SPSTEAMPULSELIVE ANALYTICS
Astrela Starlight

Astrela Starlight Steam metadata

Master Plan Multimedia | Apr 10, 2020 | game

Released

0players observed · 6 October 2026 - 02:37:05 UTC

AdventureIndieRPGSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)150
  • Revenue (VGI)$1,440
  • Review score100% positive

Astrela Starlight metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)150
  • Revenue (VGI)$1,440
  • Review score100% positive
  • Total reviews5
  • Release dateApr 10, 2020
  • DeveloperMaster Plan Multimedia
  • PublisherMaster Plan Multimedia

Genres: Adventure, Indie, RPG, Simulation

Company pages: Developer: Master Plan MultimediaPublisher: Master Plan Multimedia

Top Steam chartsTop 100 gamesGame directorySteam Store page

Astrela Starlight Steam metadata

Astrela Starlight metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/891850/metadata
Steam Storehttps://store.steampowered.com/app/891850/
Steam Communityhttps://steamcommunity.com/app/891850
PCGamingWiki search
IGDB searchSearch IGDB for Astrela Starlight

Reviews, pricing, and metadata

Review summary

5 user reviews

100% positive, 5 positive, 0 negative

Price and discount

$9.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

91

Platform releases
  • Steam 10 April 2020

Latest Steam announcements

  • The Astralecx Merge - 28 September 2021

    This build is the follow-on to the Dev Omega build. All of the game's binary packages have been updated along with some bug fixes, more game and quest guidance, and some general playability tweaks. The Cetus combat trials have also been updated for better guidance.

  • Dev Omega - 27 August 2021

    In late 2017, I started work on a small sandbox space game. There wasn't much to it. You could fly a ship, deploy mines, and build a few things. The star systems were auto generated. There were some wild creatures and your one ship, the Astrela, could laser them and fire the occasional torpedo. One year later and that had morphed into a full blown RPG with the Cetus campaign. Astrela Starlight was still pretty rough but went into Early Access. Several years later, ASL has now reached the completion of all of the original development goals, with a few changes and additions. Thank you to everyone who has supported the journey of Astrela Starlight. From the Cetus, to the Saurum, the Avar, all the way to the Ecxos planetary station, I am sincerely grateful and hope you enjoy solving the mystery of Lystran. - Daniel C. Ray, author of Astrela Starlight Development of the game will slow to bug…

  • Quest Guidance - 2 April 2021

    Today's release contains Quest Guidance. Quest Guidance adds indicators to the HUD, jump system, and Galaxy Map showing targets that are part of the quest. When starting a new game, the player will be asked if they wish to enable Quest Guidance. When loading a save game that was saved prior to this release, the player will also be asked if they wish to enable Quest Guidance. Quest guidance can be enabled/disabled and configured in the Quests menu. Also in this release: Major performance update to the jump process and star system loading process. Building star systems is never easy. Several graphical changes to the UI. Some minor polishing of menu functions. Fixed issue where some ships showed as having trade items in the Target Info screen when they were empty. Svem was causing the Cetus anomalies to visually appear unsealed after completing his quest, fixed. Fixed an issue with the Tor…

  • Experimental Branch - 23 February 2021

    The experimental branch of Astrela Starlight is the last step before release. Everyone is welcome to use the experimental branch. If you wish to join the experimental branch, go to your Steam library. Right-click Astrela Starlight, choose Properties -> Betas -> select the "experimental" branch, and the password is "theaslexperiment" without the quotes. Builds in the experimental branch are for testing only. Updates are made without warning or announcement. Updates made to the experimental branch may cause bugs and break any functionality of the game.

