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Closed Circuit: Recursive Idle

Closed Circuit: Recursive Idle Steam news

kealsoft | Aug 10, 2026 | game

Released

3players observed · 25 September 2026 - 12:52:38 UTC

CasualIndieSimulationSteam Store

  • Latest observed players3 · 25 September 2026 - 12:52:38 UTC
  • SteamPulse tracked peak17
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Closed Circuit: Recursive Idle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players3 · 25 September 2026 - 12:52:38 UTC
  • SteamPulse tracked peak17
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateAug 10, 2026
  • Developerkealsoft
  • Publisherkealsoft

Genres: Casual, Indie, Simulation

Company pages: Developer: kealsoftPublisher: kealsoft

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Closed Circuit: Recursive Idle Steam news

Closed Circuit: Recursive Idle news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Localization Update - v.1.2.0 - 14 September 2026

    The Localization Update - v1.2.0Changes:Localization System Enabled. I have been working on this alongside the other patches, and didn't want to release it until it was ready, but Closed Circuit: Recursive Idle now supports 11 languages! Including:EnglishFrenchGermanJapaneseKoreanPolishPortuguese (Br)RussianSimplified ChineseTraditional ChineseSpanishUI Scaling. You can now scale the UI up and down a bit to better fit your screen. Fixes:Tooltip information will update now as you move the nodes, instead of only updating once you move your mouse off of, and then back onto the node.The Everslide theme now has been reworked in multiple ways. The background has been made easier to read, the colors of the nodes have been updated in the same way. Certain UI elements that were not visible using this theme now should be.Various miscellanous fixes.I hope you all enjoy! The game will give you a on…

  • The Onboarding Update - v.1.1.0 - 28 August 2026

    The Onboarding Update - v1.1.0Changes:Tutorial System Implemented. Hopefully this helps better act as a guide for new and returning players. If you are running a fresh save, you will automatically be walked through the tutorial. If you are returning, there is a menu option that will allow you to go through it. Codex window added. Adds more information about unlocked nodes, mechanics, achievements, and more. Mostly just a helpful resource if you want to know more about how things work.Daily challenges added. They are a growing set of small daily tasks you can do in order to earn a new meta currency, which leads us to:Personalization Menu. A new menu that allows you to spend the currency gained from the daily tasks in order to get new color schemes for your system. It's small for now, but its a new way to personalize your system a bit. Over time, I will be adding more themes here, and eve…

  • Hotfix 4 - v.1.0.6.1 - 22 August 2026

    Hotfix 4 - v1.0.6.1Changes:After research and much consideration, I found a solution that is much safer memory wise, has higher upper limits (far above a Googol). Your numbers technically will not change, a conversion will take place upon loading the game if save contains old values, however the counting system will be different. This change should address effectively every number I can imagine anyone would hit in this game. If you run into any issues, please let me know so I can address. But, with my testing so far I have found no negatives effects of this change.Here is the new counting system in its entirety (no suffix) = 1K = 1 Thousand (10³)M = 1 Million (10⁶)B = 1 Billion (10⁹)T = 1 Trillion (10¹²)Qa = 1 Quadrillion (10¹⁵)Qi = 1 Quintillion (10¹⁸) \Sx = 1 Sextillion (10²¹)Sp = 1 Septillion (10²⁴)Oc = 1 Octillion (10²⁷)No = 1 Nonillion (10³⁰)Dc = 1 Decillion (10³³)UDc = 1 Undecilli…

  • Patch 3 - v.1.0.6 - 20 August 2026

    Patch - v1.0.6Changes:Quantum-Era upgrades no longer can be upgraded beyond their limits.Token multiplier in I/O at level 30 should no longer cause tokens to decrement.Things that cost more than 9.22e18 should no longer be free due to integer overflow.I/O upgrade limits have been re-introduced for balancing.New "Salvage Random Node" button has been added to the token shop. You can now sell a random node in exchange for a random stat upgrade. This is so that anyone who is over the limit and either wants to go below it, is having performance issues, or wants to give re-rolling their nodes another shot, has an opportunity to do so.Game should not slow down or crash after minimizing and reopening.Fast Path max has been removed. Now will disable if no paths are available.I hope this was able to address the issues you all have been experiencing. If any other issues exist, or arise as a part o…

