- Announcing DEMONBORG Mining Co - 11 September 2025
My latest game DEMONBORG Mining Co is coming out October 21st. You'll be able to try the demo October 13th! Check out the Steam page for more info.DEMONBORG Mining Co
- Next game coming soon! - 22 December 2021
My next game is coming to early access soon! Check it out and be sure and wish-list it if you like what you see. https://store.steampowered.com/app/1542760/Cyber_Cult_City/
- Version 1.2 New Game Plus! - 11 March 2020
Version 1.2 New Game Plus! There is now a New Game Plus option available after completing the game. If you have a save slot with a completed game you will need to play the final scene again to activate the new mode. To start a game in New Game Plus you need to press continue on a completed game's save slot. When selecting New Game Plus all skills, skill points, purchased perks, needs, wants, scrap and crafting materials carry over. You’re going to need all those skills too because enemies in New Game Plus are twice as deadly. Although your skills carry over you will still need to rescue the appropriate survivor to continue adding points to that survivor’s skill tree. I also fixed a few things and added achievements for beating the game in New Game Plus and for beating the game with Permadeath on. Have fun!
- Version 1.1 - A few changes and fixes - 14 January 2020
V.1.1 CHANGE: Tentacle attack damage from District 1 enemies has been reduced. CHANGE: Fire damage has been reduced. CHANGE: I’ve added several new tips to the loading screen. CHANGE: Clarified several skill descriptions. FIX: Fixed a rare crash caused by entering a basement. FIX: The Grenade Trial mission now accurately states you need five kills instead of four. FIX: Possible fix for the rare instance that a betraying enemy becomes unresponsive. FIX: Fixed some typos.
- Beast Agenda 2030 skates out of early access today - 27 November 2019
Like a malignant sea-god rising from the deep, Beast Agenda 2030 has surfaced its terrible, final form. It’s not unspeakable horror or unending torment being brought to the surface by Ouch Giver Games, though, but a procedural playground of skating, hacking, stealth and playful gadgetry. After two years in early access, Beast Agenda 2030 is out today, with a big 1.0 update tidying up the streets and bringing the squid-stomping story to completion. Yes, it looks like a long-buried Flash game. That’s a concession you’ll have to make if you wanna do sick skate tricks off an octopus’s head. (more…)
- Beast Agenda 2030 Version 1.0 is Live! - 26 November 2019
Version 1.0 After two years in development Beast Agenda 2030 has reached version 1.0! Thank you so much for your support. There are quite a few changes including a complete campaign, new missions, new survivor conversations, new skills to unlock and much more. Check out the patch notes below! NEW: The story mode is complete and playable from beginning to end. NEW: You can now complete the game in Free Play mode. NEW: There are now “Trial” missions on the mission board. These are missions you can complete only once and are designed to show you the basics on using some of your gadgets and hacking abilities. NEW: Winston’s “General Skills” section of the skill book now has opportunities to increase health and battery capacity. NEW: Survivors you’ve rescued will now have small conversations with you occasionally in Free Play and Story mode. NEW: I’ve added some new variations to the procedu…
- Beast Agenda 2030 is leaving early access November 26th! - 8 November 2019
Beast Agenda 2030 is leaving early access November 26th with a huge update! New missions, a completed story, new dialogues with survivors, tons of fixes and changes and so much more! Thank you to everyone who has supported the game through early access! See you at the end of the month!
- Planned Version 1.0 Release Date - 8 October 2019
I just wanted to leave a small update on the state of the game. The current plan is to leave early access at the end of November on the 28th. My original goal was to have the game done within one year of entering early access, so this would be sooner than I expected to be done. I'm currently working on the final parts of the story including the final missions. I have a long list of other additions and changes I hope to also finish by then. If I'm unable to complete and test the release version of the game by this date I will be pushing it back and I will announce any new dates here. Also be sure and check out the new trailer on the store page if you haven't seen it. Thank you for your continued support!
