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Disjunction

Disjunction Steam news

Ape Tribe Games | Jan 28, 2021 | game

Released

0players observed · 24 September 2026 - 14:05:22 UTC

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  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive

Disjunction news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score72% positive
  • Total reviews167
  • Release dateJan 28, 2021
  • DeveloperApe Tribe Games
  • PublisherFireshine Games

Genres: Action, Indie, RPG

Company pages: Developer: Ape Tribe GamesPublisher: Fireshine Games

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Disjunction Steam news

Disjunction news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • What you said about Disjunction! - 16 February 2021

    With Disjunction now out we have been really thankful to see it being played far and wide. If you bought the game, massive thank you from the teams here. But if you are still on the fence then this Accolade trailer should give you more insight to the reception Disjunction received. Thank you TechRapter, Eurogamer, VideoGameZone, Noisy Pixel, GamesLore and many others for the wonderful reviews. Since launch Disjunction has been also streamed by big names like LIRIK, SheriffEli and DasMEHDI which the streamers and their audiences were really engaged with. Again, many thanks for coming on this journey with us and do let us know your thoughts on the game when you get the chance – we would love to hear from you. And to mimic Erwan’s previous gratifications, Thank you for supporting us during development and for being awesome enough to give a “small game” like ours a chance. We’ll see you in…

  • Disjunction: Out Now! - 28 January 2021

    Disjunction is out! It’s hard to believe that this day finally came, but here we are. We’re so incredibly excited to be able to share this game with everyone! Nearly four years ago, my brothers and I quit our day jobs to start working on Disjunction full-time. Given that we’d never made a game before, we tried not to get too ambitious; “let’s just spend a year making a cool, small game and then get our old jobs back,” was our mentality going in. Suffice it to say that a lot has changed since those first few weeks of development. Our ambitions grew, we signed with a great publisher, and the attention that Disjunction got from all of you blew our expectations out of the water. Disjunction evolved from a “small game” into a labor of love - a retro homage to the games we played growing up. After four years of hard work, ups and down, several moves, and a global pandemic, we’re finally at th…

  • Combat System - 20 January 2021

    One of Disjunction’s key features is the ability to play through levels how you want - whether it be using stealth and subterfuge, hectic gunplay, or a combination of the two. We were inspired by games like Deus Ex and Dishonored, where choosing how to deal with enemies is half the fun of navigating through a level. As a baseline, each playable character in Disjunction has a melee attack (non-lethal), a ranged attack (lethal), and various abilities (non-lethal) to help them overcome whatever obstacles might lie before them. Through the course of a level, you can mix-and-match these capabilities to knock out or blow away your foes in whatever manner you see fit. https://i.imgur.com/FwOKFJl.gif Depending on what kind of playstyle you prefer, your gameplay experience might be drastically different from someone with opposite sensibilities. For example, if you want to do a purely “pacifist”…

  • Release Date Announced - 28th Jan - 13 January 2021

    Our new trailer features all that Disjunction has to offer: intense gameplay, a rich story, and consequential choices. You get to see Frank, Joe, and Spider running and gunning through levels using their unique abilities like Frank’s Shockbolter or Joe’s Force Grenade. You also get to see them taking a stealthier approach and sneaking past enemies using Spider’s Holoprojector or Frank’s Smoke Grenade. People love a challenge, and we can guarantee you that Disjunction’s stealth-action gameplay will not disappoint the hardcore fans! As some of you know, Disjunction is very much an RPG, and we pride ourselves on Disjunction’s story and choices. The trailer shows off some of the dialogue trees that await you in the final game, as well as some of its hand-drawn cinematics. New York City in the year 2048 is filled with danger and intrigue, and it’s up to you how you choose to navigate its tre…

  • Disjunction - Demo & Releastermin zum Cyberpunk Stealth-Action-RPG - 11 January 2021

