- Update 2.2.2 - The Satisfying Update - 12 December 2024
FINALLY, the update number we've slowly been working towards, 2.2.2! If only I was still 22 years old, but today was actually my birthday, so it's 23 instead. Yep... any other Steam games where the developer announces their own birthday in the patch notes? Just goes to show you the rawness and boundary breaking creative thinking that goes into STS. If you wanna get me a present, gift the game to your friends! CHANGELOG Fixed an oversight that prevented new players from moving the cursor up on the pause menu. A very strange issue that I unfortunately can't explain without spoiling unlockables, but luckily its fixed now. Added save and game data integrity checks. These checks make sure important game files are in place and that you don't load any empty or corrupted saves. Reduced the volume of best score/time jingles on the High Score board. I was just doing some testing when suddenly my…
- Update 2.2.1 - A Negative Result is a Good Thing - 7 December 2024
Hey, hope you're having a nice holiday season! Here are two little changes - one that reminds you to always use protection, and another that gives PJSim a BBL (Better Business Logo). CHANGELOG Unpacked the game's executable to stop false positives. The game engine I use has a known issue where its packed .exe files can cause false positives, and STS was no exception - it should now be fixed. Updated PJSim Games logo. I made a new logo to replace the old one I made back in 2021, check it out on the credits screen! It's inspired by the glossy logos and designs of the 2000s and early 2010s. I'd also like to use this post to establish that while active development is over, I'm still providing support for the game with updates like this. If you encounter any bugs, please either leave a comment, make a discussion post, or email [email protected]. Try to include a screenshot or video, if…
- Update 2.2.0 - The (Immune) System Update! - 31 March 2024
Welcome to 2024!!! You thought I'd finally left? Nah, Steven the Sperm forever, baby! If STS was an actual child, it'd be in kindergarten or first grade by now, and much like that theoretical child, STS has been getting better and better over the years! So for this update, I figured I'd keep that development up by adding some pretty sweet quality of life improvements to the game's more system-level stuff. CHANGELOG Major Changes PAUSING! You can now pause the game using ESC on keyboard or Menu on controller! From there, you'll see a menu which lets you resume from being paused, restart the stage, go back to the title screen, or quit the game. A new related feature and a useful note: A new "Back" button has been added, which behaves like ESC did in previous versions. On keyboard it's set to Backspace, on controller it's set to Back (obviously lol)... if you press it during a stage, you'l…
- FIVE YEARS OF STS - Check out STS Classic to celebrate how far we've come! - 12 September 2023
So. You know what day it is. That's right, you read the title, It's National Gamer Day!!!!! YIPPPEEEEEEEEEE!!! ...or wait, It's Steven the Sperm's fifth anniversary here on Steam! I've said it before and I'll say it again - this whole experience has been super cool, and I thank all of you for coming out of nowhere and playing. I hope STS has provided hours of sometimes-rage-inducing but satisfying and challenging gameplay, and I always love seeing videos and screenshots and reviews of the game, and even bug reports to help me tighten up the game even further. Looking back on it, it's crazy just how far the game has come. When I first released it, I didn't think I was going to update it much. But then, slowly but surely, more and more things were added and improved upon, eventually leading to the 2.0 update, which would've been unthinkable back in 2018. But I did it to make the game bett…
- Update 2.1.4 - Look Back on Your Achievements - 18 August 2023
If you think about it, every birth is an achievement. So for this update, take a second to reflect and look back on everything you've achieved: CHANGELOG Achievements you've unlocked will refresh with Steam once you enter the Achievements screen on the Extras menu. Thanks to player "Duck" for letting me know about issues with the achievements. I too can relate to playing certain games, working hard to get an achievement, then not having them unlock with the online service... so hopefully this update will provide at least some way to fix things if that happens. Let me know! And thanks to everyone for playing! Again, if anything comes up or you just have any questions, leave a comment on one of these updates or make a discussion post!
- Update 2.1.3 - ANOTHER 'Cursory' Update!? - 18 August 2023
Never would've thought there'd be two updates in a row dedicated to the cursor, but it is what is... CHANGELOG You can now toggle whether the cursor will hide itself when buttons are pressed. This is set off by default. Ingame cursor will no longer jitter when its visible while the screen is moving. If cursor hiding is enabled, the cursor will no longer disappear when pressing buttons to navigate certain menus. While leaving the Options or Extras menu, you can no longer interrupt the process by picking an option while the button sound plays. Very niche update, but one nonetheless. I only ever had the cursor hide itself since it would jitter on the screen, but now that that's fixed, I figured I'd give you the choice on whether to hide it or not, since I know (from experience) that it can be a bit annoying at times. See you next update!
