SPSTEAMPULSELIVE ANALYTICS
Warfare 1944

Warfare 1944 Steam metadata

MicroProse Software | Jul 7, 2020 | game

Released

0players observed · 8 October 2026 - 13:40:31 UTC

ActionIndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)3,960
  • Revenue (VGI)$30,405
  • Review score48% positive

Warfare 1944 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)3,960
  • Revenue (VGI)$30,405
  • Review score48% positive
  • Total reviews132
  • Release dateJul 7, 2020
  • DeveloperMicroProse Software
  • PublisherMicroProse Software

Genres: Action, Indie, Simulation, Strategy, Early Access

Company pages: Developer: MicroProse SoftwarePublisher: MicroProse Software

Top Steam chartsTop 100 gamesGame directorySteam Store page

Warfare 1944 Steam metadata

Warfare 1944 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/793560/metadata
Steam Storehttps://store.steampowered.com/app/793560/
Steam Communityhttps://steamcommunity.com/app/793560
PCGamingWiki search
IGDB searchSearch IGDB for Warfare 1944

Reviews, pricing, and metadata

Review summary

Mixed

48% positive, 63 positive, 69 negative

Price and discount

$9.99

Platforms

Windows

Categories

Multi-player, PvP, Online PvP, Family Sharing

Achievements

Not available

Platform releases
  • Steam 7 July 2020

Latest Steam announcements

  • Important Announcement - 26 October 2022

    Please click this link to read an important announcement from our studio.

  • Warfare 1944 Playtest Session (Friday, April 16 @ 5:00PM EST) - 13 April 2021

    Hi everyone, We are holding a playtest for Warfare 1944 on Friday, April 16 @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there!

  • Development Blog #4 [August 2020-March 2021] - 6 April 2021

    Hello Drakelings! Welcome to the fourth devblog for Warfare 1944. In this update, we will be catching everyone up to speed on the work that has been going into Warfare since the last devblog back in July 2020. We know it has been awhile since we last put out a substantial devblog update, however, rest assured that we have been very busy behind the scenes. We want to give a quick reminder as well about how our development cycle works with Warfare 1944 in tandem with Operation: Harsh Doorstop, as we have seen a lot of comments from community members that either a) are unaware of how they relate to one another, or b) have some misconceptions about how our process works in regards to funding, resource allocation, and so on. First and foremost, we would like to make it abundantly clear that work on Warfare 1944 has NOT halted, the game is NOT abandoned, and money from sales of this game are…

  • Warfare 1944 Playtest Session (Friday, April 9 @ 5:00PM EST) - 5 April 2021

    Hi everyone, We are holding a playtest for Warfare 1944 on Friday, April 9 @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there!

  • Warfare 1944 Playtest Session (Wednesday, March 31 @ 5:00PM EST) - 26 March 2021

    Hi everyone, We are holding a playtest for Warfare 1944 on Wednesday, March 31 @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there!

  • Wednesday Warfare 1944 Playtest Session (March 24 @ 4:00PM EST) - 22 March 2021

    Hi everyone, Our next playtest for Warfare 1944 will be on Wednesday (3/24/2021) starting at 4:00PM Eastern Standard Time (EST) over in the O:HD Discord. Playtests will run for however long people want to play. We look forward to seeing you there!

  • Pre-Alpha 0.9.2.0 Update Released - 19 March 2021

    An update has been released for Warfare 1944 (v0.9.2.0). Optimized Utah Beach map. Fixed tree collision issues. Fixed projectile collision issues with vegetation. Removed Japanese Rifleman kit restriction. Replaced items in all Japanese kits with their appropriate items. Fixed up bullet flyby sfx when being suppressed. Resolved issues with med and ammo bags not functioning properly with new aura-based behavior. Added missing bandage animations. Added missing bandages to Japanese faction. Adjusted M1 Garand weapon fire animation blend values to not be so exaggerated. Added crawling and prone transition sounds. Fixed Sound Attenuation for ADS, Equip, and Prone animations. Tweaked motion blur fps target to use a rolling average of the current frame rate rather than being locked to 30 fps by default in order to prevent excess smearing and other graphical artifacts. Disabled spawn points for…

