Small update 1.2.69 — Tear of Time: Lost memory Steam update #451719

Finally, I reworked the logic of the crocodile's cave so that states are applied immediately when loading saves, otherwise previously the need to wait...

Steam App
Tear of Time: Lost memory (1802920)
Event type
patch note
Published
10 February 2026 - 08:34:17 UTC
Source
steam_community_announcements
Finally, I reworked the logic of the crocodile's cave so that states are applied immediately when loading saves, otherwise previously the need to wait could mislead the player. This is the oldest logic, written at the dawn of my study of the engine, which is why a lot of it was made unnecessarily complicated. Now, even when returning from the cinematic, the presence of the floor will be checked (whether it has time to load) before allowing movement, so that the character does not fail even in such rare cases. The logic for searching for the last save of the game when “death” (rollback) during the game and when clicking “continue game” has been completely rewritten; now it should always select the last save in local time. Well, as it turned out, if a save (file) appeared without the first number “0”, then only the autosave was considered the last save. Middle poses are prohibited when you...

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