SPSTEAMPULSELIVE ANALYTICS
Evil Labs

Evil Labs Steam metadata

Mirabolis Studios | Jun 15, 2018 | game

Released

0players observed · 22 September 2026 - 21:54:10 UTC

IndieSimulationStrategyOutbreak SimBase-BuildingSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)3,668
  • Revenue (VGI)$29,184
  • Review score70% positive

Evil Labs metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)3,668
  • Revenue (VGI)$29,184
  • Review score70% positive
  • Total reviews82
  • Release dateJun 15, 2018
  • DeveloperMirabolis Studios
  • PublisherMirabolis Studios

Genres: Indie, Simulation, Strategy

Company pages: Developer: Mirabolis StudiosPublisher: Mirabolis Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Evil Labs Steam metadata

Evil Labs metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/680860/metadata
Steam Storehttps://store.steampowered.com/app/680860/
Steam Communityhttps://steamcommunity.com/app/680860
PCGamingWiki search
IGDB searchSearch IGDB for Evil Labs

Reviews, pricing, and metadata

Review summary

Mixed

70% positive, 57 positive, 25 negative

Price and discount

$10.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Trading Cards, Steam Cloud, Family Sharing

Achievements

40

Platform releases
  • Steam 15 June 2018

Latest Steam announcements

  • Steam Trading Cards now available! - 27 July 2018

    Hello! We are happy to announce that Evil Labs collectible cards are now available. In all, there are six collectible cards that can unlock various emojis, wallpapers and badges. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30292721%2F2a6ea30fe127f8c495ddd276d9830de60362d0e6.png CONTEST Because of that, we're also starting a contest: The first person to complete a full set of cards, unlock an Evil Labs badge and post a screenshot of it on Twitter, marking our profile @StudioMirabolis, will get another copy of Evil Labs and a copy of our next game, which will be released later this year*. Let the games begin! :) *NOTE: When the new game is released.

  • Update 1.0.8 - 27 July 2018

    Hello guys! We've noticed that the scenarios objectives were somewhat high. The reason was that the game has changed a lot during development, after the scenarios have been added. Thus, we revised the objectives and made them more tangible. We also did some bug fixes and changes. Here is the list of changes for this update: - Raised customers base money a bit - Greatly reduced scenarios objectives (may require reload or restart the scenario) - Fixed some scenarios objectives issues - Fixed scenario objective text in some languages - Fixed some typos - Fixed Basic Lab Upgrades bug (after load) - Other minor fixes and changes

  • Update 1.0.7 - 4 July 2018

    Hello, Some people asked for a way to control the border/edge camera speed. I've added this option and fixed the size of the "edge boxes". Here's the list of changes: - Reduced edge camera box size - Added edge camera sensitivity option

  • Update 1.0.6 - Hotfix - 23 June 2018

    Here the list of changes for v1.0.6: - Fixed an issue that sometimes prevented "unable to build" message to go away - Fixed a bug that make the advanced ointment factory research load as advanced syrup factory - Reduced the time of build messages - Other small fixes

  • Update 1.0.5 - 21 June 2018

    Hello! I'm working on the workers AI, but it's going to take a few days until the new AI is fully tested. Let me know if you guys want it on a Beta Branch earlier. ;) Meanwhile, here is the list of changes of v1.0.5c: - Added mouse edge scrolling (doesn't count to complete tutorial #1) - Fixed a issue that sometimes locked the keyboard on tutorial #1 - Fixed and improved the regular customer's type of medicine chance - Raised the number of customers (early game) See you soon! Tiago

  • Update 1.0.4 - 20 June 2018

    Hello folks! Here are the version 1.0.4 changelog: - Fixed a bug that sometimes prevented the player from using the keyboard after saving - Fixed a bug related to the store supply amount - Fixed the keepers atribute sliders - Fixed a bug that made customers only buy ointments if the basic ointment factory was demolished - Fixed some issues with achievements for EA players - Other small changes and fixes

