SPSTEAMPULSELIVE ANALYTICS
Freefall

Freefall Steam metadata

Shockk | Jun 1, 2017 | game

Released

0players observed · 22 September 2026 - 21:05:34 UTC

ActionCasualIndieEarly AccessMinimalistSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)684
  • Revenue (VGI)$2,424
  • Review score100% positive

Freefall metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)684
  • Revenue (VGI)$2,424
  • Review score100% positive
  • Total reviews13
  • Release dateJun 1, 2017
  • DeveloperShockk
  • PublisherShockk

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: ShockkPublisher: Shockk

Top Steam chartsTop 100 gamesGame directorySteam Store page

Freefall Steam metadata

Freefall metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/620280/metadata
Steam Storehttps://store.steampowered.com/app/620280/
Steam Communityhttps://steamcommunity.com/app/620280
PCGamingWiki search
IGDB searchSearch IGDB for Freefall

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 13 positive, 0 negative

Price and discount

$4.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Full controller support, Tracked Controller Support, VR Supported, Steam Cloud

Achievements

13

Platform releases
  • Steam 1 June 2017

Latest Steam announcements

  • HTC Vive VR Issues - 17 August 2018

    This is just a quick notice about the recent VR Update. Some issues have been discovered with VR mode on the HTC Vive and I’m currently looking into these. During development I have only had access to an Oculus Rift for testing SteamVR so I’m hoping to gather as much information related to these issues as possible. If you have a Vive and are experiencing these issues, the best thing you can do to assist me in fixing them is to switch to the “tangerine” beta branch (in the Properties window for the game on Steam) and add -debug to the launch parameters in the first tab of the same Properties window. After running the game and closing it, switch to the third tab in the Properties window and open the game directory on your hard disk. There should be a log.txt file that contains debug information intended to assist me in solving this issue. If you can create a bug report in the Discussions…

  • VR Update (v0.5.0) - 15 August 2018

    A new version of Freefall is now available for download! The VR Update adds SteamVR support and overhauls the input system to unify support for keyboard/mouse, controllers, and VR controller devices. The VR Update has been a long time in the making, requiring large chunks of Freefall's engine to be rewritten and most importantly demanding a complete overhaul of the previous input system. The engine now uses a powerful actions system, allowing multiple input methods to be bound to the same action to ensure consistency across all our supported input methods. The new actions system also opened the door for VR thumbstick and tracking support, allowing us to do some complex stuff to let you play the game with just the VR headset and controllers. Here's a more comprehensive list of changes: * Add support for SteamVR. Freefall can be launched in VR mode by selecting the appropriate launch opti…

  • Progress - 2 December 2017

    Hey everyone, I just wanted to give a quick update on the current status of Freefall, as the last update was at the beginning of October and I realize it's been 2 months since then, without any information about what's going on. In short, I made a mistake a few months ago when I planned out my development timeline. I significantly underestimated the amount of work that would be needed for important features like multiplayer. Loads of extra stuff has popped up that I didn't originally think would be necessary. One feature I was excited to work on was Philips Hue color lightbulb integration. I hinted about this a couple of updates ago, and my goal is to allow players to set up their lights to complement the color of the world in Freefall in real-time. This feature has forced me to consider many things, from networking, to user interface design, to designing a better, more robust local con…

  • Progress - 2 December 2017

    Hey everyone, I just wanted to give a quick update on the current status of Freefall, as the last update was at the beginning of October and I realize it's been 2 months since then, without any information about what's going on. In short, I made a mistake a few months ago when I planned out my development timeline. I significantly underestimated the amount of work that would be needed for important features like multiplayer. Loads of extra stuff has popped up that I didn't originally think would be necessary. One feature I was excited to work on was Philips Hue color lightbulb integration. I hinted about this a couple of updates ago, and my goal is to allow players to set up their lights to complement the color of the world in Freefall in real-time. This feature has forced me to consider many things, from networking, to user interface design, to designing a better, more robust local con…

  • Technical Update 3 (v0.4.0) - 2 October 2017

    A new version of Freefall is now live! Technical Update 3 focuses almost exclusively on the game's underlying engine and build system. Countless changes have been made to these areas - far too many to list here - and you can read about these changes in more detail in the following announcement. http://steamcommunity.com/games/620280/announcements/detail/1477601466712899271 Most of the changes this month are described in the above announcement, but here's a list of the notable changes to the game itself. A realistic lighting model has been added to the game. This is disabled by default, but can be tuned from 0-100% in Options -> Graphics -> Lighting Realism. A new graphics option, Specularity, has been added to accompany Lighting Realism. This option affects how shiny the game world looks, and only takes effect when Lighting Realism is turned on. Very minor performance improvements and a…

