- The first candle - 26 March 2020
Dear Atlantean leader, Even though the IRL world is blatantly copying WotA and looks like its about to come to an end, today is a celebration day ! The early access version of WotA has turned one year old so today, we're having cake ! The marathon isn't over of course, a big thank to all who have been supporting the game so far ːsummer2019flagː. _met44 Have fun and be safe throughout those dangerous times. ps, quick little teaser regarding the next update v2.8: it will feature significant improvements to the AI of the game !
- The Longest Journey Ever Update v2.7 - 27 November 2019
Welcome back fellow Atlantean leader! What can you expect from your best strategic and economic skills put in action ? Well expect that, and also more. More incentive, more progress options, more rewards ! Behold, the long awaited brand new Quest System. -- Each game, you are now offered 10 levels of quests with increasing difficulty and rewards. Each level is composed of 2 quests with a random objective and reward. Objectives can be anything you do in the game, such as exploring, building cities, creating troops, battling, placing facilities and so on. Rewards can be as insane as a permanent food upkeep or unique tech style bonus that's yours for the whole game duration, and as dull as a single production material for one of your cities. Both quests of a given level can be completed but only one can ever be claimed so choose wisely. Up to you to complete the objectives and select the r…
- Masters of Landscaping Update v2.6 - 29 June 2019
Hello Steam ! This update brings the long awaited missing planned facilities. The Factory features a really cool burning inferno of molten iron visual and works similar to crops, it increases it's owning city production material generation after 1 minute. Docks on the other hand have a unique capability. Knowing the world was crumbling down your architects have been busy working on a way to strengthen the land. After countless days of research it appeared the best way was to build docks preventively. It strengthens the tile it gets built on, making it far less fragile after 2 minutes of filling in bricks. While the dock ablity is quite powerful, it will break at some point and does not yield any resource or combat bonus so spaming your territory will hinder your ability to respond to competing players juggling with other facilities. Gameplay - Added the new Factory facility to build aro…
- Network Like a Beaver Update v2.5 - 9 June 2019
Hello Steam ! Today's update takes multiplayer to a whole new level. Multiplayer clients use to suffer from several parts of the game not looking the way it should, and while the game was usuable it was indeed a disadvantage to be the client in a multiplayer game due to limited visual feedback. Clients will now see everything in game just as anyone else, including planned army actions (even chained actions), every little bit of info you can see through clouds around your visible area. Replay map at the end of the game is now also complete for clients ! Usage of the lobby has also been improved, so you can see when people are playing even if they are in game already and also join back a game you've been disconnected from ! There's also a bunch of new graphics options, in case you'd like to change the scale of UI for example or standard things such as resolution, fullscreen etc. There's m…
- Attack to the Future Update v2.4 - 25 May 2019
Hey Steam ! This is a short one you're gonna enjoy
- Crash in the Pan Update v2.3 - 20 May 2019
Hello Steam ! This new update comes in a little early because of a crash that has been occuring that needed urgent fixing. That crash started occuring when the engine was updated in v2.2 for unrelated reasons and went unnoticed until recently. Be assured that the whole team at Metaphore Games is being violently slapped with slippers as punishment. The aforementioned crash is occuring in the engine code which I cannot fix on my end, I have however been able to identify its specific location and thus, setup a work around. In this build you will not see cities and battles in the minimap and as well as in the new endgame replay map feature (real bummer, was quite fun to watch after a game !). Fear not for this is only a temporary solution, and as soon as a new version of the engine with a fix for this is available there will be a new build that enables it back. I hope you all understand and…
- Chinese language hotfix v2.2 - 15 May 2019
Hey Steam ! It appears some of our fellow Chinese players have issues with the workshop. To circumvent the issue Chinese has been made available by default in the game and has been removed from the translation pack on the workshop. Additionnaly, here is a quick rundown of how to grab languages from the workshop in Waves of the Atlantide: - On the main menu, click on the flag on the side of the logo - If your the language you desire isn't already listed, click the "More" button - Search for your language in the workshop and subscribe to it - Back in game your language should be immediatly available, if not try opening closing the localization menu or restarting the game - Click on your desired language to select it https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34598225%2Fa77796bae010ced849907b4fd045d1d2d59fb119.png Feel free to come ask for help on the hub or discord i…
- One Million Copies Update v2.2 - 9 May 2019
