- [Live Patch]Quaility of life Patch(0.1.7v) - 31 January 2020
Hello, Adventures! It's the 6th week of RE:OZMA's Early Access launch. In this 0.1.7v Update, quality of life path been fixed with feedback from users. We look forward to your feedback. The overall font size of the UI has been significantly changed to improve legibility, and the issue of canceling the installation of the test and furnace where items are stored will be corrected. In addition, 8 new achievements have been added, and ESC Menu has brought together a guide. -0.1.7 Patch Note Summary 1.Adjust font size for some UI We resized the illegible font. 2.Fix of chest and furnace bugs It cannot change the installation location if items are stored in the chest and furnace. 3.Added 8 new achievements Added achievements can be obtained early in the game. The achievements of aliens and flame characters are divided. 4.Add Tutorial Quest Dialogue During the tutorial quest, a dialogue has be…
- 50%! The 2020 Lunar New Year Sale is here! - 23 January 2020
The 2020 Lunar New Year Sale has begun, bringing discounts on RE:OZMA in celebration of the Year of the Mouse! During this year's Lunar New Year sale, users will be able to purchase RE:OZMA at a 50% discount. *Discount period: Jan 23 at 10 AM to Jan 27 at 10 AM Pacific Time And additional events! Since we're having a high sale five weeks after Steam Early Access at RE:OZMA, we'd like to offer additional game keys to customers who have purchased Riosma before 10:00 a.m. on January 23. (PST Time) Please send a screenshot of the Steam purchase and e-mail us at [email protected], and we will send you the game key after checking. Checking the steam purchase details is as follows. 1. Run Steam app launcher 2. Click on your account name in the upper right corner of the Steam app. 3. Click ‘Account details’ below. 4. Select View Purchase history. Thank you!
- [Live Patch]The Human-type character is available now!(0.1.6v) - 23 January 2020
Hello, Adventures! It's the 5th week of RE:OZMA's Early Access launch. 1.The human-type alien character has finally been RAISED FROM THE DEAD! Now you can enjoy two completely different types of characters! An alien character who was able to play in the demo version, which was released in November 2019, will be revived again. We analyzed the play data of the demo version and then changed it to an action-oriented "flame" character to lower the entry barrier at the launch of Early Access. But our decision has led to fewer choices for players who were playing traditional sandbox game in the demo version. We are sorry that we have made a hasty decision on our own to narrow down the players' choices because of the burden of early access. But we've already had the early stages, and we've had a lot of enlightenment. We admit that RE:OZMA's first entry play was very tough because of the sudden…
- [Live Patch]Monster balancing Adjustment(Early Access 3 week_0.1.5v Patch) - 10 January 2020
Hello, Adventures! It's the third week of RE:OZMA's Early Access launch! We've solved some of the early entry barriers with patches up to the previous version of 0.1.4, and we're going to continue to improve on your feedback. In this 0.1.5 patch, we are trying to polish the beginning of the main content. First, we have been doing balance adjustment related to 2 major boss monsters, runes, and items, and have modified major bugs. -The human-type character is coming back! We are preparing to update the alien characters we released in the demo version into the early access build! In fact, we added an actionable "flame" character to lower the barriers of sandboxes, but we think it was a choice that reduced the choices available to players who used to enjoy authentic sandboxes in the demo version. So we're reviving an alien character with the human form and preparing to play the same version…
- [Live Patch]Key Setting!(Early Access 2 week_0.1.4v Patch) - 4 January 2020
Hello, Adventures! Happy New Year, everyone! It's the second week of RE:OZMA's Early Access launch! As we continue to focus on removing the early entry barrier, we have today updated 0.1.4version. We're going to continue to patch every week unless something really special. In this 0.1.4 Update, we've added key settings and prepared a number of other patches to make RE:OZMA smoother. Once the initial entry barrier is resolved, we will then proceed with patching for content! Today's main patch0 is as follows: -RE:OZMA Official Trailer Today, in celebration of the update, we release a video of RE:OZMA's official trailer. The video focuses on Action + Sandbox's combination and all the things it can play in the Early Access version (combat, digging, building, etc.). With so much content from RE:OZMA, we plan to continue uploading live videos to YouTube! -0.1.4 Patch Note Summary We've prepar…