  • Technical Update 3 (v0.4.0) - 2 October 2017

    A new version of Freefall is now live! Technical Update 3 focuses almost exclusively on the game's underlying engine and build system. Countless changes have been made to these areas - far too many to list here - and you can read about these changes in more detail in the following announcement. http://steamcommunity.com/games/620280/announcements/detail/1477601466712899271 Most of the changes this month are described in the above announcement, but here's a list of the notable changes to the game itself. A realistic lighting model has been added to the game. This is disabled by default, but can be tuned from 0-100% in Options -> Graphics -> Lighting Realism. A new graphics option, Specularity, has been added to accompany Lighting Realism. This option affects how shiny the game world looks, and only takes effect when Lighting Realism is turned on. Very minor performance improvements and a…

  • Upcoming Technical Update 3 - 23 September 2017

    I was intending to post this announcement much earlier, but this month's development of the game and its engine have taken a lot more time than I originally anticipated. This is just a quick update to explain a few things about what's changing under-the-hood this month, as there are some significant changes. This month I've been working largely on Freefall's game engine. Several things in the engine have been bothering me for a while, and up until now, it's been too big of a task to try and fix them, but I decided this month to do them all at once. These won't be relevant to you, the player, but it will have a huge impact on future development of Freefall. I started by redoing my entire build system, so instead of managing separate projects for Windows and macOS, I now manage a single, cross-platform, build project, which makes it a lot easier to unify things, keep them tidy, and also b…

  • Upcoming Technical Update 3 - 23 September 2017

    I was intending to post this announcement much earlier, but this month's development of the game and its engine have taken a lot more time than I originally anticipated. This is just a quick update to explain a few things about what's changing under-the-hood this month, as there are some significant changes. This month I've been working largely on Freefall's game engine. Several things in the engine have been bothering me for a while, and up until now, it's been too big of a task to try and fix them, but I decided this month to do them all at once. These won't be relevant to you, the player, but it will have a huge impact on future development of Freefall. I started by redoing my entire build system, so instead of managing separate projects for Windows and macOS, I now manage a single, cross-platform, build project, which makes it a lot easier to unify things, keep them tidy, and also b…

  • Technical Update 2 (v0.3.0) - 27 August 2017

    A new version of Freefall is now live! Technical Update 2 focuses largely on performance improvements. If you were seeing a low framerate previously, your performance may increase by up to 400%, but this will depend on your hardware. Here's a list of the notable changes. Chromatic aberration can now be enabled in Options -> Graphics. Enabling chromatic aberration may decrease your performance slightly. Menu config options are now available for Master Volume, Music Volume, and Effect Volume. These can be found in Options -> Audio. The UI has been updated to be a little bit cleaner and more consistent. It should also be slightly more efficient now. Text rendering has been rewritten to draw text per character. This vastly improves performance for dynamic text such as the in-game level timer. Assets can now be loaded asynchronously to avoid stalling the game while loading. For example, musi…

  • Technical Update 2 (v0.3.0) - 27 August 2017

    A new version of Freefall is now live! Technical Update 2 focuses largely on performance improvements. If you were seeing a low framerate previously, your performance may increase by up to 400%, but this will depend on your hardware. Here's a list of the notable changes. Chromatic aberration can now be enabled in Options -> Graphics. Enabling chromatic aberration may decrease your performance slightly. Menu config options are now available for Master Volume, Music Volume, and Effect Volume. These can be found in Options -> Audio. The UI has been updated to be a little bit cleaner and more consistent. It should also be slightly more efficient now. Text rendering has been rewritten to draw text per character. This vastly improves performance for dynamic text such as the in-game level timer. Assets can now be loaded asynchronously to avoid stalling the game while loading. For example, musi…

  • Technical Update 1 (v0.2.0) - 31 July 2017

    A new version of Freefall is now live! This update is largely technical in nature; here's a list of the notable changes. Borderless fullscreen support has been added. Fullscreen can be toggled either in Options -> Graphics or by pressing F anywhere. Audio mute can now be toggled by pressing M anywhere. Camera smoothing can now be changed in Options -> Controls. The mouse cursor is now only locked during gameplay, and is unlocked at the menu screen. Various tweaks, optimizations, and bug fixes.

  • Technical Update 1 (v0.2.0) - 31 July 2017

    A new version of Freefall is now live! This update is largely technical in nature; here's a list of the notable changes. Borderless fullscreen support has been added. Fullscreen can be toggled either in Options -> Graphics or by pressing F anywhere. Audio mute can now be toggled by pressing M anywhere. Camera smoothing can now be changed in Options -> Controls. The mouse cursor is now only locked during gameplay, and is unlocked at the menu screen. Various tweaks, optimizations, and bug fixes.

