- Event type
- patch note
- Published
- 1 October 2025 - 14:18:14 UTC
- Source
- steam_community_announcements
0.3f is now live! The focus of this patch is a bit different from my previous plans for it, for a few reasons. The main focus of this patch is onboarding and tutorialisation. Changes include: Damage amounts, enemy stats, the player's starting abilities, and progression have all been tweaked to -introduce game concepts more gradually, and encourage players to experiment with the alchemy system.,Attacks which exploit the alchemy system do more damage, and are indicated with bigger yellow damage numbers, to reward tactical play.,If the player is low on HP, Scox will appear after battle to push the player towards using Alchemy/items from the inventory screen to heal and prepare before battles.,When talking to daemons in battle, the UI now includes a bar that indicates how close a daemon is to joining the player, and dialogue options that have been previously selected by the player are greyed...