SPSTEAMPULSELIVE ANALYTICS
This Merchant Life

This Merchant Life Steam metadata

Inexplicable Games | Sep 6, 2019 | game

Released

0players observed · 23 September 2026 - 17:38:08 UTC

IndieRPGStrategyMedievalTradingSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)4,273
  • Revenue (VGI)$31,481
  • Review score75% positive

This Merchant Life metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)4,273
  • Revenue (VGI)$31,481
  • Review score75% positive
  • Total reviews184
  • Release dateSep 6, 2019
  • DeveloperInexplicable Games
  • PublisherInexplicable Games

Genres: Indie, RPG, Strategy

Company pages: Developer: Inexplicable GamesPublisher: Inexplicable Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

This Merchant Life Steam metadata

This Merchant Life metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/666730/metadata
Steam Storehttps://store.steampowered.com/app/666730/
Steam Communityhttps://steamcommunity.com/app/666730
PCGamingWiki search
IGDB searchSearch IGDB for This Merchant Life

Reviews, pricing, and metadata

Review summary

Mostly Positive

75% positive, 138 positive, 46 negative

Price and discount

$10.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

65

Platform releases
  • Steam 6 September 2019

Latest Steam announcements

  • New game from Inexplicable Games: Showrunner! - 24 June 2022

    Inexplicable Games are proud to announce our second game, Showrunner! It's an isometric management game where you create and run your own TV show. Craft scripts, populate your world with characters and cast actors to play them. Hire and manage staff, develop your studio and gain a dedicated following. It'll be entering Early Access on Steam later this year, head over to the store page to wishlist and keep informed on updates! https://store.steampowered.com/app/2058200/Showrunner/

  • Version 1.1 - 16 April 2020

    What feature is most commonly requested for This Merchant Life? You guessed it, a band management system! So we added one. Become the band's manager, rename them, get them to compose new songs, rename those too... take to road, go on tour, perform in taverns, earn coins, lead them to musical glory all while taking a cool 20% of all their earnings! There are also a bunch of new road events and we've added visually distinct seasons as well. Hope you enjoy! Full Patch Notes Systems - Added a Band system. Recruit and manage a struggling group of musicians! - Rather than requiring the player buy or sell a set number of resources during various road events, players can now define how many items they wish to buy/sell up to a set shop limit for each road event, as long as they have enough of the resource (for selling) or space in the cart and gold (for buying). Road events involving buying and…

  • Version 1.02 - 12 November 2019

    We've added an Auto Resolve to combat for those that don't fancy directing their fighters in every battle! Systems - Auto Resolve option added to combat. Takes into account your current forces (including perks, deployment time, heroes, cart defences) and gives a battle result with a random element also involved in the final outcome. Can be used for all fights except for a small selection of key story battles. Balance - Ranged fighters (local hunters and archers) will now only appear in taverns from player level 5 onwards. - Increased payback extensions from 2 to 3. UI - Added much briefer tutorial messages for combat, with the original extended versions available with a 'more' button each the tutorial. Fixes - Actually I Need a Dozen Heroes achievement should now unlock correctly - Old fighter data should now be properly cleaned out when a fighter leaves due to low morale/death/fired, w…

  • Happy Halloween! - 31 October 2019

    Happy Halloween merchant fans! We'll have some exciting new updates for you in the next few months!

  • This Merchant Life really gets what playing as an NPC should be like - 17 October 2019

    Ave once more, citizens – Ghoastus here! Nate s in Berlin for PDXCON this week, but I m still haunting his PC (I zoom into it through the floppy disc drive), working my way through all the games he didn t get around to writing about in the last few weeks. Today, I ve been playing This Merchant Life , an extremely gentle fantasy trading simulator that came out in August, and which RPS features mortal Brendan had a look at two years ago . It s come on a lot since then, and while there aren t really any Romans in it, I like it very much all the same. Many artists, when satirising the fantasy genre, have reached for a good and obvious joke: in a world defined by singularly important heroes, what s it like to be something other than the hero? What s it like to sweep the pubs down, maintain the castle walls, or run the potion stalls – and isn t there a sort of heroism to be found…

