NEW Grenade system! / Exploit fixes / Unit stats bugfixes — Strain Tactics Steam update #124249

NEW Grenade system! So after ruminating over a forum discussion with player Aminus Tek last week, and getting a sudden flash of inspiration over the...

Steam App
Strain Tactics (621810)
Event type
patch note
Published
23 October 2017 - 09:16:38 UTC
Source
steam_community_announcements
NEW Grenade system! So after ruminating over a forum discussion with player Aminus Tek last week, and getting a sudden flash of inspiration over the weekend about how to potentially implement this-- I'm happy to present one that I think works, looks and feels hopefully better than the one that came before! -grenades now pass over low-obstacles -grenade physics overhaul, no longer have linear drag (where previously they were 'rolled') and have redone 'rebound' and friction factors to accomodate throwing around corners better. -grenades also have a new animation where they are seemingly lobbed 'upwards', and at their largest size/highest point -- that is the visual indicator of their fuse at halfway point. -grenades move at constant velocity, and some like the gunstrike marker have retweaked velocities and revisited fuse-times. -lastly, grenades still catch onto units. exploit fixes -Acces...

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