- Patch V1.0.232 - 10 May 2022
Reverted the change from the previous patch: "If the game is paused, the dialogue will no longer advance" So sorry about the issue that was caused by this change, we will look again into this and hopefully fix it without breaking something else!
- Patch V1.0.231 - 9 May 2022
A possible fix for sound glitch when there are many enemies on the screen Fixed issue where it was possible to multiply buddies while in Frontal Lobe If the game is paused, the dialogue will no longer advance
- Patch V1.0.230 - 23 April 2022
Torments leaderboards are now visible on Steam: https://steamcommunity.com/stats/640340/leaderboards/7697328 Renamed Baseball Bat to Bonky Bat A possible fix for Anniholodon soft-lock Beating ????????? (spoiler) should now trigger the quest completion, related achievements, and new quest scrolls will become available in Frontal Lobe Bulb's electricity range increased by 1.25x Sparky's electricity range increased by 2x, electricity costs 2 hp per shot, and each figment reheals 2 hp
- Patch V1.0.228 - 19 April 2022
A bit weaker Vortex force when multiple Vortexes are present as they are no longer so dangerous, reduced the amount of VFX they release to increase the performance and reduce the visual clutter blood VFX is no longer constantly active, but only when an enemy is eaten Prison rooms now have indestructible walls so it's not possible to save the characters by using explosions All wall tiles in boss rooms are now indestructible Spiky chests are inactive a bit longer after being spawned slightly longer delay between each attack spiky chests now bark every time they attack
- Patch V1.0.227 - 17 April 2022
Monsters will now die from entering Vortex even if Frigid Mood is active (adds another layer of depth to Frigid Mood, and also fixes the possible soft-lock where an unkillable monster could get stuck between them)
- Patch V1.0.225 - 17 April 2022
Added special wardrobe to co-op mode - it enables using the same character for both players and also switching between the characters even if only two characters are unlocked
- Patch V1.0.223 - 16 April 2022
Credits update Fixed the Fortress boss issue where it was possible to move him with Serious Magnet Current leaderboard is now visible in the Hall of Fame Fixed the issue where characters wouldn't have voice reactions during Mount Fury and Fortress
- Patch V1.0.221 - 11 April 2022
Achievements should now trigger properly, and you should receive all missing achievements for the completed quests Fixed issue where a portal would sometimes spawn inside of the wall in Mount Fury and possibly other areas as well
- v1.0 Fortress Update Available Now! - 8 April 2022
Hi all! This has been a fun run, but like all things, every Early Access comes to an end. Serious Sam: Tormental is now available as a full release, and to celebrate this huge milestone we've set up a 25% off launch discount scheduled to end 7 days from now. https://store.steampowered.com/app/640340/Serious_Sam_Tormental/ The full release of Serious Sam: Tormental introduces a new area called The Fortress that features new enemies and Elite variants, and Torments - special runs with preset starting weapons, powers, and conditions, with leaderboards for each. The update also includes dozens of new weapons, perks, powers, quests, music, and even a brand new character, Ugh Zan Jr! We are incredibly thankful to everyone who helped us get this far through feedback and general support. You will forever be in our hearts. Much love! -kris Tormental 1.0 - Full Changelog The Fortress - new and fi…
- Serious Sam: Tormental - V0.7.164 Patch - 25 July 2020
Hi everyone, This week we released a series of patches, we fixed various bugs, added small improvements, and tweaked around with balance. Thanks for the feedback everyone, most of the changes below were your suggestions! Changes: - Reduced number of choices in Power Shop from 4 to 3, Powers from Serious category are now part of other 3 depending on what they do - It's now possible to skip Game Over screen animation by pressing a button - When talking with NPCs, you will no longer see other NPCs except the one you are talking with - Both Eyeball and Buddy Spiky try to stay away a bit from the player instead of rushing into him constantly - Buddy Spiky and Eyeball now deflect from holes - Eyeball now follows closest figments instead of the player, if figments are available - Melee & Primary Gun no longer appears in Weapon Wheel since they cannot be selected anyway, this wheel is now solel…