  • Trading Cards - 19 June 2018

    Hello! I've more good news! Steam allowed me to add trading cards to Evil Labs. I'm already working on the cards and they be enable as soon as they are ready. :) If you have any suggestion for the badges and/or the emojis, please let me know. I want to hear from you ^^ See you soon! Tiago Jackson

  • Update 1.0.3b - New language: french - 19 June 2018

    Hey there! Great news everyone! With the brillant work of Nadim Benkhedim, Nicolas Chougui, Jacques Payen and the french community, Evil Labs is now in french. Merci beaucoup Nadim Benkhedim, Nicolas Chougui et Jacques Payen! :) I also want to ask you guys a very very important help: if you are enjoying the game, please make a positive review on Steam. It doesn't seem much, but for small/solo devs (like me) it really helps. Thank you for your support! Other than that, here's version 1.0.3 changelog: - Added a new language: French - Fixed some language errors and typos - Fixed a bug related to disease name - Fixed a bug related to disease selection - Fixed some buttons issues - Fixed threaten requeriment - Fixed some threaten text

  • Update 1.0.2 - Hotfix - 16 June 2018

    Hello all! I'm so happy for the feedback you guys are giving me. Thank you for your support! I've done a quick fix for some bugs. Here's the changelog: - Study room cost changed to $1200 - Study room fixed and now shows on Misc tab - Fixed the Keepers promotion bug - Maximum quantity for purchasing raw materials changed to 4 digits

  • Update 1.0.1 - Hotfix - 15 June 2018

    Hey there, It has come to my attention that the tutorial mode was displaying "early access" and "beta" texts and features. I've found out why and I have fixed it (or so I hope). If you run into any other issues please let me know. Sorry for any inconvenience caused. Tiago Jackson

  • Full Released! - 15 June 2018

    Hello! I'm proud to announce Evil Labs was full released to Steam today (June 15th). It was a wonderful journey and I'm very proud of what we achieved with your help, especially being a solo developer. Thank you very much for all your help and support! :) For v1.0, I polished the game a bit and fixed the last bugs reported by the community. I also added some new stuff. Here is the changelog: - Added 2 new secret customers (cosplayers) - Added "Add Max" button to Raw Material Menu - Added "Buy All" button to Raw Material Menu - Added total to Raw Material Menu - Improved shipment methodology - Improved Disease Menu - Some changes in the Raw Material Menu layout - Enabled the Reset button to shipment - Enabled "set max/Max All" button to shipment - Fixed some lab researches requirements - Fixed some misc researches requeriments - Fixed an issue that let you send a negative number of medic…

  • Full Release on June 15th - 13 June 2018

    Hello there! As many of you may already have read in the last announcements, Evil Labs is leaving early access this friday, June 15th. It was a long way from the very first version. But I now believe the game become wonderful and exceed my expectation. And it was all because of you, who supported the game from the very beginning, giving me ideas, suggestion, telling me about bugs and ways to improve the game. Thank you very much! You guys are the best! ːsteamhappyː https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30292721%2F9272c469df3b3a2b5e0f709fced252adc19ac8a2.png As result of the early access, I have some statistics for those who love the numbers, lol: Buildings: from 16 to 43 Staff: from 1 to 12 Scenario: all redone Interface/UI: all redone Products: from 1 to 4 Customers: all redone + added 5 new avatars + special clients Animations: +1200 new animations Systems:…

  • Update 0.92 - 11 June 2018

    Hello there, We are getting very close to the full release, on June 15th, and I've been doing some polishing/bug fixing. Probably this isn't the final update before the full release and I'm aware of some bugs you guys reported these last days. So I'm doing my best to fix all of them before friday. Thank you so much for your help and support. I couldn't have done without you! :) This is the changelog for v0.92: - Cursor now hides when placing buildings - Fixed a bug that prevented researchers and cashiers from gaining xp - Exit pop-up layout changes and improvements - Load menu improvements - Factories methodology changed a bit - Basic Factories speed increased by 60% - Advanced Factories speed increased by 50% - Small changes of the starting customers - Fixed a customer's animation - Beta Branch was temporarily disabled

