SPSTEAMPULSELIVE ANALYTICS
Forebearers

Forebearers Steam news

Sandspire Interactive | Apr 12, 2019 | game

Released

1players observed · 25 September 2026 - 15:18:34 UTC

IndieSimulationStrategyCity BuilderSteam Store

  • Latest observed players1 · 25 September 2026 - 15:18:34 UTC
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score48% positive

Forebearers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 25 September 2026 - 15:18:34 UTC
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score48% positive
  • Total reviews109
  • Release dateApr 12, 2019
  • DeveloperSandspire Interactive
  • PublisherSandspire Interactive

Genres: Indie, Simulation, Strategy

Company pages: Developer: Sandspire InteractivePublisher: Sandspire Interactive

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Forebearers Steam news

Forebearers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Changelog 1.0 [Hotfix 2] (Build 290) - 22 April 2019

    2019-04-22 General: -Added russian translation (incomplete) -Updated french translation Bugs: -Disabling disasters now work correctly. -Greatly reduced chances of disasters happening for all difficulties. -Transporters can no longer leave resources in unfinished storage buildings, should fix storage building not getting constructed properly. -Stone house now correctly reports all 5 tenants. -Tenant tooltip wraps the names better for clarity. -Town area is now still selected when placing walls and fences.

  • Changelog 1.0 [Hotfix 1] (Build 284) - 18 April 2019

    2019-04-18 Bugs -Workers now leave resources correctly in town when storage is under construction. -Builders should not get stuck anymore refusing to construct buildings. -Claypits no longer shows stone as produced resource in tooltips. -Fixed some villagers getting stuck in looping animation. -Fixed bandit forward camps not getting cleared when all bandits are dead.

  • Changelog 1.0 (Build 269) [RELEASE PATCH] - 12 April 2019

    2019-04-12 RELEASE UPDATE! General: -Chef's hut now saves recipes correctly. -Game settings are now saved. -Start town is no longer deconstructible. -Towns and outpost can now only be deconstructed when there are no connected buildings. -Added a new hybrid map with resources local to the specific regions. -Removed ground decals from buildings. -Updated the look of the large tomb. -Reworked movement system, should now catch more movement errors and get ai unstuck. -Added GUI icon when visitors are visiting the village to better keep track of them. -Removed achievement "High Esteem", as the removal of the reputation system makes this invalid. -Added icon explanations to help window. -Herbalists and healers got a reduced chance of getting injuries. -Chests now always contains gold in small amounts. -Reduced amount of walk speed slowdown in winter. -Lowered health loss required to visit hea…

  • 33% weeklong sale! - 18 February 2019

    Along with the new patch comes a 33% weeklong sale! Perfect time to give Forebearers a try!

  • Changelog Beta 1.1168 - 15 February 2019

    2019-02-15 GUARDIAN UPDATE! General: -The situation menu has been revamped. Villagers and guardians can now be selected and and thereafter ordered around by pressing the right mouse button. Groups of guardians can be selected at the same time by pressing the group flags under the military category. -Regular villagers can now get move orders, this will allow players to more directly control villagers and fix stuck villagers. -Added an interface for assigning guardians to groups. -Guardpost and patrolpost buildings has been removed and replaced by Guard and Patrol commands in the new situation menu. -Build multiple of the same building by holding down shift during placement. -Guardians now try to sync up their needs fulfillments. (etc, they will all eat at the same time). -Snapping of walls and fences has been revamped. Walls and fences can now snap both at the start and end of placement…

  • Changelog Beta 1.1167 - 14 January 2019

    2019-01-14 VISITOR UPDATE! General: -Added visitors, visitors will come once in a while and stay if they like the conditions. -Removed reputation and level mechanic completely. -Bell towers now increase the chances of visitors coming instead of giving reputation. -Lowered the amount of refugees in the world due to the new way of gaining villagers. -Removed max villager limit. -Added difficulty options to disasters. -Increased maximum storage volume on several luxury resources. -Fixed some untranslated text in French language. -Added German and Spanish language options. Bugs: -Plague is now treatable and does not spread as much. -Buff effects no longer stay outside house when villager is inside. -Water tank now begins to fill up when any well is full, not just when all wells are full. -Rebinding rotate camera now works correctly. -Villagers should no longer get stuck when a building they…

  • Changelog Beta 1.1078 - 19 December 2018

    2018-12-19 General: -Added French language option. Bugs: -Buildings can no longer hire when no free citizens are available. -Overwriting save games now work correctly. -Brewer job now works as intended, ale can be produced.