- [Live Patch]Eliminate the entry barrier(Early Access Day +7_0.1.3v Patch) - 26 December 2019
Hello, Adventures! Is it Merry Christmas everyone? We actually couldn't find time to enjoy Christmas. ːsteamfacepalmː (We will enjoy Christmas next year!!) We've been working on patches for a week to resolve the initial entry barrier we talked about last week. Finally, We're finally hosting the 0.1.3v Patch on 27th December. The direction of this patch is to enjoy the gameplay smoothly for an hour. RE:OZMA is still tough, but please believe in the possibilities. That's right. We still have a lot to polish. Many opinions and feedback make us a better game. As the members continued to play, we prepared a total of 40 patch lists, looking for bugs and improvements. Our patch will continue next week and the following week. Unless something unusual happens, we try to stabilize the service by patching it every week. The phenomenon of falling underground in the particular terrain that you have…
- Early Access Day +1_About Early Entry Barriers - 21 December 2019
Hello, adventures! It's been a day since Early Access launched, and we're looking at feedback. First, thank the players for their feedback (even for 10 minutes) To sum up day one situation in one line, "Players are mostly clogged up from the beginning of the game." We wanted to give you a good experience with our game, but on the other hand, we are very sorry for the inconvenience and limitations As we developed games, we focused on technology implementation and content completion of games, and we designed games in a hardcore way. Therefore, we acknowledge that we were unprepared for the initial experience. We don't think this is an excuse, even if it's early access. We think we're blocking the players' access to a lot of the content we've prepared. We will improve it as soon as possible so that those who have experienced discomfort can enjoy it. So today, we fixed and patched the most…
- RE:OZMA is out on STEAM Early Access! - 20 December 2019
Hello, Adventures! It's finally time!!!!! Today RE:OZMA is out on STEAM Early Access! Thank you so much for all your patience and support! It's like a dream, actually! We think it's time to wake up from our dream! We have completed phase one of the Re:OZMA project for a year and 10 months, and we have finally released "RE:OZMA." It's scary and it's exciting! It was our first project, so we wanted to make it perfect. But we realized that perfection is done when we're with you, not with our developers. There will be a flaw in the game. There will be bugs. Your feedback will make RE:OZMA a better, more fun game. We hope you enjoy it and look forward to your feedback. Early Access is not the end but the beginning. Thank you! -Shiftrick- ------------------------------------------------------------------------------------------ Early Access Contents RE:OZMA focus on the '2D Sandbox + Action'.…
- RE:OZMA goes EARLY ACCESS 19th DEC!(@PST 5 pm) - 17 December 2019
Hello, Adventures! What a ride! The EARLY ACCESS date has finally been confirmed! Our target is to go live Dec.19th @5 PM PST. - EARLY ACCESS PRICE $14.99 In the future full version, we expect a price increase after a lot of content and systems are added. - EARLY ACCESS CONTENTS RE:OZMA focus on the '2D Sandbox + Action'. While elements such as digging, crafting, building and housing of sandboxes remain, seek more accessible sandbox games with fast and exciting action. Character Growth : Character level doesn't exist. The character's soul dig the ground to collect and manufacture various materials or discover items, and as the soul enters the body of a dead alien in the past, and continues to transform. This is the only way for a character to grow. You can combat five Boss monsters, and you can craft and design more than 200 sandbox objects yourself. There are three fellow NPC members.…
- Upgrade Action with Sandbox & RE:OZMA Early Access is coming! - 10 December 2019
Hello, Adventurers! First of all, we would like to extend our heartfelt thanks to the many people who played the demo and gave us feedback. Demo, crowdfunding will be over in a week! (16th Dec.!) Today we're going to be announcing RE:OZMA's BIG ISSUE! It's about a Change of Action and Early Access! -RE:OZMA, is it really what we(developer) want? We've learned a lot from the demonstration and crowdfunding. We've been looking back at the time for a year and eight months. We've implemented the elements of Sandbox, we've made new attempts at combining genres. Are we really playing fun? Is our personality enough? We still think that's not enough. How do we solve this problem? So we thought back to the time when we were designing the first game. Our initial project was an accessible game that combined cool action with sandboxes. This is the RE:OZMA prototype of June 2018. Since then, we've be…
