- Event type
- patch note
- Published
- 25 June 2022 - 03:02:52 UTC
- Source
- steam_community_announcements
Howdy! Coming at you with a patch build to the build I've uploaded last week. Actually, I've been updating the game here and there throughout the last week or so with minor fixes, but I decided it'd be more productive to just post about all of the changes at once, rather than to post individual changes. So, here are all the changes since the last build! Mainly I have been focusing on bug fixes, QoL stuff, and polishing up the game to get it ready for the next demo. Please let me know if you find any issues or anything that generally looks "unfinished" (except the intro story, I'm working on it!) As always, here are the patch notes: ===== Special Notes ===== All stages should now have a unique transition (so no more "Default Transition.") If you still see the default transition somewhere, please let me know! ===== NEW ===== The Quick Restart speedrun option has been reimplemented. However...