  • Friday Warfare 1944 Playtest Session (March 19 @ 4:00PM EST) - 6 March 2021

    Hi everyone, Our next playtest for Warfare 1944 will be on Friday (3/19/2021) starting at 4:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play. We look forward to seeing you there! -Chach, Community Manager

  • Pre-Alpha 0.9.0.0 Update Released - 2 March 2021

    An update has been released for Warfare 1944 (v0.9.0.0). General Improved CPU utilization on systems with fewer than 4 cores. Various tweaks and polish to pre-existing UI elements. Squads and Platoons Added platoons that are configured per-map or per-mode. Added user-created squads. Player Movement Implemented leaning movement mechanic. Implemented prone movement mechanic. Weapons and Items Added self-use bandages to all kits (see known issues). Added Un-Equip animations, sounds to all classes and factions. Added team and squad usage prerequisites to all kits. Deployables Added a placeholder implementation of outposts. Added new radial menu interface that is used to place down outposts and rally points. Use an aura effect while an ammo or medic bag is held rather than placing them on the ground. Effects Added tracer effects Added suppression effect when player is taking fire Added new m…

  • Pre-Alpha 0.8.9.0 Update Released - 18 October 2020

    An update has been released for Warfare 1944 (v0.8.9.0). Player Movement Implemented basic surface-level swimming movement mechanics Minor character movement client-to-server bandwidth optimizations Deployables Fixed most common cases of players not being able to spawn from rally points that have been deployed from their team due to world geometry collision issues. Med bags and ammo bags now contain a quantity of 3 rather than 1 before item cooldown. RCON Added padding for "status" command output text. Print map and game mode package names in addition to friendly/display names in "status" command output text. Clarify that "Players" number reflects the number of Human Players and is not a total that includes bot count by default in "status" command output text. User Interface Tweaked alignment of on-screen player nametags. Known Issues Deployables may not properly replenish themselves af…

  • Sunday Warfare 1944 Playtest Session (October 18 @ 6:00PM EST) - 16 October 2020

    Hi everyone, Our next playtest for Warfare 1944 will be on Sunday (10/18/2020) starting at 6:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play. We look forward to seeing you there! -Goomes, Lead Community Manager

  • Pre-Alpha 0.8.8.0 Update Released - 9 October 2020

    An update has been released for Warfare 1944 (v0.8.8.0). User Interface A new sword icon is now used as the attack/offensive objective marker. The symbol denoting a player's currently equipped kit is now visible both on their nametag and on their VoIP indicator listing if they are currently talking over voice in-game. Fixed an issue where capture point icons on the spawn map would not properly align to their physical counterparts in the world. Deployables Implemented Med and Ammo Bags Implemented Rally Points Weapons M1Garand and Kar98 14 -> 6 clips Thompson and MP40 12 -> 5 mags M1911 and Luger 6-> 3 mags BAR and STG44 10 -> 6 mags M1Carbine and G43 12 -> 6 mags Bazooka and Panzerfaust 4 -> 2 rockets 30cal and MG42 5 -> 3 belts Foliage Improved collision on Trees Carentan Fixed wall collision on stone and wood fences Guadalcanal Fixed Bambo Fence Collision Known Issues Deployables may…

  • Friday Warfare 1944 Playtest Session (October 9 @ 2:00PM EST) - 30 September 2020

    Hi everyone, Our next playtest for Warfare 1944 will be on Friday (10/9/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager

  • Friday Warfare 1944 Playtest Session (September 26 @ 6:00PM EST) - 25 September 2020

    Hi everyone, Our next playtest for Warfare 1944 will be on Saturday (9/26/2020) starting at 6:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play. We look forward to seeing you there! -Goomes, Lead Community Manager

  • Pre-Alpha 0.8.7.0 Update Released - 25 September 2020

    An update has been released for Warfare 1944 (v0.8.7.0). General Fixes to some game freeze/hang issues that can occur when there is a lot of impact fx being spawned and destroyed at once. Added some new weapon and deploy icons. Projectiles/Hit Detection Implemented client-side prediction for projectiles. Some more adjustments were made to hit detection in order to improve consistency.

