- V 1.00 Release - 24 August 2018
+ Added ending cut-scene when completing the game under roguelike mode. + Added 20 new interesting achievements + Added different colors for different players during local co-op mode for easier identification + Adjusted various weapon parameters to make them distinctive + Adjusted laser aim mechanism to always targeting at the right target + Improved local co-op UIs - Fixed an issue with ice blocks rendering before the smog - Fixed an issue with boss becoming unresponsive after moving onto different stages Now the game is in its final completed state. Hurray!
- EA V.B019 update - 9 July 2018
+ Overhauled UI + Overhauled Shooting Mechanism + Overhauled Alien Log mechanism + Added Steam Cloud Saves + Added several new skills + Added HP Restore Orbs + Added Statistics in Death Mode + Improved Roguelike Progress indicators + Improved Section Transition Mechanism + Changed Skill usage mechanism, it no longer uses charge but can be gradually restored as time passes. + Adjusted Hero name display in Single-player mode + Adjusted Boss HP - Fixed an issue with ground blade roller - Fixed an issue with sudden spike in sounds - Fixed an issue with peculiar enemy movement
- EA V0.096 Update - 21 September 2017
+ Added Portal Tracker to estimate the distance to the end-game portal - Fixed a critical movement error with extra-large entities (mostly boss)
- EA V0.096 Update - 21 September 2017
+ Added Portal Tracker to estimate the distance to the end-game portal - Fixed a critical movement error with extra-large entities (mostly boss)
- EA V0.095 Update - 15 September 2017
+ Introduced a new selective rendering system for roguelike maps, render speed has increased by up to 50% + Optimized performance of all levels of the last chapter, up to 100% faster. + Optimized all handcrafted maps, render speed has increased by up to 80% + Improved generation algorithm to lower the chance of enclosing regions + Dragonfire from the Guardian of High Hell will now light up the player + Standardize all props to make the game more appropriate for the designated age group + Adjusted narrative texts for the whole game - Calibrated sounds for all roguelike levels - When there's no movement, enemy will stand idly instead of taking steps in air
- EA V0.095 Update - 15 September 2017
+ Introduced a new selective rendering system for roguelike maps, render speed has increased by up to 50% + Optimized performance of all levels of the last chapter, up to 100% faster. + Optimized all handcrafted maps, render speed has increased by up to 80% + Improved generation algorithm to lower the chance of enclosing regions + Dragonfire from the Guardian of High Hell will now light up the player + Standardize all props to make the game more appropriate for the designated age group + Adjusted narrative texts for the whole game - Calibrated sounds for all roguelike levels - When there's no movement, enemy will stand idly instead of taking steps in air
- EA V0.093 Update - 27 August 2017
+ Fine-tunes the DeepWake features to make the waking process more evenly distributed in the timeline + Tweaked settings to allow further performance fine-tuning + Increased overall foliage render speed by 20%+ ++ New "Render Quality" options to let player choose different tiers of render details ++ Changing shadow quality now will also change the way light interacts with objects + Battle UIs are no longer affected by motion blur effects + Tyrantium now spins while dropping from enemy + Tyrantium drops from enemies head wherever possible + Changed behavior of ground tentacles - their attacks now also harm enemies + Changed some background narratives - Enemy no longer wanders off the map - Enemy no longer gets stuck in the game world - When shooting projectiles, enemies no longer slides around; - Enemy spawning no longer produces error - Calibrated controller selection issue in graphics…
- EA V0.093 Update - 27 August 2017
+ Fine-tunes the DeepWake features to make the waking process more evenly distributed in the timeline + Tweaked settings to allow further performance fine-tuning + Increased overall foliage render speed by 20%+ ++ New "Render Quality" options to let player choose different tiers of render details ++ Changing shadow quality now will also change the way light interacts with objects + Battle UIs are no longer affected by motion blur effects + Tyrantium now spins while dropping from enemy + Tyrantium drops from enemies head wherever possible + Changed behavior of ground tentacles - their attacks now also harm enemies + Changed some background narratives - Enemy no longer wanders off the map - Enemy no longer gets stuck in the game world - When shooting projectiles, enemies no longer slides around; - Enemy spawning no longer produces error - Calibrated controller selection issue in graphics…
