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Smogpunk 湮霾之地

Smogpunk 湮霾之地 Steam news

CJH Labs | Sep 14, 2018 | game

Released

0players observed · 24 September 2026 - 03:08:47 UTC

ActionAdventureIndieShoot 'Em UpTop-Down ShooterSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive

Smogpunk 湮霾之地 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive
  • Total reviews17
  • Release dateSep 14, 2018
  • DeveloperCJH Labs
  • PublisherCJH Labs

Genres: Action, Adventure, Indie

Company pages: Developer: CJH LabsPublisher: CJH Labs

Top Steam chartsTop 100 gamesGame directorySteam Store page

Smogpunk 湮霾之地 Steam news

Smogpunk 湮霾之地 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • V 1.00 Release - 24 August 2018

    + Added ending cut-scene when completing the game under roguelike mode. + Added 20 new interesting achievements + Added different colors for different players during local co-op mode for easier identification + Adjusted various weapon parameters to make them distinctive + Adjusted laser aim mechanism to always targeting at the right target + Improved local co-op UIs - Fixed an issue with ice blocks rendering before the smog - Fixed an issue with boss becoming unresponsive after moving onto different stages Now the game is in its final completed state. Hurray!

  • EA V.B019 update - 9 July 2018

    + Overhauled UI + Overhauled Shooting Mechanism + Overhauled Alien Log mechanism + Added Steam Cloud Saves + Added several new skills + Added HP Restore Orbs + Added Statistics in Death Mode + Improved Roguelike Progress indicators + Improved Section Transition Mechanism + Changed Skill usage mechanism, it no longer uses charge but can be gradually restored as time passes. + Adjusted Hero name display in Single-player mode + Adjusted Boss HP - Fixed an issue with ground blade roller - Fixed an issue with sudden spike in sounds - Fixed an issue with peculiar enemy movement

  • EA V0.096 Update - 21 September 2017

    + Added Portal Tracker to estimate the distance to the end-game portal - Fixed a critical movement error with extra-large entities (mostly boss)

  • EA V0.096 Update - 21 September 2017

    + Added Portal Tracker to estimate the distance to the end-game portal - Fixed a critical movement error with extra-large entities (mostly boss)

  • EA V0.095 Update - 15 September 2017

    + Introduced a new selective rendering system for roguelike maps, render speed has increased by up to 50% + Optimized performance of all levels of the last chapter, up to 100% faster. + Optimized all handcrafted maps, render speed has increased by up to 80% + Improved generation algorithm to lower the chance of enclosing regions + Dragonfire from the Guardian of High Hell will now light up the player + Standardize all props to make the game more appropriate for the designated age group + Adjusted narrative texts for the whole game - Calibrated sounds for all roguelike levels - When there's no movement, enemy will stand idly instead of taking steps in air

  • EA V0.095 Update - 15 September 2017

    + Introduced a new selective rendering system for roguelike maps, render speed has increased by up to 50% + Optimized performance of all levels of the last chapter, up to 100% faster. + Optimized all handcrafted maps, render speed has increased by up to 80% + Improved generation algorithm to lower the chance of enclosing regions + Dragonfire from the Guardian of High Hell will now light up the player + Standardize all props to make the game more appropriate for the designated age group + Adjusted narrative texts for the whole game - Calibrated sounds for all roguelike levels - When there's no movement, enemy will stand idly instead of taking steps in air

  • EA V0.093 Update - 27 August 2017

    + Fine-tunes the DeepWake features to make the waking process more evenly distributed in the timeline + Tweaked settings to allow further performance fine-tuning + Increased overall foliage render speed by 20%+ ++ New "Render Quality" options to let player choose different tiers of render details ++ Changing shadow quality now will also change the way light interacts with objects + Battle UIs are no longer affected by motion blur effects + Tyrantium now spins while dropping from enemy + Tyrantium drops from enemies head wherever possible + Changed behavior of ground tentacles - their attacks now also harm enemies + Changed some background narratives - Enemy no longer wanders off the map - Enemy no longer gets stuck in the game world - When shooting projectiles, enemies no longer slides around; - Enemy spawning no longer produces error - Calibrated controller selection issue in graphics…

  • EA V0.093 Update - 27 August 2017

    + Fine-tunes the DeepWake features to make the waking process more evenly distributed in the timeline + Tweaked settings to allow further performance fine-tuning + Increased overall foliage render speed by 20%+ ++ New "Render Quality" options to let player choose different tiers of render details ++ Changing shadow quality now will also change the way light interacts with objects + Battle UIs are no longer affected by motion blur effects + Tyrantium now spins while dropping from enemy + Tyrantium drops from enemies head wherever possible + Changed behavior of ground tentacles - their attacks now also harm enemies + Changed some background narratives - Enemy no longer wanders off the map - Enemy no longer gets stuck in the game world - When shooting projectiles, enemies no longer slides around; - Enemy spawning no longer produces error - Calibrated controller selection issue in graphics…