Hey Steam, What an insane ride this has been so far ! Huge thanks to everyone who has been helping out to get there. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34598225%2Fdb8753cb7de8f8e055e7c6d9b21fe13bf5f2a9a3.png Today the workshop opens up, with support for community translations ! The workshop being an amazing tool and considering how modular WotA is, expect some cool additions to what you can publish to enhence and customize the game ! French is officially supported, and 6 other languages, Chinese, German, Japanese, Korean, Russian and Spanish are made available immediatly -but- from google translations. If you are fluent in a non officially supported language please help your fellow people by making that language available on the workshop ! A guide is available here. As previously stated there will be many achievements to challenge you and now there are 9 ne…
- By the Graves I Saw the Storms Update v2.1 - 29 April 2019
Hello Steam ! This update brings some new technologies, allowing for more production material or food generation per city on one hand, and on the other allowing armies to move or colonize significantly faster. Alongside those newly added techs, others have been balanced to make the exploration branch a more interesting option. Battles no longer suffer from some long standing issues. It now get resolved faster, so taking over enemy territory will be easier to achieve. Defending also becomes slightly more challenging due to having less time to react in case of attack, thus planning defenses becomes that much more important. Differences in battle resolution while having or not a defending army are now streamlined. When there is a defending army in the battle, the battle progress is calculated from the health of all involved armies. Bringing in troops now changes the progress of the battle…
- The Clouds that Danced Hotfix v2.0b - 26 April 2019
Hey Steam ! Here goes a little hotfix for yesterday's update. Placing facilities as client in multiplayer didn't work in some cases, that is now fixed alongside the yield icon not showing up as it becomes ready. As a bonus something that I've been meaning to introduce for some time, an element in the HUD that shows how long until the next food tick. There are also a few more bug fixes that I had been working on, all listed bellow: Visuals - Now showing a timer for the food gains in hud Balance - Streamlined game time calculations to prevent latency from affecting production results Bug Fixes - Fixed army colonizing area not gaining the eventual resource loot on it - Fixed placing facilities as mp client not always working - Fixed mp clients not receiving resource data from start of game - Fixed mp clients not showing the facility completed effet This version is not compatible with older…
- The Greatest Thumping Update v2.0 - 25 April 2019
Hello Steam ! Today, is a big day. Today WotA is turning one month old, no longer a todler aye ! Today WotA exits its early bird pricing phase. And today, WotA fullfils its promesses. Roadmap was set to be challenging, and it was beaten. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34598225%2Fbaa50644ddcc43e456b8d100e80be3eb676711ae.png Behold, the new facilities features to develop your empire by building on wasteland around your cities. Technologies to strengthen your armies and including flamming arrows to bring havok upon your opponents. The first iteration of achievements, while there are only 4 and simple ones, be assured many more are coming to challenge you. A complete overhaul of all icons, getting rid of all the placeholders and improving the look and feel of the whole game. On top of a bunch of visual improvements, new visual and sound effects, additional…
- Once I Sat Engaged and Rescuing Update v1.10 - 15 April 2019
Hello Steam ! Today's patch comes in a bit earlier than planned, fixing an issue with specific types of keyboards. There is now a new option in the Input category where you can chose between Qwerty and Azerty if the automated detection fails for your hardware. And it is not all ! Battles UI has been extended to show health and amount of troops involved. While the design isn't final yet it should already be clear enough to showcase what is going on in battles for everyone ! Tutorial also got a significant lifting, making it better looking, with less text and more interactions ! Hopefully that will make it a more pleasant experience to all our fellow new players looking at learning the ropes. UI - Battle UI now shows defender and attacker troop health and count Tutorials - Improved look of tutorial, doesn't occlude whole screen as much and instead has a blue border arround elements it foc…
- Roadmap & Pricing - 12 April 2019
Hello Steam ! I've been meaning to post this for a few days and so now that v1.9 is out, there we go: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F34598225%2Fab81dc7b8e7dbcf05d22cc9f8ec0b12c519154b1.png It is available on the hub (link here) to keep it easily accessible over time. Feel free to comment there if you have any question. Regards, _met44
- In a Kingdom Full of Means Update v1.9 - 11 April 2019
Hello Steam ! Today's patch ships with several suggestions from our fellow community. First, please welcome the new member in the AI familly, the baby. That adorable baby AI will help newcomers familiarise themselves with their surroundings until they can hopefully take on actual challenges ! Exploring the world will now bring additional benefits in form of one time only resource loots that can be found on plains. This is a first pass and there will be more to it over time, for now when you see sacks of grain or gears on the ground simply visit the tile with an army to collect food or science. Also, first come first served so act fast ! AI military decisions are now affected by their difficulty which should contribute alongside the baby AI to offer an experience with a scallable difficulty for all tastes. This also fixes several issues with food gain and upkeep, so even without being th…