  • Version 1.01 - 9 September 2019

    Having monitored feedback on the game there have been some concerns raised about it being a little too grindy, so we've made some balancing tweaks aimed at reducing friction a little! Balance - Unlock gold costs reduced (tier 1 from 5k to 4k, tier 2 from 10k to 8k, tier 3 from 20k to 15k) - Tier 3 unlock level requirements moved down from level 14 to level 12 - Reduced the requirement for story chapter 2's goal down from 6000 gold to 4500 gold (and take 3500 gold rather than 5000 gold upon completion) - Reduced the requirement for story chapter 12's goal down from 50000 gold to 35000 gold - Reduced the requirement for story chapter 14's goal down from 100000 gold to 75000 gold - Cart repair cost for normal difficulty reduced down from 4 to 3 - Reduced the chance of getting attacked at all target ratings aside from 1 - Reduced the speed adjustment to chance of getting attacked - RegularV…

  • This Merchant Life version 1.0 released! - 6 September 2019

    This Merchant Life version 1.0 has launched! A big thank you to everyone who supported the game through it's two years in Early Access and some wonderful content creators who've covered it. If you've ever wanted to own a trade cart with two not particularly loyal horses then this is the game for you! Make profits, make friends (also enemies) and maybe, just maybe, save the whole kingdom along the way. https://store.steampowered.com/app/666730/This_Merchant_Life

  • This Merchant Life full launch - 6th September - 29 August 2019

    This Merchant Life leaving Early Access has been delayed a week, will now be happening on Friday the 6th of September! Here is a 'Director's Cut' of the release trailer, featuring a different release date at the end. https://www.youtube.com/watch?v=qm8pH_wBkF8

  • Version 0.91 - 26 August 2019

    This update is primarily concerned with smoothing out a few bumps within the story campaign along with some balance tweaks. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29485762%2F5af1acd73a596414c2398eb75cc910be7b6a28ed.png Systems - There is now a small chance of rapport with heroes increasing when you reach a settlement with them as part of your security. Balance - Itinerant Swordsman security reduced from 5 to 4. - Hero deployment time maxes out at 3 with leveling rather than 4. - Adjusted difficulty of story chapter 11 battle. - Road events set to be 3x as likely to occur during Chapter 18 while travelling in the desert region, making encounters with Grey Bards more regular. - Stats for Mountain Horrors and Basilisks reduced slightly, the same for faction monster enemies Famed Monsters and Walking Nightmares. - Reduced the prices of Exotic goods down a fair amou…

  • Version 0.9 - 21 August 2019

    Some more polish and fixes as we approach leaving Early Access! Also Steam achievements, although going to test them for a little before rolling them out properly. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29485762%2F90c872887b54e557c893405259023958be4842ff.png Systems - Added Steam achievements. - Now a distinction between events that could potentially injure or kill fighters, and those that should just injure those that won't be killed by it. To prevent half your guard being wiped out by a minor accident with a pothole. Balance - Added modifier that makes combat events slightly more likely as cart speed increases. - Adjusted target modifier so combat a bit less likely at higher target ratings, slightly more likely at lowest target ratings. UI - 'Next Payment' in Payback mode no longer reads 'Paid off' as the next payment for several payments before it's actually…

  • Version 0.85 - 7 August 2019

    This version features some more bug fixes, polish and rebalancing! The looting mechanic has also been adjusted a little so that a high cart defence stat doesn't mean you can entirely ignore enemy attacks. Rebalancing efforts for this update were focused on buildings, explore events and road stats. In particular explore event rewards for one-time events have been greatly increased to make them more meaningful. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29485762%2F74574184506eee8c2a5d2091d62d1b2e440d284e.png Systems - Explore event options that introduce new town locations - taverns/friends/trainers - now become unavailable once that location has been unlocked, but the events themselves will continue to appear. - If cart defences match or exceed enemy attack scores in a quadrant during the looting phase then looting now does take place in that quadrant, but only one…