  • Update 0.91 and Full Release - 9 June 2018

    Hello again! So, we are getting very close to the full release of the game, which is going to be on June 15th. It's been a long way from the very first version of Evil Labs and now the game is far more interesting than I've expected/planned. That's all because of your support! Thank you so much! In this update I've added the last two missing buildings. In the next week (pre-launch) I'll be fixing bugs and trying to polish the game even more. Also, I won't stop working on improvements for the game after the full release. But EA is coming to an end. I hope you guys had as much fun as I had in this several months of Early Access. You guys are the best! Thank you! Oh! And here is the changelog for Evil Labs 0.91: - Added 2 new buildings (Nuclear Generator, Study Room) - Added +52 new animations - Revamped all the regular customers skins - Number of bedrooms needed in order to research Super…

  • Update 0.90 - 3 June 2018

    Hello there, It took a long time, but I finally managed to finish update v0.90. There are a bunch of new stuff in this update so I hope everyone enjoy it :) What's new: - Added new staff class: Keepers - Added 100+ new animations - Added 6 new buildings (Legal Office, Medical Center, Deluxe Bedroom, Armory, Gym, Control Room) - Added threaten system - Added event system - Added the possibility of being discovered Changes: - All Basic Factories cost reduced to $800 - Ajusts of some menus - Saving without a name now is going to use the current date/time - Elevators/doors are no longer clickable - Some system improvements - Other minor ajustments Fixes: - Fixed a bug that prevented some buildings to be destroyed - Fixed the staff upgrade bug - Fixed the missing cashier bug (if you saved with this bug, you may have to order someone to work there first) - Repaired staff's requeriments - Fixe…

  • Evil Labs 0.82 - Summary - 24 March 2018

    Hello everyone! I'm proud to announce v0.82 is now live. And because versions above 0.80 brought so many changes I decided to make a new trailer, new screenshots, etc. Here is the new trailer: https://youtu.be/6fuc13uJ22I And a screen: If you haven't played after Early Access Update v0.80, here is the summary of the changes: - Totally revamped UI with new UI elements - Added 4 new products to produce and sell - Added 15 new buildings (8 factories, 2 labs, 2 staff, 2 storerooms, 1 admin) - Added 12 new researchs (and modified a dozen more) - Added new mechanics to disease creation (save, name, etc) - Added new mechanics to clients - Added new mechanics to infection system - Added raw materials - Added price system (raw material cost changes each day) - Added regional mechanics (buy and upgrade stores on each region) - Added logistics mechanics (pay to ship your meds to your regional stor…

  • Evil Labs 0.82 - Summary - 24 March 2018

    Hello everyone! I'm proud to announce v0.82 is now live. And because versions above 0.80 brought so many changes I decided to make a new trailer, new screenshots, etc. Here is the new trailer: https://youtu.be/6fuc13uJ22I And a screen: If you haven't played after Early Access Update v0.80, here is the summary of the changes: - Totally revamped UI with new UI elements - Added 4 new products to produce and sell - Added 15 new buildings (8 factories, 2 labs, 2 staff, 2 storerooms, 1 admin) - Added 12 new researchs (and modified a dozen more) - Added new mechanics to disease creation (save, name, etc) - Added new mechanics to clients - Added new mechanics to infection system - Added raw materials - Added price system (raw material cost changes each day) - Added regional mechanics (buy and upgrade stores on each region) - Added logistics mechanics (pay to ship your meds to your regional stor…

