SPSTEAMPULSELIVE ANALYTICS
Odd Realm

Odd Realm Steam metadata

Unknown Origin Games Inc | Aug 16, 2024 | game

Released

9players observed · 6 October 2026 - 17:29:48 UTC

IndieSimulationStrategyColony SimBase-BuildingSteam Store

  • Latest observed players9 · 6 October 2026 - 17:29:48 UTC
  • SteamPulse tracked peak138
  • Units sold (VGI)21,221
  • Revenue (VGI)$187,806
  • Review score85% positive

Odd Realm metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players9 · 6 October 2026 - 17:29:48 UTC
  • SteamPulse tracked peak138
  • Units sold (VGI)21,221
  • Revenue (VGI)$187,806
  • Review score85% positive
  • Total reviews996
  • Release dateAug 16, 2024
  • DeveloperUnknown Origin Games Inc
  • PublisherUnknown Origin Games Inc

Genres: Indie, Simulation, Strategy

Company pages: Developer: Unknown Origin Games IncPublisher: Unknown Origin Games Inc

Top Steam chartsTop 100 gamesGame directorySteam Store page

Odd Realm Steam metadata

Odd Realm metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/688060/metadata
Steam Storehttps://store.steampowered.com/app/688060/
Steam Communityhttps://steamcommunity.com/app/688060
PCGamingWiki search
IGDB searchSearch IGDB for Odd Realm

Reviews, pricing, and metadata

Review summary

Very Positive

85% positive, 843 positive, 153 negative

Price and discount

$6.79 (66% off from $19.99)

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Workshop, Steam Cloud, Family Sharing

Achievements

11

Platform releases
  • Steam 10 January 2019

Latest Steam announcements

  • 1.1.1 Beta 3 Is Live - 6 October 2026

    Hey folks, New patch for 1.1.1 beta is out. This one includes a slight modification to how we unlock research. When your kingdom levels up, you'll be presented with this screen: Instead of getting "Edicts" to unlock research in the Saga window, you'll select a new research immediately on level up. You'll also be able to select 1 of 3 random bonuses. With Edicts no longer a thing in-game, you'll now use Ren to buy more land. It costs 1000 Ren to buy a tile. This fixes a hard limit that existed with Edicts. I also did quite a bit of work on performance improvements. I focused on several big systems that slowed the game down. And I reduced the overall memory footprint by quite a bit. It's not where I want it completely, but it should be much better. Here are the patch notes: Nation Level-Up Nation level-ups now grant one research choice and one population or stat bonus. The entity level ca…

  • 1.1.1 Beta 2 Is Live - 3 October 2026

    Odd Realm 1.1.1 — patch notes Tutorials Added a two-page overworld introduction explaining where to start a kingdom and showing the current movement, camera-drag, and selection bindings. Hotkey prompts now include custom bindings and hide disabled defaults. Expanded the Human tutorial to cover basic needs, containers, jobs, stockpiles, and rooms. Added six tutorial cards each for Ancients, Ardyn, and Tomek, and five for Gwdir. These cover survival, rooms, production, and growing your population. Reduced the tutorial background opacity to 50%. Completed tutorials can now be restarted from the Codex. Space now advances tutorial messages. Visitors and diplomacy Renamed the Tavern to Inn. Settlers can serve meals and drinks to neutral sapient guests at seats. Guests can also sleep in beds. Each meal, drink, or rest costs 5 Ren. Sapient visitors start arriving at the map edge after your firs…

  • 1.1.1 Beta 1 Is Live - 29 September 2026

    Odd Realm 1.1.1 - patch notes Content and tutorials Added 11 Steam achievements. Restored 28 additional standalone settlement encounters using existing dialogue. Added 19 new settlement scenarios, including three for each of five biomes. Added hostile spies that evade settlers and kill livestock. Added kidnappers that steal children. Killing the kindapper frees the child. Expanded the Human tutorial to cover basic needs, containers, jobs, stockpiles, and rooms. Added six tutorial cards each for Ancients, Ardyn, and Tomek, and five for Gwdir. These cover survival, rooms, production, and growing your population. Made the tutorial backdrop less opaque (50%). Completed tutorials can now be restarted from the Codex. Space now advances tutorial messages. Tuning Reduced the iron dagger's critical rate bonus from 50 to 5. Increased shield slam base damage by 50%. Iron mace, iron flail, rutile d…