  • Celestial Alignment Update - 26 October 2020

    The latest round of updates in mainly focused on some performance items, the HUD, and working with celestials. Several other items included below: Update to HUD for more usability. Overlapping HUD items further away will fade behind closer ones. Active target will always appear in front. Some celestial updates to Nidium to fill in the empty area of the system. Added more Elpin to Celor system. Fixed issue when merging Astrela and Tserilecx where some materials in storage didn't merge. Several updates to Astralecx model, textures, and engine effect. Navigation pop-up could appear on occasion when communications was active, fixed. Minor updates to audio and UI. Changes to Hohlrom menu for easier understanding of resources required, also better clearance checking. Updates to Lygate system for better clearance checking and object behavior after jump. Changes to anomaly missions and effects…

  • Fall Update - 25 August 2020

    The latest update has moved from the experimental branch into general release. This includes some changes to models, effects, and other general bug fixes. Changes included in this release If a vessel is permanently wrecked, its cargo can be salvaged, and now the vessel can be reclaimed. A small green dot will now appear on the mining station screen. The dot indicates that another mine is orbiting the target celestial and is already mining the noted resource. New models of the Astrela and Tserilecx have been released along with new engine effects. Engine effects have been expanded to all ships in the game. There were some camera jittering issues related to the Tserilecx' tractor beam, fixed. Filters have been added to the trade menu. Previously selected items will not be filtered. Changes to deep scan detonation quest for more helpful descriptions on where to search. Teselor is now ident…

  • Summer Update - 24 June 2020

    Summer update is here with some community requests and other tweaks and cleanup. Community requests: Databank entries can now be set as a priority so they show at the top of the list, like mines. Copiae will show incoming streams from the mines in the system. Saurum Lv2 H2 collector added, collects up to 200, requires Lux. Updates to the speed and visuals of the jump system. Other changes: Minor UI changes in radar, target info, quest interface, and main engineering. Target info mode-swap has pop-up description and disappears when not required. Fixed intermittent issue with enter key in save game window. Mouse pop-up in upper left quadrant of the screen will show lower to the right so it's not under cursor. Several small tweaks in the UN and UNN star systems to balance resources. Two extra wrecks added in Tord as a better breadcrumb trail. Extra comet added to Osti for resource balance.…

  • Cleaning Celestia - 3 June 2020

    An update has been released from the experimental branch with various player related fixes and some community requested features. The "next enemy" HUD algorithm has been updated to better find nearby hostile vessels and cycle through them in order. Minor update to the vessel explosion effect. The pulse system's "north" pointer has minor changes to the model and texture. Various small text updates to some quest information items. The Astrela's specularity has been lessened, helping with bloom. UV update on the Lv1 and Lv2 mining station. Issue fixed in the Galaxy Map where the jump button was taking too long to become available. The navigation UI can now be locked open by clicking on the steering wheel. Forward, reverse, left, and right can all be held down the UI, like holding WASD. Some 2D image updates to NPCs, quest items, and the radar system. The solar info and HUD filters pop-up w…

  • Weapons Release - 14 May 2020

    The latest set of updates has changed the way weapons are released from various ships. Several audio updates and cleanup of how asteroids and comets are named. Weapon mounts and locations updated on all ships in the game. Repair related audio now states "vessel" repair instead of just hull. Asteroids and comets in all star systems now use standard naming. Audio for highest power setting changed to "Battlestations." Button added to trade menu for select and deselect all. Several changes to help screen showing default keyboard mapping. 2D images updated throughout the game with better textures. The reclaim verify screen now shows materials that will be reclaimed. Bow and stern lights added to the Tserilecx, are we coming or going? Several updates to NPC descriptions and text in quests.

  • First Update - 23 April 2020

    First update since full release. Some general functionality changes and weapon re-balancing. Most notably, the Level 2 mine schematics added in Obice. Level 2 mine added to the trade station in Obice. Lv2 will mine all resources on a celestial in sequence until the celestial is depleted. An issue was fixed with power systems calculation. Blackout transitions between menus have been updated. Advanced engineering system added for better information about each vessel. Scanner and detection range colors on the radar were changed. Objects will update on the radar when coming into detection range. The radar list will now show what objects have been scanned. Mines will now scan a short distance around them. Scanner Lv1 detection range updated to 6000k, scan range to 2500k. Slights updates to Kyraine, Dolan, and Deca's dialogs. Reclaiming a target will automatically switch to the next owned tar…

  • Full Release! - 13 April 2020

    After two years of development, Astrela Starlight has finally transitioned from Early Access to Full release! Lots of updates over the last two weeks. Work continues based on community feedback. Changes to several Cetus trade stations for more space and appropriate goods. Updates to celestials in the Cetus star systems for better resources. Mining button graphic flipped for on/off mode. Mines are auto targeted when deployed for easy configuration. Celestial sensor Lv1 price reduced to 100 H2. Lighting directions updated in several systems. Added left shift key to filter HUD and only show player owned vessels. Added 'R' key to switch HUD target to next owned player vessel. Button row added on lower HUD. Dirn will now remove tungsten from inventory upon quest completion. Hullust moved to Thetan with new mission for mining resources and learning how to use the Copiae. Ship updated to a Cet…