  • EA V0.092 Update - 25 August 2017

    + Added Motion Blur option to simulate fast movement as recorded by cameras + Added Natural Lens option to further stylize the game view + Added shadow for explosion debris for more realistic visuals + Improved main menu loading speed + Adopted a new optimization architecture + Added IntruderWake: enemies in roguelike maps will detect the presence of a player and all enemies will come to attack the player after a certain amount of time - AI no longer floats in the sky. - Fixed all unlock related issues + Improved boss defeat banner text, it no longer blocks to eyes. - In roguelike mode, scores are no longer calculated, since roguelike levels are randomly generated and the total amount of scores are inconsistent across different sessions. - Improved game level unlock mechanism - now players in Smogbreaker & SmogSiege mode can only unlock levels within the stage they've previously reached…

  • EA V0.092 Update - 25 August 2017

    + Added Motion Blur option to simulate fast movement as recorded by cameras + Added Natural Lens option to further stylize the game view + Added shadow for explosion debris for more realistic visuals + Improved main menu loading speed + Adopted a new optimization architecture + Added IntruderWake: enemies in roguelike maps will detect the presence of a player and all enemies will come to attack the player after a certain amount of time - AI no longer floats in the sky. - Fixed all unlock related issues + Improved boss defeat banner text, it no longer blocks to eyes. - In roguelike mode, scores are no longer calculated, since roguelike levels are randomly generated and the total amount of scores are inconsistent across different sessions. - Improved game level unlock mechanism - now players in Smogbreaker & SmogSiege mode can only unlock levels within the stage they've previously reached…

  • EA V0.090 Update - Roguelike Mode On - 23 August 2017

    + Added Roguelike Mode across all 6 worlds (Preliminary) + Added Boss - Guardian of High Hell + Added Boss - Timespace Worm + Added Boss - Sky Watcher + Added Boss - Sentry Null + Added 3 new types of minions + Improved unlock mechanism + Improved damage detection mechanism ++ Increased accuracy in melee weapon detection ++ Increased accuracy in bullet detection ++ Increased accuracy in explosive detection + Improved homing bullet tracing mechanism, now bullets traces more accurately + Heroes stuck on air will be teleported to a nearby spot + Revamped overall lighting mechanism + Allocated more threads for foliage management + Standardized foliage generation behaviors across lands in the same biome + Dynamic Terrains for all roguelike worlds + Procedural biome-based foliage generation + Improved ice stones visual at ground zero - Fixed occlusion errors with the first boss level - Update…

  • EA V0.090 Update - Roguelike Mode On - 23 August 2017

    + Added Roguelike Mode across all 6 worlds (Preliminary) + Added Boss - Guardian of High Hell + Added Boss - Timespace Worm + Added Boss - Sky Watcher + Added Boss - Sentry Null + Added 3 new types of minions + Improved unlock mechanism + Improved damage detection mechanism ++ Increased accuracy in melee weapon detection ++ Increased accuracy in bullet detection ++ Increased accuracy in explosive detection + Improved homing bullet tracing mechanism, now bullets traces more accurately + Heroes stuck on air will be teleported to a nearby spot + Revamped overall lighting mechanism + Allocated more threads for foliage management + Standardized foliage generation behaviors across lands in the same biome + Dynamic Terrains for all roguelike worlds + Procedural biome-based foliage generation + Improved ice stones visual at ground zero - Fixed occlusion errors with the first boss level - Update…

  • EA V0.035 Update - 29 July 2017

    + Improved Boss 1: Chained Titan + Added Preliminary Boss 2: The Venom Ent + Added laser pointer for guns + Improved Boss Level Banner + Improved Boss Level Portal Effects + Sharpened hero management view

  • EA V0.035 Update - 29 July 2017

    + Improved Boss 1: Chained Titan + Added Preliminary Boss 2: The Venom Ent + Added laser pointer for guns + Improved Boss Level Banner + Improved Boss Level Portal Effects + Sharpened hero management view

  • EA V0.033 Update - 25 July 2017

    + Preliminary addition of Boss 1 + Entropy Gun's damage will increase as it passes through more targets + Add back view of heroes + Further calibrated sunlight - Further improved explosion over-exposure issues - All heroes should emit particles properly now - Skill key and right mouse key can cast skills properly now - During sector transition hero is invincible - Trap optimiser scripts no longer produce error - Fixed an error with keyboard assignment issue - After switching heroes, all skills should update correctly now