- RE:OZMA Youtube Live Streaming Today! (8:00pm KST) - 30 November 2019
Hello, Adventurers! -Creator Balkun games will be streaming live on RE:OZMA YouTube at 8 p.m. tonight!(KST Time) KST Nov.30th at 8p.m. PST Nov.30th at 3a.m. EST Nov.30th at 6.am. Thank him for streaming ! He will play RE'OZMA demo play for about two hours! See you on YouTube, Twitch about 6hours from now on! Here's the streaming link for Balcon Games! YouTube: https://www.youtube.com/watch?v=VwFtECIpHFw Twitch: https://twitch.TV/balkungames Kakao TV: https://tv.kakao.com/channel/2953273 -Surprise Patch! RE:OZMA Multiplayer available! We just had a surprise update on the multi-play feature (as of November 30, 2019, at 00:15.) A maximum of four players join together to play In fact, we tried to apply this feature to Early Access. Development completed faster than expected and you are about to provide multi-play through patching today. It's still demo version, so the game play may not be s…
- Join the 'RE:OZMA Crowfunding Now! - 28 November 2019
"Would you like to explore with RE:OZMA?" Hello, Adventurers! We're very happy to finally announce today the crowdfunding news for RE:OZMA. And there's one more good news! All the major bugs in the demo build have been fixed! Please follow the link and check it out ! You can play right now RE:OZMA DEMO! RE:OZMA launch crowdfunding campaign'itch.io'. The reason for the delay is that the national policy of Indigogo(excluding Korean companies) has recently changed. So we changed our decision to run the funding campaign through 'itch.io'. We're sorry about the delay. Why crowdfunding? We'd like to complete our game 'RE:OZMA' with backers. We've made three prototypes, we've turned them upside And we've been spending a year and eight months of R&D time upside down. The development schedule is always beyond our expectations, and we've met many variables. We started our company early in the com…
- RE:OZMA DEMO is NOW Available! - 25 November 2019
Hello, Adventurers! It's finally the day to start the demo! We're so happy! (This is the new RE:OZMA illustration released today!) From now on, you can access RE:OZMA demo! Please access the steam demo key we sent you! (This is the first Full house trailer to be unveiled today. We expect you to have better housing than we do!) 1.Demo Play Guide -Check out the "Google Docs" ! *RE:OZMA Guide Book (ENG) *RE:OZMA Guide Book (KOR) There are a total of four guides. 1) Installation Guide: Update completed 2) Game control key: Update completed 3) Creating a character and initial tutorial: Update completed 4) Progress Guide: Update completed It's all done. The translation of the English version is not perfect yet. If you have any strange or curious questions while you're in the process, please use the Steam Community>DEMO Branch Forum at RE:OZMA!(link) 2.Demo Access schedule For three weeks from…
- D-1! Demo KEY Distribution and Game GUIDE - 24 November 2019
Hello, Adventurers! First of all, thank you for all your support for the pre-application of RE:OZMA DEMO. We are very pleased to announce the RE:OZMA DEMO. We have less than 24 hours to start the demonstration. We're getting cold feet and exciting. Let's now guide you through the RE:OZMA demo experience and how to play. 1.Steam Key Distribution Schedule PST Friday, November 22, 2019 3:00 a.m.- 7:00 a.m. EST Friday, November 22, 2019 6:00 a.m.-10:00 a.m. * Mail is sent sequentially and may arrive late depending on the mail server situation. * If you haven't received your key within a notified time, please contact [email protected] I'll answer after checking. (A reply will be sent within 48 hours.) 2.Demo Access schedule For three weeks from November 25, 2019 to December 16, 2019. The demo is available during Pre-Order and crowdfunding periods. PST opens Nov. 24 at 9 p.m. to end Dec. 1…
- Welcome to RE:OZMA DEMO Application! - 11 November 2019
Hello, everyone! We are pleased to announce a free demo application! RE:OZMA will launch Indiegogo(Global) campaign on November 25 and Wadiz(KOREA) at the same time! And we started our crowdfunding 'open notice' campaign in Korea(Wadiz) today. In the meantime, here's a quick video of the commemoration of crowdfunding! A new trailer released in commemoration of this crowdfunding will introduce the introductory story and main contents of RE:OZMA. In particular, on the newly released “shooter” genre planet, we have made the first public release of a “shooter” game map created and played directly on items and materials acquired on the sandbox planet. (Shooting genre: You can customize your game map, item, tank and so on. Welcome to RE:OZMA DEMO Pre-Access application Please play RE:OZMA faster than anyone else through this demo, and give for feedback to us. The demo is free and anyone who h…