  • This Merchant Life full launch - 3 August 2019

    UPDATE: This will now be happening a week later, on September 6th! This Merchant Life is leaving Steam Early Access after two years, version 1.0 launches on August 30th! Check out our fancy new launch trailer: https://www.youtube.com/watch?v=YFgxINR0Phw Big thanks to everyone that provided feedback, ideas and bug reports while we've been in Early Access, I think it's fair to say it's come a long way and we couldn't have done it without all that help! The game will continue to be updated and improved after launch and all additional content and features will arrive in free updates.

  • Version 0.84 - 11 July 2019

    More bug fixes and balance changes, particularly focused on skills, road events and cart parts. Also a nice new rotating background element for the combat screen! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29485762%2Fc5bca990d604c640cefa6d3b047af63b2c2f8ec9.png Balance - Three skills changed. 'Bargain Hunter' now causes cut price events to last longer, rather than increase the chance of cut price events occuring. 'Everything Must Go' becomes 'Delivery Service' and instead of making cut price events reduce prices more it instead makes high demand events last longer. Finally 'Timing is Everything' becomes 'Alert' and instead of doubling the changes of high demand events occur it instead gives the player an additional heart to their max health. - Reduced road event chance down a bit more as journeys now take longer in general. - Limited Event and Limited Combat Avoida…

  • Version 0.83 - 20 June 2019

    A lot of new hints and various bits of bug fixing, balancing and polish! Systems - Added trainer available to save/load for current settlement. Balance - Some scaling to XP rewards from explore events based on global reputation. - Time to complete missions increased by roughly 30-40% - Rebalanced Payback mode to be less impossible. UI - Added lots more hints. - Side trait mouseover boxes only appear if any bonuses are applied from that side trait. - Tweaks to max stats for stat bars - not absolute theoretical maximum, but more realistic maximum. - Added no missions available here message for mission screen if all current missions taken. - TAKE MISSION button reacts correctly when mission can't be taken in terms of visuals and sound effects. - Built in a delay to hub button activation after finishing an explore event to prevent accidentally clicking through from the explore event continu…

  • Version 0.82 - 9 June 2019

    A lot of fixes and balance changes in this update, and some more event illustrations to boot! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29485762%2F2230d526eb6db39c06b673926050659f5b45d131.png Systems - Heroes joining the caravan during the story no longer replace existing heroes of the same class if you have one currently hired - they accompany the caravan but not as fighters. - The initiation system for combat missions has been revised a little so that it should be impossible to complete a journey on which a combat mission should take place without it actually happening! - Mission, faction mission and tavern fighter data for the current settlement now saved in full. Explore available for current settlement also saved. - Friend meeting availability added to save/load data for current settlement. - Faction missions received at Archon now randomly alternate between…

  • Version 0.81 - 10 May 2019

    v0.81 It's an update jam-packed full of UI tweaks, bug fixes and balance changes. There is also some lovely new art to depict some of the events that can occur on the road! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29485762%2F0d976140b5a769d2e66f9918254996b04479b113.png Systems - If a fighter or hero has more than 50 morale, their pay cost now adjusts to cost proportionally less the closer their morale is to 100 - basically, paying a fighter or hero that is above 50 morale is no longer horribly inefficient cost wise - Fighters now have a 20% chance to heal their health by one each time your caravan reaches a settlement (if their health is currently below max) - Chance of non-combat road events is now increased when the cart reaches a certain speed threshold (so they don't occur much less when travel times are significantly reduced) Balance - Hero chance to heal by…

