SPSTEAMPULSELIVE ANALYTICS
Warfare 1944

Warfare 1944 Steam news

MicroProse Software | Jul 7, 2020 | game

Released

0players observed · 8 October 2026 - 17:37:15 UTC

ActionIndieSimulationStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score48% positive

Warfare 1944 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score48% positive
  • Total reviews132
  • Release dateJul 7, 2020
  • DeveloperMicroProse Software
  • PublisherMicroProse Software

Genres: Action, Indie, Simulation, Strategy, Early Access

Company pages: Developer: MicroProse SoftwarePublisher: MicroProse Software

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Warfare 1944 Steam news

Warfare 1944 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Important Announcement - 26 October 2022

    Please click this link to read an important announcement from our studio.

  • Warfare 1944 Playtest Session (Friday, April 16 @ 5:00PM EST) - 13 April 2021

    Hi everyone, We are holding a playtest for Warfare 1944 on Friday, April 16 @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there!

  • Development Blog #4 [August 2020-March 2021] - 6 April 2021

    Hello Drakelings! Welcome to the fourth devblog for Warfare 1944. In this update, we will be catching everyone up to speed on the work that has been going into Warfare since the last devblog back in July 2020. We know it has been awhile since we last put out a substantial devblog update, however, rest assured that we have been very busy behind the scenes. We want to give a quick reminder as well about how our development cycle works with Warfare 1944 in tandem with Operation: Harsh Doorstop, as we have seen a lot of comments from community members that either a) are unaware of how they relate to one another, or b) have some misconceptions about how our process works in regards to funding, resource allocation, and so on. First and foremost, we would like to make it abundantly clear that work on Warfare 1944 has NOT halted, the game is NOT abandoned, and money from sales of this game are…

  • Warfare 1944 Playtest Session (Friday, April 9 @ 5:00PM EST) - 5 April 2021

    Hi everyone, We are holding a playtest for Warfare 1944 on Friday, April 9 @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there!

  • Warfare 1944 Playtest Session (Wednesday, March 31 @ 5:00PM EST) - 26 March 2021

    Hi everyone, We are holding a playtest for Warfare 1944 on Wednesday, March 31 @ 5:00PM EST over in the O:HD Community Discord. Playtests are always on the main branch of the game (not Test Environment), and will run for however long people want to play. We look forward to seeing you there!

  • Wednesday Warfare 1944 Playtest Session (March 24 @ 4:00PM EST) - 22 March 2021

    Hi everyone, Our next playtest for Warfare 1944 will be on Wednesday (3/24/2021) starting at 4:00PM Eastern Standard Time (EST) over in the O:HD Discord. Playtests will run for however long people want to play. We look forward to seeing you there!

  • Pre-Alpha 0.9.2.0 Update Released - 19 March 2021

    An update has been released for Warfare 1944 (v0.9.2.0). Optimized Utah Beach map. Fixed tree collision issues. Fixed projectile collision issues with vegetation. Removed Japanese Rifleman kit restriction. Replaced items in all Japanese kits with their appropriate items. Fixed up bullet flyby sfx when being suppressed. Resolved issues with med and ammo bags not functioning properly with new aura-based behavior. Added missing bandage animations. Added missing bandages to Japanese faction. Adjusted M1 Garand weapon fire animation blend values to not be so exaggerated. Added crawling and prone transition sounds. Fixed Sound Attenuation for ADS, Equip, and Prone animations. Tweaked motion blur fps target to use a rolling average of the current frame rate rather than being locked to 30 fps by default in order to prevent excess smearing and other graphical artifacts. Disabled spawn points for…

  • Friday Warfare 1944 Playtest Session (March 19 @ 4:00PM EST) - 6 March 2021

    Hi everyone, Our next playtest for Warfare 1944 will be on Friday (3/19/2021) starting at 4:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play. We look forward to seeing you there! -Chach, Community Manager

  • Pre-Alpha 0.9.0.0 Update Released - 2 March 2021

    An update has been released for Warfare 1944 (v0.9.0.0). General Improved CPU utilization on systems with fewer than 4 cores. Various tweaks and polish to pre-existing UI elements. Squads and Platoons Added platoons that are configured per-map or per-mode. Added user-created squads. Player Movement Implemented leaning movement mechanic. Implemented prone movement mechanic. Weapons and Items Added self-use bandages to all kits (see known issues). Added Un-Equip animations, sounds to all classes and factions. Added team and squad usage prerequisites to all kits. Deployables Added a placeholder implementation of outposts. Added new radial menu interface that is used to place down outposts and rally points. Use an aura effect while an ammo or medic bag is held rather than placing them on the ground. Effects Added tracer effects Added suppression effect when player is taking fire Added new m…

  • Pre-Alpha 0.8.9.0 Update Released - 18 October 2020

    An update has been released for Warfare 1944 (v0.8.9.0). Player Movement Implemented basic surface-level swimming movement mechanics Minor character movement client-to-server bandwidth optimizations Deployables Fixed most common cases of players not being able to spawn from rally points that have been deployed from their team due to world geometry collision issues. Med bags and ammo bags now contain a quantity of 3 rather than 1 before item cooldown. RCON Added padding for "status" command output text. Print map and game mode package names in addition to friendly/display names in "status" command output text. Clarify that "Players" number reflects the number of Human Players and is not a total that includes bot count by default in "status" command output text. User Interface Tweaked alignment of on-screen player nametags. Known Issues Deployables may not properly replenish themselves af…

  • Sunday Warfare 1944 Playtest Session (October 18 @ 6:00PM EST) - 16 October 2020

