Patch Notes 111 — Factory Town 2: Paradise Steam update #1013123

Added Flywheel. Stores 200 rotational energy, and rotates faster based on how much is storedFixed bug: could store non-physical items like rotational...

Steam App
Factory Town 2: Paradise (3312130)
Event type
patch note
Published
13 June 2026 - 14:23:10 UTC
Source
steam_community_announcements
Added Flywheel. Stores 200 rotational energy, and rotates faster based on how much is storedFixed bug: could store non-physical items like rotational energy or steam inside Markets and StockpilesFixed bug: could change the filter on a storage building to ‘None’, which would allow overriding of the physical item filter limitationFixed bug: workers would retrieve a random nearby item if you assigned them to a Market or storage building that had no active item filtersChanged icon for “Worker Requested” and “Population Growth”Fixed bug: all workers would freeze in a situation where a building was placed in a totally inaccessible locationAdded option for top-level filter on storage buildingsBuildings inadvertently placed at world origin will be automatically removed on game loadGrass saturation is lowered when it’s not daytimePasture Barns acts more like Harvester Huts: They will flexibly con...

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