- Serious Sam: Tormental Update #10 - Mount Fury - 15 July 2020
Hi everyone, today we bring you... It's been some time since the last update was released, but we really wanted to upgrade the game to a whole new level when it comes to gameplay and progression. Thank you so much for the feedback you gave us, both on forums, Discord, and Steam reviews. We really tried to listen to every voice while also trying to keep what's special about Serious Sam: Tormental. We also got new entry to our Hall of Fame series, for previous Equilibrium Update. Congrats everyone! And also, Hall of Fame will soon become part of the game world, more on that soon! So, what did we add you say? You can check the big list of new stuff right here: https://steamcommunity.com/games/640340/announcements/detail/2218531755269681485 Since, we added more than 70 new Powers, new variations for every boss, we filled up chests with goodies and added stakes when opening them, we made tha…
- Serious Sam: Tormental - Preview of Update #10 - 22 May 2020
Hi everyone, So we noticed not everyone reads discussions hidden in the depths of various threads, so we decided to compile all the info about what's coming in upcoming Update #10! Warning: this update is not available yet! :) We are polishing the content below, working on it day and night, and we invite you to join our Discord channel and hang out with us as we are finishing it up. So, here we go. This is a list of SOME of the stuff that's coming in Update #10! (suggestion: open the videos by opening them in a new tab with right-click option) Mental Chests First of all, some items, after unlocked, will appear in the starting area in a special chest. We wanted that you can try some of the unlocked items right away. It is possible to bring along 1 item per run this way. https://steamcommunity.com/sharedfiles/filedetails/?id=1968361837 Frontal Lobe Starting room is now called Frontal Lobe…
- Happy Holidays from Croteam! - 24 December 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33025992%2Fe9b890df2bd5aa55977bcfd2e902114cdfa54ad4.jpg All of us at Croteam wish you have a great Winter break. Happy Holidays and have a great New Year. 2020 is about to get Serious! https://www.youtube.com/watch?v=Yvz1-pWeq7I
- WarDrobe - 21 September 2019
Greetings, everyone! Remember her? Well, she's aiming for a change. In the latest update, we briefly touched upon the subject of a wardrobe. You may recognize this gif from there: Now we can show you what we have been working on in the meantime, amongst other things. Behold... A CLOSET! No, we were not hiding in it. On the contrary, we bought more clothes, and maybe some new player avatars with it! Sam went first, and came back with Mate. They both got a facelift, and will continue fighting by each other's side in a more fashionable manner. disclaimer: They went on to get yet another face lift afterwards!... Well, at least one of them did. Netricsa, on the other hand, got herself a plethora of colorful skins! We are still balancing on the matter of just how many; which ones will be available at once, and which ones will be unlockable via in-game progress. One thing's for sure; Everybody…
- Tormental - Update #9 - September 3, 2019 [v0.7] - 4 September 2019
Hi everyone, we bring you the new update! It's been a while, but we took the time to go through all your feedback submitted, and some of them were a few pages long. Thank you so much for that, it helped us steer the game in a better direction! if you go to Vault right now, you will be able to give that extra key to Shopmonster and receive something special! 32%, 39%, 46%. Doomsday - when player brutally kills enemy, chance to spawn Serious ammo is 20% instead of 66%. Evil Thoughts - more enemies are spawned in every room. Caps changes: Treasure Hunting 3->5, Serious Scalpel 1->5, Die Hard 1->9, Atomic Skin 1->5, Magnet 1->5, BOOM 3->5, Pew Pew 3->2, Bombardier 3->5, Charged Up 3->5, Lockbombing 4->5, Bomb Magnet 3->1. Buddy Turret - damage rebalance, it deals 25 dmg per second. Buddies now spawn next to you when switching areas. Frozen Heart - it no longer enables you to deal damage to…
- Tormental - #HowToKillSam Winners - 17 July 2019
