Eye in the Sky news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score87% positive
- Total reviews108
- Release dateDec 5, 2017
- DeveloperVinLia Games
- PublisherVinLia Games
Genres: Casual, Indie, Strategy
Company pages: Developer: VinLia GamesPublisher: VinLia Games
Eye in the Sky Steam news
Eye in the Sky news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Remote Play is here! - 4 December 2019
Hey everyone! We're glad to announce that Eye in the Sky now supports Steam Remote Play Together (SRPT)! With SRPT you can easily play Eye in the Sky and many other co-op games with all your favorite humans around the world. They don't even need a copy of the game! All you need to do is start up your VR headset and the game, then right click a friend on your steam friendslist and invite them to play together! Remember, Eye in the Sky is heavily focussed on communication, so make sure to grab a microphone and boot up your favorite Voice Chat service ːsteamhappyː
- Patchnotes v1.1 - Bonus Levels! - 14 February 2018
Hey everyone, we're back with another patch! And this one is a big one, so let the download roll in, or turn on auto-updates if you didn't receive it yet! Bonus Levels We have added a new feature in the menu! The Bonus Levels window allows us to add new levels to Eye in the Sky when we think we've come up with something cool in our spare time! BL_Amazing Added the bonus level "Amazing" (obviously) developer's note: "Amazing" is an attempt at making something a bit different. It's less escape-roomy like most levels in the campaign and more to the point with only one or two main puzzles. The main goal for me was to make sure both VR and PC would have to communicate a lot to get through this, and I think it definitely works. Can you make it through without losing a single Light to the invisible lasers? :) Muahaha! Sewers_2 Added a sign to make sure people read the symbols from left to righ…
- Patchnotes v1.1 - Bonus Levels! - 14 February 2018
Hey everyone, we're back with another patch! And this one is a big one, so let the download roll in, or turn on auto-updates if you didn't receive it yet! Bonus Levels We have added a new feature in the menu! The Bonus Levels window allows us to add new levels to Eye in the Sky when we think we've come up with something cool in our spare time! BL_Amazing Added the bonus level "Amazing" (obviously) developer's note: "Amazing" is an attempt at making something a bit different. It's less escape-roomy like most levels in the campaign and more to the point with only one or two main puzzles. The main goal for me was to make sure both VR and PC would have to communicate a lot to get through this, and I think it definitely works. Can you make it through without losing a single Light to the invisible lasers? :) Muahaha! Sewers_2 Added a sign to make sure people read the symbols from left to righ…
- Patchnotes v1.0.2 - 14 January 2018
Hey all, just another couple of fixes headed your way! InnerCity_1 Fixed an issue which would cause huge framerate spikes when moving an item through a laser receptor Fixed an issue in which the pc player could move through the containment unit Added an invisible wall so pc players won't prematurely enter the side room The password squares should now properly reset Improved the password hint note Made the big barrel jumps for the pc player easier Tweaked a few textures which were outdated As always a huge thanks for playing our game and we hope you're having fun with it! Don't forget to poke us on the community hub if you run into any issues! ~ the VinLia Games team
- Patchnotes v1.0.2 - 14 January 2018
Hey all, just another couple of fixes headed your way! InnerCity_1 Fixed an issue which would cause huge framerate spikes when moving an item through a laser receptor Fixed an issue in which the pc player could move through the containment unit Added an invisible wall so pc players won't prematurely enter the side room The password squares should now properly reset Improved the password hint note Made the big barrel jumps for the pc player easier Tweaked a few textures which were outdated As always a huge thanks for playing our game and we hope you're having fun with it! Don't forget to poke us on the community hub if you run into any issues! ~ the VinLia Games team
- Patchnotes v1.0.1 - small batch of fixes - 10 December 2017
