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Strain Tactics

Strain Tactics Steam news

Touch Dimensions Interactive | May 4, 2017 | game

Released

0players observed · 25 September 2026 - 13:37:54 UTC

ActionAdventureIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive

Strain Tactics news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews240
  • Release dateMay 4, 2017
  • DeveloperTouch Dimensions Interactive
  • PublisherTouch Dimensions Interactive

Genres: Action, Adventure, Indie, RPG, Strategy

Company pages: Developer: Touch Dimensions InteractivePublisher: Touch Dimensions Interactive

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Strain Tactics Steam news

Strain Tactics news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Tactical Squad Creations bundle! - 8 August 2023

    Hi Commanders, it has certainly been a while! We just wanted to break the radio silence to say that we are honoured to announce a recent collaboration with our friends over at 16 Bit Nights, makers of the wonderful Chromosome Evil, who approached us to create a squad-based RTS bundle opportunity! https://store.steampowered.com/bundle/33948/?snr=1_5_9_ I too had a chance to play the CE2 Beta, and it certainly made my Strain 2 itch grow... >,.,.

  • Xmas Drop! - 21 December 2018

    Seasons Greetings, Commanders! Drone purchase terminals -Thanks for your suggestions! After some consideration, I've decided to allow for Commanders that have completed HeartBreaker access to brand new Drone purchasing terminals at the Special Warfare Center itself on top of the ones currently at the Drone Trials site. This basically leaves Drone Trials unaffected (for those still itching for a drone fighting challenge), but now in the spirit of convenience, allowing the (c)/(r) rich commanders a quick and painless way to top up their Drone force at the SpecWar site instead. Colonist Drone bugfix -Colonist Drone no longer bugs out with its RPG and uses it as intended!

  • Moar bug killing and functionality updates! - 6 April 2018

    List Scroll functionality -Scrolling now implemented for multipage lists, thanks for the suggestion! Mission Complete tag -Mission completion status now displayed on the 'proceed to briefing' mini window. Static Popup dummy at range -Static Popup target dummies at the walled range no longer counts towards kills achievements, but still allows damage levelling for your units. Heartbreaking warning ... In a particular mission briefing you will see more text that warns you of particular things... Bug Tweaks -20mm Monster Killer explosive rounds no longer proc Autocannoneer achievement -The AEDL drone variant now allows for shorter ranged weapon damage such as the machete to pass through its shield -The Tactical Flamer's primary gout of flame, not just the residual flames on the ground or stuck to things, now counts towards fire-based kills (or at least we trust it now sends updates better t…

  • Moar bug killing and functionality updates! - 6 April 2018

    List Scroll functionality -Scrolling now implemented for multipage lists, thanks for the suggestion! Mission Complete tag -Mission completion status now displayed on the 'proceed to briefing' mini window. Static Popup dummy at range -Static Popup target dummies at the walled range no longer counts towards kills achievements, but still allows damage levelling for your units. Heartbreaking warning ... In a particular mission briefing you will see more text that warns you of particular things... Bug Tweaks -20mm Monster Killer explosive rounds no longer proc Autocannoneer achievement -The AEDL drone variant now allows for shorter ranged weapon damage such as the machete to pass through its shield -The Tactical Flamer's primary gout of flame, not just the residual flames on the ground or stuck to things, now counts towards fire-based kills (or at least we trust it now sends updates better t…

  • A new restart to the year :) - 5 January 2018

    Restart Mission functionality -Included Restart Mission button in the ingame Menu

  • A new restart to the year :) - 5 January 2018

    Restart Mission functionality -Included Restart Mission button in the ingame Menu

  • Happy New Year, Commanders! - 2 January 2018

    *UN2 wishes its commanders a fruitful new year filled with successful drops and safe returns, and thanks them for their continued support against Strain contamination!* Bugfixes -Blue target dummy parts renamed for stats page -Some Dispensers should no longer show a blank extra page -Mission Site Heartbreaker's revive point now dies along with the cryovat on site -UI display tweaks -LX on Neurocity has its reaction params tweaked, and should minimise and remove any sort of errant behavior. (We frankly still cannot replicate the bug as mentioned in forums...) -NPC Technician's corpses should no longer fade off on some Mission Sites PS: We're still working on a option~

  • Happy New Year, Commanders! - 2 January 2018

    *UN2 wishes its commanders a fruitful new year filled with successful drops and safe returns, and thanks them for their continued support against Strain contamination!* Bugfixes -Blue target dummy parts renamed for stats page -Some Dispensers should no longer show a blank extra page -Mission Site Heartbreaker's revive point now dies along with the cryovat on site -UI display tweaks -LX on Neurocity has its reaction params tweaked, and should minimise and remove any sort of errant behavior. (We frankly still cannot replicate the bug as mentioned in forums...) -NPC Technician's corpses should no longer fade off on some Mission Sites PS: We're still working on a option~

  • Bug fixes - 19 December 2017

    Thanks for the bug reports! We hope you're enjoying the new achievements in any case :) Fixes -Achievement fixes and tweaks (NOPE, Pentakill, No Shots Fired) -Map briefing typo fix

  • Bug fixes - 19 December 2017

    Thanks for the bug reports! We hope you're enjoying the new achievements in any case :) Fixes -Achievement fixes and tweaks (NOPE, Pentakill, No Shots Fired) -Map briefing typo fix

  • Achievements Unlocked / Bugfixes - 18 December 2017

    Prepare to drop...again For all our over-achievers out there, heres a little something something from us to you! Thanks to everyone for weighing in with your fun suggestions on our forum thread, you know who you are! oTL Bugfixes -fixed collider shapes for geometry on some ruin sites.

