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The Chemist

The Chemist Steam news

tensixfour Creative | Nov 3, 2017 | game

Released

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CasualIndieSimulationEarly AccessSteam Store

  • Latest observed playersNot available
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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score49% positive

The Chemist news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score49% positive
  • Total reviews113
  • Release dateNov 3, 2017
  • Developertensixfour Creative
  • Publishertensixfour Digital

Genres: Casual, Indie, Simulation, Early Access

Company pages: Developer: tensixfour CreativePublisher: tensixfour Digital

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The Chemist Steam news

The Chemist news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dev update: What has happened and the future of The Chemist - 13 May 2019

    Hi! you can actually read up more about what's happened and get more regular updates over on our Discord: https://discordapp.com/invite/hwHSSMK Essentially what happened is: "Hey folks, apologies for leaving you without a response thus far. We wanted to give you an update so that you know, at the very least, that we are not dead. We've not abandoned the game, however, one of the three core people that were working on the game has decided to part ways with us unexpectedly, leaving us in a situation where we were unable to meet our goals for the game's future. Moreover, our 3D artist has had some rather drastic changes in his personal life (as he's been posting form time to time) and found himself unable to work as efficiently as before. We are, of course, not in any financial position to hire anyone to fill these gaps in our team either. All in all, we're quite sad that we did not manage…

  • Where are we? BIG next update! - 31 March 2018

    Greetings fellow Chemists, We know that it looks like we were lost after announcing that we will add VR (which is still a thing) but do not worry, we are alive and working on a lot of new and shiny things and we are here to talk about it! After all of your lovely and constructive criticism, and a bit of critical thinking of ourselves, we realised that this game has a greater potential, so in our absence we planned and worked on new content and improving every aspect of the game. Now we can promise you that BIG updates are coming soon and so I will leave a sneak peek for you to see where things are going: https://youtu.be/NkGNIjUBT94 Don’t forget to follow our other pages so you can check up on what we’re working on and keep getting updated: Twitter: twitter.com/thechemistgame Instagram: instagram.com/thechemistgame/ Facebook: facebook.com/thechemistgame/ Discord: https://discordapp.com/…

  • Where are we? BIG next update! - 31 March 2018

    Greetings fellow Chemists, We know that it looks like we were lost after announcing that we will add VR (which is still a thing) but do not worry, we are alive and working on a lot of new and shiny things and we are here to talk about it! After all of your lovely and constructive criticism, and a bit of critical thinking of ourselves, we realised that this game has a greater potential, so in our absence we planned and worked on new content and improving every aspect of the game. Now we can promise you that BIG updates are coming soon and so I will leave a sneak peek for you to see where things are going: https://youtu.be/NkGNIjUBT94 Don’t forget to follow our other pages so you can check up on what we’re working on and keep getting updated: Twitter: twitter.com/thechemistgame Instagram: instagram.com/thechemistgame/ Facebook: facebook.com/thechemistgame/ Discord: https://discordapp.com/…

  • Giveaway! & VR News & New Dev. Friends - 26 January 2018

    Greetings folks! To make up for the rather slow-ish patches of this month and to celebrate for our successful-ish release (could've been worse!) we're hosting a giveaway on indieDB! Gonna be giving out some 50 copies to the lucky few. Go sign up even if you have the game - you can always make a friend happy! What's more is; we've officially started our VR development. Don't fret, we're actually getting help from another experienced fellow coder on this so it won't interfere with our own agenda. Not much is clear on how long it'll take yet but I'll give a full-fledged report on our VR development plans as soon as things are a bit more clear. And lastly, I've realized that given how much work the game needs I am just not able to keep up with the discussions as much as I did before. To remedy this and ensure that we keep listening to you good people I've asked help from a couple of my fell…

  • Giveaway! & VR News & New Dev. Friends - 26 January 2018

    Greetings folks! To make up for the rather slow-ish patches of this month and to celebrate for our successful-ish release (could've been worse!) we're hosting a giveaway on indieDB! Gonna be giving out some 50 copies to the lucky few. Go sign up even if you have the game - you can always make a friend happy! What's more is; we've officially started our VR development. Don't fret, we're actually getting help from another experienced fellow coder on this so it won't interfere with our own agenda. Not much is clear on how long it'll take yet but I'll give a full-fledged report on our VR development plans as soon as things are a bit more clear. And lastly, I've realized that given how much work the game needs I am just not able to keep up with the discussions as much as I did before. To remedy this and ensure that we keep listening to you good people I've asked help from a couple of my fell…

