SPSTEAMPULSELIVE ANALYTICS
McRogue

McRogue Steam metadata

Snare Games | Feb 2, 2018 | game

Released

0players observed · 23 September 2026 - 03:11:52 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)237
  • Revenue (VGI)$1,437
  • Review score62% positive

McRogue metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)237
  • Revenue (VGI)$1,437
  • Review score62% positive
  • Total reviews13
  • Release dateFeb 2, 2018
  • DeveloperSnare Games
  • PublisherSnare Games

Genres: Action, Indie, Early Access

Company pages: Developer: Snare GamesPublisher: Snare Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

McRogue Steam metadata

McRogue metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/758150/metadata
Steam Storehttps://store.steampowered.com/app/758150/
Steam Communityhttps://steamcommunity.com/app/758150
PCGamingWiki search
IGDB searchSearch IGDB for McRogue

Reviews, pricing, and metadata

Review summary

Mixed

62% positive, 8 positive, 5 negative

Price and discount

$2.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Steam Cloud, Family Sharing

Achievements

27

Platform releases
  • Steam 3 February 2018

Latest Steam announcements

  • Updates on hold - 24 April 2018

    Hi everyone, I want to let you know that I can no longer work on McRogue due to legal restrictions as I've taken a new position at a game company. My intent was to get the game to the full v1.0 release, but it became very clear soon after Early Access launch that was not going to be financially viable. I've been looking at alternatives to keep the development going via other means, but it doesn't look promising. Please know that I'm as disappointed as you about this. Rory

  • Build Notes 0.0.72 - 22 February 2018

    Lots of random stuff today... You must now continually punch a rune to open it. You need about five punches within a second or so. This means that you can now longer just run by a rune and open it. Add new upgrade sounds for when you're successfully starting to activate it. Make swamp mesh collision more closely match the mesh shapes You can now bounce off the top of the stump-like objects in the swamp. Slam attack into them to bounce higher - this will let you then perform another slam attack at maximum power. Tune the death effects Add death effect sounds Add new gun sound Improve slam attack effects and sounds Lowered the upgrade run attractor offset

  • Build Notes 0.0.72 - 22 February 2018

    Lots of random stuff today... You must now continually punch a rune to open it. You need about five punches within a second or so. This means that you can now longer just run by a rune and open it. Add new upgrade sounds for when you're successfully starting to activate it. Make swamp mesh collision more closely match the mesh shapes You can now bounce off the top of the stump-like objects in the swamp. Slam attack into them to bounce higher - this will let you then perform another slam attack at maximum power. Tune the death effects Add death effect sounds Add new gun sound Improve slam attack effects and sounds Lowered the upgrade run attractor offset

  • Build Notes 0.0.71 - 20 February 2018

    This build gives some much needed love to the swamp level. The swamp level was at 'Stage 1' of development, meaning that it had the basic meshes in place, but just the standard layout and terrain. This update brings it to 'Stage 2' meaning that it now has representative layout, proper terrain and general tuning. The next stage is to add the landmark objects and there will be one more stage to add gameplay objects too. Tweak the layout structure of the swamp to generate a couple of large areas, but a lot more smaller ones. Add screen-space reflections to the water shader Add a new graphics option to use low quality water without screen-space reflections Tune the way the coastal foam goes in and out so that it's less synchronized. Fix a lighting bug that caused the indirect diffuse lighting to be too dark Tweak swamp fog settings Fix lily pads all spawning in a line Tune swamp water to lo…

  • Build Notes 0.0.71 - 20 February 2018

    This build gives some much needed love to the swamp level. The swamp level was at 'Stage 1' of development, meaning that it had the basic meshes in place, but just the standard layout and terrain. This update brings it to 'Stage 2' meaning that it now has representative layout, proper terrain and general tuning. The next stage is to add the landmark objects and there will be one more stage to add gameplay objects too. Tweak the layout structure of the swamp to generate a couple of large areas, but a lot more smaller ones. Add screen-space reflections to the water shader Add a new graphics option to use low quality water without screen-space reflections Tune the way the coastal foam goes in and out so that it's less synchronized. Fix a lighting bug that caused the indirect diffuse lighting to be too dark Tweak swamp fog settings Fix lily pads all spawning in a line Tune swamp water to lo…

  • Build Notes 0.0.70 - 17 February 2018

    Add procedural mesh deformation and hit wobble for landing punches on world meshes. This can look a bit funny in extreme cases, so we'll no doubt make more changes in the future. Add impact particle effect when hitting rocks Add new impact sounds for rocks Add impact sound for hitting the ground If you connect on a punch, you now get a temporary speed boost, allowing you to punch again more quickly. This stacks up as you connect more and more punches.

  • Build Notes 0.0.70 - 17 February 2018

    Add procedural mesh deformation and hit wobble for landing punches on world meshes. This can look a bit funny in extreme cases, so we'll no doubt make more changes in the future. Add impact particle effect when hitting rocks Add new impact sounds for rocks Add impact sound for hitting the ground If you connect on a punch, you now get a temporary speed boost, allowing you to punch again more quickly. This stacks up as you connect more and more punches.

