- Event type
- patch note
- Published
- 27 March 2019 - 07:53:15 UTC
- Source
- steam_community_announcements
v3.40 - improved combat: - combat timed attacks now graded, being more varied - XP bonuses improved: leaders and those with high luck gain extra xp - rebalance of initial levels - more bonuses for solving puzzles and unlocking achievements - torches: now light up level fully when light levels max'ed. So now as you progress, the timed blocks should vary more: - when you are doing well, the timing gets very tough - on the first level and when you are low HP, you tend to avoid the big hits XP bonuses also rebalanced: so the leader gets a slight perk, and LUCK adds a perk too: so LUCK items effectively help level progression thanks to my stalwart testers for all the feedback :)