  • News on the next update - 8 January 2018

    Heyho! I wanted to post an update on what we've been up to and why we've postponed the update that was supposed to be out on the 3rd. Unfortunately, while working on the said update, I ended up breaking more things than I fixed. While the content part of it is ready (liquids from famous games!), I do not wish to release an unstable patch so I'm holding off releasing it till I'm sure everything is fixed. This new patch will include: -fixes to almost all of the bugs that were reported on the discussions -a whole new content pack that's made of various liquids from famous games, all with their various outcome events -a more beginner friendly start to the game (rent is lower in the beginning, contracts don't require traits etc.) -modding support improved to include the adding&editing of events. I'm working on a functional GUI to make it easier to add&remove content to the game, not sure if…

  • News on the next update - 8 January 2018

    Heyho! I wanted to post an update on what we've been up to and why we've postponed the update that was supposed to be out on the 3rd. Unfortunately, while working on the said update, I ended up breaking more things than I fixed. While the content part of it is ready (liquids from famous games!), I do not wish to release an unstable patch so I'm holding off releasing it till I'm sure everything is fixed. This new patch will include: -fixes to almost all of the bugs that were reported on the discussions -a whole new content pack that's made of various liquids from famous games, all with their various outcome events -a more beginner friendly start to the game (rent is lower in the beginning, contracts don't require traits etc.) -modding support improved to include the adding&editing of events. I'm working on a functional GUI to make it easier to add&remove content to the game, not sure if…

  • Hotfix v0.2.11 & Info on Next Patch - 23 December 2017

    Changelog Bug Fixes Save Game button was disabled after loading a game Basement contracts were not appearing up on the paper behind the desk When you get to the Demigod renown rank, and *somehow* get 99999 exp., and then some more, the renown bar would revert to zero Onwards to our near future plans: the main emphasis of the next patch will be to introduce some form of "hand holding" for new players. I've been hearing a lot that the game is very difficulty when you are starting off, and not in a good way either. This also has to do with the fact that our tutorial is just outright terrible at the moment so I'll see about improving on that as well. I will also be working on modding support either in the form of an extensive documentation for it or as an actual separate GUI. Will also make the events moddable as well at which point literally everything content-related will be open for modd…

  • Hotfix v0.2.11 & Info on Next Patch - 23 December 2017

    Changelog Bug Fixes Save Game button was disabled after loading a game Basement contracts were not appearing up on the paper behind the desk When you get to the Demigod renown rank, and *somehow* get 99999 exp., and then some more, the renown bar would revert to zero Onwards to our near future plans: the main emphasis of the next patch will be to introduce some form of "hand holding" for new players. I've been hearing a lot that the game is very difficulty when you are starting off, and not in a good way either. This also has to do with the fact that our tutorial is just outright terrible at the moment so I'll see about improving on that as well. I will also be working on modding support either in the form of an extensive documentation for it or as an actual separate GUI. Will also make the events moddable as well at which point literally everything content-related will be open for modd…

  • Big Patch - Sandbox and Modding! - 15 December 2017

    Yohohoho! You heard that right fellow chemists; modding! I know this patch was supposed to be only about introducing the sandbox mode but as I was working on it some demon appeared after which I instantly traded my soul for having Star Wars given back to Lucas and for figuring out how to make the game moddable; and here we are! Waaaait a minute... First off, a proper changelog: Changelog Sandbox Mode It is here as you requested! Unlimited money All contracts unlocked Access to many of the internal game parameters through the toggle UI Access to misc. parameters such as the length of a day Create your own difficulty and play at your own pace! These parameters can be assigned to presets which can be loaded and saved later on Use your custom difficulty presets the next time you're starting a new game Share your difficulties! The custom presets are assigned to save files so they can freely…

