfacepalmː. As always, please feel free to share your issues, recommendations and feedback on the forums, or dire…

  • Weekly Report - CW 5 (2018) - 5 February 2018

    Mellow greetings Comrades, This week the development has been focused on including days 6 and 7 of the game, and of course some bug fixing. There is quite a bunch of new material, but please be aware that it might be pretty unstable since it is not yet finished. Plan is, as we mention on last week report, review and finish it during this and next week. As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the Beardserk team. ChangeLog: ADDED: Unlocked Day 6 and 7. ADDED: Case "BANK HEIST". ADDED: Case "RIOT MURDER" ADDED: Added Demonstration incidents in Day 6. ADDED: Added Riot incidents in Day 7. FIXED: Issues in several Cases due to narrative links missing. FIXED: Issue with Options Menu not showing during interrogations. FIXED: Text typos in tutorial narrative.

  • Weekly Report - CW 5 (2018) - 5 February 2018

    Mellow greetings Comrades, This week the development has been focused on including days 6 and 7 of the game, and of course some bug fixing. There is quite a bunch of new material, but please be aware that it might be pretty unstable since it is not yet finished. Plan is, as we mention on last week report, review and finish it during this and next week. As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the Beardserk team. ChangeLog: ADDED: Unlocked Day 6 and 7. ADDED: Case "BANK HEIST". ADDED: Case "RIOT MURDER" ADDED: Added Demonstration incidents in Day 6. ADDED: Added Riot incidents in Day 7. FIXED: Issues in several Cases due to narrative links missing. FIXED: Issue with Options Menu not showing during interrogations. FIXED: Text typos in tutorial narrative.

  • Weekly Report - CW 4 (2018) - 27 January 2018

    Mellow greetings Comrades, We have decided to go for a more frequent format of updates, starting this week, every weekend we will write a quick report and upload a build with the current status of the project. This way, we want to set a more constant rhythm of work and delivery, allowing everyone to see more progress and avoid long development times between feature rich updates, even if the updates are minor and sometimes less stable. This week the development has focused on fixing bugs in narratives and some missing links in between them that were causing inconsistent states on dialogues. We continued also with the development of content for days 6 and 7 of the game, that will close the first chapter of the game and version 0.3, which we plan to have ready for CW 7-6 (2018). As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beard…

  • Weekly Report - CW 4 (2018) - 27 January 2018

    Mellow greetings Comrades, We have decided to go for a more frequent format of updates, starting this week, every weekend we will write a quick report and upload a build with the current status of the project. This way, we want to set a more constant rhythm of work and delivery, allowing everyone to see more progress and avoid long development times between feature rich updates, even if the updates are minor and sometimes less stable. This week the development has focused on fixing bugs in narratives and some missing links in between them that were causing inconsistent states on dialogues. We continued also with the development of content for days 6 and 7 of the game, that will close the first chapter of the game and version 0.3, which we plan to have ready for CW 7-6 (2018). As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beard…

  • Update 4 - 16 January 2018

    Mellow greetings Comrades, Before starting we want to apologize for the long wait. And we want to clarify at the same time that NO, the project is not dead nor abandoned. As in the beginning, we are just as convinced that we can make an great game, with more to it than meets the eye. 2017 has been a very tough winter for the whole team, which began in a phased manner at the beginning of the year and resulted in a sudden blow after our last update (Update 3) in mid-May, which dragged the studio and the project. We are not going to lie, we could have communicated more, but to the economic problems that started in January, due to non-payments of external works whose objective was to finance the project (cash for rent and food), the problems at our homes derived from 6 months without receiving a salary were added, and especially from June to November, we have focused more on rescuing a litt…

  • Update 4 - 16 January 2018

    Mellow greetings Comrades, Before starting we want to apologize for the long wait. And we want to clarify at the same time that NO, the project is not dead nor abandoned. As in the beginning, we are just as convinced that we can make an great game, with more to it than meets the eye. 2017 has been a very tough winter for the whole team, which began in a phased manner at the beginning of the year and resulted in a sudden blow after our last update (Update 3) in mid-May, which dragged the studio and the project. We are not going to lie, we could have communicated more, but to the economic problems that started in January, due to non-payments of external works whose objective was to finance the project (cash for rent and food), the problems at our homes derived from 6 months without receiving a salary were added, and especially from June to November, we have focused more on rescuing a litt…

Patch notes and updates

S.noRelease datePatch nameGID number
115 May 2017Update 34249665521686878986
224 April 2017Update 24249665521686879048
38 April 2017Update 14249665521686879111

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