  • Pre-Alpha 0.8.6.0 Update Released - 18 September 2020

    An update has been released for Warfare 1944 (v0.8.6.0). Projectiles/Hit Detection Projectiles have been completely reworked for an improved experience. First iteration of improved hit detection system for projectiles. Client shots should register a bit more consistently on the server. Optimized bandwidth usage and server replication performance of all live and newly-spawned projectiles. Further bandwidth usage and server replication performance optimizations for fast-moving/bullet-like projectiles. Improved synchronization between client and server projectile instances. Resolved issues with smoke fx/amount of smoke from an active smoke grenade being out of sync for clients that were not present in the area when the smoke grenade had initially activated. Reduced lifespan of smoke grenade projectiles that would remain active long after the smoke fx had finished.

  • Pre-Alpha 0.8.5.1 Hotfix Update Released - 11 September 2020

    A hotfix update has been released for Warfare 1944 (v0.8.5.1). Guadalcanal Lowered starting ticket counts to 700 per team Removed dual capture in one of the capture routes for a more linear layout

  • Friday Warfare 1944 Playtest Session (September 11 @ 2:00PM EST) - 11 September 2020

    Hi everyone, Our next playtest for Warfare 1944 will be on Friday (9/11/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager

  • Pre-Alpha 0.8.5.0 Update Released - 4 September 2020

    An update has been released for Warfare 1944 (v0.8.5.0). General Fixed a VoIP-related server crash Fixed an issue where the character meshes of players already spawned into the world would sometimes be invisible for newly connected clients Guadalcanal Increased starting ticket counts to 800 per team Added a few more open fields for more interesting gameplay Further foliage optimizations Carentan Slight lighting tweak Utah Small rock material changed

  • Friday Warfare 1944 Playtest Session (September 4 @ 2:00PM EST) - 28 August 2020

    Hi everyone, Our next playtest for Warfare 1944 will be on Friday (9/4/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager

Patch notes and updates

S.noRelease datePatch nameGID number
119 March 2021Pre-Alpha 0.9.2.0 Update Released4048146376712634355
22 March 2021Pre-Alpha 0.9.0.0 Update Released4060529371718507434
318 October 2020Pre-Alpha 0.8.9.0 Update Released5422856308622397616
49 October 2020Pre-Alpha 0.8.8.0 Update Released3853351107552593635
525 September 2020Pre-Alpha 0.8.7.0 Update Released3715990047697148170
618 September 2020Pre-Alpha 0.8.6.0 Update Released3819572206270438154
711 September 2020Pre-Alpha 0.8.5.1 Hotfix Update Released4249665521683478072
84 September 2020Pre-Alpha 0.8.5.0 Update Released3819571008258455063
928 August 2020Pre-Alpha 0.8.4.1 Hotfix Update Released3788045105526790626
1028 August 2020Pre-Alpha 0.8.4.0 Update Released3788045105526642430
1121 August 2020Pre-Alpha 0.8.3.0 Update Released3670950880881086386
1214 August 2020Pre-Alpha 0.8.2.0 Update Released4828375451922101530
1317 July 2020Pre-Alpha 0.8.1.0 Update Released4738301002602813893
1413 July 2020Pre-Alpha 0.8.0.2 Hotfix Update Released3516698970140737072
1512 July 2020Pre-Alpha 0.8.0.1 Hotfix Update Released3516698970137376841

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID793560
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateJul 7, 2020
DeveloperMicroProse Software
PublisherMicroProse Software
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent48%
Positive reviews63
Negative reviews69
Total reviews132
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/793560/

Short description

Warfare 1944 is a World War II tactical shooter. The game is being developed MicroProse Software, Inc. Built using the OHDCore framework by Drakeling Labs for Unreal Engine 4.

