Crooked Waters news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak3
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score78% positive
- Total reviews27
- Release dateJul 13, 2018
- DeveloperCraft Game Studio
- PublisherCraft Game Studio
Genres: Action, Indie, Strategy, Early Access
Company pages: Developer: Craft Game StudioPublisher: Craft Game Studio
Crooked Waters Steam news
Crooked Waters news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Crooked Waters 1.0.1 hotfix - 18 July 2019
Hello! We have noticed that a few issues regarding hosting and joining lobbies have stuck around since last update. This hotfix will address these issues: Fixed an issue where players would not properly disconnect from a lobby after leaving. Fixed an issue where players could accidentally create ‘ghost’ lobbies that caused other players to crash when joined. Corrected lobby handling when joining a lobby with incorrect data. Fixed a bug where players would not disconnect immediately from a lobby when the host leaves.
- Crooked Waters 1.0.1 changelog - 8 July 2019
Avast! Since Crooked Waters: Conquest has been released we've been collecting a lot of feedback and comments of the community. We've noticed that there were issues for some players that weren't able to connect to other players' lobbies. We have addressed this issue as high priority and greatly improved the connectivity of Crooked Waters. Besides this we've made some minor improvements. We will continue to collect feedback and keep improving the game. Increased compass range in Conquest, so an objective will be shown on the compass on the start of a match. Added a more noticable "ready" button for clients in the lobby screen. Added relay servers as a backup if regular NAT punchtrough failes. Fixed issue where remaining players weren't able to finish a Conquest match after a player leaves the match. Fixed issue where players could fall through the scene on the starting island when rotatin…
- Crooked Waters: Conquest Free Weekend - 20 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32444331%2Fa8a321bdaa78020bd0e9a9ed245fd5ccef25753f.jpg Avast! The moment is finally here! After working on the Crooked Waters: Conquest update for a year we can finally show it to the public. Crooked Waters: Conquest is now live and will be free to play during this whole weekend for everyone. With this update we introduce a lot of new features, bug fixes and quality of life improvements. But the most important feature of this update is the new game mode called Conquest. With this new game mode to which this update is named after. Conquest will give Crooked Waters more variety regarding to the amount of players needed to play the game. The main goal of the this update is to make Crooked Waters more accessible for small parties or even single players. Additionally we want to improve Crooked Waters in general so besides the…
- Crooked Waters: Conquest release 21st of June! - 30 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32444331%2Fc8d78e282526e60f24ed93627bd34c97ea62c989.png Yaaarrr!!! The time has finally come. Crooked Waters: Conquest update will release the 21st of June! And to give everyone a chance of experiencing it, we'll be doing a Steam free weekend. With the update a lot of new content will be released that we've been working on for the past year. To get an impression of what the new gamemode will contain, check out this article.
- Alpha 0.9.11 changelog - 23 March 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32444331%2Fa0248feaabe53f8fd372725b89ea262f66105c46.png In this week’s update we have implemented a new user interface. This user interface is created for the upcoming 1.0 update. It contains many new options for you to select, for example you can select what gamemode you want to play and the type of ship that you want to play on. As of right now many options are disabled until the release of the 1.0 update. Implemented a new water system. A new user interface has been added to the game in preparation of the 1.0 update. Added collision indicator to cannon trajectories, allowing players to see where the cannon is going to hit. Wind sounds playing when the sail is perfectly aligned in the wind have been adjusted and updated. Audio fade-out and -in on scene transitions. Lowered overall volume of ambient ship sounds. Fixed a b…
- Alpha 0.9.10f3 changelog - 17 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32444331%2F86149117273fe6ec916789bf2f177e0a497dcb15.png Added transition screen when the host has left the game Added player notification system The respawn dingy has been updated for a better match ending experience Solo ship has been revisited and updated with the latest mechanics Cannons disappearing when the owning player left the game Arm UI displaying correct ship speed Removing player body from the game when a player left the game Ghost hands not attaching on the exact grab position Objects not staying on the ship when dropped by a player
- Alpha 0.9.10f2 changelog - 4 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32444331%2Fe31a421e70a3a2cc5d4206c02078f4349b5e27c2.png Avast! Today marks another step forward towards the release of Crooked Waters 1.0. We have merged our 1.0 project into the live project. What this means is that we don't have to work in two seperate versions of Crooked Waters anymore. All the updates and tweaks we have added to the live build are now also applied in the 1.0 project and vice versa all additions and tweaks are now added to the live project. This doesn't necessarily mean that everything will be available for you guys. But it is a step forward for us now the major hurdle of maintaining a live build while developing an update has been made a lot easier to maintain. As I said, with the merge a lot of improvements that we made in the 1.0 project have been merged as well into the live build. However, we are a…
- Alpha 0.9.10f1 changelog - 7 January 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32444331%2F00cecd1cc19fc5492270092db5d611c042f81636.png Yarr! With this update we introduce the new inventory system. Objects placed in your inventory will snap to a better fitting location on your body. This new system also allows you to place items on your back, and has more storage slots in general. Reworked player inventory system. Replaced lobby fireplace sounds. Tweaked lobby lighting settings.