  • Changelog Beta 1.1062 - 17 December 2018

    2018-12-17 DIFFICULTY OPTIONS and KEY BINDINGS! General: -Added key bindings (Option to chose what keys do what). -Added difficulty option (Peaceful, Easy, Normal, Hard). -Buildings now prioritize healthy villagers when hiring. Bugs: -Reputation level now locks at 11 instead of endlessly continuing to lvl up. -Villagers should no longer get stuck refusing to work when they have energy for it. -Repair kits now get picked up from blacksmith correctly.

  • Changelog Beta 1.1047 - 12 December 2018

    2018-12-12 A hotfix for the most critical issues. General: -Significantly lowered the chances of fire breaking out. -Changes to Guardian grouping behaviour should make them a lot easier to deal with. Bugs: -Wells should now be able to be deconstructed correctly.

  • Early Access Release, 10% off! - 10 December 2018

    The game is out! Make sure to get it now for 10% off! Thank you so much for all your support, but the work is not done. There will be continuous updates from here on out to squash bugs, work on the areas of the game that are still unrefined and implement new features. I'm already working on the first update that will focus on smoothing out the play experience. Hopefully you will join the process and give your opinion on what you would like to see in the game (or simply report bugs). Add you input on the discussion board on Steam or email [email protected]

  • Changelog Beta 1.0992 - 8 December 2018

    2018-12-08 General: -Healers can now heal themselves from diseases. -Added cooldown to forward camp spawn, they can no longer spawn right after one is defeated. Bugs: -Fixed bug where villagers where not going to healers hut when low on HP. -Fixed guardians stopping their movement orders to guardposts when enemy in range. -Investigation orders no longer remain after switching job from guardian. -Fixed trader bug that made traders not spawn. -Merchant now satisfies their needs correctly. -Villagers should now fight back when under attack.

  • Changelog Beta 1.0984 - 7 December 2018

    Changelog Beta 1.0984 2018-12-06 THIS PATCH HAS A BIG REWORK TO THE SAVE SYSTEM AND WILL INVALIDATE PREVIOUS SAVE GAMES! General: -Added button in main menu to open changelog. -Villagers will now get other workspots if failing to find a path to one. -Changed loadingscreen at startup of game. -Remade save system, now has unlimited save slots and is more optimized. Also supports own name for save files. -Added confirmation prompt when overwriting savegames. -Temporarily disabled squad movement on patrol routes. -Moved some stone deposits in swamp map closer to start town. -Set help button to display control tutorial. -Healers no longer go to healers hut when low on HP, instead heals themselves when healing another. -Changed maximum workers in Herbal Garden to 2. -Added a lost piece of music to the playlist. -Added sounds to a bunch of buttons -Guardians should now try to get as close as p…

Patch notes and updates

S.noRelease datePatch nameGID number
122 April 2019Changelog 1.0 [Hotfix 2] (Build 290)2434668385561465497
218 April 2019Changelog 1.0 [Hotfix 1] (Build 284)2434668385546840416
312 April 2019Changelog 1.0 (Build 269) [RELEASE PATCH]3763229740646223967
415 February 2019Changelog Beta 1.11683702426087241881764
514 January 2019Changelog Beta 1.11672711631078228399476
619 December 2018Changelog Beta 1.10782417769111280125426
717 December 2018Changelog Beta 1.10623244179105173934297
812 December 2018Changelog Beta 1.10472415516677186059089
98 December 2018Changelog Beta 1.09922416641943179880744
107 December 2018Changelog Beta 1.09842416641943175826955

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