  • EA V0.033 Update - 25 July 2017

    + Preliminary addition of Boss 1 + Entropy Gun's damage will increase as it passes through more targets + Add back view of heroes + Further calibrated sunlight - Further improved explosion over-exposure issues - All heroes should emit particles properly now - Skill key and right mouse key can cast skills properly now - During sector transition hero is invincible - Trap optimiser scripts no longer produce error - Fixed an error with keyboard assignment issue - After switching heroes, all skills should update correctly now

  • EA V0.031 Update - 22 July 2017

    + Added hero - Butcher No.40927 + Added hero - Style-21 FaceTree + Added hero - Zone-53 Subhuman + Added some new weapons + All heroes can use all weapons except Zone-53 Subhuman, who is weapon-bound and can't use regular weapon + Improved damage text mechanism + Improved hero background stories + Improved weapon background stories + Improved unlock mechanism - if both heroes and weapons can be unlocked, there's a 42% chance to unlock hero first. If the chance misses, hero and weapon will be put in the same pool for random selection again. + Improved move particles effect + Added some more tutorial boards + Further optimized hero management scene - Fixed an issue where new unlocks cannot be used - Weapon type description no longer overflows - Mouse now selects heroes correctly during hero management scene - It's now much easier to use mouse to select weapons during hero management scene…

  • EA V0.031 Update - 22 July 2017

    + Added hero - Butcher No.40927 + Added hero - Style-21 FaceTree + Added hero - Zone-53 Subhuman + Added some new weapons + All heroes can use all weapons except Zone-53 Subhuman, who is weapon-bound and can't use regular weapon + Improved damage text mechanism + Improved hero background stories + Improved weapon background stories + Improved unlock mechanism - if both heroes and weapons can be unlocked, there's a 42% chance to unlock hero first. If the chance misses, hero and weapon will be put in the same pool for random selection again. + Improved move particles effect + Added some more tutorial boards + Further optimized hero management scene - Fixed an issue where new unlocks cannot be used - Weapon type description no longer overflows - Mouse now selects heroes correctly during hero management scene - It's now much easier to use mouse to select weapons during hero management scene…

  • EA V0.025 Update - 13 July 2017

    + Local Coop - Share Screen (preliminary test, no official support yet) + Added 240Hz Monitor Refresh Rate Cap + Add hero marker to properly identify which hero each player controls + Improved fog mechanism, in the Road of Light the smog is lighter, in Smogland Hunters the smog is denser and permanent + Changed hero's animations + Minor Change to Hero Visuals + Minor Change to Hero Background Stories + Increased text size of skill count in MP Player Status Panel + Unlocked multi-hero equipment change feature for weapon screen + Change weapon feature actually works now - Fixed the issue with equipping weapons ! Known Issue - joystick controller map is not available in the settings, it'll be included in the next update soon

  • EA V0.025 Update - 13 July 2017

    + Local Coop - Share Screen (preliminary test, no official support yet) + Added 240Hz Monitor Refresh Rate Cap + Add hero marker to properly identify which hero each player controls + Improved fog mechanism, in the Road of Light the smog is lighter, in Smogland Hunters the smog is denser and permanent + Changed hero's animations + Minor Change to Hero Visuals + Minor Change to Hero Background Stories + Increased text size of skill count in MP Player Status Panel + Unlocked multi-hero equipment change feature for weapon screen + Change weapon feature actually works now - Fixed the issue with equipping weapons ! Known Issue - joystick controller map is not available in the settings, it'll be included in the next update soon

Patch notes and updates

S.noRelease datePatch nameGID number
121 September 2017EA V0.096 Update4249665521687538732
215 September 2017EA V0.095 Update4249665521687538847
327 August 2017EA V0.093 Update4249665521687538972
425 August 2017EA V0.092 Update4249665521687539105
523 August 2017EA V0.090 Update - Roguelike Mode On4249665521687539236
629 July 2017EA V0.035 Update4249665521687539360
725 July 2017EA V0.033 Update4249665521687539476
822 July 2017EA V0.031 Update4249665521687539592
913 July 2017EA V0.025 Update4249665521687539697
1010 July 2017EA V0.021 Update4249665521687539803
1110 July 2017EA V0.020 Update4249665521687539904
127 July 2017EA V0.019 Update4249665521687540020
132 July 2017EA V0.012 Update4249665521687540140
1430 June 2017EA V0.011 Update4249665521687540254
1530 June 2017EA v0.009 Update4249665521687540489
1629 June 2017EA v0.007 Update4249665521687540619

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