Hey everyone, here's a small patch fixing some issues which we found thanks to player feedback! Thanks for helping, and don't be shy to let us know if you walk into problems with Eye in the Sky! As always be sure to have auto updates on, and if it's not updating just close and reopen Steam to download the latest patch. Patchnotes v1.0.1 Fixed the Bucket in Tutorial, which wasn't always accepting your cube offerings Added a short audio notification upon completing Tutorial Fixed the visual effects of the Buttons in Junkyard_4 The goo showers in Junkyard_5 will kill the Light now, as was intended Improved the pathing of jumps in Sewers_1 Changed the light puzzle in Sewers_1 to avoid trial and erroring. The camera of the Light should now clip less while walking through the Sewer tunnels Other small issues resolved like sound adjustments, water shader fix, invisible wall changes
- Patchnotes v1.0.1 - small batch of fixes - 10 December 2017
Hey everyone, here's a small patch fixing some issues which we found thanks to player feedback! Thanks for helping, and don't be shy to let us know if you walk into problems with Eye in the Sky! As always be sure to have auto updates on, and if it's not updating just close and reopen Steam to download the latest patch. Patchnotes v1.0.1 Fixed the Bucket in Tutorial, which wasn't always accepting your cube offerings Added a short audio notification upon completing Tutorial Fixed the visual effects of the Buttons in Junkyard_4 The goo showers in Junkyard_5 will kill the Light now, as was intended Improved the pathing of jumps in Sewers_1 Changed the light puzzle in Sewers_1 to avoid trial and erroring. The camera of the Light should now clip less while walking through the Sewer tunnels Other small issues resolved like sound adjustments, water shader fix, invisible wall changes
- Patchnotes v1.0 - Oculus Support, New levels, Leaving Early Access - 5 December 2017
Oh goody, it's here! As always be sure to have auto updates on, and if it's not updating just close and reopen Steam to download the latest patch. Oculus Rift We've been testing the game thoroughly and the answer is clear; Eye in the Sky finally is officially playable with the Oculus Rift + Touch! Trigger is for picking up objects Press the joystick to use your pointers General improvements Small story bits are implemented to make the world a little more alive Slightly increased the Eye's reach Slightly improved accessibility of some puzzles for shorter humans playing as the Eye Minor improvements in all levels like hint notes, more props should help avoid getting stuck too long Buttons now interact with cubes from a bit further away; this should help Eye players avoid cubes flying away because of them being pressed through the button Removed disclaimer Level changes Tutorial Brand new…
- Patchnotes v1.0 - Oculus Support, New levels, Leaving Early Access - 5 December 2017
Oh goody, it's here! As always be sure to have auto updates on, and if it's not updating just close and reopen Steam to download the latest patch. Oculus Rift We've been testing the game thoroughly and the answer is clear; Eye in the Sky finally is officially playable with the Oculus Rift + Touch! Trigger is for picking up objects Press the joystick to use your pointers General improvements Small story bits are implemented to make the world a little more alive Slightly increased the Eye's reach Slightly improved accessibility of some puzzles for shorter humans playing as the Eye Minor improvements in all levels like hint notes, more props should help avoid getting stuck too long Buttons now interact with cubes from a bit further away; this should help Eye players avoid cubes flying away because of them being pressed through the button Removed disclaimer Level changes Tutorial Brand new…
- An Eye in the future #3 - Release imminent - 3 December 2017
Greetings humans! It has been a while but we're nearly there. It's already night time here in the Netherlands, but we're working hard to prep for release! The next big patch should drop within a week! We've crunched the numbers and there is a 99% chance Eye in the Sky's next big patch drops, well, within 24 hours from now! This next big patch will bring two new levels, a heap of optimization and bugfixes, and we've retouched some of the levels to make sure they feel slightly more balanced out for both the VR and PC their gameplay. We're also testing the game with Oculus Rift as we speak! There's still some things to iron out (cool new controller models are being created as I type this specially for the Rift Touch controllers!) but we're pretty sure official Rift support through SteamVR is making the cut tomorrow. Keep an eye out for the patchnotes following soon, and we'll talk more abo…
- An Eye in the future #3 - Release imminent - 3 December 2017