- Beta 1.2.0 New Crafting System and More! - 4 September 2019
Beta 1.2.0 I’ve wanted to add a crafting system from the very beginning of development and I’ve now completed it. It will change the way you play, but won’t get in the way. In fact the new crafting system will give you more control over how you play. Before you would have to completely rely on luck to find the gadget you needed unless you planned ahead and had the scrap to buy what you wanted from Val. Now you will be consistently looting (there are also new plants you can find around parks) crafting materials and be able to simply and quickly craft the item you need for the circumstance you find yourself in. I think this really supports the “Do it your way” spirit of the game more than relying on luck. At this point I’ve decided to graduate the game to beta status. Thank you for your continued support! Patch notes below! NEW: New crafting system. The crafting system can be activated by…
- Alpha 1.1.0 Small Quality of Life Update - 15 August 2019
Alpha 1.1.0 This is a small quality of life patch. I know I just released a huge patch on Monday, but I wanted to get these improvements in as soon as possible. I’ve gone through and tried to fix all the areas of the game where it is possible to accidentally use items sometimes. If I missed a spot please let me know. I’ve also added a help menu to Winston’s computer with some info about how some aspects of the game work. Lastly I’ve spent some time polishing up Val's shop. Thanks for your continued support! Patch notes below! NEW: There is now a help section on the map screen computer. There are 17 entries explaining some aspects of gameplay. CHANGE: When hovering over the buy button on an item you can afford in Val’s shop you can see how many of the item you have and how many you can hold. CHANGE: UFO attacks now create explosions. This will allow you to use them to cause fires and blo…
- Alpha 1.0.0 The Corporate District is Live! - 12 August 2019
Alpha 1.0.0 District 3 is now open! A huge amount of work has gone into the third procedurally generated district. New enemies, new missions, Tons of new assets and a new dynamic music theme. I will now be working on rounding out content (missions, gadgets, loot, interactions, etc.) and polishing things up while also working on the final set of story missions leading to the end of the game. I haven’t decided for sure whether to release the final missions while in early access or to wait to release them at version 1.0 (our full release). Also the price of the game will be increasing from 12.99 usd to 14.99 usd very soon. Anyway, patch notes below! NEW: Third procedurally generated district is live. District 3 – the Corporate District. NEW: Tons of new art assets for new buildings, interiors, enemies, props and more. NEW: New dynamic music theme for District 3. NEW: 5 new enemy types. NEW…
- Alpha 0.2.3 New Lore, Build Your Sub, Fixes and Changes - 19 July 2019
Alpha 0.2.3 You can now build your Submarine to 600 after completing a special mission for Winston. I’ve also added a bunch of new lore in the form of ‘Winston’s Notes’ which you will find when out looting. I’ve changed the way found lore is saved which in turn has reset the lore system. All this means is that lore you already found will show up again. District 3 is still coming along. I still need to finish the music and first set of missions before releasing it, but almost all the assets are done. My plan is to release District 3 with a handful of missions and then begin work on the final set of missions. Thanks for your support! Patch notes below! NEW: 11 new lore texts (“Winston’s Notes”) can be found while looting. The new lore totals 1240 words and covers the events from 2023 to 2029 from Winston’s perspective. NEW: New mission to progress submarine construction beyond 400. If you…
- Alpha 0.2.2 New Arcade Game and Some Changes/ Fixes - 6 July 2019
Alpha 0.2.2 Still hard at work on District 3. If you want a sneak peek check out our twitter @OuchGiverGames. When not working on the new district I’ve been polishing a few things here and there and fixing some bugs. Also it’s really been bothering me that the one arcade cabinet wasn’t playable, so I made it playable. Patch notes below. NEW: New playable arcade cabinet. The final unplayable arcade cabinet “Versus” is now playable. NEW: New achievement for getting 100 point in the Versus arcade game. NEW: When wearing a World Police Corps hat enemies will take longer to spot you. NEW: You no longer need to catch a World Police Corps hat in the air to wear it; you can also pick them up. CHANGE: The alert speed skill doesn’t slow down the enemies spot speed quite as much(it was overpowered and I may need to tweak it more). CHANGE: Repeatable missions are marked D1 or D2 when missions are d…
- Beast Agenda 2030 on Rock Paper Shotgun - 3 July 2019
The most promising upcoming stealth games Check out Beast Agenda 2030 in Nic Reuben's article "The most promising upcoming stealth games" over at Rock Paper Shoutgun! https://www.rockpapershotgun.com/2019/07/03/the-most-promising-upcoming-stealth-games/
- Alpha 0.2.1 New Perks, New Loot and Fixes! - 25 June 2019
