SPSTEAMPULSELIVE ANALYTICS
Kiloton

Kiloton Steam metadata

Jack Morehart | Feb 21, 2025 | game

Released

0players observed · 25 September 2026 - 05:53:28 UTC

SimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)5,221
  • Revenue (VGI)$15,130
  • Review score97% positive

Kiloton metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)5,221
  • Revenue (VGI)$15,130
  • Review score97% positive
  • Total reviews115
  • Release dateFeb 21, 2025
  • DeveloperJack Morehart
  • Publisherspacemann's games

Genres: Simulation, Strategy

Company pages: Developer: Jack MorehartPublisher: spacemann's games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Kiloton Steam metadata

Kiloton metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3488900/metadata
Steam Storehttps://store.steampowered.com/app/3488900/
Steam Communityhttps://steamcommunity.com/app/3488900
PCGamingWiki search
IGDB searchSearch IGDB for Kiloton

Reviews, pricing, and metadata

Review summary

Very Positive

97% positive, 111 positive, 4 negative

Price and discount

$6.99

Platforms

Windows, Mac

Categories

Single-player, Multi-player, PvP, Online PvP, Steam Achievements, Stats

Achievements

11

Platform releases
  • Steam 21 February 2025

Latest Steam announcements

  • Tweaks - 7 September 2026

    Hey folks, hope things are well. We've got a couple more community-reported bugs to squash. Change list Added a peace cooldown after nuking bots so that they're a little less gullible Gated troop experience behind groundforces T1 research Fixed a couple research tiers that were mixed up (aircraft used AAA research) Added new text explaining what each tier of upgrade actually does Thanks to Lasersights, Socks, and Mackereldude for the bug reports. Make sure to weaponize ignorance and fear for your political purposes! -- spacemann

  • Multiplayer Patches! - 26 March 2026

    Desync FixesSome new approaches to reigning in the gamestate in the long run. I had been previously trying to prevent floating-point math based desync. That never really worked that well. Now we're trying some bandaid fixes! The good news is that they're pretty good bandaids. Texel Team buffer checksum & syncTexel Population buffer checksum & syncHost-Authoritative City Sync wavesThese three sytems effectively force the host's version of the game onto all the clients whenever they fail a test. This will cause a little bit of rubber-banding - cities uncapturing themselves, etc, but it stops the game from drifting into a crazy desynced end state.Rejoin FixesAn old and annoying bug was that starting a new game after exiting an old one sometimes caused a white screen. Shutting down the connection between attempts worked for some people, but not others.Tracked down some stale static data and…

  • Bugfixes - 6 March 2026

    Fixed a bug where collapsed states stayed on the infopanel Adjusted Disbanding so that it avoids deleting veteran units Bots now call off invasion prep more easily Moved WOPR and RANDOM to the end of the level list since it feels right Thank you to sock and vjdempsey for the bug reports! Post any bugs to the discord! Have fun, -spacemann

  • More Nations, Levels, Achievements - 13 February 2026

    Kiloton v 2.8 Patch NotesAdded scenario support for 8 nations! Editor SupportFixed Population Bar GraphsUpdated Random scenario to use 8 nationsAdded new Casualty CounterUpdates in real time on the war panelSpits out a report at the end of each warUsed in some new achievements!TweaksMade scenario stabilization a little harderTaught countries to maintain slightly larger standing armiesRe-prioritized disbanding troops to avoid disbanding veteran unitsFixed some bugs with donating to extinct nationNew Levels!Added CONQUER, a fairly easy scenario where you steamroll seven botsAdded DIVIDED, a difficult scenario where a land war is made more difficult by your geographyNew Achievements!ButcherSecond strikeMaster Tactician Added Casualties Inflicted stat Join the Discord: https://discord.gg/qY6xv287aq Thanks for playing! - spacemann

