- Steam Trading Cards now available! - 27 July 2018
Hello! We are happy to announce that Evil Labs collectible cards are now available. In all, there are six collectible cards that can unlock various emojis, wallpapers and badges. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30292721%2F2a6ea30fe127f8c495ddd276d9830de60362d0e6.png CONTEST Because of that, we're also starting a contest: The first person to complete a full set of cards, unlock an Evil Labs badge and post a screenshot of it on Twitter, marking our profile @StudioMirabolis, will get another copy of Evil Labs and a copy of our next game, which will be released later this year*. Let the games begin! :) *NOTE: When the new game is released.
- Update 1.0.8 - 27 July 2018
Hello guys! We've noticed that the scenarios objectives were somewhat high. The reason was that the game has changed a lot during development, after the scenarios have been added. Thus, we revised the objectives and made them more tangible. We also did some bug fixes and changes. Here is the list of changes for this update: - Raised customers base money a bit - Greatly reduced scenarios objectives (may require reload or restart the scenario) - Fixed some scenarios objectives issues - Fixed scenario objective text in some languages - Fixed some typos - Fixed Basic Lab Upgrades bug (after load) - Other minor fixes and changes
- Update 1.0.7 - 4 July 2018
Hello, Some people asked for a way to control the border/edge camera speed. I've added this option and fixed the size of the "edge boxes". Here's the list of changes: - Reduced edge camera box size - Added edge camera sensitivity option
- Update 1.0.6 - Hotfix - 23 June 2018
Here the list of changes for v1.0.6: - Fixed an issue that sometimes prevented "unable to build" message to go away - Fixed a bug that make the advanced ointment factory research load as advanced syrup factory - Reduced the time of build messages - Other small fixes
- Update 1.0.5 - 21 June 2018
Hello! I'm working on the workers AI, but it's going to take a few days until the new AI is fully tested. Let me know if you guys want it on a Beta Branch earlier. ;) Meanwhile, here is the list of changes of v1.0.5c: - Added mouse edge scrolling (doesn't count to complete tutorial #1) - Fixed a issue that sometimes locked the keyboard on tutorial #1 - Fixed and improved the regular customer's type of medicine chance - Raised the number of customers (early game) See you soon! Tiago
- Update 1.0.4 - 20 June 2018
Hello folks! Here are the version 1.0.4 changelog: - Fixed a bug that sometimes prevented the player from using the keyboard after saving - Fixed a bug related to the store supply amount - Fixed the keepers atribute sliders - Fixed a bug that made customers only buy ointments if the basic ointment factory was demolished - Fixed some issues with achievements for EA players - Other small changes and fixes
- Trading Cards - 19 June 2018
Hello! I've more good news! Steam allowed me to add trading cards to Evil Labs. I'm already working on the cards and they be enable as soon as they are ready. :) If you have any suggestion for the badges and/or the emojis, please let me know. I want to hear from you ^^ See you soon! Tiago Jackson
- Update 1.0.3b - New language: french - 19 June 2018
Hey there! Great news everyone! With the brillant work of Nadim Benkhedim, Nicolas Chougui, Jacques Payen and the french community, Evil Labs is now in french. Merci beaucoup Nadim Benkhedim, Nicolas Chougui et Jacques Payen! :) I also want to ask you guys a very very important help: if you are enjoying the game, please make a positive review on Steam. It doesn't seem much, but for small/solo devs (like me) it really helps. Thank you for your support! Other than that, here's version 1.0.3 changelog: - Added a new language: French - Fixed some language errors and typos - Fixed a bug related to disease name - Fixed a bug related to disease selection - Fixed some buttons issues - Fixed threaten requeriment - Fixed some threaten text
- Update 1.0.2 - Hotfix - 16 June 2018
Hello all! I'm so happy for the feedback you guys are giving me. Thank you for your support! I've done a quick fix for some bugs. Here's the changelog: - Study room cost changed to $1200 - Study room fixed and now shows on Misc tab - Fixed the Keepers promotion bug - Maximum quantity for purchasing raw materials changed to 4 digits
- Update 1.0.1 - Hotfix - 15 June 2018
Hey there, It has come to my attention that the tutorial mode was displaying "early access" and "beta" texts and features. I've found out why and I have fixed it (or so I hope). If you run into any other issues please let me know. Sorry for any inconvenience caused. Tiago Jackson
