- PUZZLE KINGS CHALLENGE - HOT New Feature Now LIVE! - 5 June 2020
HUGE new update to TetraLogical! LOTS of work done, including the following! The biggest by far, is the HOT new "PUZZLE KINGS CHALLENGE" mode! You'll notice a new "PUZZLE KINGS CHALLENGE" button on the left of the screen, and this will be enabled and select-able once the entire GLOBAL and FRIENDS Leaderboards for ALL levels, from Steam have been synchronised (just takes a couple of seconds generally!). The new CHALLENGES INFO panel beneath this new button will show any CROWNS LOST, HELD, or WON / GAINED, once synchronised! (These will be counted and tallied up for the current session, UNLESS you switch from FRIENDS to GLOBAL at any point, as this simply resets the WON / LOST' since last shown, notification!) For example, if you were KING on any Puzzle Level, and have been beaten on it since last played, the game will let you know WHO beat you, and what their best time is. :D ....You can…
- Small-ish, but nice update! - 17 April 2020
A small-ish update! By request! - I've added a new Windowed mode resolution options and movement control! 1) You can now switch between Full Screen and Windowed modes that are smaller than the Windows resolution. You'll now see an extra area in the Settings Menu, giving a choice of Window sizes to run TetraLogical in, for when you are NOT running in Full Screen - You can select any size offered, and de-selecting Full Screen will run the game in a window of that size - it's dynamically selectable without having to restart... :) 2) I've also added a 'ghosted' title bar window dragging control (which becomes visible when hovered over, at the very top of the window!), so if you are in Windowed mode, you can click, hold and drag the TetraLogical game window around to wherever you'd prefer it! 3) Also added a couple of fixes to my new levels - whoops! - I'd not checked they were fully Puzzle…
- UPDATE Released - Cloud Saves, New Levels and more! - 13 April 2020
*NEW!* - A brand new updated release for all of my TetraLogical fans! - Grab it now! - it's got:- CLOUD SAVES - TetraLogical now saves to the CLOUD also! - ALL progress, plus your current progress / saves states for ALL Puzzle Mode levels... Fire up TetraLogical from any of your Steam Client PC's - Desktop / Gaming PC / Laptop etc, and play where you left off! :D NEW LEVELS! - 12 additional levels have been added, ALL Puzzle Mode compatible too! - Have fun beating them / setting your best solved time! Some small but helpful bug fixes - Including a couple of corrected level names, some text positioning (Level Editor Screen, and "Optimising Pieces" now display correctly again! - ...and another where previews were causing problems. If anybody was affected by that last one, I'd be grateful to know if it's now resolved! As always, have fun! Many thanks for the support, Den / Japster
- Update Available! - 4 April 2020
*NEW* build now LIVE, with enhancements and a couple of fixes! FULL list of changes - many thanks to Marco, for most of these suggestions!:- 1) GREAT new feature for PUZZLE MODE! - Now, hovering over a level in Puzzle Mode will show you who (globally!) has the best time to beat, and what time to beat! - Here's hoping it motivates some of you to attack each other's best times! ;) 2) Puzzle Mode - Same easily-identifiable noise when placing pieces as normal mode. 3) Puzzle Mode - NO delay between tiles destroyed animation and giving a new piece. Makes the game more fluid, and potentially faster to complete levels, based on skill! - Go for it! 4) Changed "Scroll" references to "Mouse Wheel" throughout game - makes more sense!... 5) Puzzle Mode Level Previews - new feature:- Hovering over these will now get the best time and player! - You'll know what (and who!) to beat... 6) Hopefully fixe…
- New In-Game Achievements Summary Screen! - 28 January 2020
IN-GAME ACHIEVEMENTS ARE NOW AVAILABLE ...I've added a fancy screen to tot up and show, inside the game, how you're doing with regards to completing the game's many achievements!... :) (EDIT:- Players NO LONGER need to edit any STEAM settings to see these! - they should just work and display fine for everyone!) If STEAM has successfully loaded, then STEAM will send the current player's achievements data to my game and the TROPHY ROOM button will be active, and press-able once the game has synchronised achievements data (generally takes just a couple of seconds!):- Simply use the UP/DOWN/LEFT/RIGHT Cursor keys, OR Left-Click the mouse anywhere in the Achievements window or drag up or down, to scroll faster or slower.... :) You can then browse your achievements in-game, to easily see which ones you're missing, or have been awarded (I'll also add stats soon, so you can see how close you ar…
