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In The Long Run The Game

In The Long Run The Game Steam news

Zerstoren Games | Jul 2, 2018 | game

Released

0players observed · 25 September 2026 - 17:04:00 UTC

ActionAdventureIndieSimulationStrategySteam Store

  • Latest observed playersNot available
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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score30% positive

In The Long Run The Game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score30% positive
  • Total reviews20
  • Release dateJul 2, 2018
  • DeveloperZerstoren Games
  • PublisherZerstoren Games

Genres: Action, Adventure, Indie, Simulation, Strategy

Company pages: Developer: Zerstoren GamesPublisher: Zerstoren Games

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In The Long Run The Game Steam news

In The Long Run The Game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New Multiplayer mode to be introduced (Work in Progress) - 15 January 2019

    Hi all, we are sorry for the few updates since the end of december but we are working on a multiplayer version of the game that will completely replace many things of the current game and so we had to reduce the time spent updating old things. We are doing this because we think that will add a lot of fun to the game and we believe that also single players without a connection will be satisfied. We still need at least a couple of months to complete this, we have already written many key aspect of the multiplayer mode and we will provide a test version for free download in a while so we can be sure to have a properly tested product the day we will upload the multiplayer version of the game. Features will be: max 8 player coop via Lan or Internet and Steam integration. Single player mode Character selection lobby Map selection In Game chat Weapons (we will add combat) A real first person a…

  • Version Beta 1.9: Various hotfixes - 14 December 2018

    We are checking again and again each game feature to see if there are issues and so we have made a lot of minor modifies and these are the most important one: We have removed destructible meshes also when gathering resources because they caused random crashes, we have added some FX to replace the effect. Added footsteps again that were lost when changing character movement. Now it moves some dust according to the terrain. Also made the effects of gravity and air density to modify the character movement, friction, air control, acceleration ect. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32970207%2F5d054c991ace6e91e1c609a35f7cfd3881e58c7c.png We have also worked on the interface to make it easier to use Fixed tessellation amount on Mars that was too much and increased rock amount. Also rocks, when destroyed, will now grant a resource to collect Made a quick binding k…

  • Version Beta 1.3: Preliminary fixes before engine upgrade - 7 December 2018

    Hi all, before upgrading the engine version we have prepared an update to fix some issues and to add some gameplay content. We will delay engine upgrade by a week or two. Added a backpack like item to repair base parts, it consumes electricity and you can equip it to repair base parts or vehicles. Fixed base part repair system and notification bugs https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32970207%2F58a5bc0b77e6e482ddcfff2a5462f4110a685da7.png Removed destructible meshes for base part destruction. Each of these destructible meshes were about 200 mb and there are many parts. So we removed it to free some disk space to be used differently. We will find another solution for base part destruction. (Game size is now 10gb on disc) Changed interface: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32970207%2Fc141e0d5e2b053c9dde06dfb004c43f87b6a06a7.png%25E2%2580%25A6

  • Updating engine version to latest one, next patch - 5 December 2018

    Hi all, we are updating the game engine version to the latest one and we are waiting for some plugins to be updated before releasing the new version. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32970207%2F442336241c84c7447761a5a57dd9e61eea86c202.png 4.21 In the meanwhile we are working on several things and it will take a few days to complete the process If you have something urgent to report please use our new discord channel and be sure to have the proper link because the previous channel was closed for mistake: Zerstoren Games Discord Channel This is the working link

  • Version Beta 1.1: Mouse Placement Hotfix, FPS cam changes - 27 November 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32970207%2F06bac00feff0e1c75d53a736722693863c50e484.png Fixed mouse placement system for base parts that wasn't accurate. Now it's much easier to place things like walls or interior items. We have also changed the first person camera to be used as main camera for a proper first person view and not only as temporary camera as it was

  • Version Beta 1.0: Starting Menu Hotfixes and Map changes - 25 November 2018

    Venus map re-added Overall map size reduction: removed unused components in the edges of all maps to reduce overall game size and the quantity of objects in the maps (more maps, same map scale, less landscape components) Changed mars and moon landscape material with the old version with dunes that was better looking Fixed resolution settings not being applied in the starting menu Fixed create character button that wasn't working

  • Version Beta 0.9: Hotfix - 23 November 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32970207%2F4d0adb9296954e7b648255eb0ec01276359489d5.png Fixed A bug with Npcs refreshing inventory and causing big fps drops Fixed a bug with aliens that were using wrong animation Adjusted asteroids to also spawn in swarms randomly. Radiations should now do more damage to the character when outside, we are thinking on how to add some solar storm occasionally. re-Added zoom controls for third person camera lost when changing character movement in last update.