Greetings humans! It has been a while but we're nearly there. It's already night time here in the Netherlands, but we're working hard to prep for release! The next big patch should drop within a week! We've crunched the numbers and there is a 99% chance Eye in the Sky's next big patch drops, well, within 24 hours from now! This next big patch will bring two new levels, a heap of optimization and bugfixes, and we've retouched some of the levels to make sure they feel slightly more balanced out for both the VR and PC their gameplay. We're also testing the game with Oculus Rift as we speak! There's still some things to iron out (cool new controller models are being created as I type this specially for the Rift Touch controllers!) but we're pretty sure official Rift support through SteamVR is making the cut tomorrow. Keep an eye out for the patchnotes following soon, and we'll talk more abo…
- An Eye in the future #2 - full release planning and price reduction - 9 September 2017
Hey everyone. It has been a while since we've posted an update, and while that was partly due to summer holidays, there's also been happening a lot behind the scenes which we felt obliged to update you on. While it has certainly been enjoyable to work on the Eye in the Sky project, it was very hard to sell this project to the public. You see, VR is already a small market, and then to aim for a niche market within a niche market (the local co-op department) was both a daring and perhaps not the smartest thing to do if part of our group expected to gain atleast enough profit to pay the rent. With already one person in our team having a fulltime job and the rest finding and applying for new jobs, Eye in the Sky got less and less attention as we simply struggled to find the time. We are still committed to finish the Eye in the Sky content we're currently working on, but as we're running sho…
- An Eye in the future #2 - full release planning and price reduction - 9 September 2017
Hey everyone. It has been a while since we've posted an update, and while that was partly due to summer holidays, there's also been happening a lot behind the scenes which we felt obliged to update you on. While it has certainly been enjoyable to work on the Eye in the Sky project, it was very hard to sell this project to the public. You see, VR is already a small market, and then to aim for a niche market within a niche market (the local co-op department) was both a daring and perhaps not the smartest thing to do if part of our group expected to gain atleast enough profit to pay the rent. With already one person in our team having a fulltime job and the rest finding and applying for new jobs, Eye in the Sky got less and less attention as we simply struggled to find the time. We are still committed to finish the Eye in the Sky content we're currently working on, but as we're running sho…
- An Eye in the future #1 - 21 June 2017
As we aproach the two month mark of our early access release we felt it was time to share our thoughts with you on what we're planning for Eye in the Sky. Behold! The Inner City. A huge contrast compared to the Junkyard. This is just a glimpse of some of the eye candy we're going to offer you in the next set of levels! What makes every puzzle game better? Lasers. You're going to explore a high-tech facility with lasers, touch screens and a bunch of the puzzle elements you've already encountered! The Inner City is a direct gameplay and story follow up on the levels that are already in the game. We're also planning to implement more story content. The "how and why" the Light and Eye team up to solve puzzles and work their way into the robot city will unfold in a "tutorial" level. While the new batch of content is still in development, we hope this little sneakpeak will help ease the wait!…
- An Eye in the future #1 - 21 June 2017
As we aproach the two month mark of our early access release we felt it was time to share our thoughts with you on what we're planning for Eye in the Sky. Behold! The Inner City. A huge contrast compared to the Junkyard. This is just a glimpse of some of the eye candy we're going to offer you in the next set of levels! What makes every puzzle game better? Lasers. You're going to explore a high-tech facility with lasers, touch screens and a bunch of the puzzle elements you've already encountered! The Inner City is a direct gameplay and story follow up on the levels that are already in the game. We're also planning to implement more story content. The "how and why" the Light and Eye team up to solve puzzles and work their way into the robot city will unfold in a "tutorial" level. While the new batch of content is still in development, we hope this little sneakpeak will help ease the wait!…
- Patchnotes Eye in the Sky v0.2.4 - 20 June 2017