  • Hullust - Update - 19 March 2020

    Lots more audio and bug fixes this week. The NPC Hullust was moved to Thetan and a mission created for the Copiae resource station. Cetus Trade Station name updated. Ruby count on Kattaran updated. Mine on/off graphic updated. When switching to a mine, the mine will become the target for easier management. Celestial Sensor Lv1 price dropped to 100 H2. Inore and Arae systems light updated. Holding down shift will now filter the HUD to only Reisian vessels. Dirn will now take the tungsten at mission completion. The 'R' key will now change the target to the next owned Reisian vessel. Dephs audio redone and his required resources reduced by half. Cetus station voice updated. Svem's audio redone to match text.

  • Echo - Update - 13 March 2020

    Major audio updates this week as we continue towards full release. Fixed issue with purchasing shipyard schematics in Arae. Added Copiae station to Cetus station and Avar station. Added the Stardock recall system to two Saurum stations. Major changes to Dolan's audio. Cetus, Saurum and Avar trade stations have complete audio. Praeter's audio volume increased. Reisian audio for Dolan and Dera fixed from "I" to "we". Sloar now properly mentions Devoran at the end of the Saurum gravity quests. Caldus and Vertec voices updated. Some changes to Reisian audio for Dereto. Dereto's voice completely redone. Wile's audio finalized. Repaired some issues with standard auxiliary system loadouts on defense stations.

  • One Ping - Update - 26 February 2020

    Major updates this week to the radar systems. Both radar screens have been completely re-written and polished. The avatars for each object in the system have been updated and some issues fixed with scaling. The rotating detection and scan range bars should behave and scale correctly. Most importantly, the performance of the radar within the game and when it is being interacted with, has dramatically improved.

  • The Journey - Update - 14 February 2020

    The journey field, which is the dust surrounding the current vessel, has been updated. It should better track the active vessel and be more visible as vessels move. In addition, all vessels other than the Astrela, Tserilecx, and Astralecx, must now be within 200k of a jump exit before jumping out of a system. Lots of other bug fixes and updates this week: The speed bar wasn't always updating correctly when vessels were changed. H2 collector particle field is now rotated correctly. The Ecxos cannot be towed by the Tserilecx or Astralecx. The Ecxos cannot project itself to another star system, it must use the Ecxos jump drive. The regular jump menu has received several performance updates. It should load must faster. Lygates cannot move the Ecxos. Keys to switch between targets and the current ship are now disabled during a jump. Descriptions of Reisian vessels in the databank has been up…

  • All Those Nebulas - Update - 28 January 2020

    Major update to the various nebulae this week. Color and textures changes, along with a significant improvement in performance using a new type of particle system. Also this week: Significant changes to the build system and game's size on disk. Disabled control of ships heading using the mouse. Some further smoothing of camera follow modes. Several changes to wild creatures and their attack methods. Fixed issue with sizing of some hover pop-ups.

  • Cameras and Comets - Update - 17 January 2020

    Major updates to the mouse tracking system as well as the camera systems. All camera modes should be much more smooth. The mouse should be functioning slightly better when zooming in and out as well as rotating below the object that is currently in view. The tail of comets has been updated to look a little better and use less particles. All shield bubbles in the game have also been updated to better fit each ship and station.

  • More Refinery - Update - 6 January 2020

    Some final polishing to the refinery before release. Cleaned up the list that shows the material targets. Moved refinery selector so that it is next to refinery controls. General refinery graphics update. Selecting a refinery switches the target material to the current material target.

  • Refinery - Update - 20 December 2019

    The refinery has gone through a first-stage polish. More polish work is in progress. A tow beam has also been added to the Tserilecx so owned ships and stations can be moved. Other changes this week: All HUD filters updated to be more readable. Trade/transfer changed to yellow. Star System Map renamed to Galaxy Map. Further changes to the game loading time. Anomalies show correctly in the HUD filter instead of "fountain." Issue with navigation window closing prematurely fixed. Reclaim pop-up window polished. Camera movement in entry sequence updated to be smoother. Rename screen polished. Jump system should be somewhat smoother due to delayed cleanup of existing star system objects.

