Day 2 Patch! — Gemlands Steam update #1127417

This patch has a few changes that will reduce the game's CPU usage by about 20% The major things you might notice are: 1. A fixed 45FPS (that is more...

Steam App
Gemlands (1942450)
Event type
patch note
Published
12 April 2022 - 04:51:13 UTC
Source
steam_community_announcements
This patch has a few changes that will reduce the game's CPU usage by about 20% The major things you might notice are: 1. A fixed 45FPS (that is more stable as well), as opposed to the original smoothed system which had potential for dramatic spikes, and most importantly, used a lot of resources to render frames that weren't needed, especially in an old school game like this. 2. crystals no longer rotate in-place (having 600 actors all firing off continuous movement instructions at all times was a little burdensome on the system, who knew!) 3. A slightly more aggressive draw distance culling, which is the system where objects disappear from screen the further away you get. For example: small objects like plates and spoons disappear first, followed by medium ones like barrels when you get a little farther away than that, and at very long ranges large ones such as trees.

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