    Sold Out und das New Yorker Entwicklerstudio Ape Tribe Games haben heute den Releasetermin zum Cyberpunk Stealth-Action-RPG Disjunction bekannt gegeben und stellen parallel dazu eine spielbare Demo auf Steam für euch bereit. Der von Tech Noir-Klassikern inspirierte Titel spielt in der dystopischen Unterwelt New Yorks im Jahre » Komplette News auf pressakey.com lesen

  • Enemy Types - 6 January 2021

    Disjunction features a wide range of enemies for you to sneak past, shoot through, or blow up. Whether human or robot, each of Disjunction’s enemies poses a unique challenge for you to deal with - whether through their ability to detect the player, kill the player, or alert nearby enemies. Enemies in Disjunction are broken down into two types (human or robot) and further subdivided into tiers (1, 2, or 3). An enemy’s type describes its general capabilities, and its tier describes its power. Human enemies are generally more straightforward to deal with than robots. They all only have two eyes, a forward-facing vision cone, and can be struck in the back with a melee weapon to deal more damage. Human enemies come in two variants (melee or ranged) which describes the kind of weapon they use. For example, a Human Tier 1 Melee Enemy uses a knife, while a Human Tier 3 Ranged Enemy uses a high-…

  • Happy Holidays from the Ape Tribe Games team! - 25 December 2020

    I think I can safely say that 2020 has been a challenging year for many of us. We’ve all had to deal with unexpected circumstances and hardships. We’ve all had to live with the spectre of COVID looming over us. We’ve all had to make do without a meal from our favorite restaurant or a theater screening of an exciting movie. I’m sure we’re all a bit tired of it. The future world presented in Disjunction is bleak, grim, and generally unpleasant. It’s a vision of humanity that exists only if we collectively make all the wrong decisions and let our worst impulses override our shared empathy for one another. It can be fun to explore a world like that for a few hours, but this year has made it painfully clear that a world like Disjunction’s isn’t one we’d like to live in permanently. Moreover, this year has shown us that Disjunction’s dystopia isn’t just a figment of cyberspace - it’s a tangib…

  • Story Strands - 16 December 2020

    We’ve briefly mentioned Disjunction’s story and branching dialogue in the past, but this week we’re going to take a deeper dive into the specifics. The majority of Disjunction’s story is presented through branching narrative between the three main characters and the denizens of New York that they meet throughout the game. In these conversations, players can select from a variety of responses that can often lead to very different outcomes. As an example, Frank (the first playable character) is told early on in the game to infiltrate a medical clinic silently and non-lethally. If he fails to do so, his employer makes it very clear that she is unhappy with his work during the following conversation. In turn, the player can then select dialogue options that either appease or enrage his employer, leading to further reactivity in the narrative. As you might imagine, this sort of narrative rea…

  • Choice & Consequence - 9 December 2020

    Player choice is one of the key pillars of Disjunction, both in terms of gameplay and in terms of story. Similar to some of the classic games that Disjunction takes after, players can choose to play through the game using stealth, violence, or a varying combination of the two. Levels, abilities, and enemies are all designed with this in mind, allowing players to feel both challenged and rewarded by the way they choose to overcome encounters. https://i.imgur.com/ZdTjMfV.gif For example, there’s nothing preventing the player from going in guns blazing, mowing down their enemies at every opportunity. It’s a perfectly viable and justifiable way of navigating the brutal New York City underworld. On the other hand, if the player murders every character they encounter, it’ll be hard for them to meaningfully forge alliances or sway potential supporters to their cause. On top of that, the charac…

  • Cybernetics - Upgrade Systems - 2 December 2020

    Upgrades in Disjunction boost your character’s abilities - making them more powerful, adding special secondary effects, and changing the way you approach encounters. Whether you want Frank’s Smoke Grenade to deal damage-over-time with an added Tear Gas effect, Joe’s Dermal Plating to discharge damage to nearby enemies, or Spider’s Cloaking Field to remain active even after she attacks, Upgrades substantially improve your capacity to sneak and clobber your way through missions. Each Character in Disjunction has a unique Upgrade Tree with eight Upgrades to choose from. For each of the four abilities that your character has, you can choose between two possible Upgrade options to modify that ability. For example, for Frank’s First Aid ability, you can choose either: - Health Booster: Which increases the damage healed by First Aid. - Rapid Action: Which causes First Aid to become an instant-…

