Human Factory Devlog 25/09/2020 — Human Factory Steam update #26277

Monday 21st: Summary: - Finished Automation. - Some other fixes. Finished the work with saving and loading the Automation connections. I didn't make a...

Steam App
Human Factory (1160040)
Event type
patch note
Published
3 October 2020 - 13:41:12 UTC
Source
steam_community_announcements
Monday 21st: Summary: - Finished Automation. - Some other fixes. Finished the work with saving and loading the Automation connections. I didn't make a new ID number in the end, instead the Wire remembers the ID of the Building it's attached to, and then a binary decision of whether to go for point '1' or '2'. First problem today is a glitch where the automation wire keeps flashing when hovering over its building. This is because it's being turned on by one building, but not by the other. Spending some time trying to think of the best way to solve this. I didn't want to use 'Raycast' again or shuffle everything around completely, so I just made sure only to hide the object at the beginning of the script if either of its buildings are the highlighted object. In other words, fixed it. So that ends Automation for now. I'm sure to run in to some bugs down the road , but I'll call it done unti...

Open original Steam update

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.