Alpha 0.2.1 As we continue to work on District 3 I am trying to make sure and add new content you can use now too. Kellie is finishing up some interiors and I’m still working on new assets for the forthcoming district. There is still a lot to do, including the main missions that will come along with the new district. The other thing I’ve been working on is adding more lore. At some point in the future I will be adding a lot more lore in the form of newspapers, more notes, etc. Patch notes below! NEW: Perk. Select two choices from super computers instead of one. This also allows you to pick the same choice twice (half all enemy health and then half it again for instance). NEW: Perk. The amount of fire from explosives is increased. NEW: Perk. Sleep darts now cause enemies to betray instead of sleep. NEW: Perk. Your QTD platform is automatically picked up after teleporting (This is useful…
- Alpha 0.2.0 Super Computers, Teleporter Gadget, New Missions and More! - 7 June 2019
Alpha 0.2.0 I’ve spent the majority of the last few weeks working on District 3, the corporate district. Kellie has finished the first set of buildings and I’ve finished a bunch of other assets for the district. We still have a ways to go, but it’s getting there fast! While I’ve been spending most of my time working on District 3, I’ve also managed to add some really fun additions that you can play around with right away. There’s a new Super Computer that can drastically benefit your current run or get you a bunch of free loot. There’s a new Teleport gadget that can change the way you explore the maps. And then there’s a few more repeatable missions and some other miscellaneous changes. Thank you for your continued support. Patch notes below! NEW: A rare “Super Computer” can now be found that will give you the option for one major boon. The computer has a small chance of spawning with a…
- Alpha 0.1.8 New Perk System is Live! - 21 May 2019
Alpha 0.1.8 The new perk system is separate from the skill system, although there are a few perks that won’t have any effect if you haven’t unlocked the appropriate skill. You can buy all available perks from Val for 50 wants apiece. You will be able to have three perks equipped at once, but they can only be swapped out in the sewer base via the skill book. This adds another level of strategy where you can swap out perks based on the mission you will be doing. Patch notes below! NEW: Perk. Hacking costs half the battery points. NEW: Perk. Boost through any door. If the door is locked you take damage. NEW: Perk. Do five times more damage to Mechs. NEW: Perk. Get double the NEEDS when looting them. (Does not include mission rewards) NEW: Perk. Get double the SCRAP when looting them. (Does not include mission rewards) NEW: Perk. Get double the WANTS when looting them. (Does not include mis…
- Alpha 0.1.7 New Missions, Skills, a TV for Your Base and More! - 9 May 2019
Alpha 0.1.7 New repeatable randomized mission, a TV that plays propaganda reports from the New World Order, 3 new investigations, 2 new unlockable skills and more. Patch notes below! NEW: Added a TV to the sewer base. You can watch propaganda news reports from World News Now that will change based on where you are on the main story. To see all of the reports you will have to start the story over, otherwise you‘ll only see the report based on where you currently are in the story. (story mode only) NEW: Added the new repeatable mission “Hack – Loot - Destroy”. This is a District 1 only mission that gives you a random list of objectives and a random reward each time. NEW: Added a new survivor mission for Sabine. After completing her mission, med kits will heal 50 (instead of 20) hit points. NEW: Added new investigation, “X Marks the Spot”, you can find in District 2. NEW: Added new investi…
- Alpha 0.1.6 Zoom Feature and Fixes - 26 April 2019
Alpha 0.1.6 This update was intended to just be a few fixes, but I added some small features as well. Patch notes below! I’ve added a zoom function. It’s toggled with the scan key (alt by default). Most menu related interactions and boosting will zoom you back out. It’s useful when looking for loose loot in buildings. I may add more functionality to it in the future. I’ve added a notice to the mission report that tells you how much scrap, needs and wants you gathered while on your mission. I’ve added a few tool tips to the mission report you can hover over that explain what resources gathered and resources used is referring to. Val’s bag upgrades are working properly now. The patrol truck that you need to blow up to get to District 2 now has a third less hit points. Fixed a bug allowing you to gain scrap, wants and needs beyond the cap (I also increased the scrap cap to 999). Fixed a bu…
- Alpha 0.1.5 New District, New Missions and Much More! - 19 April 2019
Alpha 0.1.5 Patch Notes District 2(The Harbor District) is now open to explore! To access District 2 in story mode or free play mode you must first get the submarine progress to the point where your mission report states “Missing Part”. After that point you must then procure the part by destroying a moving patrol truck and looting the part off the ground. Return to the base after looting the part and district 2 will be unlocked after talking to Winston. All repeatable missions(unless stated otherwise) can be ran in either district. Moving on from here I will be adding more content to both districts while also working on District 3. Kellie is getting bunches of new buildings ready for District 3 and they’re looking great! While District 2 is a more organic area with less technology, District 3 will be the exact opposite. It will be a high security district with more mechs and more hackab…