  • Early Access Update v0.82 - 22 March 2018

    Hello there! Evil Labs v0.82 is now live! Here is the ChangeLog: What's new: - Added 3 basics tutorials - Added a simple loading screen Changes: - Improved game windows script - Increased cashiers speed - Some performance improvements - Some improvements of clients script (early game) - Raised the chance customers would want some medicine you produce - Customers now go away faster if the player doesn't have the medicine they want - Improved cafeteria base hunger recovery by 10% - Improved Tv Room base fun recovery by 10% - Improved Game Room base fun recovery by 20% - Improved Bedroom base stamina recovery by 10% - The save now uses the last save name for saving - Customers base money slightly improved Fixes: - Fixed some issues with camera control - Fixed clients waiting time - Fixed staff hiring false negative - Fixed mouse selection after firing a staff - Fixed Disease Synth construc…

  • Early Access Update v0.82 - 22 March 2018

    Hello there! Evil Labs v0.82 is now live! Here is the ChangeLog: What's new: - Added 3 basics tutorials - Added a simple loading screen Changes: - Improved game windows script - Increased cashiers speed - Some performance improvements - Some improvements of clients script (early game) - Raised the chance customers would want some medicine you produce - Customers now go away faster if the player doesn't have the medicine they want - Improved cafeteria base hunger recovery by 10% - Improved Tv Room base fun recovery by 10% - Improved Game Room base fun recovery by 20% - Improved Bedroom base stamina recovery by 10% - The save now uses the last save name for saving - Customers base money slightly improved Fixes: - Fixed some issues with camera control - Fixed clients waiting time - Fixed staff hiring false negative - Fixed mouse selection after firing a staff - Fixed Disease Synth construc…

  • Early Access Update v0.81 - Hotfix - 8 March 2018

    Hello there! I took this last week only to find and fix bugs, and I believe most of them (especially the ones you guys reported) are fixed by now. Here is the full changelog: - Staff's stamina consumption reduced by 30% - Changed parasites icon - Changed fungus icon - Today balance now properly displays the results of the day, rater than the player money +- day result - Fixed the daily report staff calculation bug (hopefully) - Fixed a bug that sometimes locked the camera commands - Fixed regional sales calculation bug - Fixed a bug with virus research - Fixed disease points bug (after load) - Fixed a bug related to firing staff - Fixed a bug related to promoting staff - Fixed staff quantity (after load) - Fixed an automatic recovery bug - Fixed the 2 staff on 1 bed bug (hopefully) - Fixed the always full factory bug - Repaired a minor sound bug - Repaired disease extras buttons - Repai…

Patch notes and updates

S.noRelease datePatch nameGID number
123 June 2018Update 1.0.6 - Hotfix2499943313637742295
216 June 2018Update 1.0.2 - Hotfix2842216343267072882
315 June 2018Update 1.0.1 - Hotfix2842216343264307347
48 March 2018Early Access Update v0.81 - Hotfix4249665521687713123
58 March 2018Early Access Update v0.81 - Hotfix2363699913372022364
628 February 2018Early Access Update v0.814249665521687713246
714 February 2018Early Access Update v0.80 - UNSTABLE Hotfix4249665521687713369
814 February 2018Early Access Update v0.80 - UNSTABLE Hotfix2363698013320010546
925 January 2018Early Access Update v0.80 - UNSTABLE4249665521687713470
1013 October 2017Early Access Update v0.76 Hotfix4249665521687714023
1113 October 2017Early Access Update v0.76 Hotfix2139632606721569196
1212 October 2017Early Access Update v0.76 - New Staff4249665521687714132
1322 September 2017Early Access v0.75a Update - Hotfix4249665521687714335
1422 September 2017Early Access v0.75a Update - Hotfix2149763711092849429
1519 September 2017Early Access v0.75 Update4249665521687714451
164 September 2017Early Access v0.74 Update4249665521687714662
1729 August 2017Update v0.73a HotFix 24249665521687714771
1829 August 2017Update v0.73a HotFix 22094592080084673353
1928 August 2017Update v0.73a HotFix4249665521687714879
2028 August 2017Update v0.73a HotFix2094592080082532235

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID680860
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$10.99
Free to playNo
Discount0%
Original price USD$10.99
Current price USD$10.99
Release dateJun 15, 2018
DeveloperMirabolis Studios
PublisherMirabolis Studios
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent70%
Positive reviews57
Negative reviews25
Total reviews82
Steam recommendationsNot available
Achievements40
Average playtime forever1,715 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/680860/

Short description

Evil Labs is a game about building and managing your own Evil Laboratory. Research and develop diseases, infect people, sell the cure and get rich!