- Just to let you all know that I'm now working on the ONLINE MULTI-PLAYER! - 18 January 2020
ONLINE (STEAM) MULTIPLAYER! Just a quick announcement to say that after a while adding all of the other features and promised (and then some!) modes, we're now tackling adding the promised ONLINE MULTIPLAYER functionality for TetraLogical! It's a *BIG* update in terms of work required, as we're having to re-write the turns logic, game logic, achievements recognition, etc to also work with remote players, but it's moving along smoothly, albeit slowly (to get it right and not break anything - LOTS of testing to do too!), at present! (BTW - We know that some people are managing to play the game in valve's GREAT new couch sharing multiplayer mode, and fair play to them! - but that relies on a great connection, plus, all players control the mouse in this mode, hence it's a little awkward to play, so adding dedicated online lobby based matchmaking and multiplayer should make for the best expe…
- Some Festive feels! - 16 December 2019
It will be active from now until just after the new year, so play a game and see what you think! - Just a bit of fun! If you prefer the normal look and feel of TetraLogical, then just tap 'S' to disable or enable the festive atmosphere, any time whilst playing a game! ;) As always, thanks for the support, and enjoy the game! Den.
- TETRALOGICAL's Workshop / User-Created Levels Submission area is now LIVE!!! - 22 November 2019
The NEW User-Created Levels Submission is NOW included inside TetraLogical! If you fancy creating any levels for submission in TetraLogical's updates, then you can now simply click the new UPLOAD button found in the Level Editor! Once successfully uploaded, you should hear a confirmation sound (and will be adding confirmation prompts to the game in the next update), and your new level should appear on Steam's Workshop area in a matter of minutes, for other players to vote on for inclusion in the regular (and of course, FREE) levels updates for TetraLogical! You can even head on over to the Workshop and edit the descriptions for your creations if you prefer to add more info! (The next patch should be out in a week or so, so you could even have your own level(s) in by then, community votes pending!) https://steamcommunity.com/app/814420/workshop/ Here's hoping that fans' combined creativi…
- New DELETE USER LEVEL button, and a couple of new levels / Puzzles! - 20 November 2019
Well, I've been steadily beavering away on the latest (admittedly small but useful!) update to the game for the last few days, and I've now got the logic in for user levels deletion / maintenance! There's now a new DELETE LEVEL icon in the EDITOR screen, which will become active/bright red if on a USER created level. I've also added a whole lot more functionality behind the scenes, to make adding levels even easier, including auto-sorting of the levels displayed, cleaning up of files for deleted levels, and lots more! I've tested it in pretty much every scenario, and I'm satisfied that it definitely keeps user levels and data safe, while removing all redundant files to ensure no issues occur with old level data, saves, previews etc... NOTE:- As this DELETE button will INSTANTLY delete a user created level, I want you to be SURE you meant to do it!... :D ...hence, a simple mouse click wi…
- An overdue update! - 21 October 2019
Hi guys! Apologies that it's been a while since my last update... I've been sorting out a hectic life, and managing to de-clutter it so that I can devote more time to game development (I've also been slowly selling off my 100's of old retro computer systems, and it made for a very busy life, impacting my available game development time) - I've now passed them all on in one fell swoop, to free up much-needed Dev hours!... :D So now, I'll soon be in a good place to be attacking that promised online multi-player, and given that Valve's got something up it's sleeve which might help with that, I'm even more excited!... I'm also by request, adding a tutorial mode, to make it easier for newer players to get the gist of the game... :) ...obviously, more levels will be coming along in the next update, and as I playtest less than I'd like, if I don't see particular Puzzle levels being completed b…
- PUZZLE MODE SAVE STATES ARE NOW *LIVE*! - Have fun! - 26 July 2019
