Kiloton news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 25 September 2026 - 06:52:00 UTC
- SteamPulse tracked peak8
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score97% positive
- Total reviews115
- Release dateFeb 21, 2025
- DeveloperJack Morehart
- Publisherspacemann's games
Genres: Simulation, Strategy
Company pages: Developer: Jack MorehartPublisher: spacemann's games
Kiloton Steam news
Kiloton news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Tweaks - 7 September 2026
Hey folks, hope things are well. We've got a couple more community-reported bugs to squash. Change list Added a peace cooldown after nuking bots so that they're a little less gullible Gated troop experience behind groundforces T1 research Fixed a couple research tiers that were mixed up (aircraft used AAA research) Added new text explaining what each tier of upgrade actually does Thanks to Lasersights, Socks, and Mackereldude for the bug reports. Make sure to weaponize ignorance and fear for your political purposes! -- spacemann
- Multiplayer Patches! - 26 March 2026
Desync FixesSome new approaches to reigning in the gamestate in the long run. I had been previously trying to prevent floating-point math based desync. That never really worked that well. Now we're trying some bandaid fixes! The good news is that they're pretty good bandaids. Texel Team buffer checksum & syncTexel Population buffer checksum & syncHost-Authoritative City Sync wavesThese three sytems effectively force the host's version of the game onto all the clients whenever they fail a test. This will cause a little bit of rubber-banding - cities uncapturing themselves, etc, but it stops the game from drifting into a crazy desynced end state.Rejoin FixesAn old and annoying bug was that starting a new game after exiting an old one sometimes caused a white screen. Shutting down the connection between attempts worked for some people, but not others.Tracked down some stale static data and…
- Bugfixes - 6 March 2026
Fixed a bug where collapsed states stayed on the infopanel Adjusted Disbanding so that it avoids deleting veteran units Bots now call off invasion prep more easily Moved WOPR and RANDOM to the end of the level list since it feels right Thank you to sock and vjdempsey for the bug reports! Post any bugs to the discord! Have fun, -spacemann
- More Nations, Levels, Achievements - 13 February 2026
Kiloton v 2.8 Patch NotesAdded scenario support for 8 nations! Editor SupportFixed Population Bar GraphsUpdated Random scenario to use 8 nationsAdded new Casualty CounterUpdates in real time on the war panelSpits out a report at the end of each warUsed in some new achievements!TweaksMade scenario stabilization a little harderTaught countries to maintain slightly larger standing armiesRe-prioritized disbanding troops to avoid disbanding veteran unitsFixed some bugs with donating to extinct nationNew Levels!Added CONQUER, a fairly easy scenario where you steamroll seven botsAdded DIVIDED, a difficult scenario where a land war is made more difficult by your geographyNew Achievements!ButcherSecond strikeMaster Tactician Added Casualties Inflicted stat Join the Discord: https://discord.gg/qY6xv287aq Thanks for playing! - spacemann
- Army Experience Update - 11 January 2026
Greetings Autocrats!Some good news! Kiloton was just announced as a finalist in the 2026 Independent Games Festival! We are a nominee for Best Student Game. If you are a fellow game person and plan on coming to the GDC this march, you'll find Kiloton (and me) in the IGF section. Anyhow, here are todays patch notes:ARMY EXPERIENCEArmies now gain experience over time. As they gain experience, their speed, health, and damage all go up. This experience caps out at two minutes, where they have significant advantages over fresh conscripts. Experience can be seen visually as a team-colored tint. (Thanks Sock)ARMY SIZESArmy sizes have been tweaked! It used to be that a nation's maximum army count was something like 2% of their total population, meant to model cold-war army sizes. This rapidly becomes unrealistic in a total-war scenario, so I've made a tweak to the multipliers, and now it's clos…
- New Levels, LAN, and Tweaks! - 24 October 2025
Our mapping contest has come to its conclusion! Congratulations to FireWarpSkill for the winning map ISLAND. All these levels will be available on the second page of the campaign.New Levels!Generally, the levels included at launch were pretty easy. Hopefully this batch will add some challenge! ISLAND LONGSHOT SANDWICH SURROUNDEDUNFAIR LANOne requested feature was LAN-based multiplayer. This should allow for you to host multiplayer games with friends on the same local internet connection, even if your actual internet speed is shoddy.If you run into issues with LAN connectivity, check your firewall settings. If problems persist, @ me in the discord!BalanceSending Aid is now massively less effective at making a country like you, especially if they're larger than you, and especially if they want to invade you. It's more effective if they are being invaded. This mostly gets rid of the 'spam…
- Call for Custom Levels! - 8 October 2025
Hello Everyone! Have you tried out the scenario editor? Made any cool custom scenarios recently? Well...That's right. Your maps are being drafted into the great patriotic war against... not enough maps! Millions will surely perish. Hop into the discord, and send your maps to @spacemann for potential inclusion in a an upcoming Kiloton update. Come up with something clever for the name and description, and whatever name you'd like to be credited as. If your map is included in the update, you will receive a free kiloton steam key for a friend or two! If you feel your map needs custom features like named countries or economy tweaks, those can be arranged for as well. I'd like to make the scenario editor a cool feature for the long term survival of the game.Happy to talk about this, that, other feature requests, and especially bugfixes at: https://discord.gg/XKNfPupCq6 Happy end times!-space…
