Devblog #5 — Fight High Steam update #1685316

Hey Everyone! Feb 13, 2020 Done some major tweaking to enemy balancing. As time goes on, stronger versions of the enemies will spawn. Certain...

Steam App
Fight High (1195430)
Event type
patch note
Published
12 February 2020 - 21:48:57 UTC
Source
steam_community_announcements
Hey Everyone! Feb 13, 2020 Done some major tweaking to enemy balancing. As time goes on, stronger versions of the enemies will spawn. Certain difficulties of enemies have been spaced out more, to not feel too overwhelming. I've extended the time it takes for enemy types to be of their strongest variant. Fixed a minor bug on the buy menu with the cost of the last weapon upgrades. Fixed loading bar percentage starting at 20%, it now starts at 0%. Increased the size of the summoners locking on warning, it should now be more noticeable. I will keep tweaking the balancing of all enemies along with weapon power. Let me know how these changes feel.

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