  • Version 0.8 - 22 March 2019

    It's a really big update with a reworking of the combat system! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29485762%2Fd98c41e0938c1e8172bf53640c61e4295dd9385d.png Systems - Combatants now have a defence stat as well as an attack stat - Combat in quadrants is now in two phases per round; player attack vs enemy defence, then enemy defence vs player attack - The difference between attack and defence scores (with rolls added) results in how many wounds are suffered per quadrant by each side. This means multiple wounds per round and much faster battles. - Fighters can now be moved to different quadrants between rounds, with a Deployment Time costs - Fighters can also be withdrawn from the fight with a Deployment Time cost - Losing the battle now also reduces fighter morale - Enemy forces can include several different unit types in the same battle - Three new fighter cla…

  • Version 0.73 - 2 February 2019

    This is a fairly minor update, with some fixes to deal with some progress issues that were cropping up in the story campaign and a few other particularly annoying bugs! There's also a proper system for when the player runs out of health while market taxes now ramp up (and sometimes spike). https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29485762%2F7cb467e41a8361e886d04112c9ab12f562890d1a.png Systems - Health dropping to 0 now initiates a crisis event, where the player must pay a percentage of their current coins (percentage varies by difficulty) to heal up and continue - Market tax for some good rarities now increases at month 4 and month 9 - Each month one settlement will have a market tax hike, where market taxes for that settlement will double for the duration of the month, making profitable acquisitions from here difficult. UI for this is placeholder. Balance - Redu…

  • Version 0.72 - 25 January 2019

    This update adds an optional tutorial sequence for players to run through at the start of the game. There's also a new, daring look for the market screen as well as a bunch of UI tweaks and improvements, plus some bug fixing! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29485762%2F4d61b5be34090c3b95cd0a12692dfa8d1089c978.png Systems - Added a tutorial system, which can be toggled on/off for all new games. Involves a checklist of tasks to be accomplished and nice glowy buttons! Balance - Exotic goods are no longer available to buy in Archon UI - Minor rejig to profile sidebar - Visual redesign of the market screen - Changed the town name of Bryce to Centuria - Added Unlock Hints for unknown town locations - Added building icons and mouseover details for each settlement in the Reputation sidebar - Added mouseovers of names of discovered locations for each settlement in…

  • Version 0.71 - 18 January 2019

    Version 0.71 makes a number of changes to the market system, with the overall aim being to make it more varied and challenging to trade. There's also a rejig to some skills and plenty of UI tweaks and fixes! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F29485762%2F91c2404010470554cf59342016a50e16be086098.png Systems - Added global resource price changes. Three random resources each month have a sizable increase or decrease in price across all settlements. - Added a market tax. This increases for every purchase you make in a settlement's market, and is paid automatically when you leave the settlement. If you can't afford to pay it, you instead lose one reputation in the settlement. The tax amount increases by 1 for every common good purchased, 2 for every rare good purchased and 3 for every exotic good. This is partly to avert the loophole where you could make small pr…

Patch notes and updates

S.noRelease datePatch nameGID number
19 September 2019Version 1.012413289226970025508
226 August 2019Version 0.912416665403784986570
321 August 2019Version 0.92416665403766806232
47 August 2019Version 0.852412160539851748247
511 July 2019Version 0.842436927798948993494
620 June 2019Version 0.832415533798133381542
79 June 2019Version 0.822411028931151182947
810 May 2019Version 0.812405396896213770101
922 March 2019Version 0.82543878145176393707
102 February 2019Version 0.732462808987397731506
1125 January 2019Version 0.722425653583386486433
1218 January 2019Version 0.712426778849020962863
1320 December 2018Version 0.72417769111283816243
1420 February 2018Version 0.474249665521687638773
1515 February 2018Version 0.464249665521687638889
166 February 2018Version 0.454249665521687638991
1722 December 2017Version 0.444249665521687639191
1816 November 2017Version 0.434249665521687639526
1917 October 2017Version 0.424249665521687639874
2013 September 2017Version 0.414249665521687639989

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID666730
Live current players0
SteamPulse tracked peak7
Live count (today's peak floor)0
Price$10.99
Free to playNo
Discount0%
Original price USD$10.99
Current price USD$10.99
Release dateSep 6, 2019
DeveloperInexplicable Games
PublisherInexplicable Games
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMostly Positive
Positive review percent75%
Positive reviews138
Negative reviews46
Total reviews184
Steam recommendations174
Achievements65
Average playtime forever1,667 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/666730/

Short description

This Merchant Life is a trading strategy game set in the troubled medieval kingdom of Peregrine. Turn a rickety wooden cart, two horses and a few coins into a thriving entrepreneurial triumph!