  • Big Patch - Sandbox and Modding! - 15 December 2017

    Yohohoho! You heard that right fellow chemists; modding! I know this patch was supposed to be only about introducing the sandbox mode but as I was working on it some demon appeared after which I instantly traded my soul for having Star Wars given back to Lucas and for figuring out how to make the game moddable; and here we are! Waaaait a minute... First off, a proper changelog: Changelog Sandbox Mode It is here as you requested! Unlimited money All contracts unlocked Access to many of the internal game parameters through the toggle UI Access to misc. parameters such as the length of a day Create your own difficulty and play at your own pace! These parameters can be assigned to presets which can be loaded and saved later on Use your custom difficulty presets the next time you're starting a new game Share your difficulties! The custom presets are assigned to save files so they can freely…

  • Sandbox Patch News - 14 December 2017

    Quick update - going to have to delay the sandbox mode patch for juuuuuust one day, will be live on the night of 14 Dec! Wanted to post this out to keep you fellas informed on what's going on instead of being silent about it. The reason is that I also want to include the recently reported bug fixes, minor additions and a few new contracts&events to make this one big patch instead of rolling out 2 patches in succession. See ya tomorrow!

  • Sandbox Patch News - 14 December 2017

    Quick update - going to have to delay the sandbox mode patch for juuuuuust one day, will be live on the night of 14 Dec! Wanted to post this out to keep you fellas informed on what's going on instead of being silent about it. The reason is that I also want to include the recently reported bug fixes, minor additions and a few new contracts&events to make this one big patch instead of rolling out 2 patches in succession. See ya tomorrow!

  • Patch Release 0.1.3 & Hotfix 0.1.31 - 3 December 2017

    Greetings fellow certified chemists! This update adds some ~50 contracts, mostly to the early game since the contracts are too repetetive for our taste on early levels, all with their relevant outcomes accommodating your odd combinations and desire of adding aphrodisiac to just about anything. The update was actually live earlier but I couldn't get to post an accouncement for it because immediately after we noticed a bug and I had to work on a fix. The accompanying hotfix also includes a fix where the in-progress illegal contract outcomes would trigger out of nowhere. That all we can do? This update is nowhere near the size we wanted it to be and the reason is because we are reworking our event-writing system in a way that it will allow future modding support. This was not planned but as I was working on the sandbox mode I had to tweak the system to allow for the changing of certain par…

  • Patch Release 0.1.3 & Hotfix 0.1.31 - 3 December 2017

    Greetings fellow certified chemists! This update adds some ~50 contracts, mostly to the early game since the contracts are too repetetive for our taste on early levels, all with their relevant outcomes accommodating your odd combinations and desire of adding aphrodisiac to just about anything. The update was actually live earlier but I couldn't get to post an accouncement for it because immediately after we noticed a bug and I had to work on a fix. The accompanying hotfix also includes a fix where the in-progress illegal contract outcomes would trigger out of nowhere. That all we can do? This update is nowhere near the size we wanted it to be and the reason is because we are reworking our event-writing system in a way that it will allow future modding support. This was not planned but as I was working on the sandbox mode I had to tweak the system to allow for the changing of certain par…

  • Hotfix 0.1.2 and Future Plans&Deadlines - 21 November 2017

    Greetings fellow chemistry enthusiasts and casual "of course limescale remover has to have aphrodisiac!"-ers! This hotfix should address most of the issues that were reported after the 0.1.1 version. It also includes a couple of requested changes. Good news is that the 0.1.1 version did not break anything too big (which was probable given how extensive it was) which means that I can get to work on the sandbox mode. ETA is 3 weeks (13/12/2017) but as usual I'll try to get an early build ready on the beta branch sooner. As work carries on on the sandbox mode, we'll also be rolling out content updates consisting of new contracts, resources and contract outcome events. The first of such an update will be live on 1/12/2017 so ETA is 9 days. We'll try to roll out these content updates once every two weeks regardless of what other gameplay patch is being worked on. I feel that it is important…