  • Build Notes 0.0.68 - 15 February 2018

    Optimizations and crash fixes now that the crash reporting is working. Generate face normals in the pixel shader - this is significantly faster than using the geometry shader for lower-end machines. If the game can't enter full screen mode, run in windowed mode instead. This can happen if the full screen mode is set to something invalid. Make the game tolerant of running out of dynamic buffer space. In *really* extreme cases with lots of enemies on screen who all die simultaneously, the game would crash previously. It will now freeze until the buffers fall back to normal levels. I'll look at doing some particle throttling asap, since that seems to be the source of the buffers going over-capacity. In this case, we probably need throttling anyway since there are likely hundreds of thousands of particles on screen. There's also currently no cap on the number of enemies in the world. There'…

  • Build Notes 0.0.68 - 15 February 2018

    Optimizations and crash fixes now that the crash reporting is working. Generate face normals in the pixel shader - this is significantly faster than using the geometry shader for lower-end machines. If the game can't enter full screen mode, run in windowed mode instead. This can happen if the full screen mode is set to something invalid. Make the game tolerant of running out of dynamic buffer space. In *really* extreme cases with lots of enemies on screen who all die simultaneously, the game would crash previously. It will now freeze until the buffers fall back to normal levels. I'll look at doing some particle throttling asap, since that seems to be the source of the buffers going over-capacity. In this case, we probably need throttling anyway since there are likely hundreds of thousands of particles on screen. There's also currently no cap on the number of enemies in the world. There'…

  • Build Notes 0.0.66 - 13 February 2018

    Add a control experiment to allow gun aiming on the right stick (there are no bindings just yet for the keyboard since we're still testing out using the mouse to move) The correct Xbox interface now shows up if you're using an Xbox 360 Wireless controller. Proper icon for the teleporter in the map

  • Build Notes 0.0.66 - 13 February 2018

    Add a control experiment to allow gun aiming on the right stick (there are no bindings just yet for the keyboard since we're still testing out using the mouse to move) The correct Xbox interface now shows up if you're using an Xbox 360 Wireless controller. Proper icon for the teleporter in the map

  • Build Notes 0.0.64 - 13 February 2018

    Three builds in one day! In addition to some bug and crash fixes this morning, I've added a couple of input features. Remappable Controls You can now remap controls from within the game. Some of the control icons aren't quite right (for example it shows 'select' rather than 'back' for the Xbox 360), but the controls should be mapped correctly. You can map any in-game action to any controller input (axis or button) or to the keyboard / mouse. Whichever controller you use to initiate the action remapping is the the controller the game will look for the new control on. Move to Cursor When using the keyboard/mouse to control the game, you'll now see an extra control in the options menu called 'Move to Cursor'. When this control is held down, McRogue will now run in the direction of the cursor. It's not exactly the 'Diablo' controls that some were asking for but it might help those who disli…

  • Build Notes 0.0.64 - 13 February 2018

    Three builds in one day! In addition to some bug and crash fixes this morning, I've added a couple of input features. Remappable Controls You can now remap controls from within the game. Some of the control icons aren't quite right (for example it shows 'select' rather than 'back' for the Xbox 360), but the controls should be mapped correctly. You can map any in-game action to any controller input (axis or button) or to the keyboard / mouse. Whichever controller you use to initiate the action remapping is the the controller the game will look for the new control on. Move to Cursor When using the keyboard/mouse to control the game, you'll now see an extra control in the options menu called 'Move to Cursor'. When this control is held down, McRogue will now run in the direction of the cursor. It's not exactly the 'Diablo' controls that some were asking for but it might help those who disli…

  • Build Notes 0.0.63 - 12 February 2018

    They're coming thick and fast today... Make it harder for the Irn Brute to push you through the level In the worst case, if you get pushed through the level, respawn back on top again Fix potential crash when rendering decals

  • Build Notes 0.0.63 - 12 February 2018

    They're coming thick and fast today... Make it harder for the Irn Brute to push you through the level In the worst case, if you get pushed through the level, respawn back on top again Fix potential crash when rendering decals

  • Build Notes 0.0.62 - 12 February 2018

    A few small changes this morning: Switch everyone over to the 32-bit build for a while so that Steam Error Reporting works Fix 32-bit only crash when recycling enemies Add proper map icons for upgrades and health (teleporter still placeholder)

  • Build Notes 0.0.62 - 12 February 2018

    A few small changes this morning: Switch everyone over to the 32-bit build for a while so that Steam Error Reporting works Fix 32-bit only crash when recycling enemies Add proper map icons for upgrades and health (teleporter still placeholder)

  • Build Notes 0.0.59 - 10 February 2018

    In addition to a couple of bugs fixed this morning, there are a few more tweaks. Damage Most of the enemies were already set up so that their main attack animations are not interruptible by default. This to ensure that they can be effective when you're wailing your fists around everywhere. However, there are now certain types of damage that can request to interrupt character attack animations. For the player, this means the ground pound (triple jump) and gun blast. For non-player damage, this includes the worm hits and explosions from mines. These hits will knock characters out of their attack animations into the hit reaction. Ground Pound Based on the damage changes, I went back in and tweaked the ground pound quite a bit. The knockback is much more effective now, and I made it more consistent. It also grows stronger the longer you're in the air, so if you jump off a cliff and do a gro…