  • 1.1.0 Darkest Depths - OUT NOW - 17 June 2026

    Well, we made it folks. 1.1.0 Darkest Depths is live on the main branch.Before I jump into what is in the new version, I'd like to take time to thank the beta testers for their help slogging through ~17 beta versions. Getting this version out would have been so much more difficult without you. Thank you.(Settlement by Kingfisher)Ok, let's take a look!The Fifth Playable Race: The TomekI can hear some of you cry, "FINALLY!" Yes, we finally added these bat-turtle, bug-eyed weirdos.The Tomek are a subterranean race and prefer to live in caves deep in the earth. Since the Fracture--perhaps longer--they have been at war with the Nequhtli rat-folk. Far below the surface, an eternal battle rages.Aside from their fierce hatred of the Nequhtli, the Tomek are a peaceful people, preferring to tend their vast mushroom groves and care for their Cave Mip flocks.Their unique features include:Long Lived…

  • Beta 17 is Live! Final Beta update? - 16 June 2026

    Beta 17 is up! As of now, it is the production candidate for the build going live tomorrow. It is mostly comprised of tuning changes based on feedback from the weekend. I focused on things that would be easy wins to avoid breaking anything. The rest of the feedback notes will be addressed after 1.1.0 goes to production. The only risky thing (I hope) is the fix for night mobs not spawning. It's possible these are too difficult and I am curious if anyone thinks so. I can easily disable them for a last minute build today. So, please do let me know! Here are the patch notes: \ Tuned wells from 10hrs to 3hrs to produce water.\ Bug: Night mobs were not spawning due to having too much cooldown overlap with other migrations.\ Tuned Gibaren clothes to a lower bucket (5->2) so they don’t override better item spawns.\ Added more racial info to the new game screen to better communicate playstyles o…

  • 1.1.0 Beta 16 is LIVE! - 12 June 2026

    Beta 16 is LIVE! This one is a small tuning and bugs patch but I did manage to add new portraits for our bat-turtle folk, the Tomek. Here are the notes: \ Changed summon SFX for Void Imp and Void Woken.\ Increased chances of Cave Mips spawning ore.\ Chicken eggs can now be hatched by using the incubate egg job in the animal enclosure. Similar to how Cave Mip eggs work; minus the furnace.\ Making ingots is now set to manual instead of auto as default for room jobs.\ Reduced volume for some stone interaction sfx.\ Tuned xp curve down for levels 2-50.\ Bug: Not all biomes were generating dungeons.\ Bug: Spawned animals were set to citizen faction instead of captured.\ Bug: Tomek elders were not dying of old age.\ Added Tomek portraits. Thanks everyone for your help getting these bugs fixed and providing feedback. Hope you have a nice weekend!

  • 1.1.0 Beta 15 Is Live! Fixes+Tuning - 12 June 2026

    Evening, folks! Beta 15 is up! Lots of little fixes and tunings based on player feedback in this one. I appreciate everyone giving their thoughts on the experience. It helps me a bunch! You should now see priority, rotate, and lock toolbar buttons again. Let me know if you see any issues with those. Oh, I also re-enabled the pause and focus camera on notifications. You can edit those in the notif settings (N). Please let me know if some are on that you don't like or if you'd like any on by default. Here are the notes: \ Bug: Early game NPC’s were showing up clothed in only aprons and chef’s hats.\ Bug: Entity sight wasn’t updating threats accurately.\ Bug: Notifications with the pause game permission were not pausing the game.\ Bug: Notifications with focus camera on create permission were not focusing camera.\ Added setting for “Pause On Create” to notification setting options.\ Added…