  • Load Time - Update - 6 December 2019

    This week includes a major update to Astrela's loading time as well as an Unity update. Load time should be less than 5% of what it had grown to. Other parts of the game should load quicker as well. Also this week: Several changes and polish to the pulse wave the UI screen. The Systems Control screen will now highlight compatible slots when you select a system. Fixed issue when hovering over pop-up menus that was causing them to close before leaving the hover area. Fixed issue with jump box not properly coloring locked gates.

Patch notes and updates

S.noRelease datePatch nameGID number
13 June 2020Cleaning Celestia3157533548737593897

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID891850
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$9.99
Free to playNo
Discount0%
Original price USD$9.99
Current price USD$9.99
Release dateApr 10, 2020
DeveloperMaster Plan Multimedia
PublisherMaster Plan Multimedia
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review type5 user reviews
Positive review percent100%
Positive reviews5
Negative reviews0
Total reviews5
Steam recommendationsNot available
Achievements91
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/891850/

Short description

Astrela Starlight is a space adventure game where you can play more than 60 quests over 40 star systems. Solve the mystery of Lystran by interacting with NPCs to complete quests, mine, build spacecraft and stations, build and move planets, and build the Ecxos planetary station.

About this game

Astrela Starlight is a space adventure game where you can play more than 60 quests over 40 star systems. Solve the mystery of Lystran by interacting with NPCs to complete quests, mine, build spacecraft and stations, build and move planets, and build the Ecxos planetary station. The Reisian Command the unique vessels of the Reisian, the Astrela and the Tserilecx, and discover a way to merge them into the most powerful starform in Lystran. Planetary Space Station Build the Ecxos planetary station for total dominance. Use the station to build any vessel, project and recall ships from anywhere, and even jump the station and its planet to distant star systems. Space Combat Equip and manage ship's systems and weapons individually for maximum speed, defense, or firepower. Interstellar RPG Explore and complete missions for the Entriden, Cetus, Saurum, Avar, and Elpin races across over 40 star systems. Celestial Travel and Movement Build and travel through Lygates within a star system. Use Lygates to move planets, comets, and asteroids to new locations. Mining the Lystran Region Deploy mines across unique star systems and automatically gather their contents to central space stations. Mine the eight types of celestials throughout Lystran so that you can solve quests, build ships, stations, and entire planets.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $9.99
  • Highest observed: $9.99

Astrela Starlight's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $9.99, the highest is $9.99, and the first visible tracked price is $9.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Astrela Starlight's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $9.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $9.99. The latest run records $9.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $9.99
  • Current list price: $9.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Astrela Starlight at $9.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$9.99$9.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $9.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$9.99$9.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $9.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$9.99$9.99No discountSteam Store

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Bongo Cat153,6466 October 2026 - 03:34:09 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS143,6485 October 2026 - 22:28:11 UTC399,748Not availableBULKHEAD
War Thunder48,4975 October 2026 - 20:26:44 UTC125,317781,076Gaijin Entertainment
Project Zomboid46,4116 October 2026 - 03:36:22 UTC122,811467,999The Indie Stone
Stardew Valley42,4856 October 2026 - 01:51:18 UTC236,6141,016,067ConcernedApe
VRChat41,6356 October 2026 - 03:36:05 UTC74,217269,026VRChat Inc.
EA SPORTS FC™ 2736,9786 October 2026 - 00:29:44 UTC90,706842EA CANADA, EA Romania
Transport Fever 325,0815 October 2026 - 20:56:47 UTC42,161Not availableUrban Games
EA SPORTS FC™ 2623,6276 October 2026 - 00:55:10 UTC159,35063,186EA Canada, EA Romania
Hearts of Iron IV22,9985 October 2026 - 22:37:44 UTC93,196377,014Paradox Development Studio
The Isle22,4215 October 2026 - 17:27:57 UTC27,916121,501Afterthought LLC
RimWorld22,0476 October 2026 - 03:36:20 UTC95,851239,107Ludeon Studios

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