- Steam App
- Solar Nations 2 (2275440)
- Event type
- patch note
- Published
- 16 May 2026 - 15:34:09 UTC
- Source
- steam_community_announcements
I am pushing a balance update to the experimental branch. These are the main changes: Tech cost doubledEra techs no longer cost stability, but require 50% of previous tier techs/culture to be researchedCulture tech stability gain from factions divided by fourThe idea is to make it more necessary to diversify tech as well as to slow down the (especially stability) pacing, while preventing death spirals from happening in the early mid game.