Multiplayer Patches! — Kiloton Steam update #398130

Desync FixesSome new approaches to reigning in the gamestate in the long run. I had been previously trying to prevent floating-point math based desync...

Steam App
Kiloton (3488900)
Event type
patch note
Published
26 March 2026 - 04:17:12 UTC
Source
steam_community_announcements
Desync FixesSome new approaches to reigning in the gamestate in the long run. I had been previously trying to prevent floating-point math based desync. That never really worked that well. Now we're trying some bandaid fixes! The good news is that they're pretty good bandaids. Texel Team buffer checksum & syncTexel Population buffer checksum & syncHost-Authoritative City Sync wavesThese three sytems effectively force the host's version of the game onto all the clients whenever they fail a test. This will cause a little bit of rubber-banding - cities uncapturing themselves, etc, but it stops the game from drifting into a crazy desynced end state.Rejoin FixesAn old and annoying bug was that starting a new game after exiting an old one sometimes caused a white screen. Shutting down the connection between attempts worked for some people, but not others.Tracked down some stale static data and ...

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