I've now implemented PUZZLE MODE PROGRESS SAVING! ...complete with a message on the level previews to show those levels with games in progress/saved, if TetraLogical finds a save state for the previewed level and difficulty settings! (ie. Puzzle Mode, Hard, Level 14, etc) So, NOW, if you've placed at least ONE piece and started your game, then the QUIT button will become a SAVE AND EXIT button, and you'll find that exiting from an unfinished puzzle game by either pressing this button, or by clicking the CLOSE icon at the top right of the screen, will now create a save state/snapshot for it. Going back in to try any SAVED puzzle again will automatically reload it at the exact point where you left it! ie. If you only have 5-10 minutes to play, you can still have a blast at progressing a particular level, then whenever you play a move, it will update the save state, ready to continue next…
- PUZZLE MODE Automated SAVE/CONTINUE almost ready for release!... - 25 July 2019
Ultimately, ALL play modes will feature automated progress saving for the current level, mode, and game settings, ...but, I had a few days spare before I take a break with my family, so.... ...I've nearly implemented PUZZLE MODE PROGRESS SAVING! ...complete with icons on the level previews to show those levels with games in progress/saved, if TetraLogical finds a save state for the previewed level and difficulty settings! (ie. Puzzle Mode, Hard, Level 14, etc) So, when the update is released (hopefully tomorrow!) you'll find that exiting from an unfinished puzzle game will now create a save state/snapshot for it, then going back in to try that puzzle again will automatically reload it at the exact point where you left it! ie. If you only have 5-10 minutes to play, you can still have a blast at progressing a particular level, then whenever you play a move, it will update the save state,…
- FINALLY! - Update released! - Go grab it! - 19 July 2019
ENHANCED HELP IN PUZZLE MODE is now *LIVE*!! In SOLO PUZZLE MODE, The CPU will now attempt to help you with the best pieces, from up to 40 tiles (up to 10 moves) away from a solution! If you reach 7 moves and haven't broken the current puzzle, then you're pretty much assured of getting the correct 7 pieces to finish the puzzle, although WHERE to place them may not be readily apparent! Try it and let me know what you think, guys! - I think it makes PUZZLE MODE a LOT fairer, and more enjoyable as a result! ADDED A BRAND NEW AUDIO TRACK! SKAVEN has very kindly allowed me to include one of his latest, SUPERB audio tracks in the latest update, and it's a cracker - you can now choose "GAMMA KATANA" from the jukebox, and I'm loving it! As always, if you love TETRALOGICAL's music, please feel free to visit SKAVEN's Soundcloud and check out his other fantastic FREE music at https://soundcloud.co…
- Overdue update! - 14 July 2019
Hi All! - Hope you're enjoying TetraLogical! Just a quick update to say that whilst I've been slowly (very slowly! :( ) implementing this new pieces logic, I've also been adding other requested features... So, once I get this trickier update out with better end game puzzle mode pieces help, you will shortly afterwards have:- 1) PER LEVEL SAVE STATES / SNAPSHOTS!:- Simply, on EVERY level, if you exit your game, it will SAVE (or update) your progress on that level - effectively letting you tackle ANY level when you have a few minutes to chip away at it! - Like some of the larger challenges! Note:- The save game format and SAVING logic is pretty much sorted, I just need to restore saved games and set up the game to continue from it, which I'm currently working on. Using this, you will be able to resume ANY game type, for ANY level, at any point! (Solo, Vs, Standard, Blitz, Puzzle, etc!). O…
- Better help for Puzzle Mode endgame, plus some other fixes, almost ready for release! - 23 June 2019
More help in PUZZLE MODE!:- We've REALLY optimised the CPU help for the endgame in Puzzle Mode! - The computer will now do it's best to help allocate the best mix of pieces for up to 28 free Tile Slots / SEVEN possible pieces away from the end of a Puzzle completion attempt!... :) ANIMATED CURSOR / 'THINKING...' INDICATOR As it's thinking harder, although it's generally pretty fast (less than 1/4 of a second to 1/2 second, to work those out), due to the random nature of shape placements and calculations for each scenario / board state, it can sometimes take a bit longer - so we've now added a 'BUSY' cursor and message (instead of freezing the cursor!), for those times when it's taking a little longer (generally a second or two, but can possibly be up to 4 or 5 seconds absolute max on rare occasions). Note that while it's calculating the best pieces for you, your GAME CLOCK will be froze…