  • Build Notes 0.0.59 - 10 February 2018

    In addition to a couple of bugs fixed this morning, there are a few more tweaks. Damage Most of the enemies were already set up so that their main attack animations are not interruptible by default. This to ensure that they can be effective when you're wailing your fists around everywhere. However, there are now certain types of damage that can request to interrupt character attack animations. For the player, this means the ground pound (triple jump) and gun blast. For non-player damage, this includes the worm hits and explosions from mines. These hits will knock characters out of their attack animations into the hit reaction. Ground Pound Based on the damage changes, I went back in and tweaked the ground pound quite a bit. The knockback is much more effective now, and I made it more consistent. It also grows stronger the longer you're in the air, so if you jump off a cliff and do a gro…

  • Using giant robot fists to punch giant robots in McRogue - 9 February 2018

    In Early Access action game McRogue , you're a burly guy with a big red beard and you have enormous robot hands. You have a gun, too, but if you had giant robot hands you could punch robots with, would you ever use a gun? Giant robot hands pretty much insist on being used for punching (especially for punching robots), not gun-holding. In McRogue, I frequently forget I even have a gun. The story for McRogue, from developer Snare games, is that McRogue was captured by robots who have been traveling the galaxy and draining planets of their resources. Rather than just killing McRogue, they grafted two enormous robot hands onto his arms. That was their first mistake. And really, a pretty avoidable one. Why would do even do that? What sort of scientific discovery could come from grafting enormous robot hands onto a very angry man with a giant red heard? I'd love to read the report a…

Patch notes and updates

S.noRelease datePatch nameGID number
122 February 2018Build Notes 0.0.724249665521688273824
220 February 2018Build Notes 0.0.714249665521688273969
317 February 2018Build Notes 0.0.704249665521688274105
415 February 2018Build Notes 0.0.684249665521688274238
513 February 2018Build Notes 0.0.664249665521688274354
613 February 2018Build Notes 0.0.644249665521688274492
712 February 2018Build Notes 0.0.634249665521688274618
812 February 2018Build Notes 0.0.624249665521688274759
910 February 2018Build Notes 0.0.594249665521688274896
109 February 2018Build Notes 0.0.574249665521688275009
119 February 2018Build Notes 0.0.564249665521688275138
128 February 2018Build Notes 0.0.554249665521688275268
137 February 2018Build Notes 0.0.544249665521688275390
146 February 2018Build Notes 0.0.514249665521688275524
154 February 2018Build Notes 0.0.504249665521688275648
164 February 2018Build Notes 0.0.494249665521688275778
174 February 2018Build Notes 0.0.484249665521688275901
182 February 2018Build Notes 0.0.464249665521688276020
193 January 2018Build Notes 0.0.374249665521688276408

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID758150
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$2.99
Free to playNo
Discount0%
Original price USD$2.99
Current price USD$2.99
Release dateFeb 2, 2018
DeveloperSnare Games
PublisherSnare Games
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent62%
Positive reviews8
Negative reviews5
Total reviews13
Steam recommendationsNot available
Achievements27
Average playtime forever330 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/758150/

Short description

It's man versus machine in this action roguelite from Snare Games. Explore procedural worlds, collect power-ups, and use McRogue's devastating robot fists to destroy all that stand in his way. But don't take too long about it - the robots only get stronger.

About this game

It’s time to rage against the machines… An army of marauding robots travels the universe leaving every world they conquer desolate, polluted and drained of its resources. Only one person stands in their way: McRogue. Once a prisoner of the robots and permanently disfigured from their grotesque experiments, McRogue used their own technology against them to escape. He’s now ready to turn the tables and use the giant robotic fists fused onto his arms to take revenge and save his planet. He’s angry… He’s ready for some payback… Are you? McRogue is a combat exploration game from Snare Games inspired by some of the amazing 2D roguelikes available on Steam. We wanted to mix roguelike elements with approachable melee combat and exploration in a 3D world. Core Principles Time = Difficulty : As time goes on, enemies get stronger, tougher and more numerous Melee Combat : Use McRogue's powerful fists to smash your way through all that stand in your way Exploration : Explore the world and find secret chests filled with new power-ups and abilities to help keep enemies at bay Key Features at Early Access Launch A powerful level generator builds new worlds each time you play Three level types (forest, swamp, wasteland) A sophisticated AI director takes care of increasing difficulty while ebbing and flowing the tension of the game so that your gameplay experience is different every time Six basic enemy types, with multiple variants First boss 17 multi-stage power-ups used to level-up McRogue's abilities during the game Support for Xbox 360 and DualShock4 controllers Support for Steam Stats, Achievements and Cloud Save Powered by a custom game engine

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

McRogue's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

McRogue's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $2.99. The latest run records $2.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records McRogue at $2.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$2.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$2.99$2.99No discountSteam Store

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Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North

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