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Generation Streets

Generation Streets Steam news

Roman Shuvalov | Feb 10, 2020 | game

Released

0players observed · 24 September 2026 - 10:13:59 UTC

CasualFree To PlayIndieFree to PlayOpen WorldSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive

Generation Streets news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score74% positive
  • Total reviews203
  • Release dateFeb 10, 2020
  • DeveloperRoman Shuvalov
  • PublisherRoman Shuvalov

Genres: Casual, Free To Play, Indie

Company pages: Developer: Roman ShuvalovPublisher: Roman Shuvalov

Top Steam chartsTop 100 gamesGame directorySteam Store page

Generation Streets Steam news

Generation Streets news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Source Code - 19 June 2020

    As I promised in early development stages, source code of OpenStreetMap-based 3D world has been released under free license. It's designed for mass planet processing, but can be useful for developers. Proceed to Github: https://github.com/romanshuvalov/rsgeotools

  • Community edits filter - 19 June 2020

    Unfortunately, in-game map editor is often used for entering unrealistic parameter values. Now, by default, values are filtered, and there is an option in settings menu to disable this feature.

  • Export 3D world model to file - 29 February 2020

    An exporter tool has been added. You can choose any area and save generated 3D geometry to .ply or .obj files.

  • Generation Streets: Released - 10 February 2020

    Generation Streets is finally released. Game is now free to play. In free version of the game, only limited territories are available to load. To get access to rest of the planet, see DLC Global Access. If you already purchased the game, nothing changed for you, you automatically became owner of DLC.

  • Preparing to release. Changing monetization model - 3 February 2020

    This month Generation Streets will be finally released. Also, monetization model will be changed. The game will become free with ability to load only limited territory of the map. Rest of the world map will be available via DLC. If you already purchased the game, nothing will change for you, you will automatically become owner of DLC. If you're planing to purchase the game, you probably may want to wait until it will be released, get it for free and purchase DLC later, if needed. Estimated price of DLC may slightly higher from current price of the game.

  • Update - 3 February 2020

    - previous locations is now correctly shown on map; - stats localization fixes; - defended bases are now saved; - small changes related to achievements.

  • On the way to Release - 14 January 2020

    List of changes: detailed rural areas; performance issues fix, reduced video memory fragmentation; by popular demand, a compass has been added; surprisingly: Linux version.

  • 2020 Update Announcement - 31 December 2019

    Detailed rural areas, performance optimizations, reduced memory usage and gameplay changes. Coming January 2020.

  • New gameplay, New visual style, Map editor - 2 September 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33630879%2Ff46e8d01c687ad1108954233605c070749b696dc.jpg Couple months of development suddendly stretched to almost a year. I do apologize for this huge delay. Major update has been released: Increased level of details; Added new visual style, 'Nuclear Winter'; Changed gameplay process, old version is still available in settings menu; Added map editor for editing building parameters such as type, height and color; Improved forest rendering performance; Optimized geodata format. Depending on territory, it can save up to 20% of disk space. This change will be applied on next geodata update. Reworked sound design, added soundtrack; Added automatically shown street names (this feature can be disabled in settings menu); Fixed unability to use SSAO shadows.

  • By the way, I am alive - 7 April 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33630879%2F72f3d3fd9271b473742e32b967d6bac27afbf8e4.jpg Trying to develop several projects simultaneously multiplied by bad time management broke all reasonable deadlines. But the game is not abandoned.

  • Changes are coming - 21 November 2018

    Big update is coming. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33630879%2Fbf9f3644a93766a8e435a31fc61a7967c2873110.jpg

  • Update - 17 October 2018

    Bug fixes: Fixed jerky physics movements (experimental, please use --physics-step-v1 launch option to revert this change); Fixed mouse sensivity option applied only after restart; Fixed unability to operate the map on extremely high frame rates (>1000 fps), usually happen because of VSync turned off.

  • Update - 12 October 2018

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33630879%2Ff53dbe7786e0d9dc3932dabb58acede9db56c10e.jpg Bug fixes: Fixed 'frozen frame from last game' when starting a new game; Fixed huge performance drop after a long flight; Number of enemies is now limited in order to reduce performance issues; Other non-critical bug fixes. Renderer updates: Tagged roofs is now rendered as a cone/pyramid; OSM tag 'roof:shape' is not used yet, other roof shapes and parameters will be implemented in further updates; Road lanes count is now limited to prevent possible errors on the map; Vertical position of the bridges is now calculated more precisely. Common improvements: Added auto-pause on Alt+Tab and on any other cases when window loses focus; Data downloader is now utilizes libcurl for HTTPS support. Working on the map editor is now in progress.

Patch notes and updates

S.noRelease datePatch nameGID number
119 June 2020Community edits filter3384966595875031872
23 February 2020Update2609208878394198794
32 September 2019New gameplay, New visual style, Map editor2415540140469083929

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