  • Version Beta 0.8: New Character and NPCs Movement - 21 November 2018

    We have implemented a new character movement based on capsule with a lot of options to control friction, gravity, inertia etc... The same will be used by npcs https://youtu.be/EhS5uF7WmLI We think that it's much more like you would expect a third person character to be but there's still some work to do with cameras controls and we would like to know what you think of it. We also changed ai movement to this one to be more realistic. Their behaviour is still to improve. Portable drill is now a backpack with a laser turret on it, you just need to use right mouse button or right thumbstick to aim that should be more easy now. Jetpack is also changed and it works pressing the fire button after jumping and consumes oxygen like before. Resources that can't fit an inventory are now spawned on the terrain as items collectables later and saved. We have some concerns about possible crashes with de…

  • Version Beta 0.8: Hotfix - 18 November 2018

    We have changed the camera system to only move camera when right mouse button is pressed, otherwise the character only moves the head. For gamepad users they have left thumbstick to move character and right thumbstick to move camera. We have fixed a bug with aiming that wasn't allow to aim down or up. Now it works and it should be easier to control aiming with the new camera controls. Fixed a bug with menus wrongly going into gamepad mode (that is to use right thumbstick left or right to select menu buttons with a gamepad to avoid using the mouse). This wasn't allowing the placement via mouse position for keyboard and mouse users. So now you should be able to place base parts with mouse position and without the need to move character's head. We have removed planet camera because it was unuseful and very GPU heavy. Now, when the third person camera will be too close to the character it w…

  • Version Beta 0.7: Hotfix - 16 November 2018

    There was a problem creating new characters and also the menu wasn't much clear to use so we have fixed it. We have also added more resolution supports until 8k

  • Version Beta 0.6: Game size on disk reduction & more - 14 November 2018

    Hi all, we have managed to reduce game size down to 11 Gb (with compression) instead than 40 Gb because it's really difficult for new users to download 40 gb of datas and we have no physical copy available We have also implemented an initial dialogue and quest system but it's still work in progress, we are now filling missions and dialogue databases and this process will take a while. Character movement have been checked and fixed but we are going to change it completely on december 1st. Maps: We had to remove Venus, Titan and Io for two reasons: The map components were too big (performance issues) and also the whole maps took a lot of hd space. But we will remake smaller maps for these two planets and we will leave a large open world map only for Mars, The Moon and Pluto. All other bodies will have a medium size map. This is also because the digital terrain datas are consistent and ext…

  • Version Beta 0.5: New starting interface and more - 6 November 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32970207%2Fa015aefb17727441d3b078be2bec4c6e72c8d1cc.png We have completely replaced the starting interface with a new one: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32970207%2F34ae4f62dfbb53a70b0217dfb8dac9fd1637daec.png Also changed the Keybindings Window to be clearer. We are now working on a quest system to be also used for tutorials and tuning character movement that is a bit quick now. Next update is scheduled for the end of this week

  • Version Beta 0.5: New starting interface and more - 6 November 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32970207%2Fa015aefb17727441d3b078be2bec4c6e72c8d1cc.png We have completely replaced the starting interface with a new one: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32970207%2F34ae4f62dfbb53a70b0217dfb8dac9fd1637daec.png Also changed the Keybindings Window to be clearer. We are now working on a quest system to be also used for tutorials and tuning character movement that is a bit quick now. Next update is scheduled for the end of this week

  • Version Beta 0.4: Changed Character movement - 1 November 2018

    We have changed the character to be quicker and to be more subject to the different gravity and air density conditions. It no longer uses root motion to move but it's capsule driven with a physic falling system and jumping system. (we are still working on swimming for Titan) https://youtu.be/agfObFRZa2Q The character now can make jumps according to: 1) the time the button is pressed 2) Planet gravity 3) Air density So, for example on Venus gravity is a bit less than on earth but air density is much greater so, if you jump you shouldn't go far because of friction. But on The Moon there's almost no friction and low gravity so jumps will be much longer and higher. Also fall damage is now calculated considering velocity, mass and gravity. We are still working on the movement animations that, for this update, are standard so the character will move at the same speed on each planet but this i…

  • Version Beta 0.1: Controls, Hud, Building & More - 25 October 2018

    1) Added mouse placement for build parts. If you use game-pad controller the game will detect it and the placement will be on where the player is looking 2) Added linear interface support for gamepad because radial menus were hard to use. You can scroll the buttons with right thumbstick and press "A" to confirm the selected button. 3) Remade the landscape material to be less GPU heavy without removing tessellation to gain some fps, For now we have changed only Mars and the Moon. FPS are better than on Pluto that uses the old material but we still have to work on material settings to be as realistic as possible. 4) Fixed the interaction system that was giving wrong informations, the whole system can also be used with gamepad controller now. 5) Added more camera views like a first person steady cam and a standard third person camera much more stabilized than the RTS camera that is the def…

  • Update 12.8: New Rover, Building grid fix - 20 October 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32970207%2F3a4cd6b83ab4e52e32ecab9029116cd3d535ea27.png We have added a new rover (6 wheels) and checked the vehicle printer to work correctly. Fixed a bug with the grid not always destroy when a base part is placed