- Update 2.1.2 - A 'Cursory' Update - 14 August 2023
This update will help keep your pointer in your pants... or window... or whatever. CHANGELOG The cursor will now become invisible if any button is pressed. Now you don't have to move it offscreen! You can now choose whether to use STS's cursor or the system default. - go to "Options", "Controls", and tick the "Use System Cursor" box at the bottom of the screen. I remember I thought it was so cool when I first implemented that custom cursor, but I realize now that some people might have their own cursors they'd want to use, whether for fun or for usability/accessibility. You can now manually stretch the window size. This was originally prevented for the sake of keeping the graphics on nice multiples, but I figure if you want to stretch it you should be able to - you can always reset it by going to the Window Size option in the options menu. I got the opportunity to test STS out on the St…
- Update 2.1.1 - Proton-based Linux Support! (Thanks to MORE save data updates!) - 31 May 2023
Whew, it's been an busy 10ish days for STS updates! I'm back with yet another save data update, and I know at this point you might want someone to save you from the save data updating, but I promise this is the last one, and it helps enable something pretty cool... that being Linux support! Read on: CHANGELOG Linux support using the Proton Compatibility Layer! This requires yet another save data update, so much like last time, existing players will see another popup informing them that their save data has been updated. Proton didn't like the way data was saved in the previous versions, so it couldn't read it properly, leading to a plethora of issues. With this update, data should work between both Windows and Linux, and don't worry - whether you run this update on either platform, and whether or not you've run the game during 2.1.0, your data will be properly carried over. Fixed an over…
- Update 2.1.0 - Save Data Improvements - 26 May 2023
Another update so soon? Yep. Insert sex joke about a "refractory period" here. Consider this the "save data" update, but also the "apology" update, as you'll see. CHANGELOG Major Changes: Moved Save Data location. Note that players who've played the game before this version will see a popup when starting the game, informing them that their data has been moved. The old location was in a "Save Data" folder in the game's directory, which could cause access issues for certain machines and prevents muliple user profiles for the same PC, so it's been moved to %Appdata%/PJSim/Steven the Sperm. Steam Cloud support has been added! Implementing it was actually pretty easy... better late than never. Just goes to show you, always actually try to do things before deciding they're too hard. Minor Changes: Aspect ratio is now kept in fullscreen mode. I have no idea why I didn't fix this earlier, seein…
- Update 2.0.1 - (A late) Welcome to 2023! - 21 May 2023
Did you know that there's no limit to how long sperm can be stored when frozen, as long as it's properly stored inside liquid nitrogen? Well, while I don't think liquid nitrogen has anything to do with it, Steven the Sperm is still here for a 2023 update! CHANGELOG You can now disable the sound that plays when the dash meter is filled (the slurping noise). Change it under "Options", "Gameplay", and "Dash Meter Fill Sound". Stage 3: Fixed enemies not spawning under certain conditions, and removed a loose mobile spermicide that was stuck in a wall. Stage 4: Fixed enemies not spawning under certain conditions. Grammar correction for dialogue in the opening story cutscene and a possible ending. Updated copyright dates & #MadeWithFusion logo. Hope you all have been enjoying STS! Feel free to make some comments and community posts if such a thing comes across your mind. I've been busy with co…
- Steven the Sperm: VERSION 2.0! - 20 August 2022
It takes 6 months to develop a baby, but it took about a year of on-and-off work to bring you this update, so that must mean it's twice as good as an actual human child! …or maybe that's not a good way to phrase it, but you get the picture. But yep, you saw the title - Steven the Sperm has now reached version 2.0! Lots of games don't even reach that point! I bet you're wondering what this means - well without further ado, I present you with: THE CHANGELOG Major Changes ENGINE UPDATE! Steven the Sperm now uses the Clickteam Fusion 2.5+ engine! My greater experience with this engine allows me to bring you all the updates listed below, as well as provide better performance (both from an engine standpoint and a personal optimization one), and a RIDICULOUSLY smaller install size: 1.3.8 Full = 762 MB -> 2.0 Full = 88 MB (About 88% smaller!) 1.x Demo V6 = 305 MB -> 2.0 Demo = 24 MB (About 92%…
- Update on macOS Support - 18 August 2022
This is a somewhat serious and important announcement, but it does spoil/hint at something coming in the future, so: IF YOU DON'T CARE ABOUT THE MAC VERSION OF STS, THEN DON'T READ THIS ANNOUNCEMENT ANY FURTHER! But for the rest of you... hi. Let me get straight to the point: Support for macOS will be dropped for future versions of Steven the Sperm from here on out. "Why?", you may ask. Well - and this part of the spoiler I was referring to - there's going to be some engine changes to STS that will provide great benefits to the game. The problem is that this engine, unlike the Unity engine STS has used so far, doesn't natively support macOS. So, it came down to this - is it worth making the game better for Windows only, or keep it the same for both platforms? In the end, I chose the former - I figured that if I could make the game better for the large majority of players, it would be wo…