- EA V0.092 Update - 25 August 2017
+ Added Motion Blur option to simulate fast movement as recorded by cameras + Added Natural Lens option to further stylize the game view + Added shadow for explosion debris for more realistic visuals + Improved main menu loading speed + Adopted a new optimization architecture + Added IntruderWake: enemies in roguelike maps will detect the presence of a player and all enemies will come to attack the player after a certain amount of time - AI no longer floats in the sky. - Fixed all unlock related issues + Improved boss defeat banner text, it no longer blocks to eyes. - In roguelike mode, scores are no longer calculated, since roguelike levels are randomly generated and the total amount of scores are inconsistent across different sessions. - Improved game level unlock mechanism - now players in Smogbreaker & SmogSiege mode can only unlock levels within the stage they've previously reached…
- EA V0.092 Update - 25 August 2017
+ Added Motion Blur option to simulate fast movement as recorded by cameras + Added Natural Lens option to further stylize the game view + Added shadow for explosion debris for more realistic visuals + Improved main menu loading speed + Adopted a new optimization architecture + Added IntruderWake: enemies in roguelike maps will detect the presence of a player and all enemies will come to attack the player after a certain amount of time - AI no longer floats in the sky. - Fixed all unlock related issues + Improved boss defeat banner text, it no longer blocks to eyes. - In roguelike mode, scores are no longer calculated, since roguelike levels are randomly generated and the total amount of scores are inconsistent across different sessions. - Improved game level unlock mechanism - now players in Smogbreaker & SmogSiege mode can only unlock levels within the stage they've previously reached…
- EA V0.090 Update - Roguelike Mode On - 23 August 2017
+ Added Roguelike Mode across all 6 worlds (Preliminary) + Added Boss - Guardian of High Hell + Added Boss - Timespace Worm + Added Boss - Sky Watcher + Added Boss - Sentry Null + Added 3 new types of minions + Improved unlock mechanism + Improved damage detection mechanism ++ Increased accuracy in melee weapon detection ++ Increased accuracy in bullet detection ++ Increased accuracy in explosive detection + Improved homing bullet tracing mechanism, now bullets traces more accurately + Heroes stuck on air will be teleported to a nearby spot + Revamped overall lighting mechanism + Allocated more threads for foliage management + Standardized foliage generation behaviors across lands in the same biome + Dynamic Terrains for all roguelike worlds + Procedural biome-based foliage generation + Improved ice stones visual at ground zero - Fixed occlusion errors with the first boss level - Update…
- EA V0.090 Update - Roguelike Mode On - 23 August 2017
+ Added Roguelike Mode across all 6 worlds (Preliminary) + Added Boss - Guardian of High Hell + Added Boss - Timespace Worm + Added Boss - Sky Watcher + Added Boss - Sentry Null + Added 3 new types of minions + Improved unlock mechanism + Improved damage detection mechanism ++ Increased accuracy in melee weapon detection ++ Increased accuracy in bullet detection ++ Increased accuracy in explosive detection + Improved homing bullet tracing mechanism, now bullets traces more accurately + Heroes stuck on air will be teleported to a nearby spot + Revamped overall lighting mechanism + Allocated more threads for foliage management + Standardized foliage generation behaviors across lands in the same biome + Dynamic Terrains for all roguelike worlds + Procedural biome-based foliage generation + Improved ice stones visual at ground zero - Fixed occlusion errors with the first boss level - Update…
- EA V0.035 Update - 29 July 2017
+ Improved Boss 1: Chained Titan + Added Preliminary Boss 2: The Venom Ent + Added laser pointer for guns + Improved Boss Level Banner + Improved Boss Level Portal Effects + Sharpened hero management view
- EA V0.035 Update - 29 July 2017
+ Improved Boss 1: Chained Titan + Added Preliminary Boss 2: The Venom Ent + Added laser pointer for guns + Improved Boss Level Banner + Improved Boss Level Portal Effects + Sharpened hero management view