- Two Bold Uncles Jumping to the Beat Update v1.8 - 5 April 2019
Hello Steam ! Today's patch will bring joy to all multiplayer lovers ! It focuses mainly on improving the multiplayer experience, fixing issues and adding some of the missing game data to clients. Visually, aside from a last couple minor issues, the game will now appear to MP clients identical to the singleplayer, and all weird behaviours should already be sorted out. There's also a few sens making changes recommended by our fellow community, fixing some ways to break the tutorial, and naming cities in such way that it can be kept track of. And finally a healthy amount of fixes and improvements, all listed bellow ! Gameplay - Cities are now named after their creator and number, will simplify keeping track of cities - Tutorial now prevents erosion from occuring, runs without AI opponents, prevents from moving the camera or using shortcuts that could block progress in the tutorial - Armie…
- The Giant Hat Update v1.7 - 3 April 2019
Hello Steam ! Have some really cool changes ready for you. The battle widget now displays attacking and defending strength ! This will help tremendously seeing what is going on with the battle. While there is more to be shown, this first step is be a great improvement for anyone trying to get better at fighting in WotA. Based on feedback collected after this update, more might be added. Defeating another player now grants all of his remaining territory. This will reward the best strategists who manage to score a hit before the ocean does ! UI - Now showing attacker and defender strength over the battle widget Gameplay - Now gaining whole remaining territory when defeating another player - Liberating an area from a player (attacking away from own territory, without capture) now destroys the city Visuals - Added a sample effect when capturing an area from another player Bug fixes - Fixed…
- Found a bleeding fox on the road Update v1.6 - 2 April 2019
Hello Steam ! Today, we're celebrating the first week of WotA's early access ! It is a great occasion to thank all our players, twitchers, youtubers, curators and fans from twitter who have been playing, commenting, reviewing and providing incredible feedback that is shaping up the game for the best. One of the most anticipated change so far is being addressed by this patch. Each troop now requires 3 food units as upkeep and you no longer have to worry about the cost being exponential. This is a first step of a series of changes that will streamline the game, and make it easy to understand and play. As a result of this change, IA no longer splits up its armies to maintain a low food upkeep which should make it feel much more human like. Balancing - Army upkeep is now 3 food per troop - Erosion is now better spread out throughout the course of the game (missing from 1.5 notes) AI - AI no…
- Shone Like Swimming Goldfish Update v1.5 - 1 April 2019
Hello Steam ! I've been watching how everyone is playing, and based on what I've seen so far came up with a new piece of UI to provide feedback about what you're interacting with. When you select an army or an area you will now see information about it displayed, which clarifies both what you're currently interacting with and how relevant things work internally. UI - Added a new selected element info panel when selecting an army or an area - Army info panel shows army size, strength and upkeep - Area info panel shows land type and erosion fragility - Added tooltips to resource stats in the game over screen Bug fixes - Fixed created food stat not showing the right value in the game over stats screen - Fixed the city placement preview remaining active after selecting an army or city with shortcuts Regards, _met44
- Never Eat Without Me Update v1.4b - 30 March 2019
Hello Steam ! This is really tiny patch but a rather important one ! Bigger stuff that's coming next isn't ready quite yet but this is, so I'm putting it out there for you right now as this will help anyone trying multiplayer tonight. This new v1.4b bring proper time sync to multiplayer. Hopefully you wont notice it as the whole point for this technical stuff is to go unnoticed but if you've played several MP games in a row yet, chances are you know what this is for. There's still a long road ahead to get the full multiplayer experience polished up but this is taking WotA that much closer to it ! Regards, _met44
- Shoot of a Demon Update v1.4 - 29 March 2019
Hello Steam ! Here's a little patch to get us warmed up for the week-end. Seen a lot of people commenting about the lack of stats in the game over screen, so I went ahead and did something about it. There will be a lot more in this regard later on, this is a quick pass to get it started ! This also ships with slight controls & AI improvements. UI - Now showing some stats when game is over, it shows how much you expanded, how much you produced and how well you used things you produced Bug fixes - Fixed a rare case of controls locking up on an army - Fixed a case of AI no longer attacking This is just the begining and there is some cool follow up in the pipeline, stay tuned ! Regards, _met44