  • Hotfix 0.1.2 and Future Plans&Deadlines - 21 November 2017

    Greetings fellow chemistry enthusiasts and casual "of course limescale remover has to have aphrodisiac!"-ers! This hotfix should address most of the issues that were reported after the 0.1.1 version. It also includes a couple of requested changes. Good news is that the 0.1.1 version did not break anything too big (which was probable given how extensive it was) which means that I can get to work on the sandbox mode. ETA is 3 weeks (13/12/2017) but as usual I'll try to get an early build ready on the beta branch sooner. As work carries on on the sandbox mode, we'll also be rolling out content updates consisting of new contracts, resources and contract outcome events. The first of such an update will be live on 1/12/2017 so ETA is 9 days. We'll try to roll out these content updates once every two weeks regardless of what other gameplay patch is being worked on. I feel that it is important…

  • Patch Release 0.1.1 (No Gravity Cheat!) - 18 November 2017

    A huge patch! And to make up for the delay of half a day, I've added in a little surprise! This patch includes fixes for all the bugs that have been reported so far as well as all the changes and additions that were requested. Thank you all once again for all your feedback, bug reports and ideas. Been one tiresome journey since our launch, sleep has been a rare commodity but it is all worth it to see people playing some The Chemist and enjoying themselves at the end of the day! Let's get to it: Changelog Bug Fixes: Changing resolution messes up mouse detection. After changing resolution, the "Keep" button does not actually save the resolution. Invert Mouse option was interting both X and Y axes. Musics get mixed up when game is saved&loaded with the lights closed. Packaged boxes would sometimes noclip through walls. Postbox starts to randomly eat up boxes and the corresponding contract…

  • Patch Release 0.1.1 (No Gravity Cheat!) - 18 November 2017

    A huge patch! And to make up for the delay of half a day, I've added in a little surprise! This patch includes fixes for all the bugs that have been reported so far as well as all the changes and additions that were requested. Thank you all once again for all your feedback, bug reports and ideas. Been one tiresome journey since our launch, sleep has been a rare commodity but it is all worth it to see people playing some The Chemist and enjoying themselves at the end of the day! Let's get to it: Changelog Bug Fixes: Changing resolution messes up mouse detection. After changing resolution, the "Keep" button does not actually save the resolution. Invert Mouse option was interting both X and Y axes. Musics get mixed up when game is saved&loaded with the lights closed. Packaged boxes would sometimes noclip through walls. Postbox starts to randomly eat up boxes and the corresponding contract…

  • Patch Release 0.1.03 (Crash Fixes!) - 7 November 2017

    Joyous news! My work on the crash and fatal error fixes bore fruit, most of the main menu fatal errors and flask shattering crashes should be fixed with this build. I've also done some further optimization, most notably on the CPU aspects. If this patch can be considered stable in terms of crashes and fatal errors, I'll switch to working on the actual in-game bugs for the next patch. And after that we'll have our first content patch hopefully! As always, testing and keeping me informed on any crashes is vital for my mental health. Cheers! Changelog Fixed main menu fatal errors Fixed most of the flask-shattering Physx related crashes Fixed random crashes while packaging a flask Fixed some more random crashes related with the flasks Optimized flask breaking physics(the initial explosion) Optimized shatted glass pieces' effect on frame rate

Patch notes and updates

S.noRelease datePatch nameGID number
123 December 2017Hotfix v0.2.11 & Info on Next Patch4249665521687847099
223 December 2017Hotfix v0.2.11 & Info on Next Patch2284879949512574024
315 December 2017Big Patch - Sandbox and Modding!4249665521687847213
43 December 2017Patch Release 0.1.3 & Hotfix 0.1.314249665521687847429
53 December 2017Patch Release 0.1.3 & Hotfix 0.1.312152021858907930096
621 November 2017Hotfix 0.1.2 and Future Plans&Deadlines4249665521687847532
721 November 2017Hotfix 0.1.2 and Future Plans&Deadlines2486412956117796515
818 November 2017Patch Release 0.1.1 (No Gravity Cheat!)4249665521687847669
97 November 2017Patch Release 0.1.03 (Crash Fixes!)4249665521687847771
105 November 2017Hotfix for flask-shattering and main menu crashes4249665521687847879
115 November 2017Hotfix for flask-shattering and main menu crashes2140760316599868164

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