  • Achievements Unlocked / Bugfixes - 18 December 2017

    Prepare to drop...again For all our over-achievers out there, heres a little something something from us to you! Thanks to everyone for weighing in with your fun suggestions on our forum thread, you know who you are! oTL Bugfixes -fixed collider shapes for geometry on some ruin sites.

  • Hostile human factions 'diamond' bugfix - 7 November 2017

    Hostile human factions 'diamond' bugfix -Non-strain hostiles no longer ignore friendly fire rules on Veteran difficulty and above.

  • Hostile human factions 'diamond' bugfix - 7 November 2017

    Hostile human factions 'diamond' bugfix -Non-strain hostiles no longer ignore friendly fire rules on Veteran difficulty and above.

  • Consumable Item bugfixes / Item edits / UI edits - 6 November 2017

    Consumable Item bugfixes -All multi-charge consumables' stats should stack properly now Item edits -Seeker eye utility, lore and fx edited :) UI edits -Right-Click no longer procs unit commands 'through' map selection screen -Noncritical portions of the righthand menu/tactical pane can be clicked 'through', just like the info panel.

  • Consumable Item bugfixes / Item edits / UI edits - 6 November 2017

    Consumable Item bugfixes -All multi-charge consumables' stats should stack properly now Item edits -Seeker eye utility, lore and fx edited :) UI edits -Right-Click no longer procs unit commands 'through' map selection screen -Noncritical portions of the righthand menu/tactical pane can be clicked 'through', just like the info panel.

  • Ruin Site generator spawnfixes / Scenario description edits / Invasion pathing tweaks - 4 November 2017

    Ruin Site generator spawnfixes -Garage modules should no longer spawn loot crates/weapon drops under a large roof rubble piece Scenario description edits -Reference made to 'ruins' -"Mirage sector" title case fix Other notes -Invasion pathing tweaks, should facilitate more rapid ingress for a Northern attack into the base. -The cryopod bug from the update a couple hours back has been addressed.

  • Ruin Site generator spawnfixes / Scenario description edits / Invasion pathing tweaks - 4 November 2017

    Ruin Site generator spawnfixes -Garage modules should no longer spawn loot crates/weapon drops under a large roof rubble piece Scenario description edits -Reference made to 'ruins' -"Mirage sector" title case fix Other notes -Invasion pathing tweaks, should facilitate more rapid ingress for a Northern attack into the base. -The cryopod bug from the update a couple hours back has been addressed.

  • VSYNC added! / Item tweaks - 30 October 2017

    VSYNC support -Toggle is now available in the Settings page. :re-tweaked to allow tolerances for 'close to 60fps' support for those machines that do not meet requirements for 60fps vsync. Item tweaks -Medical Suite carry size changed to Small -Increased "thrown weight" of Portable Gastank

  • VSYNC added! / Item tweaks - 30 October 2017

    VSYNC support -Toggle is now available in the Settings page. :re-tweaked to allow tolerances for 'close to 60fps' support for those machines that do not meet requirements for 60fps vsync. Item tweaks -Medical Suite carry size changed to Small -Increased "thrown weight" of Portable Gastank

Patch notes and updates

S.noRelease datePatch nameGID number
121 December 2018Xmas Drop!2417769111286817124
25 January 2018A new restart to the year :)4249665521687445493
32 January 2018Happy New Year, Commanders!4249665521687445607
419 December 2017Bug fixes4249665521687445821
518 December 2017Achievements Unlocked / Bugfixes4249665521687445975
67 November 2017Hostile human factions 'diamond' bugfix4249665521687446128
76 November 2017Consumable Item bugfixes / Item edits / UI edits4249665521687446310
84 November 2017Ruin Site generator spawnfixes / Scenario description edits / Invasion pathing tweaks4249665521687446468
930 October 2017VSYNC added! / Item tweaks4249665521687446626
1026 October 2017Overwatch system update / Grenade Physics update!/ UI Bugfixes / FX bugfixes / Extra UI options4249665521687446777
1124 October 2017Neurocity LX-rampage bug on higher difficulties fix / Trapper, Spiker parts drop bug fix4249665521687446926
1223 October 2017NEW Grenade system! / Exploit fixes / Unit stats bugfixes4249665521687447085
1322 October 2017Map fixes, Helibase collider fix, Tutorial / item / lore text tweaks.4249665521687447243
1419 October 2017Tree colliders fix / 12.5mm reload acceleration-ramp tweaked4249665521687447412
1516 October 2017Revamped Shotguns, Upgraded Pistols & SMGs / UI & Sound updates / Bugfixes4249665521687447582
164 October 2017Neurocity Hotfix / Bodybag info fix4249665521687447744
174 October 2017Neurocity Hotfix / Bodybag info fix2145261379781490800
183 October 2017Campaign Difficulty modifiers! / Retuned enemy A.I/pathfinding / Heavy Battle Rifle update4249665521687447897
191 October 2017Ground Penetrating Radar Trackers! / Unit tweaks4249665521687448058
2029 September 2017Unit / Items / Trait / Map /UI tweaks4249665521687448246

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