  • Beta 14 Is Live! Bugs. Killed. - 10 June 2026

    Howdy friends, Beta 14 (shh yes I skipped 13) is live! This one is a fairly bug fixing focused patch. However, I did put in some time to add back in the tracking of stats on the top HUD. You can track rooms (from the room designation list), items, factions, and races. I also did a bunch of tuning for entity item and level generation. You should see merchants with a bunch of varied items in addition to Ren. Ok, here are the notes: \ Bug: Sometimes auto-jobs would not update while workers were actively doing the job.\ Bug: New spawns were sometimes spawning all as the same profession.\ Bug: Event speaker portraits were not showing the correct entity portrait.\ Certain animals (i.e., bees) should no longer spawn in winter.\ Added survival statuses for Ardyn and Tomek to top bar.\ The top bar will now vertically resize to accommodate more entries.\ Items, races, rooms, factions can now be t…

  • Beta 12 Is Live! More Tomek content. - 5 June 2026

    Hey everyone! Beta 12 is now live. Added a few things to fill out the Tomek a bit more. They should not have an okay gameplay loop. I've created their own hunger/starving system hollowgut/crackbone fever to differentiate them from the other races. This will also help fix the issue they had where they'd eat normal food. As well, the Cave Mip life cycle should be complete. You can now hatch them with a furnace. As well, they will produce various stone, dirt, and ore over time. The Tomek can also eat their eggs for a small amount of sustenance. Oh, and they now have a 'child' appearance which is a small flying bug. Lastly, added another food item, Mala Skola, to their roster of things to make. This uses iron and dirt. I have a bunch of other things I want to add for them, but this should somewhat help them be playable. Here are the patch notes: \ Bug: Jobs were not correctly designated whe…

  • Beta 11 Is Live! Small Fixes and Tuning - 29 May 2026

    Hey folks! Real quick patch today. Some folks had reported a couple more issues with a few things that I wanted to address before going into the weekend. Here are the notes for those: \ Eat/Drink jobs set to priority 4 for the default first stockpile room.\ Tuned the first settler wave to appear after 8 days instead of 4.\ Bug: Mushroom wine wasn’t spawning on job complete.\ Bug: Auto job not updating correctly after prop placement or room expansion.\ Bug: Some jobs not being started even though they are higher priority. Thanks and I hope you have a great weekend!

  • 1.1.0 Beta 10 Is Live! - 28 May 2026

    Hey everyone, Beta 10 is up! Tons of little bugs fixed in this one. I improved the room job responsiveness to when requirements change but I'm still noticing the rare time it doesn't update for locations. Overall it should be a lot better, but I will continue to hunt down little bugs getting in the way of this. I also refactored the pathfinding a bit, so let me know if you see anything off there. The pathfinding process should produce better shortest/fastest paths in addition to handling long distance pathing with faster performance. \ Bug: The Void Sick notification would spam repeatedly when Ancients had 0 energy.\ Improved room job responsiveness to state changes.\ Bug: Entities were not marking items as unreachable in certain conditions. This would have them sit idling trying to get to the same location over and over.\ Bug: Item categories for job conditions could not be deselected.…

  • 1.1.0 Beta 9 Is Live! More Bug fixes and small tuning. - 21 May 2026

    Hey guys 1.1.0 Beta 9 is live! Also, I snuck beta 8 in last night which was a small hotfix patch.Some good fixes in this one. Thank you to those sending me logs and save files to help find the issues. Much appreciated! \ Ctrl+input now applies all to permissions lists.\ Bug: Manual job queues were being cleared.\ Bug: Some expandable entries would expand multiple entries on click.\ Bug: Ore was generating at 0z which should only be bedrock blocks.\ Added wood block and wood wall to the “Basics” research unlocks.\ Stone Furnace now also unlocked with smithy.\ Bug: Some jobs would block clearing other jobs.\ Tuned bronze/copper/tin jobs to be easier.\ Bug: New occupant groups wouldn’t show permission settings.\ Bug: Transmuation room would allow all ancients.\ Bug: Null ref when entering default profs.\ Bug: Error when deleting a room and creating a new one. Thank you S