  • HAPPY THANKSGIVING - 26 November 2020

    Hello everyone! We at Ape Tribe Games wanted to take a little time out to wish you all a Happy Thanksgiving. We know that the current climate of the world is making it hard to celebrate Thanksgiving in the traditional ways we are all accustomed to and that celebrations with family and friends will take a slightly different turn this year. However, there is still an incredible amount for us to be thankful for. We are three brothers making this game and it is fair to say that we will always (being family) be thankful for each other and the support our whole family has given us throughout our time making this project. Another thing we are thankful for is YOU. Your support, feedback and excitement on the Steam forums, our social media channels and on our developer Discord channel, has given us extra drive to push on through each and every challenge faced (and subsequently conquered) in deve…

  • Skill Tree and Augmented Upgrades - 19 November 2020

    Talents in Disjunction represent permanent bonuses to your character’s passive statistics. Whether you want to play as a melee combat expert, ghost-like stealth character, or a beefy tank with a lot of health, Talents allow you to customize each character to fit your playstyle. Each character in Disjunction has a unique Talent Tree with four paths within it to choose from. You can choose to specialize fully within one path or mix-and-match different talents to finely tune how you want each character to play. As an example, Joe’s four Talent paths include: Boxer - Represents Joe's ferocity, strength, and skill in close combat. It contributes to his melee attack speed and ability to stun enemies. Mercenary - Represents Joe's marksmanship, vigilance, and skill in ranged combat. It contributes to his ranged attack speed and ability to find ammo pick-ups. Point Man - Represents Joe's athleti…

  • Crafting the Environments and Characters - 4 November 2020

    Since Disjunction is set in the near future, we knew from the beginning that we didn’t want some of the more high-tech elements of traditional cyberpunk stories. We didn’t want flying cars, human-looking robots, or mind-uploading machines. We wanted a setting that felt rooted in reality and that felt plausible in the year 2048. Because of that, the game’s sense of style and design took a lot of inspiration from retrofuturism. The aesthetic of Disjunction isn’t glitzy or sophisticated. It’s grimy, crumbling, and somewhat dystopian. Most people live in decaying apartments with technology that you would have expected to be outdated by the year 2048. Even the homes of the rich and powerful have architecture inspired by Art Deco, giving it a stuck-in-the-past feel. In a way, the game’s substance informs its style. On top of that, we knew that we wanted the game to feature pixel art, both bec…

  • Spider / Zhi Zhu - 28 October 2020

    The third character that you play as in Disjunction is a grey hat hacker who goes by the alias “Spider.” Spider made a name for herself in cyberspace while escaping from her past in the brutal Chinatown underworld. She used to work as a hacker for a Chinatown crime syndicate named the Harmonious Path, which her family has strong connections with. After several years, she grew disillusioned and cut ties with both her family and her past. At the start of the game, Spider has managed to eke out a living on her own, living a quiet life spent mainly in cyberspace. Things change when her cousin, the current leader of the Harmonious Path, is killed in a violent coup. She is contacted by her estranged father and asked to help him restore the balance of power in Chinatown. Either out of a feeling of duty to her family, or because she doesn’t want to see her neighborhood descend into chaos, she a…

  • Joe Murphy - 21 October 2020

    Joe “Lockjaw” Murphy, the second character that you play as in Disjunction, is a washed-up boxer and ex-con trying to recover from the mysterious death of his daughter, Maria. Joe has a checkered past, made up of stints in the military, organized crime, prison, and unlicensed boxing. He’s been through a lot, and has had time to regret most of the decisions he’s made. Maria was one of the few things Joe did not regret. At the start of the game, Joe is severely depressed and emotionally unstable. Since Maria’s death, he has been drowning his sorrows in booze and brawls, and is clearly battling his own inner demons as much as his opponent in the boxing ring. It isn’t hard for Joe to feel as if he failed Maria - it’s hard to be a good father when you aren’t around. Joe knows that, and it’s killing him. In fact, Joe probably would have died if not for Curtis, the bartender at the boxing club…