First off, except the congratulations to all the winning ideas, is a gigantic THANK YOU from Mental himself, to all of the participants! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31398110%2F10b9f38bad03213ff4b2d12471810de5953f94e9.png We got so many cool techniques for the ongoing #howtokillsam series, that the faith in the successful defeat of Sam is finally restored! Mental thought long and hard about this, and the choice had to be perfectly effective! It was not easy, but he finally came to the concluding ideas: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31398110%2F8dc31e94059e76d0835a847779750a190c37798a.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31398110%2F45dcfca05325a1d58a0e3cfa964cab63fb9b75ed.png https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31398110%2F8e7911bc509068323288a2bf0b52e29adb82a%25E2%2580%25A6
- Tormental - How To Kill Sam? - 10 July 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F31398110%2F202545f9d4032270fb712779e41e27002e01e72e.jpg WHAT'S THIS ABOUT? Put your evil-mongering abilities to good use and join us in the ongoing #howtokillsam series. These are compiled of all the ways (some more efficient than others) Mental plans to defeat Sam - lasers, bombs, rocket turrets - but alas, Sam always finds a way to win! Test out your wicked senses by pouring them into possible Sam-killing techniques, and win some prizes while you're at it! HOW TO KILL SAM? Think up of an idea of How To Kill Sam, and describe it either in the comments section of this thread, or comments section on social media posts containing the link to this thread. The crazier, sillier, more efficient those ideas are, the better! (p.s. the artwork is not required and it will not be evaluated) WHAT DO I GET FOR KILLING SAM? Out of all i…
- Tormental - Update #8 - June 25, 2019 [v0.55] - 25 June 2019
Hi everyone, Update #8 is now live on Steam! In this update, we focused mostly on fixing bugs and implementing suggestions we received after we released Update #7. Not all those tasks are finished, so be sure that we will continue working and implementing your suggestions! Thank you for the feedback everyone! Major bugs fixes: - Fixed bugs related to Netricsa’s ability - unkillable enemies would float above or inside of the ground - It’s not possible anymore to use melee and serious weapon at the same time, and using serious weapon doesn’t speed up the reload time of melee weapon - It’s not possible anymore to push bosses out of the stage by using Harpoongun - Bombheads enemies in loop Rodeo boss fight don’t spawn coins anymore - Fixed bug with Serious Scalpel perk that would cause snake-like enemies to spawn tons of hearts Changes: - Exotech Larva parts are not attracted anymore by Net…
- Tormental - Update #7 - June 18, 2019 [v0.5] - 18 June 2019
Hi everyone, Update #7 is now live on Steam! As you can see below there are lots of changes in this update! We added melee weapons, fixed ammo system, added new serious weapons, redesigned levels, added loop modifiers, and many other things! After working on this update for so long we are excited to hear what you think. :) Let us know your feedback! v0.5 Melee: - Added unique Sledgehammer weapons for every character - You can switch between primary gun and Sledgehammer through weapon wheel or with button (Y) on gamepad or with button (F) on keyboard - Enemies killed with melee are now sent flying away from you which is useful against exploding enemies since they will move away before exploding - Melee weapons can deflect bombs (tip: you can activate them first before sending them into enemies) Redefined ammo system: - Two types of ammo: primary ammo for your main gun and serious ammo fo…
- Tormental - Update #6 - April 26, 2019 [v0.17b] - 26 April 2019
Hi everyone, In this smaller update we are bringing some important fixes. We disabled the primary gun ammo for now, we were hoping we gonna manage to fix it today, but since we didn’t, we want that you can play the game normally during the weekend. We are still planning to try it out in the upcoming update, if we manage to make it really, really good! Thank you for giving us quick feedback! Till next update, we hope you will have fun playing this version! Features: - Primary gun has infinite ammo again - Game Over screen: it will now show you which loop you reached if your loop counter is higher than 1 (this means you need to go through Vault at least once) - Added special shadow when enemy is under water Major bugs fixes: - The game will not freeze anymore in shop if you bought too many perks and the pool is empty - Once the pool is empty, you will be able to buy perks from special poo…