    Hi everyone, Our next playtest for Warfare 1944 will be on Sunday (10/18/2020) starting at 6:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play. We look forward to seeing you there! -Goomes, Lead Community Manager

  • Pre-Alpha 0.8.8.0 Update Released - 9 October 2020

    An update has been released for Warfare 1944 (v0.8.8.0). User Interface A new sword icon is now used as the attack/offensive objective marker. The symbol denoting a player's currently equipped kit is now visible both on their nametag and on their VoIP indicator listing if they are currently talking over voice in-game. Fixed an issue where capture point icons on the spawn map would not properly align to their physical counterparts in the world. Deployables Implemented Med and Ammo Bags Implemented Rally Points Weapons M1Garand and Kar98 14 -> 6 clips Thompson and MP40 12 -> 5 mags M1911 and Luger 6-> 3 mags BAR and STG44 10 -> 6 mags M1Carbine and G43 12 -> 6 mags Bazooka and Panzerfaust 4 -> 2 rockets 30cal and MG42 5 -> 3 belts Foliage Improved collision on Trees Carentan Fixed wall collision on stone and wood fences Guadalcanal Fixed Bambo Fence Collision Known Issues Deployables may…

  • Friday Warfare 1944 Playtest Session (October 9 @ 2:00PM EST) - 30 September 2020

    Hi everyone, Our next playtest for Warfare 1944 will be on Friday (10/9/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager

  • Friday Warfare 1944 Playtest Session (September 26 @ 6:00PM EST) - 25 September 2020

    Hi everyone, Our next playtest for Warfare 1944 will be on Saturday (9/26/2020) starting at 6:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play. We look forward to seeing you there! -Goomes, Lead Community Manager

  • Pre-Alpha 0.8.7.0 Update Released - 25 September 2020

    An update has been released for Warfare 1944 (v0.8.7.0). General Fixes to some game freeze/hang issues that can occur when there is a lot of impact fx being spawned and destroyed at once. Added some new weapon and deploy icons. Projectiles/Hit Detection Implemented client-side prediction for projectiles. Some more adjustments were made to hit detection in order to improve consistency.

  • Pre-Alpha 0.8.6.0 Update Released - 18 September 2020

    An update has been released for Warfare 1944 (v0.8.6.0). Projectiles/Hit Detection Projectiles have been completely reworked for an improved experience. First iteration of improved hit detection system for projectiles. Client shots should register a bit more consistently on the server. Optimized bandwidth usage and server replication performance of all live and newly-spawned projectiles. Further bandwidth usage and server replication performance optimizations for fast-moving/bullet-like projectiles. Improved synchronization between client and server projectile instances. Resolved issues with smoke fx/amount of smoke from an active smoke grenade being out of sync for clients that were not present in the area when the smoke grenade had initially activated. Reduced lifespan of smoke grenade projectiles that would remain active long after the smoke fx had finished.

  • Pre-Alpha 0.8.5.1 Hotfix Update Released - 11 September 2020

    A hotfix update has been released for Warfare 1944 (v0.8.5.1). Guadalcanal Lowered starting ticket counts to 700 per team Removed dual capture in one of the capture routes for a more linear layout

  • Friday Warfare 1944 Playtest Session (September 11 @ 2:00PM EST) - 11 September 2020

    Hi everyone, Our next playtest for Warfare 1944 will be on Friday (9/11/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager

  • Pre-Alpha 0.8.5.0 Update Released - 4 September 2020

    An update has been released for Warfare 1944 (v0.8.5.0). General Fixed a VoIP-related server crash Fixed an issue where the character meshes of players already spawned into the world would sometimes be invisible for newly connected clients Guadalcanal Increased starting ticket counts to 800 per team Added a few more open fields for more interesting gameplay Further foliage optimizations Carentan Slight lighting tweak Utah Small rock material changed

  • Friday Warfare 1944 Playtest Session (September 4 @ 2:00PM EST) - 28 August 2020

    Hi everyone, Our next playtest for Warfare 1944 will be on Friday (9/4/2020) starting at 2:00PM Eastern Standard Time (EST) over in the DRK Community Discord. Playtests will run for however long people want to play (although eventually the developers will break off for our regularly scheduled internal development meetings). We look forward to seeing you there! -Goomes, Lead Community Manager

Patch notes and updates

S.noRelease datePatch nameGID number
119 March 2021Pre-Alpha 0.9.2.0 Update Released4048146376712634355
22 March 2021Pre-Alpha 0.9.0.0 Update Released4060529371718507434
318 October 2020Pre-Alpha 0.8.9.0 Update Released5422856308622397616
49 October 2020Pre-Alpha 0.8.8.0 Update Released3853351107552593635
525 September 2020Pre-Alpha 0.8.7.0 Update Released3715990047697148170
618 September 2020Pre-Alpha 0.8.6.0 Update Released3819572206270438154
711 September 2020Pre-Alpha 0.8.5.1 Hotfix Update Released4249665521683478072
84 September 2020Pre-Alpha 0.8.5.0 Update Released3819571008258455063
928 August 2020Pre-Alpha 0.8.4.1 Hotfix Update Released3788045105526790626
1028 August 2020Pre-Alpha 0.8.4.0 Update Released3788045105526642430
1121 August 2020Pre-Alpha 0.8.3.0 Update Released3670950880881086386
1214 August 2020Pre-Alpha 0.8.2.0 Update Released4828375451922101530
1317 July 2020Pre-Alpha 0.8.1.0 Update Released4738301002602813893
1413 July 2020Pre-Alpha 0.8.0.2 Hotfix Update Released3516698970140737072
1512 July 2020Pre-Alpha 0.8.0.1 Hotfix Update Released3516698970137376841

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