  • Frank Monroe - 14 October 2020

    Frank Monroe, the first character that you play as in Disjunction, is a jaded private detective living and working out of his office in Brooklyn. Frank used to be a cop in the NYPD, before a run-in with a Russian gangster left him with acid burns where his eyes used to be. In the span of a week, he lost his job, his vision, and his sobriety. Frank eventually managed to dust himself off and get a pair of glowing cybernetic eyes installed, restoring some semblance of his former life. On the surface, Frank tries to appear serious, detached, and professional. Depending on how the player chooses to interpret Frank’s personality, this surface can be paper-thin. At the start of the game, Frank is contacted by his friend Sibyl and hired to look into the arrest and possible framing of her husband, Lamar. Through either loyalty or a desperate need for cash, Frank accepts the job and finds himself…

  • Updated Steam Festival Demo - 8 October 2020

    Since the Steam Summer Festival we've updated the Demo and are bringing a whole new level to the fore that's not been seen in a previous steam festival. Check out the Website: https://disjunction-game.com/ For news follow us on Twitter: https://twitter.com/ApeTribeGames Chat with us on Discord: https://discord.gg/d5VVku4 Play the Demo and also Wishlist Today! https://store.steampowered.com/app/979310/Disjunction/

  • The Completionist Plays Disjunction @ IndieLand 2020 - 29 September 2020

    We recently transported The Completionist and Shane Gill from DidYouKnowGaming to the dystopian, futuristic version of New York City to play over an hour of Disjunction. Our very own Erwan LeCun was beamed virtually into proceedings and was quizzed on all things Disjunction development, story, gameplay styles and more. After an intense gung-ho, all-out destructive set of decisions, Jirard and Shane also get a glimpse that every life spared or taken has an effect in the gameplay and story. Watch the hour of destructive shenanigans unfold: https://www.twitch.tv/videos/751930850?t=35h2m56s Like what you see? Well we have good news for you all – you can dive in for yourself and play the very same slice of Disjunction for yourself by downloading the demo right here on Steam, but in your own unique way and with your own in-game decisions (and in the comfort of your own home…)! A big thank you…

  • Brand new Gameplay Trailer & Extended playable Demo! - 23 September 2020

    We are thrilled to share a brand new trailer for Disjunction! The trailer reveals Disjunction’s third playable character, Spider, fully for the first time. Up until now, this former grey hat hacker has been largely in the shadows, but when the Harmonious Path, a brutal Chinatown crime syndicate, murders her cousin, she is contacted by her estranged father and called on to help restore the balance of power in New York’s Chinatown. https://youtu.be/SRV6iO-vu4g We’re also delighted to say that the extended playable demo revealed at PAX Online X EGX Digital will be staying live on Steam! Following its debut last week, we are now making the demo available permanently so that you can jump into the cybernetic universe of Disjunction any time you like. Experience a mysterious role-playing game set in the dystopian underworld of New York City. Choose your playstyle and use an arsenal of futurist…

  • Q&A with Game Lead, Erwan Lecun - 18 September 2020

    This year, behemoth events PAX and EGX have merged into a single mega-event, joining forces to bring to life the biggest digital version of their shows! We were due to have the Disjunction team at both shows to meet fans and show off a brand new playable demo! Since we can’t be there in person, we have decided to bring the show and Disjunction direct to YOUR home, with a BRAND NEW demo (now available to play right here on Steam) and a sit down discussion with Erwan LeCun, Co-Founder and Lead Developer on Disjunction, from Ape Tribe Games! Let’s get to it! Q1) Disjunction is currently on display at the Sold Out booth as part of the virtual EGX and PAX 2020 joint show. There is a brand-new demo on display which people can download right now on Steam and try it at home – What can people expect from the demo? This demo features the first three levels of Disjunction, and two of the three pla…

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