- Demo & crowdfunding of the RE:OZMA is coming! - 1 November 2019
It's been a long time. We've got a news update in a month. We will update the situation of RE:OZMA today. (This is a set of 3 wings, one of the RE:OZMA crowdfunding rewards!) We've been busy preparing for the demo and crowdfunding at the same time. And It took more time than our expected development schedule, so we announced this on the last day of October. Unfortunately, we had to reschedule. We apologize for the delayed notice. It would be appreciated if you would understand our situation. 1.RE:OZMA Changes: Added new genre +1 RE:OZMA pursues change and challenges every day. The core value is to make it a “game what you can enjoy unlimited fun by your choice." We are pursuing an 'infinitely expandable game' by combining with various game genres on the basic ground genre ‘sandbox’. Planets in RE:OZMA can be 'different genre planets'. Each planet has its own genre and you can play the g…
- Dev Diary #9 - RE:OZMA New Demo Trailer! - 21 September 2019
Hello, everyone Today we are finally revealing RE:OZMA's new demo trailer and our further plan. 1.About Demo Trailer https://www.youtube.com/watch?v=-c6SE7ONON4 This demo trailer shows changes in RE: OZMA until recently. And it focuses on the sandbox and space strategy genres and gives a glimpse into RE:OZMA's unique stats and skill system. Skill system allows you to play with your own strategy by placing skill that collects through monsters, quests, and manufacturing to suit your situation. It also includes a recently changed game UI. In the next dev diary, we will deal with more detail about each feature. 2.Indiegogo campaign & Playing demo version RE:OZMA will launch an Indiegogo campaign to raise funds for the final phase of game development. In October, a demo version will be released exclusively to backers. We are close to the identity of our game that we are seeking. Any feedback…
- Dev Diary #8 - Truths and Misunderstandings about RE:OZMA - 5 September 2019
For those of you who've never met RE:OZMA Hello, everyone First of all, I would like to thank everyone for visiting the RE: OZMA store page. Thank you for your interest. I'm Kelly, CEO of Shiftrick, developer of RE: OZMA. I had a lot of worries and thoughts about writing this. I was afraid. (I wrote several times and erased it repeatedly.) I've seen some users write that RE:OZMA is similar to specific titles. It's very heartbreaking and embarrassing. Because it's not what we intended. But because we have a clue to this, we can't just watch this situation anymore. In the hope of solving our misunderstandings, I write our first post here. Today's posts are long and include GIFs, so please go to Announcement for more details. -RE:OZMA is not just a sandbox RE:OZMA is a Mash-up genre game that combines sandbox and space simulation genres, shooting, roguelike, RPG, platformer. Recently menti…
- Dev Diary #7 - About Identity of RE:OZMA / Sandbox in renewal - 21 August 2019
Hello. Half of August has already passed! Today is the second Dev diary in August. 1. Our current situation Since the introduction of "RE: OZMA's genre expansion" last month, development work has been ongoing. -Implementation of each genre: We are improving the completeness of our sandbox and space simulation genre. After this development is completed, the next genre will be developed. -Hybrid of the genre : It is a combination of six different game genres, such as sandbox, strategy simulation, RPG, rogue-like, platformer, and shooting. Thus allowing the development of the materials and items acquired by each game genre so that they can be used in other games. -Alpha Testing: The build is currently under construction and will be in alpha testing in September. -Crowdfunding: It is scheduled to launch in September and is in preparation. 2.New illustration of RE:OZMA We have recently compl…
- Dev Diary #6 - Dev progress of space simulation - 2 August 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34975668%2F75ef5328df63dc11aba7b04e34d121571edb9db7.jpg Hello, everyone. It's the beginning of August. Time flies like a wing. :) 1.We're challenging every day. We released last week about RE:OZMA's new genre expansion and our team continue to develop it. RE:OZMA is a “Mash-up genre game” that combines 2D sandbox with, strategy, space simulation, shooting, roguelike, RPG, and platformer genres. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34975668%2Fcfda65167cd80074a4f94d8c6bb399694e4054bb.jpg Today we're going to share pixel art and programming news related to space simulation. Let's start! 2. About "Antimatter" in RE:OZMA space https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34975668%2F6089a9d69a7bfa605fc318e21d009300664fefbf.jpg When the players explore space, they encounter tens of…