  • 1.1.0 Beta 7 Is Live! Fixes, Kingdom Level Bonuses - 20 May 2026

    Big focus on room jobs for this one. I'm still tracking down a couple bugs related to some jobs not queuing properly. One that I encountered this with a lot was for capturing entities at the hunting grounds. Should have a fix for the next patch. \ I now show the room overlay with a transparency when placing jobs. As well, items are made a little bit transparent. You'll notice that some of the item jobs (i.e., collect items) kinda hide the items. I missed that on my implementation and will fix for next patch.\ Windows are no longer clamped to the edge, and, instead, can be moved off-screen up until part of the window remains.\ Bug: Small and medium cages were not properly attracting animals.\ Bug: Infinite load screen when entering the tile of a new settlement.\ Entities spawned from overworld parties will now spawn with full attributes until I implement the proper simulation for foragin…

  • 1.1.0 Beta 6 Is Live! New SFX, Fixes, Tuning - 16 May 2026

    Hey friends, Beta 6 is up! \ Tuned void-type blueprint skill requirement from 25 to 15.\ Added sfx for Machix.\ Added sfx for Void Woken.\ Lowered volume levels for some sfx.\ Bug: More upside down sprites for season transitions.\ Machix now start with a cold resist buff.\ Double-clicking rooms from the designation menu or the room location will now open the production window for the room. Thanks Mr Falaf for the suggestion there.\ Reduced toughness of the stone vein.\ Bug: Several ingot blueprints had required items disabled in the room job settings.\ Added condition to room job requirement list.\ Bug: Some “Path Not Found” notifications would point to 0,0,0.\ Bug: Entities would start doing a job from afar (usually their bed) after sleeping.\ Bug: Entities would play the sleep animation for a frame or two after sleeping and at the start of a job.\ Bug: Room occupants weren’t saving co…

  • 1.1.0 Beta 5 Is Live! Imp Den, Ardyn Home+Somnic Pool - 13 May 2026

    Big Ancient and Ardyn focus for this one. Added some new rooms for both races to help with some annoying entity management stuff. Still lots to tune and add for them (as well as pretty much every race). But, hopefully, these are easier to get up and running. Also did some work on the Tavern. You should now be able to use the Tavern as a means of improving happiness. You can also enable eat and drink jobs there. Notes:\ Bug: Tomes had no slot to equip to. Now equip to utility slot.\ Bug: Taverns had no default occupant permissions set. Now default is for “Patrons” citizens.\ Relaxing with drink at the tavern now buffs spirit.\ Platforms no longer removed by wood and stone walls.\ Added eat and drink jobs to tavern.\ Added Imp Den room for imps to eat, drink, and sleep.\ Added sleep on ground job for homes that is disabled by default.\ Void Imps now spawn with Miner profession.\ Added too…

  • 1.1.0 Beta 4 Is Live! Room Tuning Focus - 12 May 2026

    Hey gang!Beta 4 is up! (Beta 3 was a sneaky hotfix for a load bug) I think these changes will have a big impact on the fun. \ Players can now add custom occupant groups to any room in addition to the default ones.\ Stockpiles now come with eat and drink jobs that can be enabled.\ The first stockpile that players start a new game with will have eat and drink on by default as well as two custom occupant groups that auto add player settlers and animals. The default laborer group is still there, but disabled.\ Fixed a bug where not all occupant groups would be filled with settlers. Thanks everyone!