  • Update 12.7: Ai updated - 18 October 2018

    1) NPCs can now be hired using the Citizens menu and they will be teleported to your base if you have a teleport unit. (shuttles or more complicate people transfer systems are still work in progress) They have different faces, names and they have different things to do. Workers will try to repair base parts that aren't working, Tourists will just wander around the base and spend the credits they have etc. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32970207%2F28f42492c3f693fa93cffd5b22191adf7e1fafb1.png Every npc must buy oxygen, food, water and all the necessary to stay alive otherwise he will die. Each Npc is now saved and reloaded. They are not controllable for the moment but you can view what they see, track them on the radar or inspect them to see what they are doing. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32970207%2F3fae3704102cbf95b5%25E2%2580%25A6

  • Update 12.4: Tessellation on landscape re-added and new small test map for the Moon - 13 October 2018

    We readded landscape tessellation with some modifies to make it a bit less GPU demanding. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32970207%2F7432edacab14aa19efbfb48807f707992d41e665.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32970207%2F6ee30b03d6d8714b739d5c866dcc9a185008e24c.jpg Also added a new small map to test The Moon if you don't want to play the open world map. In a near future we plan to make 3 map type available for each planet or moon: 1) Open world 50x50km2 2) A standard game map 3) A very small map. This will help low end or dated GPU to being able to also play the game with higher FPS (decreasing map size helps a lot) and, at the same time, we will avoid removing such a visually nice feature like the tessellation.

  • Update 12.3: Added turrets, laser walls and more... - 12 October 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32970207%2F6d71fa2cc931e5dc37ed235814425b8c33faa712.jpg We are working on an attacking ai that you can enable if you want some combat and enemies so we have also added some base part for the defence of the bases. 1) We have added 4 type of turrets that can damage the player: Laser, flamer, bullet and missile turret. 2) We have added a laser wall to protect your bases 3) Changed the damage system to be more clear and also the death of the character by adding a selector to choose where to resurrect. 4) Changed the camera collision that was not working well with landscape. 5) Reimplemented the possibility to rotate exterior base parts and monorail stations after they have been placed via the interaction menu 6) Fixed the "ore collector" that is a part to automatically collect ores from rovers if you park the rover nearby this…

  • Update 12.2: General bugfixing, added quickslots, better loading of big bases - 9 October 2018

    1) Inventory hotfix: there was a bug when removing the helmet that was causing issues because of the not correct implementation of the weight and max slots check. So, if your inventory has too much weight or it's full and you remove the helmet it will automatically dropped on the ground. Also fixed the two information bars on weight and slots used that were not clear and wrong and now are fixed to show the correct usage and weight of the inventory. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32970207%2Fbb5c46d5283506a69a638d409ff9875e8fcc3954.png 2) We also added 5 quickslots to the inventory, if you place an item in one of the first 5 slots it will be automatically used when pressing alt + the slot number that you can read in the tooltip. 3) Fixed an issue when placing a lot of parts that was causing too much work for the cpu when parts were not completed. 4) Made…

Patch notes and updates

S.noRelease datePatch nameGID number
115 January 2019New Multiplayer mode to be introduced (Work in Progress)2711631078230898588
214 December 2018Version Beta 1.9: Various hotfixes3244179105164078421
37 December 2018Version Beta 1.3: Preliminary fixes before engine upgrade2416641943175729777
427 November 2018Version Beta 1.1: Mouse Placement Hotfix, FPS cam changes2415514774186902305
525 November 2018Version Beta 1.0: Starting Menu Hotfixes and Map changes2415514774179243568
623 November 2018Version Beta 0.9: Hotfix2415514774172693162
721 November 2018Version Beta 0.8: New Character and NPCs Movement2415514774165335840
818 November 2018Version Beta 0.8: Hotfix3316234163925079281
916 November 2018Version Beta 0.7: Hotfix3316234163917286566
1014 November 2018Version Beta 0.6: Game size on disk reduction & more2413262343929788140
1125 September 2018Update 11.2: Hotfix for reported issues and 11.3 Quick Hotfix (game only)2450411965569787135
1222 September 2018Update 11.1: Hotfix for reported issues2450411965559672658
1330 August 2018Version 9.7: Performances hotfix2447032361187696495
1429 August 2018Version 9.6: Hotfix for long loading times2447032361184054379
1524 August 2018Version 9.2: Small HotFix2444779293791348587
169 August 2018Version 8.9: Hotfix for the destructible meshes bug2454911758741107118
1721 July 20187.2 Hotfix is Live: 4K resolution support and other fixes2412125660642083266
1814 July 2018Hotfix 6.7 is Live - Elevator fixed2838841185441182525
1913 July 2018Hotfix 6.6 Is Live2838841185437179910

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