  • Army Experience Update - 11 January 2026

    Greetings Autocrats!Some good news! Kiloton was just announced as a finalist in the 2026 Independent Games Festival! We are a nominee for Best Student Game. If you are a fellow game person and plan on coming to the GDC this march, you'll find Kiloton (and me) in the IGF section. Anyhow, here are todays patch notes:ARMY EXPERIENCEArmies now gain experience over time. As they gain experience, their speed, health, and damage all go up. This experience caps out at two minutes, where they have significant advantages over fresh conscripts. Experience can be seen visually as a team-colored tint. (Thanks Sock)ARMY SIZESArmy sizes have been tweaked! It used to be that a nation's maximum army count was something like 2% of their total population, meant to model cold-war army sizes. This rapidly becomes unrealistic in a total-war scenario, so I've made a tweak to the multipliers, and now it's clos…

  • New Levels, LAN, and Tweaks! - 24 October 2025

    Our mapping contest has come to its conclusion! Congratulations to FireWarpSkill for the winning map ISLAND. All these levels will be available on the second page of the campaign.New Levels!Generally, the levels included at launch were pretty easy. Hopefully this batch will add some challenge! ISLAND LONGSHOT SANDWICH SURROUNDEDUNFAIR LANOne requested feature was LAN-based multiplayer. This should allow for you to host multiplayer games with friends on the same local internet connection, even if your actual internet speed is shoddy.If you run into issues with LAN connectivity, check your firewall settings. If problems persist, @ me in the discord!BalanceSending Aid is now massively less effective at making a country like you, especially if they're larger than you, and especially if they want to invade you. It's more effective if they are being invaded. This mostly gets rid of the 'spam…

  • Call for Custom Levels! - 8 October 2025

    Hello Everyone! Have you tried out the scenario editor? Made any cool custom scenarios recently? Well...That's right. Your maps are being drafted into the great patriotic war against... not enough maps! Millions will surely perish. Hop into the discord, and send your maps to @spacemann for potential inclusion in a an upcoming Kiloton update. Come up with something clever for the name and description, and whatever name you'd like to be credited as. If your map is included in the update, you will receive a free kiloton steam key for a friend or two! If you feel your map needs custom features like named countries or economy tweaks, those can be arranged for as well. I'd like to make the scenario editor a cool feature for the long term survival of the game.Happy to talk about this, that, other feature requests, and especially bugfixes at: https://discord.gg/XKNfPupCq6 Happy end times!-space…

  • Multiplayer Bots! - 1 May 2025

    This has been a long time coming, so I appreciate y'all bearing with me! Added multiplayer bot support. Use the. "bots = " command to set the server bot count Assorted bugfixes. Previously some actions like peace-offer-withdrawals were not networked, allowing for pretty zany desync situations. Debt was improperly synchronized, leading to some economic desync as well, although this won't solve it entirely. As always, please report bugs in the discord server's #bug-reporting channel! Thanks, and have fun -spacemann

  • Achievement Fix - 8 April 2025

    It looks like the last patch inadvertently disabled unlocking achievements! This patch should fix that.

  • Editor Hotfix - 31 March 2025

    There was a bug where improperly saved editor data could corrupt one of the menus, interrupting the loading process and causing each level to immediately shutdown. That has been fixed! I've also made sure that, at least until I add specific research tools into the editor, that states will load with the minimum research necessary to support the bases that you've given them. (If a state spawns with a silo, it will be given level 1 ICBM research.) Thanks Mr. Grimm and goosboi for the bug reports!

  • Custom Scenario Editor - 30 March 2025

    A commonly requested feature was the option to design your own levels. I've gone ahead and added some tools to let you do this! The new 'Editor' mode lets you: Cycle through map seeds until you find one you like Set the number of players Modify the fairness of the starting borders Place down bases Once you're happy with your new level, you can give it a unique name and description, then save it to the campaign! Custom levels will show up at the end of the normal campaign, on the second and third pages. These tools are pretty limited, but if you have requests for additions, or things like workshop/multiplayer support for custom levels, post about it in the discord! If there's player support for ideas, I'll definitely consider adding them to the game. You can find the discord here: https://discord.gg/XKNfPupCq6 Have fun! - spacemann

