- Steam App
- Dread Protocol (2629280)
- Event type
- patch note
- Published
- 17 August 2026 - 10:33:37 UTC
- Source
- steam_community_announcements
Mouse & Aiming Mouse look is now frame-rate independent. Turn speed was previously scaled by frame time, so your effective sensitivity shifted slightly as your frame rate moved. On a locked frame rate (V-Sync or a set FPS cap) this was invisible: you set the slider once and it stayed put. But on uncapped, high-refresh or G-Sync/FreeSync setups, or during heavy scenes where the frame rate dips, aim could feel a little faster or slower than it did a moment earlier. One sensitivity setting now means one feel, everywhere. Sticky aim is now controller-only. The slight aim slow-down as your crosshair passes over an enemy is a controller assist, but a small amount of it could apply to mouse input too, most noticeably in the opening moments of a session, or when a controller was connected alongside your mouse. Mouse and keyboard now ignores it entirely. Controller aim is unchanged. If you play u...