- Multiplayer Bots! - 1 May 2025
This has been a long time coming, so I appreciate y'all bearing with me! Added multiplayer bot support. Use the. "bots = " command to set the server bot count Assorted bugfixes. Previously some actions like peace-offer-withdrawals were not networked, allowing for pretty zany desync situations. Debt was improperly synchronized, leading to some economic desync as well, although this won't solve it entirely. As always, please report bugs in the discord server's #bug-reporting channel! Thanks, and have fun -spacemann
- Achievement Fix - 8 April 2025
It looks like the last patch inadvertently disabled unlocking achievements! This patch should fix that.
- Editor Hotfix - 31 March 2025
There was a bug where improperly saved editor data could corrupt one of the menus, interrupting the loading process and causing each level to immediately shutdown. That has been fixed! I've also made sure that, at least until I add specific research tools into the editor, that states will load with the minimum research necessary to support the bases that you've given them. (If a state spawns with a silo, it will be given level 1 ICBM research.) Thanks Mr. Grimm and goosboi for the bug reports!
- Custom Scenario Editor - 30 March 2025
A commonly requested feature was the option to design your own levels. I've gone ahead and added some tools to let you do this! The new 'Editor' mode lets you: Cycle through map seeds until you find one you like Set the number of players Modify the fairness of the starting borders Place down bases Once you're happy with your new level, you can give it a unique name and description, then save it to the campaign! Custom levels will show up at the end of the normal campaign, on the second and third pages. These tools are pretty limited, but if you have requests for additions, or things like workshop/multiplayer support for custom levels, post about it in the discord! If there's player support for ideas, I'll definitely consider adding them to the game. You can find the discord here: https://discord.gg/XKNfPupCq6 Have fun! - spacemann
- Multiplayer Patch #5! - 12 March 2025
Update to v2.4.48 More netcode bug-squashing! Fixed a number of RPC feedback-loops that often led to potentially massive chunks of bandwidth being dedicated to completely useless messages! Drastically reduced the precision and frequency of network-transform updates, which was also hogging large amounts of bandwidth for no gain. (Sub-millimeter unit position updates aren't that valuable in a world-scale game) These two fixes, in test scenarios, resulted a huge reduction of bandwidth use. Hopefully this is the big fix for hosting larger servers! Fixed a bug with sometimes being unable to disband your own troops General streamlining of several common network messages Improvements to disconnect/state death logic Thanks for hanging in there with me with the netcode issues! Post bugs in the community discord! -spacemann
- Multiplayer Patch #4 - 7 March 2025
Update to 2.4.44 One day, many years into the future, there wont be any more netcode bugs. This is not that day. Corrected Interpolation Settings (this should really help with hosting large servers!) Patched a game-breaking country defeat/disconnect bug that would freeze the map and cause all sorts of problems Automatically clean unit information continuously (may cause minor performance impact, but is a safeguard against map-freezes!) Fixed an issue where a disconnect would end the game for everyone Fixed an issue where airbases wouldn't properly apply research in multiplayer Hopefully not too many more of these will be needed! Please let me know if you run into any bugs! Best place to message is the community discord. - spacemann
- Multiplayer Patch #3 - 5 March 2025
Spectating Improvements - Added 'Spectators', a unique player-type Set your name to "spectator" before the match starts, and you will be able to watch the game without playing. (Likely to have some bugs, let me know in the discord if you find stuff!) -Improved normal spectating! If you lose a multiplayer match, you can now continue watching as a spectator, and leave without ending the game (unless you are the host) QOL Improvements! - Unique panels for each gamestate are now visible in the pause menu - Auto-lose scenarios are now reloaded (thanks FireWarp!) Multiplayer Bugfixes - Research VFX and Sounds now work in multiplayer again! - Server or Client Disconnects are now handled, instead of previously causing undefined behavior - Addressed issue of not being able to spawn troops during war with non-adjacent nation - Hopefully resolved issue where units wouldn't path correctly to farawa…
- Multiplayer Patch #2 - 2 March 2025
2.4.2 The war on bugs continues! New Desync checker on armies will hopefully catch up and fix army desync when it occurs. (not 100% effective, but it helps!) Dropped multiplayer tickrate to give host machines a chance at handling large-server bandwidth Added new (probably insequential) 'path sharing' optimization on neighboring units to attempt to reduce CPU load Improved multiplayer spectating! (still not amazing) Attempted to solve issues encountered when hosting sequential games (thanks sev!) Added new end-screens for multiplayer matches, including spectating and victory screens (WIP) Added a whole bunch of new and exciting bugs! Thanks for bearing with me folks, this isn't over yet!