  • Multiplayer Patch #5! - 12 March 2025

    Update to v2.4.48 More netcode bug-squashing! Fixed a number of RPC feedback-loops that often led to potentially massive chunks of bandwidth being dedicated to completely useless messages! Drastically reduced the precision and frequency of network-transform updates, which was also hogging large amounts of bandwidth for no gain. (Sub-millimeter unit position updates aren't that valuable in a world-scale game) These two fixes, in test scenarios, resulted a huge reduction of bandwidth use. Hopefully this is the big fix for hosting larger servers! Fixed a bug with sometimes being unable to disband your own troops General streamlining of several common network messages Improvements to disconnect/state death logic Thanks for hanging in there with me with the netcode issues! Post bugs in the community discord! -spacemann

  • Multiplayer Patch #4 - 7 March 2025

    Update to 2.4.44 One day, many years into the future, there wont be any more netcode bugs. This is not that day. Corrected Interpolation Settings (this should really help with hosting large servers!) Patched a game-breaking country defeat/disconnect bug that would freeze the map and cause all sorts of problems Automatically clean unit information continuously (may cause minor performance impact, but is a safeguard against map-freezes!) Fixed an issue where a disconnect would end the game for everyone Fixed an issue where airbases wouldn't properly apply research in multiplayer Hopefully not too many more of these will be needed! Please let me know if you run into any bugs! Best place to message is the community discord. - spacemann

  • Multiplayer Patch #3 - 5 March 2025

    Spectating Improvements - Added 'Spectators', a unique player-type Set your name to "spectator" before the match starts, and you will be able to watch the game without playing. (Likely to have some bugs, let me know in the discord if you find stuff!) -Improved normal spectating! If you lose a multiplayer match, you can now continue watching as a spectator, and leave without ending the game (unless you are the host) QOL Improvements! - Unique panels for each gamestate are now visible in the pause menu - Auto-lose scenarios are now reloaded (thanks FireWarp!) Multiplayer Bugfixes - Research VFX and Sounds now work in multiplayer again! - Server or Client Disconnects are now handled, instead of previously causing undefined behavior - Addressed issue of not being able to spawn troops during war with non-adjacent nation - Hopefully resolved issue where units wouldn't path correctly to farawa…

  • Multiplayer Patch #2 - 2 March 2025

    2.4.2 The war on bugs continues! New Desync checker on armies will hopefully catch up and fix army desync when it occurs. (not 100% effective, but it helps!) Dropped multiplayer tickrate to give host machines a chance at handling large-server bandwidth Added new (probably insequential) 'path sharing' optimization on neighboring units to attempt to reduce CPU load Improved multiplayer spectating! (still not amazing) Attempted to solve issues encountered when hosting sequential games (thanks sev!) Added new end-screens for multiplayer matches, including spectating and victory screens (WIP) Added a whole bunch of new and exciting bugs! Thanks for bearing with me folks, this isn't over yet!

  • Desync Patches, Color Selection - 28 February 2025

    2.4.11 Some users were experiencing severe multiplayer desync issues! Some steps have been taken to address this, like Verifying unit teams and positions from the host instead of trusting the local machine Avoiding spawning units in contested regions (cities near the frontline) Minor multiplayer fixes Multiplayer lobbies still have live bugs, but I just wanted to ship this patch in the meantime to hopefully get the gameplay into a more enjoyable state. If you're experiencing problems with setting up multiplayer lobbies, try typing "shutdown" to close your multiplayer connection, then try again. Also, you can now pick your preferred (singleplayer) color by typing 'color = ' (thanks Vel0city!)

  • Improved Falken's Maze - 27 February 2025

    2.4.0 ⁃ Added new achievement “A Strange Game…” to reward diplomatic solutions. ⁃ Improved Falken’s Maze... ⁃ Added more hints for new users to avoid stuck-spots in the learning curve. - Addressed a potential launch-option issue on the previous macOS build.

  • Wing Attack Plan R - 25 February 2025

    Update to v2.3.9 ⁃ Added new achievement “Wing Attack Plan R” in honor of Dr. Strangelove ⁃ Fixed minor issues with keybind system (thanks Borg!) ⁃ Tutorial win-condition tweaks

  • Alternate Camera Binds - 24 February 2025

    Camera controls are now modifiable! You're no longer stuck with WASD QE, which must have been frustrating on international keyboard layouts. Type 'Binds' into the console to see the syntax. This will bind the up axis of the camera to the W key (the default): bind up = w Put a different letter key after the equals sign to change that keybind! If you want to do non-letter keys, you can find the full list of strings that *should* work here, under the "properties" section: https://docs.unity3d.com/6000.0/Documentation/ScriptReference/KeyCode.html The axes are referred to as . So again, the syntax is bind = Thank you to Borg for bringing this to my attention. Hope this helps!