  • 1.1.0 Beta 2 Hotfixes Are Live - 11 May 2026

    Hey folks!So far the beta testing is going really well. I've been getting amazing feedback. As expected, when first going live with a beta, there are plenty of bugs and issues to address. Without player feedback this would be quite the challenge. So thanks to everyone that has been playing and letting me know what you think. Helps a ton! Here are the fixes and changes for today's patch:\ Added family name to home-type rooms.\ Added ability to enable/disable room occupant groups.\ Added Hauler occupant group (disabled by default) to all rooms.\ Tuned skill requirement for jobs. Many were WAY too high.\ Added entity age to entity entries such as occupants.\ Increased Moss Kuplin carry skill bonus to +30.\ Max population is now saved.\ Manual room changes now saved.\ Fodder now requires mushrooms instead of vegetables to be created.\ Ancients now start with stone tech.\ Fixed issue where e…

  • BETA: 1.1.0 - Darkest Depths Is Live - 8 May 2026

    Hey friends! Moments ago, I finished uploading the new version, 1.1.0 Darkest Depths, to the steam beta branch.For those of you that want to help find bugs, provide feedback for tuning, or just poke around, please check it out. Fair warning, as this is a beta, there are going to be lots of bugs and little things that we will be addressing over the coming weeks that the version is being beta tested. So, please keep that in mind before trying it out. As well, there are lots of things I will be adding during the beta that I didn't get the chance to add before it came out. Here are some of those:-Additional Tomek Portraits-Additional Tomek Foods-Limiting certain jobs based on kingdom population limit.-Using Ren to trade for automated party trade orders.-Settler migration request from other settlements.-Additional cave, surface, and dungeon templates.-Cave Mip bomb fruit.-Room Quality tuning…

  • 1.1.0 'Darkest Depths' Dev Log - The Tomek! - 6 March 2026

    Hey everyone!You guys have been waiting so patiently for the next update and I appreciate it. It is very close to being ready for beta. I'm looking to get it out there for April. This update is huge and I'm doing my best to make sure everything works well. Thanks for waiting.You can check out the December Dev Log to see some of the overworld features I've been working on. But, today, let's take a look at what else is in store...The TomekWell, I finally started on the game's fifth race. It's a long--LONG--time coming... What makes the Tomek special? These are a subterranean species that is constantly at war with the rat-like, Nequhtli horde. While the Humans and other races are busy bumbling around on the surface, the Tomek clans are busy keeping Odd from becoming overrun by swarms of Nequhtli filth.The Tomek benefit from the special ability to start their settlement underground. Players…

  • 50% Winter Sale & Dec Dev Log - 18 December 2025

    Hey friends!The steam winter sale is here and I wanted to post a sneak peak of what I've been working on for the last little bit. I'm excited about the new content and improvements going into the game, and I'm planning to have them out in beta in the next week.I'll detail everything fully in the official update post, but let's take a peak into what is coming.OverworldI've been working hard on improving the overworld map. The UI look and functionality has seen a lot of work. I've done a pass on making more visuals for the tile art, settlement and nation icons, and floating labels.Race settlement visuals have been updated to be easier to distinguish in addition to having more character. I particularly like the T'Thdir tree being visible for the Gwdir.Labels are much cleaner and easy to read. Effort was put into making settlement and kingdom labels more distinguishable:I've moved the overw…

Patch notes and updates

S.noRelease datePatch nameGID number
116 June 2026Beta 17 is Live! Final Beta update?1835236783574268
212 June 20261.1.0 Beta 16 is LIVE!1835236783564928
312 June 20261.1.0 Beta 15 Is Live! Fixes+Tuning1835236783562137
410 June 2026Beta 14 Is Live! Bugs. Killed.1835236783558827
55 June 2026Beta 12 Is Live! More Tomek content.1834602721192228
629 May 2026Beta 11 Is Live! Small Fixes and Tuning1833968530892344
728 May 20261.1.0 Beta 10 Is Live!1833968530889570
821 May 20261.1.0 Beta 9 Is Live! More Bug fixes and small tuning.1833334318570217
920 May 20261.1.0 Beta 7 Is Live! Fixes, Kingdom Level Bonuses1833334318567502
1016 May 20261.1.0 Beta 6 Is Live! New SFX, Fixes, Tuning1832700592793602
1113 May 20261.1.0 Beta 5 Is Live! Imp Den, Ardyn Home+Somnic Pool1832700592787497
1212 May 20261.1.0 Beta 4 Is Live! Room Tuning Focus1832700592783610
1311 May 20261.1.0 Beta 2 Hotfixes Are Live1832065502822506
148 May 2026BETA: 1.1.0 - Darkest Depths Is Live1832065502816208
154 July 2025More Hotfixes and Tuning1803527891781965
161 July 2025Hotfixes and Tuning1803527891676034
1722 March 20251.0.36.0 - General Fixes, UI Scale Improvements1794830910950380
1821 September 2024Cloud Saves, Workshop, New Wiki - 1.0.31.2 BETA6341720536510617885
1923 August 2024Fixes - 1.0.30.0 Patch Notes5875595438689890386
2021 August 2024Fixes For Idle Settlers And Inefficient Behaviours - 1.0.29.0 Patch Notes5875595438683007271