- EA V0.033 Update - 25 July 2017
+ Preliminary addition of Boss 1 + Entropy Gun's damage will increase as it passes through more targets + Add back view of heroes + Further calibrated sunlight - Further improved explosion over-exposure issues - All heroes should emit particles properly now - Skill key and right mouse key can cast skills properly now - During sector transition hero is invincible - Trap optimiser scripts no longer produce error - Fixed an error with keyboard assignment issue - After switching heroes, all skills should update correctly now
- EA V0.033 Update - 25 July 2017
+ Preliminary addition of Boss 1 + Entropy Gun's damage will increase as it passes through more targets + Add back view of heroes + Further calibrated sunlight - Further improved explosion over-exposure issues - All heroes should emit particles properly now - Skill key and right mouse key can cast skills properly now - During sector transition hero is invincible - Trap optimiser scripts no longer produce error - Fixed an error with keyboard assignment issue - After switching heroes, all skills should update correctly now
- EA V0.031 Update - 22 July 2017
+ Added hero - Butcher No.40927 + Added hero - Style-21 FaceTree + Added hero - Zone-53 Subhuman + Added some new weapons + All heroes can use all weapons except Zone-53 Subhuman, who is weapon-bound and can't use regular weapon + Improved damage text mechanism + Improved hero background stories + Improved weapon background stories + Improved unlock mechanism - if both heroes and weapons can be unlocked, there's a 42% chance to unlock hero first. If the chance misses, hero and weapon will be put in the same pool for random selection again. + Improved move particles effect + Added some more tutorial boards + Further optimized hero management scene - Fixed an issue where new unlocks cannot be used - Weapon type description no longer overflows - Mouse now selects heroes correctly during hero management scene - It's now much easier to use mouse to select weapons during hero management scene…
- EA V0.031 Update - 22 July 2017
+ Added hero - Butcher No.40927 + Added hero - Style-21 FaceTree + Added hero - Zone-53 Subhuman + Added some new weapons + All heroes can use all weapons except Zone-53 Subhuman, who is weapon-bound and can't use regular weapon + Improved damage text mechanism + Improved hero background stories + Improved weapon background stories + Improved unlock mechanism - if both heroes and weapons can be unlocked, there's a 42% chance to unlock hero first. If the chance misses, hero and weapon will be put in the same pool for random selection again. + Improved move particles effect + Added some more tutorial boards + Further optimized hero management scene - Fixed an issue where new unlocks cannot be used - Weapon type description no longer overflows - Mouse now selects heroes correctly during hero management scene - It's now much easier to use mouse to select weapons during hero management scene…
- EA V0.025 Update - 13 July 2017
+ Local Coop - Share Screen (preliminary test, no official support yet) + Added 240Hz Monitor Refresh Rate Cap + Add hero marker to properly identify which hero each player controls + Improved fog mechanism, in the Road of Light the smog is lighter, in Smogland Hunters the smog is denser and permanent + Changed hero's animations + Minor Change to Hero Visuals + Minor Change to Hero Background Stories + Increased text size of skill count in MP Player Status Panel + Unlocked multi-hero equipment change feature for weapon screen + Change weapon feature actually works now - Fixed the issue with equipping weapons ! Known Issue - joystick controller map is not available in the settings, it'll be included in the next update soon
- EA V0.025 Update - 13 July 2017
+ Local Coop - Share Screen (preliminary test, no official support yet) + Added 240Hz Monitor Refresh Rate Cap + Add hero marker to properly identify which hero each player controls + Improved fog mechanism, in the Road of Light the smog is lighter, in Smogland Hunters the smog is denser and permanent + Changed hero's animations + Minor Change to Hero Visuals + Minor Change to Hero Background Stories + Increased text size of skill count in MP Player Status Panel + Unlocked multi-hero equipment change feature for weapon screen + Change weapon feature actually works now - Fixed the issue with equipping weapons ! Known Issue - joystick controller map is not available in the settings, it'll be included in the next update soon