  • Patch 2 - v.1.0.5 - 18 August 2026

    Patch - v1.0.5Changes:Prestige feels less punishing.Chance purchases and leftover currency now survive era converts, so Tokens / Caps / etc. keep dropping after you prestige. First Power upgrades are cheaper so the new era actually speeds you up. Older saves stuck with Chance at 0 get a small rescue on load.Permanent Auto-Loop is now a tier 2 upgrade.One purchase, permanent auto-loop, and it stays through later prestiges.Shift-click buy max now works on every shop tab, not just Performance.Convert confirmation pop-up now lists what will reset and what you keep. (Including if there is a node-wipe).Pacing has been adjusted to be less punishing.Currencies now no longer cap at 1.84e19.Game will now create a backup of your latest save whenever a patch releases. In case there are issues, patches need to be rolled back, or other situations. Just a precaution to ensure no players lose their pro…

  • Hotfix 3 - v1.0.4 - 15 August 2026

    Hotfix 3 - v1.0.4Changes:Game will now save on quit.Way is prepared for Cloud Saves. They should now properly sync between devices.Small additional text added to "Auto Save Frequency" to better communicate what unit of time saves are made in.Please make sure to leave any feedback or bug reports in either the discussion section on Steam or on our Discord! I am actively working to address any and all concerns.

  • Hotfix 2 - v.1.0.3 - 15 August 2026

    Hotfix 2 - v1.0.3Changes:Added Quit Button to Pause Menu. Also renamed other buttons to be more accurate.Firmware tooltip reworked to be less confusing.Newly implemented I/O Caps removed.Auto-Sort should no longer set nodes outside of bounds.Auto-Sort now sorts in a way that attempts to maximize the efficiency of your current board.Efficiency is now properly explained via tooltip.Game should no longer start in full-screen regardless of how the game was last played.Maximum Values for Multipliers have been raised significantly.By default, Vsync will override any custom frame rate. Game now locks fps cap option while Vsync is enabled to help illustrate this.Fixed issue where Borderless Windowed option overflowed. Now just says Borderless.Please make sure to leave any feedback or bug reports in either the discussion section on Steam or on our Discord! I am actively working to address any an…

  • Patch 1 - v.1.0.2 - 15 August 2026

    Patch 1 - v1.0.2Changes:Token multiplier now properly doubles token generation output instead of doing things in +0.7x increments.Fixed name text overflowing into description on tooltip for nodes with long names.Firmware Menu has been fixed and now properly distinguishes which upgrades are purchasable.Firmware Menu now includes distinct markers to inform player of what "era" they need to progress to in order to access them.Slider Numbers on Menu Volume Settings are no longer cut off.Bulk Buy Hotkey has had instructions made more explicit.Chain Bonus Description has been updated to be more clear.Added Auto-Sort Button for nodes (Just auto spaces them. It is not pretty, but it can help make newly added nodes more easy to perceive where they are in the loop).Balancing adjustments to help ease concerns about progression being far too slow.Other small fixes.Please make sure to leave any feed…

  • Hotfix 1 - v.1.0.1 - 13 August 2026

    Hotfix 1 - v1.0.1Fixes:Firmware task bar button no longer opens a non-functional window.Available firmware upgrades should now show tooltips.When toggling firmware menu while hovered over a skill tooltips will now dissapear instead of remaining.Green node description reworded to be clearer.Now better describes the "self-loop" function of the node, rather than making it ambigious about what is meant by "remain".Reset Progress Info pop-up implemented. Informs user of all info relevant to reset.Task bar buttons and start loop now show hotkey.Shop now informs player of bulk buy hotkeys.Setting under Settings->General that allows toggling hotkey visuals.Removed all Unity Analytics. If previously approved, game will automatically remove anyanalytics data. Fixed bug where pressing apply in settings menu in game didn't re-enable time.Other small fixes.

  • Release Date! - 5 June 2026

    Big news! Closed Circuit: Recursive Idle finally has a release date!Mark your calendars: the game will officially launch on August 10, 2026!Thanks to everyone who participated in the recent playtests. Your feedback has been incredibly valuable, and helped me confidently lock in this date. I'm excited for you all to finally be able to dive into the full experience.Stay tuned for a few more sneak peaks as we head toward launch day.

Patch notes and updates

S.noRelease datePatch nameGID number
122 August 2026Hotfix 4 - v.1.0.6.11841579228670616
220 August 2026Patch 3 - v.1.0.61841579228666601
318 August 2026Patch 2 - v.1.0.51840944183789149
415 August 2026Hotfix 3 - v1.0.41840944183781384
515 August 2026Hotfix 2 - v.1.0.31840944183781321
615 August 2026Patch 1 - v.1.0.21840944183781055
713 August 2026Hotfix 1 - v.1.0.11840944183775443

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