- Steam App
- Kiloton (3488900)
- Event type
- patch note
- Published
- 26 March 2026 - 04:17:12 UTC
- Source
- steam_community_announcements
Desync FixesSome new approaches to reigning in the gamestate in the long run. I had been previously trying to prevent floating-point math based desync. That never really worked that well. Now we're trying some bandaid fixes! The good news is that they're pretty good bandaids. Texel Team buffer checksum & syncTexel Population buffer checksum & syncHost-Authoritative City Sync wavesThese three sytems effectively force the host's version of the game onto all the clients whenever they fail a test. This will cause a little bit of rubber-banding - cities uncapturing themselves, etc, but it stops the game from drifting into a crazy desynced end state.Rejoin FixesAn old and annoying bug was that starting a new game after exiting an old one sometimes caused a white screen. Shutting down the connection between attempts worked for some people, but not others.Tracked down some stale static data and ...