Hotfix 4 - v.1.0.6.1 — Closed Circuit: Recursive Idle Steam update #3697528

Hotfix 4 - v1.0.6.1Changes:After research and much consideration, I found a solution that is much safer memory wise, has higher upper limits (far above...

Steam App
Closed Circuit: Recursive Idle (4164110)
Event type
patch note
Published
22 August 2026 - 00:30:13 UTC
Source
steam_community_announcements
Hotfix 4 - v1.0.6.1Changes:After research and much consideration, I found a solution that is much safer memory wise, has higher upper limits (far above a Googol). Your numbers technically will not change, a conversion will take place upon loading the game if save contains old values, however the counting system will be different. This change should address effectively every number I can imagine anyone would hit in this game. If you run into any issues, please let me know so I can address. But, with my testing so far I have found no negatives effects of this change.Here is the new counting system in its entirety (no suffix) = 1K = 1 Thousand (10³)M = 1 Million (10⁶)B = 1 Billion (10⁹)T = 1 Trillion (10¹²)Qa = 1 Quadrillion (10¹⁵)Qi = 1 Quintillion (10¹⁸) \Sx = 1 Sextillion (10²¹)Sp = 1 Septillion (10²⁴)Oc = 1 Octillion (10²⁷)No = 1 Nonillion (10³⁰)Dc = 1 Decillion (10³³)UDc = 1 Undecillio...

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