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID688060
Live current players9
SteamPulse tracked peak138
Live count (today's peak floor)9
Price$6.79 (66% off from $19.99)
Free to playNo
Discount66%
Original price USD$19.99
Current price USD$6.79
Release dateAug 16, 2024
DeveloperUnknown Origin Games Inc
PublisherUnknown Origin Games Inc
Owners estimatedNot available
SteamSpy owner estimate minimum50,000
SteamSpy owner estimate maximum100,000
Review typeVery Positive
Positive review percent85%
Positive reviews843
Negative reviews153
Total reviews996
Steam recommendations956
Achievements11
Average playtime forever2,365 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/688060/

Short description

Forge a new kingdom in a land recovering from the Fracture. Which of the surviving races will you lead to rebuild, explore, and conquer the unknown? The dwindling yet immortal Ancients? The bold and resourceful Humans? The life stealing Ardyn? Or the secretive Gwdir who shape living groves?

About this game

Features 5 races to start your kingdom with, each with unique playstyles Unlimited procedurally generated deserts, mountains, tropical islands, and frozen tundras Dynamic weather and seasons unique to each biome Hundreds of plants, animals, and items A research tree with options for each race that unlock new blueprints and rooms Outfit individual settlers with tools, weapons, and gear Manage your kingdom and view other kingdoms on an expansive world map Battle raiders, invading armies, and underground horrors Choose from unlimited generated landscapes to make your new home. A desert oasis? The ribcage of a long-dead giant? A magical mountain range? Where you choose to settle will determine what resources you have at your disposal, what you encounter, and how challenging your experience will be. Use the resources in your environment to build... well.. whatever you want! A sandstone castle in the desert? An underground fortress? Or, maybe, an island beach house? You decide! Dig mines into the earth to uncover lost tombs, dormant gods, and lakes filled with creatures watching from the deep. Just make sure not to go too deep! Welcome the less-than-friendly arrival of your neighbors with cold steel and hugs made of arrows. Ask questions later.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
30Steam Workshop
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbrpNot available
dejus10Violência
steam germany12Gewalt Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $6.79
  • Highest observed: $6.79

Odd Realm's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.79, the highest is $6.79, and the first visible tracked price is $6.79. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -66%
  • Latest sale window: Oct 6, 2026 to Oct 6, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -66%, with a lowest recorded final price of $6.79 during rows named Steam sale. The latest recorded window starts Oct 6, 2026 and ends Oct 6, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.79, from Oct 6, 2026 through Oct 6, 2026. The latest run records $6.79 for 1 day of uninterrupted daily tracking with a listed discount from $19.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.79
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Odd Realm at $6.79 in USD, with a listed base price of $19.99 and a -66% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.79$19.9966%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.79.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.79$6.79No change66% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.79.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$6.79$19.9966% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,119,4396 October 2026 - 18:51:04 UTC1,818,368
2Once Human17,4156 October 2026 - 18:41:55 UTC231,343
3Dota 2779,3246 October 2026 - 18:51:02 UTC1,291,328
4Astral Party 1,8226 October 2026 - 03:47:43 UTC18,951
5ICEY5316 October 2026 - 17:47:25 UTC3,173
6Old Market Simulator6645 October 2026 - 13:16:58 UTC2,206
7 War of the Three Kingdoms6286 October 2026 - 17:31:19 UTC2,601
8Wallpaper Engine65,5726 October 2026 - 18:33:09 UTC150,271
9Mechabellum2,6136 October 2026 - 16:50:12 UTC5,341