About this game

Warfare 1944 is a stylized tactical shooter featuring infantry combat, large scale environments, and dynamically changing objectives that encourage teamwork and coordination. Warfare 1944 focuses on tactical gameplay. Bullets are deadly, one shot can kill. Team communication is essential and Warfare 1944 features robust proximity voice communication which allows you to communicate with your fellow soldiers alongside you. Wield a wide variety of weapons and equipment while you attempt surviving the chaos of war. Rally your friends to your team, and fight in massive battles across vast open landscapes. Keep your wits, and defeat your enemies. Warfare is unforgiving. Warfare 1944 is inspired by a number games we adore. Our art style is inspired by the gorgeous tactical shooter Due Process. ⁽ˡᶦⁿᵏ⁾ Mission objectives and team-play mechanics are similar to the visceral tactical shooter Squad. ⁽ˡᶦⁿᵏ⁾ Weapon handling is similar to the iconic Red Orchestra series. ⁽ˡᶦⁿᵏ⁾ Lastly, our maps are all deeply influenced by the legendary Battlefield 1942. Our mission is to create an epic, tactical, large scale, spiritual successor to classic World War II tactical shooters`. We also enjoy single-player games such as Ravenfield ⁽ˡᶦⁿᵏ⁾ and are focusing on creating a robust single-player experience in future updates. Warfare 1944 is built by Microprose Software on top of the OHDCore framework for Unreal Engine 4. This framework is used by Drakeling Labs to build games for the Drakeling Labs community, including free games such as Operation: Harsh Doorstop. We hope you enjoy Warfare 1944 and continue to support our mission to make great games for our loyal community members. We look forward to seeing you on the battlefield.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
1Multi-player
49PvP
36Online PvP
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 8, 2026 to Oct 8, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Warfare 1944's USD price history spans from Oct 8, 2026 to Oct 8, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Warfare 1944's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 8, 2026 through Oct 8, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Warfare 1944 at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-08$9.99$9.99No discountSteam Store

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Don't Starve Together46,4908 October 2026 - 13:29:55 UTC122,662531,182Klei Entertainment
Baldur's Gate 339,5628 October 2026 - 13:26:14 UTC875,343860,578Larian Studios
Mount & Blade II: Bannerlord35,2078 October 2026 - 14:40:53 UTC248,034297,199TaleWorlds Entertainment
Sid Meier’s Civilization® VI32,2588 October 2026 - 12:46:29 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld31,5978 October 2026 - 14:55:43 UTC95,851239,107Ludeon Studios
Arena Breakout: Infinite31,4398 October 2026 - 14:08:16 UTC65,94478,112Morefun Studios
7 Days to Die30,7898 October 2026 - 14:26:25 UTC124,449401,451The Fun Pimps
Crusader Kings III26,0738 October 2026 - 15:11:59 UTC98,474138,767Paradox Development Studio

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat176,0818 October 2026 - 13:55:42 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS122,0058 October 2026 - 14:17:11 UTC399,748Not availableBULKHEAD
Stardew Valley86,9478 October 2026 - 14:44:56 UTC236,6141,016,067ConcernedApe
How to Fish72,7008 October 2026 - 14:17:52 UTC373,97130,342Dazed Games
War Thunder67,9818 October 2026 - 13:33:33 UTC125,317781,076Gaijin Entertainment
Project Zomboid57,8908 October 2026 - 13:50:22 UTC122,811486,203The Indie Stone
VRChat50,6018 October 2026 - 14:42:56 UTC74,217269,026VRChat Inc.
EA SPORTS FC™ 2749,4308 October 2026 - 12:19:42 UTC90,706842EA CANADA, EA Romania
Hearts of Iron IV48,1258 October 2026 - 14:52:29 UTC93,196377,014Paradox Development Studio
Don't Starve Together46,4908 October 2026 - 13:29:55 UTC122,662531,182Klei Entertainment
Escape from Tarkov38,4318 October 2026 - 14:52:14 UTC46,24966,597Battlestate Games
Euro Truck Simulator 237,3008 October 2026 - 13:26:41 UTC73,289940,058SCS Software

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