  • Early Access Roadmap - 14 June 2017

    In this post, I'm going to give an overview of everything that's currently planned for Freefall during Early Access, as well as a rough timeline of when all of these features are expected to be implemented. Bear in mind, this roadmap is only an estimation of how the development will go, not necessarily a fixed plan, so please take everything with a grain of salt. Over the next couple of weeks, I'll be tidying up a lot of the game engine code and fixing the bugs that have been exposed since the Early Access release. It's important that the game has a strong and stable engine that will pave the way for the development of new features. During this time, most of the updates will be highly technical in nature, so don’t expect many/any new features being added. One big thing I want to investigate quite soon, though, is adding support for Steam OS (Linux). I’ve already done some preliminary te…

  • Early Access Roadmap - 14 June 2017

    In this post, I'm going to give an overview of everything that's currently planned for Freefall during Early Access, as well as a rough timeline of when all of these features are expected to be implemented. Bear in mind, this roadmap is only an estimation of how the development will go, not necessarily a fixed plan, so please take everything with a grain of salt. Over the next couple of weeks, I'll be tidying up a lot of the game engine code and fixing the bugs that have been exposed since the Early Access release. It's important that the game has a strong and stable engine that will pave the way for the development of new features. During this time, most of the updates will be highly technical in nature, so don’t expect many/any new features being added. One big thing I want to investigate quite soon, though, is adding support for Steam OS (Linux). I’ve already done some preliminary te…

  • Early Access Release - 1 June 2017

    We're finally here! Freefall is now officially released into Early Access! I feel I should begin immediately with an apology. Freefall was originally in development back in 2015 but, due to reasons I won't go into here, I halted work on the game until March this year. I wish the game could have seen the light of day much sooner, but I'm thrilled to have been given that opportunity later than never. Since March, I've been working really hard to get the game up-to-scratch for a release, but I have to admit that the game isn't as far along as I'd hoped it would be by now, partially due to some bugs that took crazy lengths of time to resolve. Nonetheless, I'm not going to delay the release, as all the stuff that didn't make it will still be completed during Early Access. I'm going to be posting a detailed overview of what's currently in the game as well as everything that's planned througho…

  • Early Access Release - 1 June 2017

    We're finally here! Freefall is now officially released into Early Access! I feel I should begin immediately with an apology. Freefall was originally in development back in 2015 but, due to reasons I won't go into here, I halted work on the game until March this year. I wish the game could have seen the light of day much sooner, but I'm thrilled to have been given that opportunity later than never. Since March, I've been working really hard to get the game up-to-scratch for a release, but I have to admit that the game isn't as far along as I'd hoped it would be by now, partially due to some bugs that took crazy lengths of time to resolve. Nonetheless, I'm not going to delay the release, as all the stuff that didn't make it will still be completed during Early Access. I'm going to be posting a detailed overview of what's currently in the game as well as everything that's planned througho…

Patch notes and updates

S.noRelease datePatch nameGID number
12 October 2017Technical Update 3 (v0.4.0)4249665521687440029
227 August 2017Technical Update 2 (v0.3.0)4249665521687440255
331 July 2017Technical Update 1 (v0.2.0)4249665521687440363

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID620280
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateJun 1, 2017
DeveloperShockk
PublisherShockk
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typePositive
Positive review percent100%
Positive reviews13
Negative reviews0
Total reviews13
Steam recommendationsNot available
Achievements13
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/620280/

Short description

Freefall is a minimal arcade game about falling endlessly through a world that keeps twisting and morphing around you. Get ready to dive in head-first for some mind-boggling, hair-tearing, patience-wearing fun.

About this game

How long can you last? Freefall is a minimal arcade game about falling endless through a world that keeps twisting and morphing around you. Sit back, relax, and turn up the volume for some mind-boggling, hair-tearing, patience-wearing "Game Over" action. Dive in head-first and get ready for the real party. The goal is simple: don't hit anything. But it may not be that simple, as the world starts closing in around you, pulsating in time with the music while simultaneously starting to pulsate to the beat of the music. Inspired by games like Terry Cavanagh's Super Hexagon, Freefall will take you to a surprisingly zen-like state of mind as you navigate through its endless canals.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
52Tracked Controller Support
53VR Supported
23Steam Cloud
15Stats
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Freefall's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Freefall's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Freefall at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$4.99$4.99No discountSteam Store

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The Sims™ 419,16323 September 2026 - 02:05:36 UTC96,185193,399Maxis
How to Fish19,08622 September 2026 - 12:42:32 UTC373,97110,040Dazed Games
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Russian Fishing 414,99522 September 2026 - 19:02:39 UTC27,90689,773FishSoft LLC
IdleOn14,16522 September 2026 - 18:42:07 UTC21,01828,570Lavaflame2
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD

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