Related Steam games by tag and genre

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS174,7666 October 2026 - 18:14:55 UTC399,748Not availableBULKHEAD
Bongo Cat167,2176 October 2026 - 18:27:49 UTC193,859110,826Marcel Zurawka, Julius Krüger
EA SPORTS FC™ 2772,4546 October 2026 - 17:07:02 UTC90,706842EA CANADA, EA Romania
War Thunder67,7296 October 2026 - 17:58:04 UTC125,317781,076Gaijin Entertainment
Project Zomboid59,9526 October 2026 - 18:35:37 UTC122,811467,999The Indie Stone
Stardew Valley49,3446 October 2026 - 18:23:25 UTC236,6141,016,067ConcernedApe
VRChat48,2966 October 2026 - 16:54:24 UTC74,217269,026VRChat Inc.
Farming Simulator 2544,5466 October 2026 - 18:33:15 UTC135,88351,357GIANTS Software
Hearts of Iron IV43,2406 October 2026 - 18:30:57 UTC93,196377,014Paradox Development Studio
How to Fish41,5376 October 2026 - 16:50:54 UTC373,97130,342Dazed Games
Euro Truck Simulator 236,9436 October 2026 - 13:37:00 UTC73,289940,058SCS Software
EA SPORTS FC™ 2630,9216 October 2026 - 17:10:12 UTC159,35063,186EA Canada, EA Romania

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2779,3246 October 2026 - 18:51:02 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III56,8376 October 2026 - 14:24:03 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Slay the Spire 253,8206 October 2026 - 17:56:52 UTC574,638199,438Mega Crit
Baldur's Gate 347,4396 October 2026 - 17:31:02 UTC875,343836,282Larian Studios
Hearts of Iron IV43,2406 October 2026 - 18:30:57 UTC93,196377,014Paradox Development Studio
Arena Breakout: Infinite37,9486 October 2026 - 17:24:02 UTC65,94478,112Morefun Studios
Sid Meier’s Civilization® VI33,3866 October 2026 - 16:30:04 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Football Manager 2630,8276 October 2026 - 17:57:53 UTC82,75036,155Sports Interactive
7 Days to Die30,4856 October 2026 - 14:05:11 UTC124,449401,451The Fun Pimps
Transport Fever 329,3666 October 2026 - 18:27:30 UTC42,161Not availableUrban Games
Mount & Blade II: Bannerlord27,0236 October 2026 - 18:44:02 UTC248,034297,199TaleWorlds Entertainment
Crusader Kings III26,4936 October 2026 - 18:17:42 UTC98,474138,767Paradox Development Studio

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS174,7666 October 2026 - 18:14:55 UTC399,748Not availableBULKHEAD
Bongo Cat167,2176 October 2026 - 18:27:49 UTC193,859110,826Marcel Zurawka, Julius Krüger
Valheim148,6106 October 2026 - 18:16:51 UTC498,478533,888Iron Gate AB
Rust119,1836 October 2026 - 18:30:57 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine65,5726 October 2026 - 18:33:09 UTC150,2711,008,495Wallpaper Engine Team
Project Zomboid59,9526 October 2026 - 18:35:37 UTC122,811467,999The Indie Stone
TBH: Task Bar Hero59,8866 October 2026 - 18:48:45 UTC546,13043,714Nugem Studio, Tesseract Studio
Geometry Dash55,5376 October 2026 - 18:30:45 UTC108,707646,789RobTop Games
The Outlast Trials54,0476 October 2026 - 17:06:33 UTC93,891101,323Red Barrels
Slay the Spire 253,8206 October 2026 - 17:56:52 UTC574,638199,438Mega Crit
Stardew Valley49,3446 October 2026 - 18:23:25 UTC236,6141,016,067ConcernedApe
Deskrawl: Idle ARPG46,5096 October 2026 - 15:03:30 UTC46,509Not availableFirst Day Games

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