- Full Released! - 15 June 2018
Hello! I'm proud to announce Evil Labs was full released to Steam today (June 15th). It was a wonderful journey and I'm very proud of what we achieved with your help, especially being a solo developer. Thank you very much for all your help and support! :) For v1.0, I polished the game a bit and fixed the last bugs reported by the community. I also added some new stuff. Here is the changelog: - Added 2 new secret customers (cosplayers) - Added "Add Max" button to Raw Material Menu - Added "Buy All" button to Raw Material Menu - Added total to Raw Material Menu - Improved shipment methodology - Improved Disease Menu - Some changes in the Raw Material Menu layout - Enabled the Reset button to shipment - Enabled "set max/Max All" button to shipment - Fixed some lab researches requirements - Fixed some misc researches requeriments - Fixed an issue that let you send a negative number of medic…
- Full Release on June 15th - 13 June 2018
Hello there! As many of you may already have read in the last announcements, Evil Labs is leaving early access this friday, June 15th. It was a long way from the very first version. But I now believe the game become wonderful and exceed my expectation. And it was all because of you, who supported the game from the very beginning, giving me ideas, suggestion, telling me about bugs and ways to improve the game. Thank you very much! You guys are the best! ːsteamhappyː https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F30292721%2F9272c469df3b3a2b5e0f709fced252adc19ac8a2.png As result of the early access, I have some statistics for those who love the numbers, lol: Buildings: from 16 to 43 Staff: from 1 to 12 Scenario: all redone Interface/UI: all redone Products: from 1 to 4 Customers: all redone + added 5 new avatars + special clients Animations: +1200 new animations Systems:…
- Update 0.92 - 11 June 2018
Hello there, We are getting very close to the full release, on June 15th, and I've been doing some polishing/bug fixing. Probably this isn't the final update before the full release and I'm aware of some bugs you guys reported these last days. So I'm doing my best to fix all of them before friday. Thank you so much for your help and support. I couldn't have done without you! :) This is the changelog for v0.92: - Cursor now hides when placing buildings - Fixed a bug that prevented researchers and cashiers from gaining xp - Exit pop-up layout changes and improvements - Load menu improvements - Factories methodology changed a bit - Basic Factories speed increased by 60% - Advanced Factories speed increased by 50% - Small changes of the starting customers - Fixed a customer's animation - Beta Branch was temporarily disabled
- Update 0.91 and Full Release - 9 June 2018
Hello again! So, we are getting very close to the full release of the game, which is going to be on June 15th. It's been a long way from the very first version of Evil Labs and now the game is far more interesting than I've expected/planned. That's all because of your support! Thank you so much! In this update I've added the last two missing buildings. In the next week (pre-launch) I'll be fixing bugs and trying to polish the game even more. Also, I won't stop working on improvements for the game after the full release. But EA is coming to an end. I hope you guys had as much fun as I had in this several months of Early Access. You guys are the best! Thank you! Oh! And here is the changelog for Evil Labs 0.91: - Added 2 new buildings (Nuclear Generator, Study Room) - Added +52 new animations - Revamped all the regular customers skins - Number of bedrooms needed in order to research Super…
- Update 0.90 - 3 June 2018
Hello there, It took a long time, but I finally managed to finish update v0.90. There are a bunch of new stuff in this update so I hope everyone enjoy it :) What's new: - Added new staff class: Keepers - Added 100+ new animations - Added 6 new buildings (Legal Office, Medical Center, Deluxe Bedroom, Armory, Gym, Control Room) - Added threaten system - Added event system - Added the possibility of being discovered Changes: - All Basic Factories cost reduced to $800 - Ajusts of some menus - Saving without a name now is going to use the current date/time - Elevators/doors are no longer clickable - Some system improvements - Other minor ajustments Fixes: - Fixed a bug that prevented some buildings to be destroyed - Fixed the staff upgrade bug - Fixed the missing cashier bug (if you saved with this bug, you may have to order someone to work there first) - Repaired staff's requeriments - Fixe…
- Evil Labs 0.82 - Summary - 24 March 2018