- 1.3.8 Changelog - 24 July 2022
What's hanging my spermatozoas and spermatozosos, here's a very quick little update to address some minor things. CHANGELOG The default color for the objects is now slightly brighter than the stage. This helps make the visuals a bit more diverse. This change will only affect new players, so existing ones will have to change the color manually if they want it. Updated the some of the hints in the 5 Challenges stage. Better theming on the Options screen. The background is now a blanket (like how the extras screen is bedsheets), and the sliders are Steven's head instead of being generic boring circles. Removed "HD" from the Sperm-b-gone frame during the story. This was a reference to the fact that the Steam version of STS was known as the "HD" one compared to earlier versions of the game, but this is really only something that my close friends would know about, so I decided to get rid of i…
- 1.3.7 Changelog - 22 August 2021
So, funny story... I tried opening the code to STS in an older version of Unity just to see if I could, and it ended up corrupting a bunch of stuff. Uhh... duh! I'm surprised my sperm won the race lmao. Luckily, I had a backup of 1.3.5, so applying the fixes since then was no problem. Aside from that: Changelog: Removed some more weird old debug code - I think I've managed to get it all by now. Removed unnecessary logos. I removed that stupid "only quality code!" splash and the intro for my old gamedev group. This makes the game smaller by about 10 MB! Woohoo! Updated credits. Simplified things to be less cluttered and more to the point with relevant contributors and a general special thanks section. macOS USERS: STS is now built for Intel specifically. Apple Silicon should still work, but STS isn't built to support both anymore, so I thought I should mention it. Although, I do wonder i…
- 1.3.6 Changelog - 27 April 2021
Thought I was dead? Nope, I've just been busy with college... STS has been deposited in the sperm bank for the time being. Consider this update like me going back to update the container label. CHANGELOG: Updated Unity editor version to 2021.1.4f1. Wow, that's an entire 1.7 increase in version number! ...idk if it'll actually make anything better or worse, but ya know. This'll add official support for Apple Silicon Macs, because I know SOOO many people are buying those just so they can play Steven the Sperm on it. Updated dates to 2021. Removed dead Perfect Acorn Twitter link. Redrew some faces for the 5 Challenges stage.
- 2 Years of STS! - 12 September 2020
Hey there, figured I'd drop by just to quickly celebrate Steven the Sperm's 2nd birthday! Thanks for playing!
- A Few Minor Changes - 23 June 2020
Hey everyone, hope you've been enjoying the game. In preparation for the Steam summer sale, I've decided to drop in and give a quick little update: CHANGELOG: Restored Perfect Acorn branding. I won't get into why it changed, but things are all good now. The in-game Twitter link also now goes to the Perfect Acorn Twitter, where most non-steam updates will be. Updated Unity version from 2017.4.38f1 to 2019.4.1f1. There goes Windows Vista and OSX Mavericks! Now you need Windows 7 SP1 or macOS High Sierra 10.13. Fixed version number mistake on the title screen. It said 1.4 when it's really still 1.3.5. Thanks for playing! Oh wait, I need a sex joke to continue the tradition uhhhhhh "quick little update" lol yeah that's all i got right now See ya!
- Stage 1 Spermicide Fix - 5 May 2020
Hey everybody, just a super quick little update to fix an error in Stage 1 where the dashicides were invisible until they launched at you. If you find any bugs, say something! Thanks for playing!
- 64-Bit macOS Fix - 9 April 2020
Hey everyone, just a quick little fix I made today... Basically, for STS on macOS (I prefer to call it OSX but anyways...), I accidentally had the game listed as 32-bit only, even though it's a 64-bit application. Later versions of macOS dropped support for 32-bit applications, so I think Steam was telling Mac users that the game wasn't compatible for their systems, even though it was. So basically, now people who're updated to the latest version of macOS can play STS. Sorry about that!
- 1.3.5 - THE COLOR UPDATE - 30 March 2020
You can give Steven something to wear, change his color, and even change your title screen, but isn't there something else we've been forgetting about? That's right, the spermicide! Fear not, with the brand new STS version 1.3.5, you can now change the color of not just the spermicide surrounding the stage, but also the enemies Steven encounters along his journey! Now you no longer have to download a separate branch just to escape from the oppressive red spermicide! Now you can just change a few sliders, and choose the type of view you'd like! Make the red even darker for a brutal vibe, give it bright colors to destroy your eyes, make it look pretty, gross, even completely white for that authentic "sperm" feeling! The possibilities are endless! Changelog: Major Change: YOU CAN NOW CHANGE THE COLOR OF THE SPERMICIDE! That includes not only the stage itself, but the enemies ("objects") as…