  • Widescreen Resolution Hotfix 2 - 24 February 2025

    Patch Notes: -Fixed field-of-view issue on widescreen monitors -Fixed game-breaking menu issue that the above patch caused! -Added missing decimal point in air defense

Patch notes and updates

S.noRelease datePatch nameGID number
17 September 2026Tweaks1842846814453929
226 March 2026Multiplayer Patches!1827626365769671
36 March 2026Bugfixes1826362059925698
48 April 2025Achievement Fix1795917897470634
531 March 2025Editor Hotfix1795283637963016
612 March 2025Multiplayer Patch #5!1794014851377319
77 March 2025Multiplayer Patch #41793384379389042
85 March 2025Multiplayer Patch #31793384379329128
92 March 2025Multiplayer Patch #21792751526118690
1028 February 2025Desync Patches, Color Selection1792751526050797
1127 February 2025Improved Falken's Maze1792751526016578
1225 February 2025Wing Attack Plan R1792116353370358
1324 February 2025Alternate Camera Binds1792116353310775
1424 February 2025Widescreen Resolution Hotfix 21792116353309027
1523 February 2025Mini Patch, Achievement Fix!1792116353299801
1622 February 2025Post-Launch Tweaks!1792116353273521
1720 February 20252.3.4 - Minor Changes1792116353202845

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3488900
Live current players0
SteamPulse tracked peak8
Live count (today's peak floor)0
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateFeb 21, 2025
DeveloperJack Morehart
Publisherspacemann's games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent97%
Positive reviews111
Negative reviews4
Total reviews115
Steam recommendations103
Achievements11
Average playtime forever527 minutes
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3488900/

Short description

A sardonic take on nationalism and the Cold War though a minimalist and fast paced RTS. Scheme your way through a highly replayable campaign, or conduct some "diplomacy" on your "friends" in multiplayer.

About this game

Kiloton is a sardonic look at nationalism and military buildup through the lens of an abstracted real-time-strategy game. Through interactions with a possibly fascist computer terminal, the player is tasked with "victory," and given a lot of leeway as to what victory looks like. Will it be a peaceful resolution through diplomacy? ....Probably not, if the computer has anything to say about it. Inspired by cold-war media like Dr. Strangelove and WarGames (1983), Kiloton tries to merge the indifference and isolation of a control room with the horrific stakes of nuclear war. Even with world-ending abilities at your fingertips, Kiloton ensures that the power never gets to your head. There is no lasting "balance of power"— only annihilation is final. This moody aesthetic design is combined with a refreshing, micro-less take on RTS games that is more approachable for players that are less familiar with the genre. Note: This game requires a keyboard to play. Everything in this game uses keyboard input!! Features 2 to 4 Hour Singleplayer campaign Enemies with complex personalities and goals Multiplayer P2P gameplay! (5 player maximum) A robust procedural generation system for great replay-ability! Custom Scenario Editor for unique and challenging levels Cold-war R&D system traces the arms race of the 60's-80's! Combined-arms strategy Warfare, in Kiloton , comes in four main forms. Ground Battles Air Battles ICBMS (Intercontinental Ballistic Missiles) and ABMS (Anti-Ballistic Missiles) Economic Support and Proxy Wars You will develop competency in all four theaters if you mean to come out of the Cold War alive. Economic strategy Kiloton has an atypical approach to resource management: you don't manage 'money,' you manage cities. Your cities grow or shrink over time depending on your economy's strength. Your economic strength is a function of your population against your spending. "Population" is not an abstract number: your population live in destructible pixel-based cities on the map. You may capture (or destroy) enemy population centers to stop your enemies from waging war. Research and Development You will guide your nation's research focuses as you…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
22Steam Achievements
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Medo
steam germany12Gewalt
igrs18Horor Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

Kiloton's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Kiloton's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Kiloton at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$6.99$6.99No discountSteam Store

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