About this game

This Merchant Life is a trading strategy game set in the troubled medieval kingdom of Peregrine. Turn a rickety wooden cart, two horses and a few coins into a thriving entrepreneurial triumph! Key Features Buy and sell goods across an array of towns and cities with dynamic prices Recruit mercenaries and heroes to help protect your caravan as you travel the bandit-haunted roads Upgrade your trade cart and horses to improve speed, carrying capacity and more Make decisions across a wide variety of randomised events in choose your own adventure style Command your mercenary protectors in turn-based battles against wild animals, hostile people and worse Complete missions to earn coins and reputation Unlock useful skills through leveling your character Gain reputation and bonuses through funding projects and constructions within each settlement Experience an exciting story campaign filled with intrigue and unlikely merchant heroics!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Atos criminosos Medo
steam germany12Gewalt
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $10.99
  • Highest observed: $10.99

This Merchant Life's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $10.99, the highest is $10.99, and the first visible tracked price is $10.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

This Merchant Life's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $10.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $10.99. The latest run records $10.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $10.99
  • Current list price: $10.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records This Merchant Life at $10.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$10.99$10.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $10.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$10.99$10.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $10.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$10.99$10.99No discountSteam Store

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Dota 2782,54023 September 2026 - 17:56:10 UTC1,291,3282,758,031Valve
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Baldur's Gate 345,31123 September 2026 - 16:34:50 UTC875,343836,282Larian Studios
Hearts of Iron IV41,68923 September 2026 - 17:54:38 UTC93,196366,107Paradox Development Studio
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Arena Breakout: Infinite34,88223 September 2026 - 15:13:30 UTC65,94478,112Morefun Studios
Football Manager 2629,59123 September 2026 - 12:04:28 UTC82,75035,608Sports Interactive
RimWorld26,56923 September 2026 - 17:55:50 UTC95,851239,107Ludeon Studios
7 Days to Die23,87423 September 2026 - 16:29:34 UTC124,449398,822The Fun Pimps
Sid Meier’s Civilization® VI23,70623 September 2026 - 08:59:42 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord22,98623 September 2026 - 11:23:39 UTC248,034297,199TaleWorlds Entertainment
Black Desert21,66523 September 2026 - 17:51:22 UTC59,91792,632Pearl Abyss

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Warframe108,79323 September 2026 - 16:58:54 UTC181,509676,031Digital Extremes
Rust95,24223 September 2026 - 15:41:27 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero79,79423 September 2026 - 16:25:20 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld53,33023 September 2026 - 17:51:43 UTC2,101,535451,088Pocketpair
Project Zomboid51,15923 September 2026 - 17:16:41 UTC122,811467,999The Indie Stone
Baldur's Gate 345,31123 September 2026 - 16:34:50 UTC875,343836,282Larian Studios
Diablo® IV42,91723 September 2026 - 14:17:00 UTC64,51869,242Blizzard Entertainment, Inc.
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Arena Breakout: Infinite34,88223 September 2026 - 15:13:30 UTC65,94478,112Morefun Studios

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Rust95,24223 September 2026 - 15:41:27 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero79,79423 September 2026 - 16:25:20 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine57,42823 September 2026 - 17:55:21 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Palworld53,33023 September 2026 - 17:51:43 UTC2,101,535451,088Pocketpair
Project Zomboid51,15923 September 2026 - 17:16:41 UTC122,811467,999The Indie Stone
Stardew Valley42,48023 September 2026 - 17:17:33 UTC236,6141,016,067ConcernedApe
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Crosshair X33,76023 September 2026 - 15:26:04 UTC87,92844,617CenterPoint Gaming

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