About this game

Evil Labs is a game about building and managing your own Evil Laboratory. Research and develop diseases, infect people, sell the cure and get rich! ABOUT THE GAME BUILD YOUR LAB Build and improve your own lab with dozens of buildings types and upgrades, like: laboratories, bedrooms, messhalls, security, offices, power generators, factories and the list goes on... ​ HIRE STAFF Hire staff to help the development of your laboratory, research, produce medicines or defend your labs. Over time, you will discover new upgrades for your staff and even ways to train your workers into scientists, engineers and keepers. RESEARCH TECHNOLOGY Research new technology to improve and unlock new buildings and upgrades, improve your staff and find new elements to develop and spread diseases. The research tree has +100 technologies to be researched! DEVELOP DISEASES Choose the characteristics of your disease from 73 unique options (including pathogens, contagion forms, symptoms and extras), all with different effects and consequences. Make your disease powerful, deadly or even incurable. INFECT PEOPLE Choose one of the 6 locations to spread your costumized disease and wait to see the results. Later on, when your diseases are powerful enought you may even threaten governments and get money without even having to use them! GET RICH Infected population will need the cure and your laboratory is the only place they can get it. Empty those pockets! KEY FEATURES LABORATORY BUILDER​ Build your laboratory with more than 30 buildings types. Upgrade your buildings and laboratories to create a perfect environment to increase your staff productivity and make more money.​ MASSIVE RESEARCH TREE Evil Labs have an extensive research tree, with +100 researchable technologies (and counting), divided in six tech trees. EXTENSIVE DISEASE DEVELOPMENT OPTIONS Develop your own disease with 73 options to choose from in four groups, like pathogens, contagion forms, symptoms and extras. Each option gives diferent characteristics to the disease, making it more powerful, deadly or hard to cure. Some of the options combined may even trigger some special events or effects. ​​STAFF EVOLUTION Staff gain experien…

Supported languages

English, Portuguese - Brazil, Spanish - Spain, Russian, French

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
29Steam Trading Cards
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Atos criminosos
steam germany6Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $10.99
  • Highest observed: $10.99

Evil Labs's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $10.99, the highest is $10.99, and the first visible tracked price is $10.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Evil Labs's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $10.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $10.99. The latest run records $10.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $10.99
  • Current list price: $10.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Evil Labs at $10.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$10.99$10.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $10.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$10.99$10.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $10.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$10.99$10.99No discountSteam Store

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Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero58,40122 September 2026 - 23:18:24 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust56,99922 September 2026 - 23:44:11 UTC259,6461,359,516Facepunch Studios
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Wallpaper Engine42,89522 September 2026 - 21:12:53 UTC150,2711,008,495Wallpaper Engine Team
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2331,94622 September 2026 - 23:49:50 UTC1,291,3282,758,031Valve
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Baldur's Gate 341,08322 September 2026 - 23:49:08 UTC875,343836,282Larian Studios
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord28,76122 September 2026 - 16:15:05 UTC248,034297,199TaleWorlds Entertainment
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Arena Breakout: Infinite27,28322 September 2026 - 22:35:17 UTC65,94478,112Morefun Studios
Hearts of Iron IV21,11622 September 2026 - 23:34:35 UTC93,196366,107Paradox Development Studio
RimWorld20,44622 September 2026 - 22:56:10 UTC95,851239,107Ludeon Studios
Black Desert18,94422 September 2026 - 22:52:41 UTC59,91792,632Pearl Abyss
Once Human18,86522 September 2026 - 23:19:23 UTC231,343179,110Starry Studio

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