- Alpha 0.9.10 changelog - 8 December 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32444331%2F02c054547483bea9929b02ca2aefb709ca08756e.png Avast, me hearties! Today marks another biweekly quality of life update. This weeks updates are aimed to improve the overall interaction with the game. We apologize for any inconvenience caused by the settings reset. When starting the game for the first time after the update please navigate to the settings option in the main menu, set up your prefered settings, and save them as a profile. Added visual feedback when inviting a friend through the ingame invite window. Personal preferences are now connected to the selected profile. Reduced haptic feedback when sailing over a sandbank. Improved steering mechanic, steering is now less springy. Corrected scale and positions of some objects in the tavern lobby. Player height calibration in the settings menu is now working as…
- Alpha 0.9.9f9 changelog - 24 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32444331%2F4773fa27438608b25c19d27db5c09d288cdeb301.png Avast! Last week we have upgraded our project to a newer version of the Unity engine. This enables us to use the new features of Unity and comes with optimazations which results in noticeable better performance. Also we have added new features to this update which is again in preperation for our 1.0 release. Besides increasing the minimum firing range of a cannon, we've added the option to load multiple gunpowder pouches(with a maximum of 3) into your cannonbarrel. Each additional pouch loaded increases the firing range of the cannon. We will release a new devlog about the 1.0 release soon which will show the current state of the update and contains extra information about what the new gameplay will be. Cannons can now be loaded with up to three gunpowder pouches to i…
- Alpha 0.9.9f8 changelog - 10 November 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32444331%2Fcca3b939591f4c0b2526b0b043c3c3db8bc47f1e.pngGreetings%21 This week’s update brings in a few more overall quality of life fixes to the game. In the meanwhile we are still hard at work with the 1.0.0 update. You can also expect some new information regarding the 1.0.0 update in the coming weeks. Changed our skybox to a new and more dynamic one with moving clouds. Fixed an issue where players would fall endlessly in the tavern when clipping through the floor. Fixed a bug where wind calculations were completely off and would give ships incorrect speed. Water waves will now grow taller once a ship reaches more open sea, and be calmer when the ship is closer to islands. Minor bugfixes.
- Alpha 0.9.9f7 changelog - 27 October 2018
Avast! This week's update introduces our new water system. Visually it has improved a lot due to it's using realtime reflection now from the sky. Technically it has improved as well since it gives us more flexibility on how the water should behave i.e. the waves are more realistic and we have more control on the wave height etc. We still want to improve a lot but we think it has become much better already. Besides that we fixed more bugs and continue to do so. As mentioned in previous updates, we are still working hard on our 1.0.0 release and are getting closer to a product that is ready to show to you guys. Implemented new water visuals. Make anchor releasing sound less loud. Improve ship collision behaviour. Player spawns in the water when trying to spawn on player-island. Cannon barrel fuse can be lighted by any part of the botefeux instead of only the fuse part. Usernames are no lo…
- Alpha 0.9.9f6 changelog - 3 October 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32444331%2F7ead5a533fb7aeffdd69f3cfea4780bb643cb4c7.png Greetings! This week’s update introduces player damage to the game in preparation of update 1.0.0. It includes personal weapons and player death all available now, however the potential of this update will be fully met when the big update hits. This comes with a few new mechanics which will be explained here. As of this update we have introduced personal weapons. Each player starts with a pistol and a cutlass in their item-belt upon spawning. Pistols can be used to fire at players from a distance. To fire a pistol a player must load the pistol with a bullet, and pulling back the hammer. Bullets can be found in the bullet pouch attached to your item-belt. Swords can be used in close-range combat. Swinging your sword around causes a wind-effect to follow it. The wind-ef…
- Alpha 0.9.9f5 changelog - 15 September 2018
Avast! Last week we've released the devlog which contains more detailed information about the upcoming 1.0 "Conquest" update. We hope you guys see as much potential as we do in our effort to reduce the amount of required players needed to play a match. To prevent us from hiding in our dark developer rooms working on the 1.0 update, we've introduced the bugfix Friday in our workflow. This forces us to drop all other features on Fridays and solely work on existing bugs or QoL improvements. During the rest of the week we're still working hard on the Conquest update and we hope we can release more information and/or images soon. If you have an idea, suggestion or want to report a bug please let us know on the official Crooked Waters Discord server: https://discord.gg/m8yweFx Added ship sail tearing when a ship's sail is hit by a cannonball (this has no effect...yet). When creating/joining a…