- Desync Patches, Color Selection - 28 February 2025
2.4.11 Some users were experiencing severe multiplayer desync issues! Some steps have been taken to address this, like Verifying unit teams and positions from the host instead of trusting the local machine Avoiding spawning units in contested regions (cities near the frontline) Minor multiplayer fixes Multiplayer lobbies still have live bugs, but I just wanted to ship this patch in the meantime to hopefully get the gameplay into a more enjoyable state. If you're experiencing problems with setting up multiplayer lobbies, try typing "shutdown" to close your multiplayer connection, then try again. Also, you can now pick your preferred (singleplayer) color by typing 'color = ' (thanks Vel0city!)
- Improved Falken's Maze - 27 February 2025
2.4.0 ⁃ Added new achievement “A Strange Game…” to reward diplomatic solutions. ⁃ Improved Falken’s Maze... ⁃ Added more hints for new users to avoid stuck-spots in the learning curve. - Addressed a potential launch-option issue on the previous macOS build.
- Wing Attack Plan R - 25 February 2025
Update to v2.3.9 ⁃ Added new achievement “Wing Attack Plan R” in honor of Dr. Strangelove ⁃ Fixed minor issues with keybind system (thanks Borg!) ⁃ Tutorial win-condition tweaks
- Alternate Camera Binds - 24 February 2025
Camera controls are now modifiable! You're no longer stuck with WASD QE, which must have been frustrating on international keyboard layouts. Type 'Binds' into the console to see the syntax. This will bind the up axis of the camera to the W key (the default): bind up = w Put a different letter key after the equals sign to change that keybind! If you want to do non-letter keys, you can find the full list of strings that *should* work here, under the "properties" section: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/KeyCode.html The axes are referred to as . So again, the syntax is bind = Thank you to Borg for bringing this to my attention. Hope this helps!
- Widescreen Resolution Hotfix 2 - 24 February 2025
Patch Notes: -Fixed field-of-view issue on widescreen monitors -Fixed game-breaking menu issue that the above patch caused! -Added missing decimal point in air defense
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 7 September 2026 | Tweaks | 1842846814453929 |
| 2 | 26 March 2026 | Multiplayer Patches! | 1827626365769671 |
| 3 | 6 March 2026 | Bugfixes | 1826362059925698 |
| 4 | 8 April 2025 | Achievement Fix | 1795917897470634 |
| 5 | 31 March 2025 | Editor Hotfix | 1795283637963016 |
| 6 | 12 March 2025 | Multiplayer Patch #5! | 1794014851377319 |
| 7 | 7 March 2025 | Multiplayer Patch #4 | 1793384379389042 |
| 8 | 5 March 2025 | Multiplayer Patch #3 | 1793384379329128 |
| 9 | 2 March 2025 | Multiplayer Patch #2 | 1792751526118690 |
| 10 | 28 February 2025 | Desync Patches, Color Selection | 1792751526050797 |
| 11 | 27 February 2025 | Improved Falken's Maze | 1792751526016578 |
| 12 | 25 February 2025 | Wing Attack Plan R | 1792116353370358 |
| 13 | 24 February 2025 | Alternate Camera Binds | 1792116353310775 |
| 14 | 24 February 2025 | Widescreen Resolution Hotfix 2 | 1792116353309027 |
| 15 | 23 February 2025 | Mini Patch, Achievement Fix! | 1792116353299801 |
| 16 | 22 February 2025 | Post-Launch Tweaks! | 1792116353273521 |
| 17 | 20 February 2025 | 2.3.4 - Minor Changes | 1792116353202845 |
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