- Steam App
- Human Factory (1160040)
- Event type
- patch note
- Published
- 5 January 2021 - 10:39:20 UTC
- Source
- steam_community_announcements
Monday 14th: So the first thing I am doing today, as the final part of fixing the compile errors, is to improve the 'HumanSave' class and make it shorter. This is so that I can see all of the components in the brackets when I attempt to make a new save. I'm doing this by subdividing the values into different classes. For example, I just made one for 'HeadSave' which might have some utility when I improve Heads later. Also another one to handle position and rotation, crunching 6 items into one (TransformSave) on the actual HumanSave. This is a really minor task but hey it's on the list and I don't question the list. This should be a default for any project to be honest. Next one I'm making is 'Genetics' to cover all things that are inherited and not changed throughout life. This can stay on the Human as well as the Save and may be useful later. Getting rid of the part that randomizes Tors...