- A preview to 1.0 "Conquest" update - 4 September 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32444331%2Fb492d64c6d5734044d6ef3d8001106d795440025.png View Post
- Alpha 0.9.9f4 changelog - 2 September 2018
Greetings! Another two weeks, another update. We are still hard at work behind the scenes on the 1.0.0 update. More details on the update will come soon. In the meantime we will continue to release normal updates every two weeks. If you have an idea, suggestion or want to report a bug please let us know on the official Crooked Waters Discord server: https://discord.gg/m8yweFx Added missing colliders on the player starter island. Fixed expired Discord server invite links in the main menu. Fixed hand grabbing animation when grabbing an item from one hand with the other. Fixed an issue where where a player’s hand would open despite holding an object. You can now (finally) pick up all the candles in the lobby tavern. Corrected collider placement in the lobby tavern. Falling in water will cause a player’s vision to blur. Starting the game with no compatible VR-device connected will display a…
- Alpha 0.9.9f3 changelog - 18 August 2018
Avast! This update focusses a bit more on implementing small quality of life changes as we start ramping up for the release of 1.0.0 and the new gamemode coming with it in the coming weeks. This means that a lot of our resources are busy working on the big update, taking priority over our regular schedule. This week we will also release a devblog about the upcoming 1.0.0 update, the new gamemode and the changes that it will bring. Header text The position of a dingy when a ship is sinking will now no longer spawn in other objects such as islands. Header text Ship culling on own ships is temporary disabled as it was not culling properly. Header text Corrected the spelling in the tutorial texts. Header text Fixed an issue where the host would have the name ‘username’ during a session.
- Alpha 0.9.9f2 changelog - 4 August 2018
Avast! We are on our way to Crooked Waters 1.0. Along the road to 1.0 we are releasing intermediate updates which will support the build of 1.0. This update is mainly focused on catching up with some needed polish of the game. We've improved and added some additional sound effects, reworked the sandbank system and improved the look of the starter island. Right now the team is hard at work with the upcoming game mode, this requires us to shift focus from our regular schedule which might result in smaller regular updates. Winches have a networked soundeffect when interacting with it. Sandbanks are reworked and have a more pleasant and accurate behaviour. Starterisland is visually updated. Improved sails audio feedback. Updated overall audio effects. Added physical limits to the ship's rotation which prevents ships from rolling too much. Lobby Menu UI light flicker when moving away from th…
- Roadmap to 1.0 - 27 July 2018
AVAST, Brethren of the Coast! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32444331%2F4dbf1381c67720ca7180481ca1ee235a8fadde59.png It’s been 2 weeks since the steam release and we’re now ready move into a regular update schedule: Updates are scheduled to release every 2 weeks on friday, starting next week. Patches and bugfixes are scheduled every week. Multiplayer Now that the game is on Steam we working on the main issue we’re facing: high amount of players required per match. 2 Player gameplay Right now you need 8 people in order to play a match. We’re looking to reduce the number of players needed for a valid game to 2. How we plan to do this is described below in the gameplay section. Viveport, Oculus store We got a lot of questions about using other platforms than Steam and we started on getting the game to different retailers like Viveport, Oculus store, Green…
- Alpha 0.9.9f1 changelog - 21 July 2018
Greetings landlubbers! This update is the first update following the official early access release of Crooked Waters! This patch we have implemented a few much requested features from the community and a few changes to solo play. We have expanded the options for movement controls in the settings menu. You can now choose whether you want smooth turning or snap turning with a wide array of snap angles. Each multiplayer ship now has a capstan on the front deck which can be used to lower or raise an anchor. The anchor can be used to stop the ship or make sharp turns. Implemented smooth turning. Smooth turning can be enabled in the settings menu. Added optional click turning. Added extra snap angles for snap turning; you can now choose to turn with either 90, 45, 30, 20, 10 or 5 degrees. Roundshot damage is lowered, increasing the amount of hits needed to sink a ship in multiplayer. Oculus s…
Patch notes and updates
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