Hello everyone! I'm proud to announce v0.82 is now live. And because versions above 0.80 brought so many changes I decided to make a new trailer, new screenshots, etc. Here is the new trailer: https://youtu.be/6fuc13uJ22I And a screen: If you haven't played after Early Access Update v0.80, here is the summary of the changes: - Totally revamped UI with new UI elements - Added 4 new products to produce and sell - Added 15 new buildings (8 factories, 2 labs, 2 staff, 2 storerooms, 1 admin) - Added 12 new researchs (and modified a dozen more) - Added new mechanics to disease creation (save, name, etc) - Added new mechanics to clients - Added new mechanics to infection system - Added raw materials - Added price system (raw material cost changes each day) - Added regional mechanics (buy and upgrade stores on each region) - Added logistics mechanics (pay to ship your meds to your regional stor…
- Evil Labs 0.82 - Summary - 24 March 2018
Hello everyone! I'm proud to announce v0.82 is now live. And because versions above 0.80 brought so many changes I decided to make a new trailer, new screenshots, etc. Here is the new trailer: https://youtu.be/6fuc13uJ22I And a screen: If you haven't played after Early Access Update v0.80, here is the summary of the changes: - Totally revamped UI with new UI elements - Added 4 new products to produce and sell - Added 15 new buildings (8 factories, 2 labs, 2 staff, 2 storerooms, 1 admin) - Added 12 new researchs (and modified a dozen more) - Added new mechanics to disease creation (save, name, etc) - Added new mechanics to clients - Added new mechanics to infection system - Added raw materials - Added price system (raw material cost changes each day) - Added regional mechanics (buy and upgrade stores on each region) - Added logistics mechanics (pay to ship your meds to your regional stor…
- Early Access Update v0.82 - 22 March 2018
Hello there! Evil Labs v0.82 is now live! Here is the ChangeLog: What's new: - Added 3 basics tutorials - Added a simple loading screen Changes: - Improved game windows script - Increased cashiers speed - Some performance improvements - Some improvements of clients script (early game) - Raised the chance customers would want some medicine you produce - Customers now go away faster if the player doesn't have the medicine they want - Improved cafeteria base hunger recovery by 10% - Improved Tv Room base fun recovery by 10% - Improved Game Room base fun recovery by 20% - Improved Bedroom base stamina recovery by 10% - The save now uses the last save name for saving - Customers base money slightly improved Fixes: - Fixed some issues with camera control - Fixed clients waiting time - Fixed staff hiring false negative - Fixed mouse selection after firing a staff - Fixed Disease Synth construc…
- Early Access Update v0.82 - 22 March 2018
Hello there! Evil Labs v0.82 is now live! Here is the ChangeLog: What's new: - Added 3 basics tutorials - Added a simple loading screen Changes: - Improved game windows script - Increased cashiers speed - Some performance improvements - Some improvements of clients script (early game) - Raised the chance customers would want some medicine you produce - Customers now go away faster if the player doesn't have the medicine they want - Improved cafeteria base hunger recovery by 10% - Improved Tv Room base fun recovery by 10% - Improved Game Room base fun recovery by 20% - Improved Bedroom base stamina recovery by 10% - The save now uses the last save name for saving - Customers base money slightly improved Fixes: - Fixed some issues with camera control - Fixed clients waiting time - Fixed staff hiring false negative - Fixed mouse selection after firing a staff - Fixed Disease Synth construc…
- Early Access Update v0.81 - Hotfix - 8 March 2018
Hello there! I took this last week only to find and fix bugs, and I believe most of them (especially the ones you guys reported) are fixed by now. Here is the full changelog: - Staff's stamina consumption reduced by 30% - Changed parasites icon - Changed fungus icon - Today balance now properly displays the results of the day, rater than the player money +- day result - Fixed the daily report staff calculation bug (hopefully) - Fixed a bug that sometimes locked the camera commands - Fixed regional sales calculation bug - Fixed a bug with virus research - Fixed disease points bug (after load) - Fixed a bug related to firing staff - Fixed a bug related to promoting staff - Fixed staff quantity (after load) - Fixed an automatic recovery bug - Fixed the 2 staff on 1 bed bug (hopefully) - Fixed the always full factory bug - Repaired a minor sound bug - Repaired disease extras buttons - Repai…