- I didn't want to post 2 announcements so close to each other, but I'm really pleased!! - 17 June 2019
...as I realised that there was a whole bunch of SOLO gaming effort from players going unrewarded, so I've now added:- SOLO NORMAL PLAY LEADERBOARDS! (1000+ of them!) So, we now have 10 Leaderboards, for EACH built-in level (currently 104), for ALL ranking Efficiency ratings... If you finish a SOLO RELAXED or TIMED MOVES game, and get any of the following Efficiency rankings - 75%, 80%, 85%, 90%, 95%, 96%, 97%, 98%, 99% or a PERFECT 100%, you'll rank on the relevant Leaderboard for the current level! Have fun, and let's see some scores set for myself and Lorna to beat! :D NEXT UP!!! I'll be adding an ACHIEVEMENTS GALLERY, to view in-game, and more importantly (as there are so many of them!), an in-game LEADERBOARDS browser, for any UNLOCKED levels, for the current game mode!! So, once added, if you're looking to play, for example, a bit of BLITZ, just select that mode, navigate the Leve…
- Quick fix for the Level Creator/Editor... - 17 June 2019
Hi guys! I've been trying to track down an issue with the level editor using more memory than it should, and I think I've finally fixed it... :) If you've been creating levels, and possibly had the game crash out on you after a while, I'd be very interested to know if you still have the issue after this update! PS - In other news, I've now officially RELEASED TetraLogical as a LIVE release game, given that it's now fully playable, albeit with some tweaks to go in, plus the online multiplayer mode adding. I'm hoping that this will help gain sales, as at the moment, I've literally only got about 40-50 paid supporters (for whom I'm very grateful to of course!), and it's tough to keep motivated when the game just doesn't seem to be selling despite adding loads of game modes and features... :( Thanks as always! Den / Japster
- Quick update guys! - More Levels, RELEASE status, etc! - 16 June 2019
MORE NEW LEVELS! Just a quick update! - Firstly, I've just added another bunch of levels to keep you busy guys! - along with some more Leaderboards to attack! You now have 104 levels built-in, to play while I code some more stuff into TetraLogical! Now that I'm happy with the levels count for now, I'll be looking to add more computer help to Puzzle Mode next, to aid in not getting problem pieces before you hit the magic 20 tiles left number... :) I'll also add an option to delete unwanted levels in the Level Editor, for any that you'd like to delete/discard... :) Should help tidy up your install if you've been busy creating levels, or saving as new levels, before renaming... :) MOVE FROM EARLY ACCESS to FULL RELEASE! So, as always, thanks for the support guys! - I now think that given that all game promised modes are in (and more!), it's possibly time to move up from Early Access to a f…
- Just a quick update! - Volume Controls, better steam connectivity, and some more levels! - 9 June 2019
Firstly, by request:- VOLUME SETTINGS You now have independent volume controls for both Music and Sound FX... You can set levels, etc in the SETTINGS menu. You can also simply drag either slider all of the way to the left, to turn Music or Sound FX off completely. Settings are saved, so you need only set them once... :D PLUS... I've also added a few more levels, making 90 in total so far. :) Finally, if you've been disconnected from Steam, or unable to connect when you started playing, and you're no longer logged in, the game will now try and log you (again) in once your game is over, in order to still save/post your achievements! Go grab it!
- HUGE update to TetraLogical now available!! - Come and get it! - 7 June 2019
TETRALOGICAL is now LIVE/RELEASED! It's been nearly ready for a while now, but now that all 4 main game modes are in, and the game is fully playable with Leaderboards and Achievements, it's time to make it LIVE, and available via normal Steam store purchasing, while I continue to work on cool new updates, more levels, and features to add for FREE... :D 1) PUZZLE MODE Leaderboards are LIVE!! So, if you manage to solve a puzzle, especially in a record time, you'll be able to see your rankings on the 100 NEW Leaderboards, specifically added for Puzzle Mode! 2) Lots more levels!!! We now have over 100 levels to play with, with 90+ of those also being playable in PUZZLE MODE! 3) PROPER Text entry when renaming modified levels! Took a while, as it was low priority compared to some of the other needed enhancements, but now you can now simply type, and backspace, to name your cool user-generate…