Hey all. Here's a quick patch trying to get some stability in before summer gets too crazy! General Disclaimer adjusted to automatically dissapear when the loading of the game is complete "Restart Level" should now properly restart a level even if the game failed to load the level the first time Single Player Single Player has been removed We're sorry to announce single player is being shelved. This was originally put in to see what people would think of at least having the oppertunity to play Eye in the Sky when none of their friends were around. However, these singleplayer levels lacked polish and the gameplay we so carefully designed for 2 players wasn't compelling enough in a single player setting in our eyes. We quickly noticed the majority of people did not enjoy these levels and even worse, some lost appetite to try out co-op - which is what we intended as the main game content f…
- Patchnotes Eye in the Sky v0.2.4 - 20 June 2017
Hey all. Here's a quick patch trying to get some stability in before summer gets too crazy! General Disclaimer adjusted to automatically dissapear when the loading of the game is complete "Restart Level" should now properly restart a level even if the game failed to load the level the first time Single Player Single Player has been removed We're sorry to announce single player is being shelved. This was originally put in to see what people would think of at least having the oppertunity to play Eye in the Sky when none of their friends were around. However, these singleplayer levels lacked polish and the gameplay we so carefully designed for 2 players wasn't compelling enough in a single player setting in our eyes. We quickly noticed the majority of people did not enjoy these levels and even worse, some lost appetite to try out co-op - which is what we intended as the main game content f…
- Patchnotes Eye in the Sky v0.2.3 - QoL - 13 May 2017
We're not sitting still, development on the next chapter of levels has started and as always we're squashing bugs left and right! Here's an overview. As always be sure to have auto-update on, or you'll have to start the download manually. General Items grabbed by the Light no longer teleport with it upon dieing and respawning Starting a new co-op savefile no longer clears your singleplayer progress No longer have to deal with Unity's screen settings before booting the game Cranks no longer jitter when rotating them to their maximum rotation Menu Regrouped a lot of settings Resolution settings are now available Sliders now show a percentage Input manager for your key rebinding convenience! All graphical enhancements (like bloom and motion blur) should now work properly Loading screens between levels with clearer hints Co-op campaign Level 6; the Light should now fall into the Sewers auto…
- Patchnotes Eye in the Sky v0.2.3 - QoL - 13 May 2017
We're not sitting still, development on the next chapter of levels has started and as always we're squashing bugs left and right! Here's an overview. As always be sure to have auto-update on, or you'll have to start the download manually. General Items grabbed by the Light no longer teleport with it upon dieing and respawning Starting a new co-op savefile no longer clears your singleplayer progress No longer have to deal with Unity's screen settings before booting the game Cranks no longer jitter when rotating them to their maximum rotation Menu Regrouped a lot of settings Resolution settings are now available Sliders now show a percentage Input manager for your key rebinding convenience! All graphical enhancements (like bloom and motion blur) should now work properly Loading screens between levels with clearer hints Co-op campaign Level 6; the Light should now fall into the Sewers auto…
- Patchnotes Eye in the Sky v0.2b - Achievements! - 1 May 2017
Another day, another patch. Here's a list of the changes! As always be sure to have auto-updates on, or you'll have to start the download manually. General Added disclaimer to note this is Early Access and Singleplayer is experimental. Added loading screens with hints for the pc player Added tracker to log crashes during level transitioning and quitting the game. If your settings like audio and graphics aren't saved, please help us find out what's causing that and send the log to [email protected]. Logfiles: C:\Program Files (x86)\Steam\logs (or wherever you have Steam installed). Achievements A first batch of achievements is here! Every one of the twelve levels now has its own shiny picture for you to unlock! Co-op Campaign Level 1; Changed the overall puzzle so there is no longer a fail state. comment: Since there isn't a tutorial it seemed a bit too strict to have a fail state, e…
Patch notes and updates
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